descriptiona port of Doom 2D Forever to FPC/SDL
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last changeTue, 18 Sep 2018 15:33:31 +0000 (18 18:33 +0300)
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Doom 2D Forever ( ) adapted for use with the FreePascal Compiler
and ported to SDL 2.0.


* FPC >= 3.0.2;
* FMODEx >= 4.26.xx or SDL_mixer >= 2.0;
* libenet >= 1.3.13;
* SDL >= 2.0.

Create the "tmp" and "bin" directories beforehand if they don't exist already. Then run

cd src/game
fpc -O3 -Fi../lib/vampimg -Fi../lib/vampimg/JpegLib -Fi../lib/vampimg/ZLib -Fu../lib/vampimg -Fu../lib/vampimg/JpegLib -Fu../lib/vampimg/ZLib -FE../../bin -FU../../tmp Doom2DF.lpr

If you want SDL_mixer instead of FMOD, add -dUSE_SDLMIXER.
If you want the server to be able to forward ports via UPNP, add -dUSE_MINIUPNPC.
If you want to debug game with Holmes, add -dENABLE_HOLMES (not supported in GLES mode).
If you want to render graphics using OpenGL ES, add -dUSE_GLES1.
To build a headless (no video/audio, for dedicated servers) executable, add -dHEADLESS.
Replace -O3 with -g -gl to enable debugging features. Run the game with --gdb when using a debugger to
prevent it from eating exceptions.

Windows binaries will require the appropriate DLLs (SDL2.dll, SDL2_mixer.dll or FMODEx.dll, ENet.dll, miniupnpc.dll),
unless you choose to static link them (see below).

Static Linking

See ( ) repo for prebuild dynamic and static libraries.

It is now possible to link windoze LibJIT and ENet as static libs.

First, you need to clone ( ) (repo with prebuilt windoze libs).
Then, you can use:
  -dLIBJIT_WINDOZE_STATIC       -- static LibJIT
  -dLIBENET_WINDOZE_STATIC      -- static ENet

Don't forget to specify lib*.a location with -Fi<...>

I (ketmar) used mingw-gcc 7.1.0 to build static libs; some other .a libs were taken directly from mingw.
building libs is easy: just fire msys, install all dependencies, and do:

  ./configure --enable-static --disable-shared && make

This should produce working .a library suitable for static linking.
10 hours ago Stas'MPlayer: Always display punch animationmastermob
3 days ago Ketmar Darkfixed two compiler warnings (one is definitely false...
3 days ago DeaDDooMERAndroid: hack-fix bug #31 and #32
3 days ago DeaDDooMERAndroid: Fix menu reset when open keyboard
2018-08-25 Stas'MGame: Implement spectator autoview feature
2018-08-25 Stas'MMain: Fix directives to hide compiler notices
2018-08-25 Stas'MNetmaster: Optimize drawing loops
2018-08-25 Stas'MNetmaster: Improve server list
2018-07-30 DeaDDooMERFixed palyer freezing and monster disappearing at y...
2018-07-29 DeaDDooMERAndroid: added navigation bar hiding hack
2018-06-26 DeaDDooMERAndroid: added timidity.cfg to game files, so midi...
2018-06-25 DeaDDooMERAndroid: yet another virtual keyboard layout changes.
2018-06-24 DeaDDooMERAndroid: fix bad screen size when config not found
2018-06-24 DeaDDooMERForced landscape mode on android
2018-06-24 DeaDDooMERAdded check for support NPOT textures with OpenGL ES...
2018-06-23 DeaDDooMERAdded new OpenGL ES wrapper
10 hours ago mob
10 hours ago master
13 months ago buffers
13 months ago scripts