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[dragonfly.git] / games / battlestar / command1.c
blobb1978ba2b99e08683e5112ab197f795d29d1e487
1 /*-
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
29 * @(#)com1.c 8.1 (Berkeley) 5/31/93
30 * $FreeBSD: src/games/battlestar/com1.c,v 1.7.2.1 2001/03/05 11:45:35 kris Exp $
31 * $DragonFly: src/games/battlestar/com1.c,v 1.5 2008/04/20 13:44:24 swildner Exp $
34 #include "externs.h"
36 static void convert(int);
38 int
39 battlestar_move(int thataway, int token)
41 wordnumber++;
42 if ((!notes[CANTMOVE] && !notes[LAUNCHED]) ||
43 ((testbit(location[position].objects, LAND) || fuel > 0) &&
44 notes[LAUNCHED])) {
45 if (thataway) {
46 position = thataway;
47 newway(token);
48 gtime++;
49 } else {
50 puts("You can't go this way.");
51 newway(token);
52 whichway(location[position]);
53 return (0);
55 } else {
56 if (notes[CANTMOVE] && !notes[LAUNCHED])
57 puts("You aren't able to move; you better drop something.");
58 else
59 puts("You are out of fuel; now you will rot in space forever!");
61 return (1);
65 * Converts day to night and vice versa. Day objects are permanent. Night
66 * objects are added at dusk, and subtracted at dawn.
68 static void
69 convert(int tothis)
71 const struct objs *p;
72 int i, j;
74 if (tothis == TONIGHT) {
75 for (i = 1; i <= NUMOFROOMS; i++)
76 for (j = 0; j < NUMOFWORDS; j++)
77 nightfile[i].objects[j] = dayfile[i].objects[j];
78 for (p = nightobjs; p->room != 0; p++)
79 setbit(nightfile[p->room].objects, p->obj);
80 location = nightfile;
81 } else {
82 for (i = 1; i <= NUMOFROOMS; i++)
83 for (j = 0; j < NUMOFWORDS; j++)
84 dayfile[i].objects[j] = nightfile[i].objects[j];
85 for (p = nightobjs; p->room != 0; p++)
86 clearbit(dayfile[p->room].objects, p->obj);
87 location = dayfile;
91 void
92 news(void)
94 int n;
95 int hurt;
97 if (gtime > 30 && position < 32) {
98 puts("An explosion of shuddering magnitude splinters bulkheads and");
99 puts("ruptures the battlestar's hull. You are sucked out into the");
100 puts("frozen void of space and killed.");
101 die(0);
103 if (gtime > 20 && position < 32)
104 puts("Explosions rock the battlestar.");
105 if (gtime > snooze) {
106 puts("You drop from exhaustion...");
107 zzz();
109 if (gtime > snooze - 5)
110 puts("You're getting tired.");
111 if (gtime > (rythmn + CYCLE)) {
112 if (location == nightfile) {
113 convert(TODAY);
114 if (OUTSIDE && gtime - rythmn - CYCLE < 10) {
115 puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
116 puts("You awake from a misty dream-world into stark reality.");
117 puts("It is day.");
119 } else {
120 convert(TONIGHT);
121 clearbit(location[POOLS].objects, BATHGOD);
122 if (OUTSIDE && gtime - rythmn - CYCLE < 10) {
123 puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");
124 puts("The sky slowly fades from orange to violet to black. A few stars");
125 puts("flicker on, and it is night.");
126 puts("The world seems completely different at night.");
129 rythmn = gtime - gtime % CYCLE;
131 if (!wiz && !tempwiz)
132 if ((testbit(inven, TALISMAN) || testbit(wear, TALISMAN)) &&
133 (testbit(inven, MEDALION) || testbit(wear, MEDALION)) &&
134 (testbit(inven, AMULET) || testbit(wear, AMULET))) {
135 tempwiz = 1;
136 puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
138 if (testbit(location[position].objects, ELF)) {
