Improve help messages readability
[dormin.git] / skb.ml
blob0468e148f4a1912bcc141531b7a2eee048611378
1 open Format;;
3 let qof f = Qtr.make f.(5) f.(6) f.(7) f.(8);;
4 let vof f = Vec.make f.(1) f.(2) f.(3);;
6 type t = int * (string * int32 array * float array * int array * float);;
8 let rt sbuf strtab =
9 let d = Array.init 3 (fun n -> Xff.r32 sbuf (n*4)) in
10 let f9 = Array.init 9 (fun n -> Xff.rfloat sbuf (12 +n*4)) in
11 let h = Array.init 3 (fun n -> Xff.rint sbuf (48 + n*4)) in
12 let f = Xff.rfloat sbuf 60 in
13 (Xff.rcstrtabent strtab 0 (Int32.to_int d.(0)), d, f9, h, f)
16 let r1 xff sbufxff =
17 if Array.length xff.Xff.sections != 2
18 then
19 Xff.sbuferr sbufxff 0 "number of xff sections is not 2"
21 let sectpos = xff.Xff.sections.(1).Xff.off in
22 let sectbuf = Xff.sbufplus sbufxff sectpos in
23 let skbbuf = Xff.sbufplus sectbuf xff.Xff.entry in
25 let count1 = Xff.rint skbbuf 4 in
26 let _pos1 = Xff.rint skbbuf 8 in
27 let tabpos1 = Xff.rint skbbuf 12 in
28 let strtab1 = Xff.sbufplus sectbuf tabpos1 in
30 let bones = Array.init count1 (fun n ->
31 let pos = Xff.rint skbbuf (44 + n*8) in
32 let sbuf = Xff.sbufplus sectbuf pos in
33 pos + sectpos, rt sbuf strtab1)
35 bones
38 let vertices bones =
39 let parentinfo = Array.make (Array.length bones + 1) (Qtr.id, Vec.origin) in
40 let mapf i (_pos, (_name, _offsets, floats, neighbors, _float)) =
41 let curq = qof floats in
42 let curv = vof floats in
44 let parent = neighbors.(2) in
45 let parentq, parentv = parentinfo.(parent + 1) in
47 let v = Qtr.apply parentq curv in
48 let v = Vec.add v parentv in
50 let q = Qtr.compose curq parentq in
51 parentinfo.(i + 1) <- (q, v);
52 Vec.elts parentv, Vec.elts v;
54 Array.mapi mapf bones;
57 let vertices1 bones rotations poseno =
58 let parentinfo = Array.make (Array.length bones + 1) (Qtr.id, Vec.origin) in
59 let mapf i (pos, (name, offsets, floats, neighbors, float)) =
60 let curq = rotations.(i).(poseno) in
61 let curv = vof floats in
63 let parent = neighbors.(2) in
64 let parentq, parentv = parentinfo.(parent + 1) in
66 let v = Qtr.apply parentq curv in
67 let v = Vec.add v parentv in
69 let q = Qtr.compose curq parentq in
70 parentinfo.(i + 1) <- (q, v);
71 Vec.elts parentv, Vec.elts v;
73 Array.mapi mapf bones;
76 let draw data =
77 let rta = vertices data in
78 let quad = lazy (GluQuadric.create ()) in
80 let sphere origin =
81 GlMat.mode `modelview;
82 GlMat.push ();
83 GlMat.translate3 (origin);
84 let radius = Rend.view.Rend.radial_scale*.0.009 in
85 let quad = Lazy.force quad in
86 GluQuadric.sphere ~radius ~stacks:5 ~slices:5 ~quad ();
87 GlMat.pop ()
90 fun () ->
91 GlDraw.polygon_mode `both `line;
92 Gl.disable `depth_test;
93 Array.iteri
94 (fun i (pos, (n, d, m, h, f)) ->
95 GlDraw.line_width 0.1;
96 GlDraw.color (0., 0., 1.);
97 let v0, v1 = rta.(i) in
98 sphere v1;
99 GlDraw.line_width 2.0;
100 GlDraw.begins `lines;
101 GlDraw.vertex3 v0;
102 GlDraw.vertex3 v1;
103 GlDraw.ends ();
104 ) data;
105 Gl.enable `depth_test;
108 let draw1 bones =
109 fun rotations poseno ->
110 let rta = vertices1 bones rotations poseno in
111 fun () ->
112 GlDraw.polygon_mode `both `line;
113 GlDraw.color (0., 0., 1.);
114 Gl.disable `depth_test;
115 for i = 0 to Array.length bones - 1 do
116 (* GlDraw.line_width 0.1; *)
117 let v0, v1 = rta.(i) in
118 (* sphere v1; *)
119 GlDraw.line_width 2.0;
120 GlDraw.begins `lines;
121 GlDraw.vertex3 v0;
122 GlDraw.vertex3 v1;
123 GlDraw.ends ();
124 done;
125 Gl.enable `depth_test;
128 let func bones anim =
129 let posecount, rotations = anim in
130 let draw0 = draw bones in
131 let draw1 = draw1 bones in
132 let rec subfunc dodraw poseno draw = function
133 | Rend.Char ('f'|'b' as c) ->
134 let poseno =
135 if c = 'b' then
136 let poseno = if poseno = 0 then posecount else poseno in
137 (poseno - 1) mod posecount
138 else
139 (poseno + 1) mod posecount
141 let draw = draw1 rotations poseno in
142 Anb.skin rotations poseno;
143 Skin.anim ();
144 Rend.Func (subfunc dodraw poseno draw)
145 | Rend.Char 'r' ->
146 Rend.Func (subfunc dodraw 0 draw0)
147 | Rend.Draw ->
148 if dodraw then draw ();
149 Rend.Func (subfunc dodraw poseno draw)
150 | Rend.Char 's' -> Rend.Func (subfunc (not dodraw) poseno draw)
151 | Rend.Char _ -> Rend.Func (subfunc dodraw poseno draw)
153 subfunc false 0 (draw bones)
156 let dummy draw =
157 let rec subfunc dodraw = function
158 | Rend.Draw -> if dodraw then draw (); Rend.Func (subfunc dodraw)
159 | Rend.Char 's' -> Rend.Func (subfunc (not dodraw))
160 | _ -> Rend.Func (subfunc dodraw)
162 subfunc false
165 let skin bones =
166 let skel = Array.map
167 (fun (_, (_, _, floats, neighbors, _)) -> (neighbors.(2), floats))
168 bones
170 Skin.set_skel skel;
173 let main name =
174 let func =
176 let name = Filename.chop_extension name ^ ".skb" in
177 let xff, sbuf = Xff.test2 name in
178 let bones = r1 xff sbuf in
179 begin try
180 let anim_name =
181 match !Rend.anb_name with
182 | None -> raise (Failure "no animation set")
183 | Some name ->name
185 let xff, sbuf = Xff.test2 (Filename.basename anim_name) in
186 let anim = Anb.r xff sbuf in
187 skin bones;
188 func bones anim
189 with exn ->
190 prerr_endline (Printexc.to_string exn);
191 dummy (draw bones)
192 end;
193 with exn ->
194 prerr_endline (Printexc.to_string exn);
195 dummy (fun () -> ())
197 Rend.add_func func