Added example for ARB shaders, so you don't have to REQUIRE opengl 2.0.
[cl-glfw.git] / cl-glfw-opengl-apple_flush_buffer_range.asd
blob02481f471d23ba3cdf05937e19665035dda5f188
2 (defpackage #:cl-glfw-opengl-apple_flush_buffer_range-system (:use #:asdf #:cl)) 
3 (in-package #:cl-glfw-opengl-apple_flush_buffer_range-system) 
4 (defsystem "cl-glfw-opengl-apple_flush_buffer_range" :description
5  "cl-glfw's cl-glfw-opengl-apple_flush_buffer_range Binding" :author
6  "Generated by cl-glfw's /home/bill/programming/cl-glfw/generators/make-bindings-from-spec.lisp"
7  :license "Public Domain" :depends-on ("cl-glfw") :components
8  ((:module "lib" :components ((:file "opengl-apple_flush_buffer_range")))))