1 /* $OpenBSD: timer.c,v 1.15 2016/08/27 02:11:27 guenther Exp $ */
2 /* $NetBSD: timer.c,v 1.3 1995/04/24 12:22:45 cgd Exp $ */
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36 #include <sys/select.h>
44 static int waitch(long);
47 * Update the display of the remaining time while waiting for a character
48 * If time runs out do a longjmp() to the game controlling routine, returning
49 * non-zero; oth. return the character
50 * Leave the cursor where it was initially
56 int col
, remaining
, row
;
58 getyx(stdscr
, row
, col
);
61 if (waitch(1000L) == 1)
67 remaining
= tlimit
- (int) (t
- start_t
);
71 move(TIMER_LINE
, TIMER_COL
);
72 printw("%d:%02d", remaining
/ 60, remaining
% 60);
80 * Wait up to 'delay' microseconds for input to appear
81 * Returns 1 if input is ready, 0 oth.
87 struct timeval duration
;
90 duration
.tv_usec
= delay
;
92 FD_SET(STDIN_FILENO
, &fdbits
);
93 return (select(STDIN_FILENO
+1, &fdbits
, NULL
, NULL
, &duration
));
99 struct timeval duration
;
101 duration
.tv_usec
= (tenths
% 10 ) * 100000L;
102 duration
.tv_sec
= tenths
/ 10;
103 select(0, 0, 0, 0, &duration
);