Stripped out a lot of useless info from the spec, by selecting only what is needed.
[cl-glfw.git] / lib / opengl-nv_depth_buffer_float.lisp
blobb84c42f6a28b05185096d373a4a92b659f39fcc2
1 ;;;; This file was automatically generated by /home/bill/programming/cl-glfw/generators/make-bindings-from-spec.lisp
3 (in-package #:cl-glfw-opengl)
5 ;;;; nv_depth_buffer_float
7 (defconstant +depth-component32f-nv+ #x8DAB)
8 (defconstant +depth32f-stencil8-nv+ #x8DAC)
9 (defconstant +float-32-unsigned-int-24-8-rev-nv+ #x8DAD)
10 (defconstant +depth-buffer-float-mode-nv+ #x8DAF)
11 (defglextfun "DepthBoundsdNV" depth-bounds-d-nv :return "void" :args
12 ((:name |zmin| :type |Float64| :direction :in)
13 (:name |zmax| :type |Float64| :direction :in))
14 :category "NV_depth_buffer_float" :version "2.0")
15 (defglextfun "ClearDepthdNV" clear-depth-d-nv :return "void" :args
16 ((:name |depth| :type |Float64| :direction :in)) :category
17 "NV_depth_buffer_float" :version "2.0")
18 (defglextfun "DepthRangedNV" depth-ranged-nv :return "void" :args
19 ((:name |zNear| :type |Float64| :direction :in)
20 (:name |zFar| :type |Float64| :direction :in))
21 :category "NV_depth_buffer_float" :version "2.0")