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22 <div class=
"contents">
23 <h1>bmp.cc
</h1><a href=
"bmp_8cc.html">Go to the documentation of this file.
</a><div class=
"fragment"><pre class=
"fragment"><a name=
"l00001"></a>00001 <span class=
"comment">///
</span>
24 <a name=
"l00002"></a>00002 <span class=
"comment"></span><span class=
"comment">/// \file bmp.cc
</span>
25 <a name=
"l00003"></a>00003 <span class=
"comment"></span><span class=
"comment">/// BMP conversion routines
</span>
26 <a name=
"l00004"></a>00004 <span class=
"comment"></span><span class=
"comment">///
</span>
27 <a name=
"l00005"></a>00005 <span class=
"comment"></span>
28 <a name=
"l00006"></a>00006 <span class=
"comment">/*
</span>
29 <a name=
"l00007"></a>00007 <span class=
"comment"> Copyright (C)
2009-
2011, Net Direct Inc. (http://www.netdirect.ca/)
</span>
30 <a name=
"l00008"></a>00008 <span class=
"comment"> Copyright (C)
2008-
2009, Nicolas VIVIEN
</span>
31 <a name=
"l00009"></a>00009 <span class=
"comment"></span>
32 <a name=
"l00010"></a>00010 <span class=
"comment"> This program is free software; you can redistribute it and/or modify
</span>
33 <a name=
"l00011"></a>00011 <span class=
"comment"> it under the terms of the GNU General Public License as published by
</span>
34 <a name=
"l00012"></a>00012 <span class=
"comment"> the Free Software Foundation; either version
2 of the License, or
</span>
35 <a name=
"l00013"></a>00013 <span class=
"comment"> (at your option) any later version.
</span>
36 <a name=
"l00014"></a>00014 <span class=
"comment"></span>
37 <a name=
"l00015"></a>00015 <span class=
"comment"> This program is distributed in the hope that it will be useful,
</span>
38 <a name=
"l00016"></a>00016 <span class=
"comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of
</span>
39 <a name=
"l00017"></a>00017 <span class=
"comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
</span>
40 <a name=
"l00018"></a>00018 <span class=
"comment"></span>
41 <a name=
"l00019"></a>00019 <span class=
"comment"> See the GNU General Public License in the COPYING file at the
</span>
42 <a name=
"l00020"></a>00020 <span class=
"comment"> root directory of this project for more details.
</span>
43 <a name=
"l00021"></a>00021 <span class=
"comment">*/
</span>
44 <a name=
"l00022"></a>00022
45 <a name=
"l00023"></a>00023 <span class=
"preprocessor">#include
"<a class="code
" href="bmp_8h.html
" title="BMP conversion routines.
">bmp.h</a>"</span>
46 <a name=
"l00024"></a>00024 <span class=
"preprocessor">#include
"<a class="code
" href="bmp-internal_8h.html
" title="BMP structures.
">bmp-internal.h</a>"</span>
47 <a name=
"l00025"></a>00025 <span class=
"preprocessor">#include
"<a class="code
" href="error_8h.html
" title="Common exception classes for the Barry library.
">error.h</a>"</span>
48 <a name=
"l00026"></a>00026 <span class=
"preprocessor">#include
"<a class="code
" href="endian_8h.html
" title="Endian conversion macros.
">endian.h</a>"</span>
49 <a name=
"l00027"></a>00027
50 <a name=
"l00028"></a>00028 <span class=
"keyword">namespace
</span>Barry {
51 <a name=
"l00029"></a>00029
52 <a name=
"l00030"></a>00030 <span class=
"comment">//
</span>
53 <a name=
"l00031"></a>00031 <span class=
"comment">// GetTotalBitmapSize
</span>
54 <a name=
"l00032"></a>00032 <span class=
"comment">//
</span><span class=
"comment"></span>
55 <a name=
"l00033"></a>00033 <span class=
"comment">/// Returns the total number of bytes needed to convert a
</span>
56 <a name=
"l00034"></a>00034 <span class=
"comment">/// screenshot of the given dimensions into a bitmap,
</span>
57 <a name=
"l00035"></a>00035 <span class=
"comment">/// using the ScreenshotToBitmap() function.
