Fix for callbacks under windows from Andrew Lyon.
[cl-glfw.git] / lib / opengl-nv_copy_depth_to_color.lisp
blob451c4483da5f814e93a6bb66edf271f3a8655ebf
1 ;;;; This file was automatically generated by /home/bill/programming/cl-glfw/generators/make-bindings-from-spec.lisp
3 (in-package #:cl-glfw-opengl)
5 ;;;; nv_copy_depth_to_color
7 (defconstant +depth-stencil-to-rgba-nv+ #x886E)
8 (defconstant +depth-stencil-to-bgra-nv+ #x886F)
9 (defconstant +fragment-program-nv+ #x8870)
10 (defconstant +max-texture-coords-nv+ #x8871)
11 (defconstant +max-texture-image-units-nv+ #x8872)
12 (defconstant +fragment-program-binding-nv+ #x8873)
13 (defconstant +program-error-string-nv+ #x8874)
14 (defconstant +max-texture-coords+ #x8871)
15 (defconstant +max-texture-image-units+ #x8872)
16 (defconstant +max-texture-coords-arb+ #x8871)
17 (defconstant +max-texture-image-units-arb+ #x8872)
18 (defconstant +program-error-string-arb+ #x8874)
19 (defconstant +program-format-ascii-arb+ #x8875)
20 (defconstant +program-format-arb+ #x8876)
21 (defconstant +depth-stencil-to-rgba-nv+ #x886E)
22 (defconstant +depth-stencil-to-bgra-nv+ #x886F)