Split out the GLU into seperate files to keep windows happy.
[cl-glfw.git] / lib / opengl-nv_point_sprite.lisp
blob42e8cc1d2c3596dba44afc2b1abe8578e8181442
2 (in-package #:gl)
4 ;;;; NV_point_sprite
6 (defconstant +point-sprite-nv+ #x8861)
7 (defconstant +coord-replace-nv+ #x8862)
8 (defconstant +point-sprite-r-mode-nv+ #x8863)
9 (defglextfun
10 (("PointParameterivNV" point-parameter-iv-nv) :args
11 ((:name |pname| :type |PointParameterNameARB| :direction :in)
12 (:name |params| :type |Int32| :direction :in :array t :size (|pname|)))
13 :return ("void") :category ("NV_point_sprite") :version ("1.2") :extension
14 ("soft" "WINSOFT" "NV20") :glxropcode ("4222") :alias ("PointParameteriv")
15 :glsalias ("PointParameteriv")))
16 (defglextfun
17 (("PointParameteriNV" point-parameter-i-nv) :args
18 ((:name |pname| :type |PointParameterNameARB| :direction :in)
19 (:name |param| :type |Int32| :direction :in))
20 :return ("void") :category ("NV_point_sprite") :version ("1.2") :extension
21 ("soft" "WINSOFT" "NV20") :glxropcode ("4221") :alias ("PointParameteri")
22 :glsalias ("PointParameteri")))