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[dragonfly.git] / games / hack / hack.bones.c
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1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.bones.c - version 1.0.3 */
3 /* $FreeBSD: src/games/hack/hack.bones.c,v 1.4 1999/11/16 10:26:35 marcel Exp $ */
4 /* $DragonFly: src/games/hack/hack.bones.c,v 1.4 2006/08/21 19:45:32 pavalos Exp $ */
6 #include "hack.h"
8 char bones[] = "bones_xx";
10 /* save bones and possessions of a deceased adventurer */
11 void
12 savebones(void)
14 int fd;
15 struct obj *otmp;
16 struct trap *ttmp;
17 struct monst *mtmp;
19 if (dlevel <= 0 || dlevel > MAXLEVEL)
20 return;
21 if (!rn2(1 + dlevel / 2)) /* not so many ghosts on low levels */
22 return;
23 bones[6] = '0' + (dlevel / 10);
24 bones[7] = '0' + (dlevel % 10);
25 if ((fd = open(bones, O_RDONLY)) >= 0) {
26 close(fd);
27 return;
29 /* drop everything; the corpse's possessions are usually cursed */
30 otmp = invent;
31 while (otmp) {
32 otmp->ox = u.ux;
33 otmp->oy = u.uy;
34 otmp->age = 0; /* very long ago */
35 otmp->owornmask = 0;
36 if (rn2(5))
37 otmp->cursed = 1;
38 if (!otmp->nobj) {
39 otmp->nobj = fobj;
40 fobj = invent;
41 invent = 0; /* superfluous */
42 break;
44 otmp = otmp->nobj;
46 if (!(mtmp = makemon(PM_GHOST, u.ux, u.uy)))
47 return;
48 mtmp->mx = u.ux;
49 mtmp->my = u.uy;
50 mtmp->msleep = 1;
51 strcpy((char *)mtmp->mextra, plname);
52 mkgold(somegold() + d(dlevel, 30), u.ux, u.uy);
53 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
54 mtmp->m_id = 0;
55 if (mtmp->mtame) {
56 mtmp->mtame = 0;
57 mtmp->mpeaceful = 0;
59 mtmp->mlstmv = 0;
60 if (mtmp->mdispl)
61 unpmon(mtmp);
63 for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
64 ttmp->tseen = 0;
65 for (otmp = fobj; otmp; otmp = otmp->nobj) {
66 otmp->o_id = 0;
67 /* otmp->o_cnt_id = 0; - superfluous */
68 otmp->onamelth = 0;
69 otmp->known = 0;
70 otmp->invlet = 0;
71 if (otmp->olet == AMULET_SYM && !otmp->spe) {
72 otmp->spe = -1; /* no longer the actual amulet */
73 otmp->cursed = 1; /* flag as gotten from a ghost */
76 if ((fd = creat(bones, FMASK)) < 0)
77 return;
78 savelev(fd, dlevel);
79 close(fd);
82 int
83 getbones(void)
85 int fd, x, y, ok;
87 if (rn2(3)) /* only once in three times do we find bones */
88 return (0);
89 bones[6] = '0' + dlevel / 10;
90 bones[7] = '0' + dlevel % 10;
91 if ((fd = open(bones, O_RDONLY)) < 0)
92 return (0);
93 if ((ok = uptodate(fd)) != 0) {
94 getlev(fd, 0, dlevel);
95 for (x = 0; x < COLNO; x++)
96 for (y = 0; y < ROWNO; y++)
97 levl[x][y].seen = levl[x][y].new = 0;
99 close(fd);
100 #ifdef WIZARD
101 if (!wizard) /* duvel!frans: don't remove bones while debugging */
102 #endif /* WiZARD */
103 if (unlink(bones) < 0) {
104 pline("Cannot unlink %s .", bones);
105 return (0);
107 return (ok);