2019-11-07 |
Ketmar Dark | engine: yet another attempt to fix map downloading...
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2019-11-07 |
Ketmar Dark | downloader: cosmetix
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2019-11-07 |
Ketmar Dark | engine: hack for missing anims
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2019-11-07 |
Ketmar Dark | readme typo
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2019-11-02 |
Ketmar Dark | utils: game: backslash is windoze-specific path separator
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2019-10-21 |
Ketmar Dark | game: do not force CLI pathes to cwd
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2019-10-21 |
Ketmar Dark | utils: more useless APIs
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2019-10-21 |
Ketmar Dark | game: try to guess binary directory, and use it as...
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2019-10-21 |
Ketmar Dark | i18n: localizing arrow key names wasn't the brightest...
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2019-10-20 |
Ketmar Dark | game: do not use absolute path in wad selection widgets...
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2019-10-20 |
Ketmar Dark | net: game: other: hash database and resource downloader...
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2019-10-20 |
Ketmar Dark | game: better map wad lookup (it doesn't need to receive...
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2019-10-20 |
Ketmar Dark | utils: better `isWadPath()`
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2019-10-20 |
Ketmar Dark | game: `e_GetDir()` -> `e_GetWriteableDir()`, with slight...
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2019-10-20 |
Ketmar Dark | game: better (somewhat) scanning for player models
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2019-10-20 |
Ketmar Dark | utils: made `wadExtensions` array public, because we...
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2019-10-18 |
Ketmar Dark | gfx: fixed OpenGL extension checks; fixed NPOT emulation...
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2019-10-18 |
Ketmar Dark | net: i really love to break things by fixing other...
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2019-10-18 |
Ketmar Dark | net: call sfs gc collect in resource downloader
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2019-10-18 |
Ketmar Dark | net: some cosmetic logging in resource downloader
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2019-10-17 |
Ketmar Dark | net: oops; reconnection to failed master was totally...
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2019-10-16 |
Ketmar Dark | net: enet+shitdoze == clusterfuck; added workaround...
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2019-10-16 |
Ketmar Dark | net: added second master server to default config
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2019-10-16 |
Ketmar Dark | net: server list works again (i hope)
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2019-10-16 |
Ketmar Dark | net: it is now possible to use more than one master...
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2019-10-15 |
Ketmar Dark | net: i love to log it, log it!
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2019-10-15 |
Ketmar Dark | net: mostly restored master-comm logic
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2019-10-15 |
Ketmar Dark | net: more callbacks and still-non-working crap for...
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2019-10-15 |
Ketmar Dark | net: some more code for master-comm; init/deinit enet...
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2019-10-15 |
Ketmar Dark | net: more master-comm code mutilation; very primitive...
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2019-10-15 |
Ketmar Dark | net: started master-server communication rewrite (phase...
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2019-10-13 |
Ketmar Dark | net: added useless wall of text into initial player...
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2019-10-13 |
Ketmar Dark | sdl2sys: removed compiler warning (fpc warnings sux)
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2019-10-13 |
Ketmar Dark | net: tried to spawn a "real" player only after it requested...
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2019-10-13 |
Ketmar Dark | net: better masterserver communication
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2019-10-13 |
Ketmar Dark | game: create/refresh hash databases only when the game...
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2019-10-13 |
Ketmar Dark | map: look for replacement resource wads only for network...
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2019-10-13 |
Ketmar Dark | net: game: better hash management; calculate resource...
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2019-10-13 |
Ketmar Dark | utils: added `GetDiskFileInfo()` function
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2019-10-13 |
Ketmar Dark | net: some useless code motion and small cleanups in...
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2019-10-12 |
Ketmar Dark | net: append part of md5 file hash to downloaded wads...
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2019-10-12 |
Ketmar Dark | game: net: use hash database to quickly find wad by...
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2019-10-12 |
Ketmar Dark | game: added simple database for storing md5 file hashes
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2019-10-12 |
Ketmar Dark | hashtable: fixed bug in case-insensitive string hash
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2019-10-12 |
Ketmar Dark | net: resource ignore code works now (see "rdl_" cvars...
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2019-10-12 |
Ketmar Dark | game: slightly better debug logs
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2019-10-12 |
Ketmar Dark | maploader: slightly better debug logs
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2019-10-12 |
Ketmar Dark | utils: use common wad extension list instead of several...
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2019-10-12 |
Ketmar Dark | net: cosmetix and code cleanup in resource downloader
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2019-10-12 |
Ketmar Dark | window: touch: some fixes for headless
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2019-10-12 |
Ketmar Dark | net: nuked old commented out downloader code
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2019-10-12 |
Ketmar Dark | net: removed some bullshit i introduced; commented...
