tcsh: fix warning to keep compiling with WARNS=2
[dragonfly.git] / games / hack / hack.trap.c
blobf92c4c421ba20500bcb68fa9586dc9a2bfff1d51
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.trap.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.trap.c,v 1.5 1999/11/16 10:26:38 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.trap.c,v 1.5 2006/08/21 19:45:32 pavalos Exp $ */
6 #include "hack.h"
8 char vowels[] = "aeiou";
10 const char *traps[] = {
11 " bear trap",
12 "n arrow trap",
13 " dart trap",
14 " trapdoor",
15 " teleportation trap",
16 " pit",
17 " sleeping gas trap",
18 " piercer",
19 " mimic"
22 static void vtele(void);
23 static void teleds(int, int);
24 static bool teleok(int, int);
26 struct trap *
27 maketrap(int x, int y, int typ)
29 struct trap *ttmp;
31 ttmp = newtrap();
32 ttmp->ttyp = typ;
33 ttmp->tseen = 0;
34 ttmp->once = 0;
35 ttmp->tx = x;
36 ttmp->ty = y;
37 ttmp->ntrap = ftrap;
38 ftrap = ttmp;
39 return(ttmp);
42 void
43 dotrap(struct trap *trap)
45 int ttype = trap->ttyp;
47 nomul(0);
48 if(trap->tseen && !rn2(5) && ttype != PIT)
49 pline("You escape a%s.", traps[ttype]);
50 else {
51 trap->tseen = 1;
52 switch(ttype) {
53 case SLP_GAS_TRAP:
54 pline("A cloud of gas puts you to sleep!");
55 nomul(-rnd(25));
56 break;
57 case BEAR_TRAP:
58 if(Levitation) {
59 pline("You float over a bear trap.");
60 break;
62 u.utrap = 4 + rn2(4);
63 u.utraptype = TT_BEARTRAP;
64 pline("A bear trap closes on your foot!");
65 break;
66 case PIERC:
67 deltrap(trap);
68 if(makemon(PM_PIERCER,u.ux,u.uy)) {
69 pline("A piercer suddenly drops from the ceiling!");
70 if(uarmh)
71 pline("Its blow glances off your helmet.");
72 else
73 thitu(3,d(4,6),"falling piercer");
75 break;
76 case ARROW_TRAP:
77 pline("An arrow shoots out at you!");
78 if(!thitu(8,rnd(6),"arrow")){
79 mksobj_at(ARROW, u.ux, u.uy);
80 fobj->quan = 1;
82 break;
83 case TRAPDOOR:
84 if(!xdnstair) {
85 pline("A trap door in the ceiling opens and a rock falls on your head!");
86 if(uarmh) pline("Fortunately, you are wearing a helmet!");
87 losehp(uarmh ? 2 : d(2,10),"falling rock");
88 mksobj_at(ROCK, u.ux, u.uy);
89 fobj->quan = 1;
90 stackobj(fobj);
91 if(Invisible) newsym(u.ux, u.uy);
92 } else {
93 int newlevel = dlevel + 1;
94 while(!rn2(4) && newlevel < 29)
95 newlevel++;
96 pline("A trap door opens up under you!");
97 if(Levitation || u.ustuck) {
98 pline("For some reason you don't fall in.");
99 break;
102 goto_level(newlevel, FALSE);
104 break;
105 case DART_TRAP:
106 pline("A little dart shoots out at you!");
107 if(thitu(7,rnd(3),"little dart")) {
108 if(!rn2(6))
109 poisoned("dart","poison dart");
110 } else {
111 mksobj_at(DART, u.ux, u.uy);
112 fobj->quan = 1;
114 break;
115 case TELEP_TRAP:
116 if(trap->once) {
117 deltrap(trap);
118 newsym(u.ux,u.uy);
119 vtele();
120 } else {
121 newsym(u.ux,u.uy);
122 tele();
124 break;
125 case PIT:
126 if(Levitation) {
127 pline("A pit opens up under you!");
128 pline("You don't fall in!");
129 break;
131 pline("You fall into a pit!");
132 u.utrap = rn1(6,2);
133 u.utraptype = TT_PIT;
134 losehp(rnd(6),"fall into a pit");
135 selftouch("Falling, you");
136 break;
137 default:
138 impossible("You hit a trap of type %u", trap->ttyp);
144 mintrap(struct monst *mtmp)
146 struct trap *trap = t_at(mtmp->mx, mtmp->my);
147 int wasintrap = mtmp->mtrapped;
149 if(!trap) {
150 mtmp->mtrapped = 0; /* perhaps teleported? */