139 printf("%s\n", objdes[ELF]);
140 fight(ELF, rnd(30));
142 if (testbit(location[position].objects, DARK)) {
143 printf("%s\n", objdes[DARK]);
144 fight(DARK, 100);
146 if (testbit(location[position].objects, WOODSMAN)) {
147 printf("%s\n", objdes[WOODSMAN]);
148 fight(WOODSMAN, 50);
150 switch (position) {
151 case 267:
152 case 257: /* entering a cave */
153 case 274:
154 case 246:
155 notes[CANTSEE] = 1;
156 break;
157 case 160:
158 case 216: /* leaving a cave */
159 case 230:
160 case 231:
161 case 232:
162 notes[CANTSEE] = 0;
163 break;
165 if (testbit(location[position].objects, GIRL))
166 meetgirl = 1;
167 if (meetgirl && CYCLE * 1.5 - gtime < 10) {
168 setbit(location[GARDEN].objects, GIRLTALK);
169 setbit(location[GARDEN].objects, LAMPON);
170 setbit(location[GARDEN].objects, ROPE);
172 if (position == DOCK && (beenthere[position] || gtime > CYCLE)) {
173 clearbit(location[DOCK].objects, GIRL);
174 clearbit(location[DOCK].objects, MAN);
176 if (meetgirl && gtime - CYCLE * 1.5 > 10) {
177 clearbit(location[GARDEN].objects, GIRLTALK);
178 clearbit(location[GARDEN].objects, LAMPON);
179 clearbit(location[GARDEN].objects, ROPE);
180 meetgirl = 0;
182 if (testbit(location[position].objects, CYLON)) {
183 puts("Oh my God, you're being shot at by an alien spacecraft!");
184 printf("The targeting computer says we have %d seconds to attack!\n",
185 gclock);
186 fflush(stdout);
187 sleep(1);
188 if (!visual()) {
189 hurt = rnd(NUMOFINJURIES);
190 injuries[hurt] = 1;
191 puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
192 puts("The viper shudders under a terrible explosion.");
193 printf("I'm afraid you have suffered %s.\n",
194 ouch[hurt]);
195 } else
196 clearbit(location[position].objects, CYLON);
198 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
199 puts("I'm afraid you have suffered fatal injuries.");
200 die(0);
202 for (n = 0; n < NUMOFINJURIES; n++)
203 if (injuries[n] == 1) {
204 injuries[n] = 2;
205 if (WEIGHT > 5)
206 WEIGHT -= 5;
207 else
208 WEIGHT = 0;
210 if (injuries[ARM] == 2) {
211 CUMBER -= 5;
212 injuries[ARM]++;
214 if (injuries[RIBS] == 2) {
215 CUMBER -= 2;
216 injuries[RIBS]++;
218 if (injuries[SPINE] == 2) {
219 WEIGHT = 0;
220 injuries[SPINE]++;
222 if (carrying > WEIGHT || encumber > CUMBER)
223 notes[CANTMOVE] = 1;
224 else
225 notes[CANTMOVE] = 0;
228 void
229 crash(void)
231 int hurt1, hurt2;
233 fuel--;
234 if (!location[position].flyhere || (testbit(location[position].objects, LAND) && fuel <= 0)) {
235 if (!location[position].flyhere)
236 puts("You're flying too low. We're going to crash!");
237 else{
238 puts("You're out of fuel. We'll have to crash land!");
239 if (!location[position].down) {
240 puts("Your viper strikes the ground and explodes into firey fragments.");
241 puts("Thick black smoke billows up from the wreckage.");
242 die(0);
244 position = location[position].down;
246 notes[LAUNCHED] = 0;
247 setbit(location[position].objects, CRASH);
248 gtime += rnd(CYCLE / 4);
249 puts("The viper explodes into the ground and you lose consciousness...");
250 zzz();
251 hurt1 = rnd(NUMOFINJURIES - 2) + 2;
252 hurt2 = rnd(NUMOFINJURIES - 2) + 2;
253 injuries[hurt1] = 1;
254 injuries[hurt2] = 1;
255 injuries[0] = 1; /* abrasions */
256 injuries[1] = 1; /* lacerations */
257 printf("I'm afraid you have suffered %s and %s.\n", ouch[hurt1], ouch[hurt2]);