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2019-10-12 |
Ketmar Dark | net: slightly better detection of "map change" event...
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2019-10-12 |
Ketmar Dark | net: implemented (half-assed) download resuming
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2019-10-12 |
Ketmar Dark | net: commented out old-style resource downloading handlers
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2019-10-12 |
Ketmar Dark | net: i like to move the comment, move it...
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2019-10-12 |
Ketmar Dark | net: do not create download directories when there...
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2019-10-12 |
Ketmar Dark | net: bumped network protocol version
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2019-10-12 |
Ketmar Dark | net: map downloading seems to work
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2019-10-12 |
Ketmar Dark | net: more code for file transfers
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2019-10-12 |
Ketmar Dark | gfx: cleaned up and fixed progress update code (it...
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2019-10-12 |
Ketmar Dark | net: more code for file transfers; it was able to transfer...
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2019-10-12 |
Ketmar Dark | net: try to abort map downloading when client received...
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2019-10-12 |
Ketmar Dark | net: some Preliminary (but half-working) code for new...
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2019-10-12 |
Ketmar Dark | game: restored external resource registering in map...
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2019-10-10 |
Ketmar Dark | net: do not hiccup when the game is in progress, and...
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2019-09-20 |
Ketmar Dark | engine: game: hack-killed some warnings
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2019-09-20 |
Ketmar Dark | fixed ogg/vorbis reader for 32-bit SSE2-enabled systems
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2019-09-17 |
Ketmar Dark | changed license to GPLv3 only; sorry, no trust to FSF...
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2019-06-19 |
Ketmar Dark | holmes: added outline for map position
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2019-02-10 |
Ketmar Dark | skip idiotic BOM in text parser
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2019-02-10 |
Ketmar Dark | tools: mapcvt cosmetix
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2019-02-10 |
Ketmar Dark | engine: restored non-portable timers in "xprofiler...
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2019-02-10 |
Ketmar Dark | engine: removed SDL2 import from "e_log.pas"
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2018-12-21 |
Ketmar Dark | made projectiles slightly faster in liquids (it rougly...
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2018-12-21 |
Ketmar Dark | water should deccelerate projectiles according to their...
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2018-12-21 |
Ketmar Dark | fixed "unused variable" varning for non-droid builds
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2018-12-21 |
Ketmar Dark | ketmar: 'cmon, people, DO NOT LEAVE TRAILING SPACES!
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2018-10-06 |
Ketmar Dark | network: changed weapon forcing logic; should be more...
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2018-10-02 |
Ketmar Dark | network: server is weapon authority!
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2018-10-01 |
Ketmar Dark | properly reset weapon states, so player will be able...
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2018-10-01 |
Ketmar Dark | oops; gTime fwp sync timeout was too small
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2018-10-01 |
Ketmar Dark | reset weapon switch timer in various places; just in...
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2018-10-01 |
Ketmar Dark | network: it seems that something is wrong with `gTime...
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2018-10-01 |
Ketmar Dark | network: oops; server player was unable to switch weapons
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2018-10-01 |
Ketmar Dark | network: code uglification; fixed bug with weapon switching...
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2018-10-01 |
Ketmar Dark | network: do not send weapon switch keys over the network...
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2018-10-01 |
Ketmar Dark | network: packed some player state bools into bytes
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2018-10-01 |
Ketmar Dark | Revert "Revert "fixed flawed "weapon switch key release...
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2018-10-01 |
Ketmar Dark | Revert "Revert "no more delay between weapon switching...
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2018-10-01 |
Ketmar Dark | Revert "Revert "fixed weapon switching over the network...
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2018-09-30 |
Ketmar Dark | Revert "fixed weapon switching over the network; bumped...
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2018-09-30 |
Ketmar Dark | Revert "no more delay between weapon switching: now...
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2018-09-30 |
Ketmar Dark | Revert "fixed flawed "weapon switch key release" detection...
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2018-09-29 |
Ketmar Dark | fixed weapon switching over the network; bumped protocol...
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2018-09-29 |
Ketmar Dark | slightly better prioritized weapon selection (code...
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2018-09-29 |
Ketmar Dark | fixed flawed "weapon switch key release" detection...
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2018-09-29 |
Ketmar Dark | no more delay between weapon switching: now player...
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2018-09-29 |
Ketmar Dark | superminigun is using shells, not bullets; fixed `hasAmmoFor...
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2018-09-29 |
Ketmar Dark | fix: we can have more priorities than "real" weapons...
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