151 } else if(wasintrap) {
152 if(!rn2(40)) mtmp->mtrapped = 0;
153 } else {
154 int tt = trap->ttyp;
155 int in_sight = cansee(mtmp->mx,mtmp->my);
157 if(mtmp->mtrapseen & (1 << tt)) {
158 /* he has been in such a trap - perhaps he escapes */
159 if(rn2(4)) return(0);
161 mtmp->mtrapseen |= (1 << tt);
162 switch (tt) {
163 case BEAR_TRAP:
164 if(index(mlarge, mtmp->data->mlet)) {
165 if(in_sight)
166 pline("%s is caught in a bear trap!",
167 Monnam(mtmp));
168 else
169 if(mtmp->data->mlet == 'o')
170 pline("You hear the roaring of an angry bear!");
171 mtmp->mtrapped = 1;
173 break;
174 case PIT:
175 /* there should be a mtmp/data -> floating */
176 if(!index("EywBfk'& ", mtmp->data->mlet)) { /* ab */
177 mtmp->mtrapped = 1;
178 if(in_sight)
179 pline("%s falls in a pit!", Monnam(mtmp));
181 break;
182 case SLP_GAS_TRAP:
183 if(!mtmp->msleep && !mtmp->mfroz) {
184 mtmp->msleep = 1;
185 if(in_sight)
186 pline("%s suddenly falls asleep!",
187 Monnam(mtmp));
189 break;
190 case TELEP_TRAP:
191 rloc(mtmp);
192 if(in_sight && !cansee(mtmp->mx,mtmp->my))
193 pline("%s suddenly disappears!",
194 Monnam(mtmp));
195 break;
196 case ARROW_TRAP:
197 if(in_sight) {
198 pline("%s is hit by an arrow!",
199 Monnam(mtmp));
201 mtmp->mhp -= 3;
202 break;
203 case DART_TRAP:
204 if(in_sight) {
205 pline("%s is hit by a dart!",
206 Monnam(mtmp));
208 mtmp->mhp -= 2;
209 /* not mondied here !! */
210 break;
211 case TRAPDOOR:
212 if(!xdnstair) {
213 mtmp->mhp -= 10;
214 if(in_sight)
215 pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
216 break;
218 if(mtmp->data->mlet != 'w'){
219 fall_down(mtmp);
220 if(in_sight)
221 pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
222 return(2); /* no longer on this level */
224 break;
225 case PIERC:
226 break;
227 default:
228 impossible("Some monster encountered a strange trap.");
231 return(mtmp->mtrapped);
234 void
235 selftouch(const char *arg)
237 if(uwep && uwep->otyp == DEAD_COCKATRICE){
238 pline("%s touch the dead cockatrice.", arg);
239 pline("You turn to stone.");
240 killer = objects[uwep->otyp].oc_name;
241 done("died");
245 void
246 float_up(void)
248 if(u.utrap) {
249 if(u.utraptype == TT_PIT) {
250 u.utrap = 0;
251 pline("You float up, out of the pit!");
252 } else {
253 pline("You float up, only your leg is still stuck.");
255 } else
256 pline("You start to float in the air!");
259 void
260 float_down(void)
262 struct trap *trap;
263 pline("You float gently to the ground.");
264 if((trap = t_at(u.ux,u.uy)))
265 switch(trap->ttyp) {
266 case PIERC:
267 break;
268 case TRAPDOOR:
269 if(!xdnstair || u.ustuck) break;
270 /* fall into next case */
271 default:
272 dotrap(trap);
274 pickup(1);
277 static void
278 vtele(void)
280 struct mkroom *croom;
281 for(croom = &rooms[0]; croom->hx >= 0; croom++)
282 if(croom->rtype == VAULT) {
283 int x,y;
285 x = rn2(2) ? croom->lx : croom->hx;
286 y = rn2(2) ? croom->ly : croom->hy;
287 if(teleok(x,y)) {
288 teleds(x,y);
289 return;
292 tele();
295 void
296 tele(void)
298 coord cc;
299 int nux,nuy;
301 if(Teleport_control) {
302 pline("To what position do you want to be teleported?");
303 cc = getpos(1, "the desired position"); /* 1: force valid */
304 /* possible extensions: introduce a small error if
305 magic power is low; allow transfer to solid rock */
306 if(teleok(cc.x, cc.y)){
307 teleds(cc.x, cc.y);
308 return;
310 pline("Sorry ...");
312 do {
313 nux = rnd(COLNO-1);
