Remove tm.h and xm.h handling, as it wasn't used. Use nm.h only when needed.
[dragonfly.git] / games / phantasia / phantglobs.h
blob1a507a024062ee45345c6783bd2c763bd1dcc5e6
1 /*
2 * phantglobs.h - global declarations for Phantasia
4 * $DragonFly: src/games/phantasia/phantglobs.h,v 1.2 2005/05/31 00:06:26 swildner Exp $
5 */
7 extern double Circle; /* which circle player is in */
8 extern double Shield; /* force field thrown up in monster battle */
10 extern bool Beyond; /* set if player is beyond point of no return */
11 extern bool Marsh; /* set if player is in dead marshes */
12 extern bool Throne; /* set if player is on throne */
13 extern bool Changed; /* set if important player stats have changed */
14 extern bool Wizard; /* set if player is the 'wizard' of the game */
15 extern bool Timeout; /* set if short timeout waiting for input */
16 extern bool Windows; /* set if we are set up for curses stuff */
17 extern bool Luckout; /* set if we have tried to luck out in fight */
18 extern bool Foestrikes; /* set if foe gets a chance to hit in battleplayer()*/
19 extern bool Echo; /* set if echo input to terminal */
21 extern int Users; /* number of users currently playing */
22 extern int Whichmonster; /* which monster we are fighting */
23 extern int Lines; /* line on screen counter for fight routines */
25 extern jmp_buf Fightenv; /* used to jump into fight routine */
26 extern jmp_buf Timeoenv; /* used for timing out waiting for input */
28 extern long Fileloc; /* location in file of player statistics */
30 extern const char *Login; /* pointer to login of current player */
31 extern const char *Enemyname; /* pointer name of monster/player we are battling*/
33 extern struct player Player; /* stats for player */
34 extern struct player Other; /* stats for another player */
36 extern struct monster Curmonster;/* stats for current monster */
38 extern struct energyvoid Enrgyvoid;/* energy void buffer */
40 extern struct charstats Stattable[];/* used for rolling and changing player stats*/
42 extern struct charstats *Statptr;/* pointer into Stattable[] */
44 extern struct menuitem Menu[]; /* menu of items for purchase */
46 extern FILE *Playersfp; /* pointer to open player file */
47 extern FILE *Monstfp; /* pointer to open monster file */
48 extern FILE *Messagefp; /* pointer to open message file */
49 extern FILE *Energyvoidfp; /* pointer to open energy void file */
51 extern char Databuf[]; /* a place to read data into */
53 /* some canned strings for messages */
54 extern const char Illcmd[];
55 extern const char Illmove[];
56 extern const char Illspell[];
57 extern const char Nomana[];
58 extern const char Somebetter[];
59 extern const char Nobetter[];