</span>
58 <a name=
"l00036"></a>00036 <span class=
"comment">///
</span>
59 <a name=
"l00037"></a><a class=
"code" href=
"namespaceBarry.html#e9d92a617771de40f7bb5a15b8da1807">00037</a> <span class=
"comment"></span>BXEXPORT
<span class=
"keywordtype">size_t
</span> <a class=
"code" href=
"namespaceBarry.html#e9d92a617771de40f7bb5a15b8da1807" title=
"Returns the total number of bytes needed to convert a screenshot of the given dimensions...">GetTotalBitmapSize
</a>(
<span class=
"keyword">const
</span> JLScreenInfo
&info)
60 <a name=
"l00038"></a>00038 {
61 <a name=
"l00039"></a>00039 <span class=
"keywordflow">return
</span> <span class=
"keyword">sizeof
</span>(bmp_file_header_t) +
62 <a name=
"l00040"></a>00040 <span class=
"keyword">sizeof
</span>(bmp_info_header_t) +
63 <a name=
"l00041"></a>00041 (info.width * info.height *
4);
<span class=
"comment">//
4 byte RGB per pixel
</span>
64 <a name=
"l00042"></a>00042
65 <a name=
"l00043"></a>00043 }
66 <a name=
"l00044"></a>00044
67 <a name=
"l00045"></a>00045 <span class=
"comment">//
</span>
68 <a name=
"l00046"></a>00046 <span class=
"comment">// ScreenshotToBitmap
</span>
69 <a name=
"l00047"></a>00047 <span class=
"comment">//
</span><span class=
"comment"></span>
70 <a name=
"l00048"></a>00048 <span class=
"comment">/// Converts screenshot data obtained via JavaLoader::GetScreenshot()
</span>
71 <a name=
"l00049"></a>00049 <span class=
"comment">/// into uncompressed bitmap format, suitable for writing BMP files.
</span>
72 <a name=
"l00050"></a>00050 <span class=
"comment">/// Arguments info and screenshot come from GetScreenshot() and the
</span>
73 <a name=
"l00051"></a>00051 <span class=
"comment">/// converted data is stored in bitmap.
</span>
74 <a name=
"l00052"></a>00052 <span class=
"comment">///
</span>
75 <a name=
"l00053"></a>00053 <span class=
"comment"></span><span class=
"comment">//
</span>
76 <a name=
"l00054"></a>00054 <span class=
"comment">// This function assumes that the btoh() converter functions match
</span>
77 <a name=
"l00055"></a>00055 <span class=
"comment">// the needs of the bitmap file format. Namely: little endian.
