3 let qof f
= Qtr.make f
.(5) f
.(6) f
.(7) f
.(8);;
4 let vof f
= Vec.make f
.(1) f
.(2) f
.(3);;
6 type t
= int * (string * int32 array
* float array
* int array
* float);;
9 let d = Array.init
3 (fun n
-> Xff.r32 sbuf
(n
*4)) in
10 let f9 = Array.init
9 (fun n
-> Xff.rfloat sbuf
(12 +n
*4)) in
11 let h = Array.init
3 (fun n
-> Xff.rint sbuf
(48 + n
*4)) in
12 let f = Xff.rfloat sbuf
60 in
13 (Xff.rcstrtabent strtab
0 (Int32.to_int
d.(0)), d, f9, h, f)
17 if Array.length xff
.Xff.sections
!= 2
19 Xff.sbuferr sbufxff
0 "number of xff sections is not 2"
21 let sectpos = xff
.Xff.sections
.(1).Xff.off
in
22 let sectbuf = Xff.sbufplus sbufxff
sectpos in
23 let skbbuf = Xff.sbufplus
sectbuf xff
.Xff.entry
in
25 let count1 = Xff.rint
skbbuf 4 in
26 let _pos1 = Xff.rint
skbbuf 8 in
27 let tabpos1 = Xff.rint
skbbuf 12 in
28 let strtab1 = Xff.sbufplus
sectbuf tabpos1 in
30 let bones = Array.init
count1 (fun n
->
31 let pos = Xff.rint
skbbuf (44 + n
*8) in
32 let sbuf = Xff.sbufplus
sectbuf pos in
33 pos + sectpos, rt sbuf strtab1)
39 let parentinfo = Array.make
(Array.length
bones + 1) (Qtr.id
, Vec.origin
) in
40 let mapf i
(_pos
, (_name
, _offsets
, floats
, neighbors
, _float
)) =
41 let curq = qof floats
in
42 let curv = vof floats
in
44 let parent = neighbors
.(2) in
45 let parentq, parentv
= parentinfo.(parent + 1) in
47 let v = Qtr.apply
parentq curv in
48 let v = Vec.add
v parentv
in
50 let q = Qtr.compose
curq parentq in
51 parentinfo.(i
+ 1) <- (q, v);
52 Vec.elts parentv
, Vec.elts
v;
54 Array.mapi
mapf bones;
57 let vertices1 bones rotations poseno
=
58 let parentinfo = Array.make
(Array.length
bones + 1) (Qtr.id
, Vec.origin
) in
59 let mapf i
(pos, (name
, offsets
, floats
, neighbors
, float)) =
60 let curq = rotations
.(i
).(poseno
) in
61 let curv = vof floats
in
63 let parent = neighbors
.(2) in
64 let parentq, parentv
= parentinfo.(parent + 1) in
66 let v = Qtr.apply
parentq curv in
67 let v = Vec.add
v parentv
in
69 let q = Qtr.compose
curq parentq in
70 parentinfo.(i
+ 1) <- (q, v);
71 Vec.elts parentv
, Vec.elts
v;
73 Array.mapi
mapf bones;
77 let rta = vertices data
in
78 let quad = lazy (GluQuadric.create
()) in
81 GlMat.mode `modelview
;
83 GlMat.translate3
(origin
);
84 let radius = Rend.view
.Rend.radial_scale
*.0.009 in
85 let quad = Lazy.force
quad in
86 GluQuadric.sphere ~
radius ~stacks
:5 ~slices
:5 ~
quad ();
91 GlDraw.polygon_mode `both `line
;
92 Gl.disable `depth_test
;
94 (fun i
(pos, (n
, d, m
, h, f)) ->
95 GlDraw.line_width
0.1;
96 GlDraw.color
(0., 0., 1.);
97 let v0, v1
= rta.(i
) in
99 GlDraw.line_width
2.0;
100 GlDraw.begins `lines
;
105 Gl.enable `depth_test
;
109 fun rotations poseno
->
110 let rta = vertices1 bones rotations poseno
in
112 GlDraw.polygon_mode `both `line
;
113 GlDraw.color
(0., 0., 1.);
114 Gl.disable `depth_test
;
115 for i
= 0 to Array.length
bones - 1 do
116 (* GlDraw.line_width 0.1; *)
117 let v0, v1
= rta.(i
) in
119 GlDraw.line_width
2.0;
120 GlDraw.begins `lines
;
125 Gl.enable `depth_test
;
128 let func bones anim
=
129 let posecount, rotations
= anim
in
130 let draw0 = draw bones in
131 let draw1 = draw1 bones in
132 let rec subfunc dodraw poseno
draw = function
133 | Rend.Char
('
f'
|'b'
as c
) ->
136 let poseno = if poseno = 0 then posecount else poseno in
137 (poseno - 1) mod posecount
139 (poseno + 1) mod posecount
141 let draw = draw1 rotations
poseno in
142 Anb.skin rotations
poseno;
144 Rend.Func
(subfunc dodraw
poseno draw)
146 Rend.Func
(subfunc dodraw
0 draw0)
148 if dodraw
then draw ();
149 Rend.Func
(subfunc dodraw
poseno draw)
150 | Rend.Char 's'
-> Rend.Func
(subfunc (not dodraw
) poseno draw)
151 | Rend.Char _
-> Rend.Func
(subfunc dodraw
poseno draw)
153 subfunc false 0 (draw bones)
157 let rec subfunc dodraw
= function
158 | Rend.Draw
-> if dodraw
then draw (); Rend.Func
(subfunc dodraw
)
159 | Rend.Char 's'
-> Rend.Func
(subfunc (not dodraw
))
160 | _
-> Rend.Func
(subfunc dodraw
)
167 (fun (_
, (_
, _
, floats
, neighbors
, _
)) -> (neighbors
.(2), floats
))
176 let name = Filename.chop_extension
name ^
".skb" in
177 let xff, sbuf = Xff.test2
name in
178 let bones = r1 xff sbuf in
181 match !Rend.anb_name
with
182 | None
-> raise
(Failure
"no animation set")
185 let xff, sbuf = Xff.test2
(Filename.basename
anim_name) in
186 let anim = Anb.r
xff sbuf in
190 prerr_endline
(Printexc.to_string exn
);
194 prerr_endline
(Printexc.to_string exn
);