1 // $Id: graphic_context.hxx,v 1.16 2003/07/24 21:33:11 grumbel Exp $
3 // Construo - A wire-frame construction game
4 // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef HEADER_CONSTRUO_GRAPHIC_CONTEXT_HXX
21 #define HEADER_CONSTRUO_GRAPHIC_CONTEXT_HXX
26 #include "vector2d.hxx"
29 /** Graphic abstraction interface */
45 void draw_circle(const Vector2d
& pos
, float radius
, Color color
)
47 draw_circle (pos
.x
, pos
.y
, radius
, color
);
50 void draw_fill_circle(const Vector2d
& pos
, float radius
, Color color
)
52 draw_fill_circle (pos
.x
, pos
.y
, radius
, color
);
55 void draw_string(const Vector2d
& pos
, const std::string
& str
, Color color
= Color (0xFFFFFFFF))
57 draw_string (pos
.x
, pos
.y
, str
, color
);
60 void draw_line (const Vector2d
& pos1
, const Vector2d
& pos2
, Color color
, int wide
= 0)
62 draw_line (pos1
.x
, pos1
.y
, pos2
.x
, pos2
.y
, color
, wide
);
65 void draw_rect (const Vector2d
& pos1
, const Vector2d
& pos2
, Color color
)
67 draw_rect (Math::min(pos1
.x
, pos2
.x
),
68 Math::min(pos1
.y
, pos2
.y
),
69 Math::max(pos1
.x
, pos2
.x
),
70 Math::max(pos1
.y
, pos2
.y
),
74 void draw_fill_rect (const Vector2d
& pos1
, const Vector2d
& pos2
, Color color
)
76 draw_fill_rect (pos1
.x
, pos1
.y
, pos2
.x
, pos2
.y
, color
);
79 virtual void draw_lines (std::vector
<Line
>& lines
, Color color
, int wide
= 0) =0;
80 virtual void draw_line(float x1
, float y1
, float x2
, float y2
, Color color
, int wide
= 0) =0;
81 virtual void draw_rect(float x1
, float y1
, float x2
, float y2
, Color color
) =0;
82 virtual void draw_circle(float x
, float y
, float radius
, Color color
) =0;
83 virtual void draw_circles(std::vector
<Circle
>& circles
, Color color
) =0;
84 virtual void draw_fill_circle(float x
, float y
, float radius
, Color color
) =0;
85 virtual void draw_fill_rect(float x1
, float y1
, float x2
, float y2
, Color color
) =0;
86 virtual void draw_string(float x
, float y
, const std::string
& str
, Color color
= Color (0xFFFFFFFF)) =0;
88 virtual void draw_string_centered(float x
, float y
, const std::string
& str
, Color color
= Color (0xFFFFFFFF)) =0;
90 virtual void set_clip_rect (int x1_
, int y1_
, int x2_
, int y2_
) =0;
92 virtual int get_width () =0;
93 virtual int get_height () =0;
95 virtual void clear () =0;
97 /** FIXME: flip should be handled outsite of GraphicContext */
98 virtual void flip () =0;
99 virtual void real_flip () {}
100 virtual void flip (int x1
, int y1
, int x2
, int y2
) =0;
102 /** Goes into quick draw mode, disabling anti-aliasing and other
103 time consuming features */
104 virtual void push_quick_draw() {}
106 /** Goes out of quickdraw mode, restoring previous settings */
107 virtual void pop_quick_draw() {}