314 nuy = rn2(ROWNO);
315 } while(!teleok(nux, nuy));
316 teleds(nux, nuy);
319 static void
320 teleds(int nux, int nuy)
322 if(Punished) unplacebc();
323 unsee();
324 u.utrap = 0;
325 u.ustuck = 0;
326 u.ux = nux;
327 u.uy = nuy;
328 setsee();
329 if(Punished) placebc(1);
330 if(u.uswallow){
331 u.uswldtim = u.uswallow = 0;
332 docrt();
334 nomul(0);
335 if(levl[nux][nuy].typ == POOL && !Levitation)
336 drown();
337 inshop();
338 pickup(1);
339 if(!Blind) read_engr_at(u.ux,u.uy);
342 static bool
343 teleok(int x, int y) /* might throw him into a POOL */
345 return( isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y) &&
346 !sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y)
348 /* Note: gold is permitted (because of vaults) */
352 dotele(void)
355 #ifdef WIZARD
356 !wizard &&
357 #endif /* WIZARD */
358 (!Teleportation || u.ulevel < 6 ||
359 (pl_character[0] != 'W' && u.ulevel < 10))) {
360 pline("You are not able to teleport at will.");
361 return(0);
363 if(u.uhunger <= 100 || u.ustr < 6) {
364 pline("You miss the strength for a teleport spell.");
365 return(1);
367 tele();
368 morehungry(100);
369 return(1);
372 void
373 placebc(int attach)
375 if(!uchain || !uball){
376 impossible("Where are your chain and ball??");
377 return;
379 uball->ox = uchain->ox = u.ux;
380 uball->oy = uchain->oy = u.uy;
381 if(attach){
382 uchain->nobj = fobj;
383 fobj = uchain;
384 if(!carried(uball)){
385 uball->nobj = fobj;
386 fobj = uball;
391 void
392 unplacebc(void)
394 if(!carried(uball)){
395 freeobj(uball);
396 unpobj(uball);
398 freeobj(uchain);
399 unpobj(uchain);
402 void
403 level_tele(void)
405 int newlevel;
406 if(Teleport_control) {
407 char buf[BUFSZ];
409 do {
410 pline("To what level do you want to teleport? [type a number] ");
411 getlin(buf);
412 } while(!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
413 newlevel = atoi(buf);
414 } else {
415 newlevel = 5 + rn2(20); /* 5 - 24 */
416 if(dlevel == newlevel) {
417 if(!xdnstair) newlevel--; else newlevel++;
420 if(newlevel >= 30) {
421 if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;
422 pline("You arrive at the center of the earth ...");
423 pline("Unfortunately it is here that hell is located.");
424 if(Fire_resistance) {
425 pline("But the fire doesn't seem to harm you.");
426 } else {
427 pline("You burn to a crisp.");
428 dlevel = maxdlevel = newlevel;
429 killer = "visit to the hell";
430 done("burned");
433 if(newlevel < 0) {
434 newlevel = 0;
435 pline("You are now high above the clouds ...");
436 if(Levitation) {
437 pline("You float gently down to earth.");
438 done("escaped");
440 pline("Unfortunately, you don't know how to fly.");
441 pline("You fall down a few thousand feet and break your neck.");
442 dlevel = 0;
443 killer = "fall";
444 done("died");
447 goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */
450 void
451 drown(void)
453 pline("You fall into a pool!");
454 pline("You can't swim!");
455 if(rn2(3) < u.uluck+2) {
456 /* most scrolls become unreadable */
457 struct obj *obj;
459 for(obj = invent; obj; obj = obj->nobj)
460 if(obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
461 obj->otyp = SCR_BLANK_PAPER;
462 /* we should perhaps merge these scrolls ? */
464 pline("You attempt a teleport spell."); /* utcsri!carroll */
465 dotele();
466 if(levl[u.ux][u.uy].typ != POOL) return;
468 pline("You drown ...");
469 killer = "pool of water";
470 done("drowned");