</span>
78 <a name=
"l00056"></a>00056 <span class=
"comment">//
</span>
79 <a name=
"l00057"></a><a class=
"code" href=
"namespaceBarry.html#9da780aab46e04d16fddd855c85933ba">00057</a> BXEXPORT
<span class=
"keywordtype">void
</span> <a class=
"code" href=
"namespaceBarry.html#9da780aab46e04d16fddd855c85933ba" title=
"Converts screenshot data obtained via JavaLoader::GetScreenshot() into uncompressed...">ScreenshotToBitmap
</a>(
<span class=
"keyword">const
</span> JLScreenInfo
&info,
80 <a name=
"l00058"></a>00058 <span class=
"keyword">const
</span> Data
&screenshot,
81 <a name=
"l00059"></a>00059 Data
&bitmap)
82 <a name=
"l00060"></a>00060 {
83 <a name=
"l00061"></a>00061 <span class=
"comment">// Read screen info
</span>
84 <a name=
"l00062"></a>00062 <span class=
"keywordtype">size_t
</span> width = info.width;
85 <a name=
"l00063"></a>00063 <span class=
"keywordtype">size_t
</span> height = info.height;
86 <a name=
"l00064"></a>00064 <span class=
"keywordtype">size_t
</span> total_bitmap_size =
<a class=
"code" href=
"namespaceBarry.html#e9d92a617771de40f7bb5a15b8da1807" title=
"Returns the total number of bytes needed to convert a screenshot of the given dimensions...">GetTotalBitmapSize
</a>(info);
87 <a name=
"l00065"></a>00065
88 <a name=
"l00066"></a>00066 <span class=
"comment">// make sure there is enough screeshot pixel data for the
</span>
89 <a name=
"l00067"></a>00067 <span class=
"comment">// given width and height
</span>
90 <a name=
"l00068"></a>00068 <span class=
"keywordflow">if
</span>( screenshot.GetSize()
< (width * height *
2) )
<span class=
"comment">//
2 byte screenshot pixel data
</span>
91 <a name=
"l00069"></a>00069 <span class=
"keywordflow">throw
</span> <a class=
"code" href=
"classBarry_1_1Error.html" title=
"The base class for any future derived exceptions.">Error
</a>(
<span class=
"stringliteral">"Screenshot data size is too small for given width+height"</span>);
92 <a name=
"l00070"></a>00070
93 <a name=
"l00071"></a>00071
94 <a name=
"l00072"></a>00072 <span class=
"comment">// setup write pointer
</span>
95 <a name=
"l00073"></a>00073 <span class=
"keywordtype">unsigned
</span> <span class=
"keywordtype">char
</span> *write = bitmap.GetBuffer(total_bitmap_size);
96 <a name=
"l00074"></a>00074
97 <a name=
"l00075"></a>00075 <span class=
"comment">//
</span>
98 <a name=
"l00076"></a>00076 <span class=
"comment">// Build header BMP file
</span>
99 <a name=
"l00077"></a>00077 <span class=
"comment">//
</span>
100 <a name=
"l00078"></a>00078 bmp_file_header_t *fileheader = (bmp_file_header_t*) write;
101 <a name=
"l00079"></a>00079 write +=
<span class=
"keyword">sizeof
</span>(bmp_file_header_t);
102 <a name=
"l00080"></a>00080
103 <a name=
"l00081"></a>00081 <span class=
"comment">// BMP
</span>
104 <a name=
"l00082"></a>00082 fileheader-
>bfType[
0] =
<span class=
"charliteral">'B'
</span>;
105 <a name=
"l00083"></a>00083 fileheader-
>bfType[
1] =
<span class=
"charliteral">'M'
</span>;
106 <a name=
"l00084"></a>00084
107 <a name=
"l00085"></a>00085 <span class=
"comment">// Size of file
</span>
108 <a name=
"l00086"></a>00086 fileheader-
>bfSize = btohl(total_bitmap_size);
109 <a name=
"l00087"></a>00087
110 <a name=
"l00088"></a>00088 <span class=
"comment">// Always
0x00</span>
111 <a name=
"l00089"></a>00089 fileheader-
>bfReserved1 =
0;
112 <a name=
"l00090"></a>00090 fileheader-
>bfReserved2 =
0;
113 <a name=
"l00091"></a>00091
114 <a name=
"l00092"></a>00092 <span class=
"comment">// Offset to find the data
</span>
115 <a name=
"l00093"></a>00093 fileheader-
>bfOffBits = btohl(
<span class=
"keyword">sizeof
</span>(bmp_file_header_t) +
<span class=
"keyword">sizeof
</span>(bmp_info_header_t));
116 <a name=
"l00094"></a>00094
117 <a name=
"l00095"></a>00095
118 <a name=
"l00096"></a>00096 <span class=
"comment">//
</span>
119 <a name=
"l00097"></a>00097 <span class=
"comment">// Build info BMP file
</span>
120 <a name=
"l00098"></a>00098 <span class=
"comment">//
</span>
121 <a name=
"l00099"></a>00099 bmp_info_header_t *infoheader = (bmp_info_header_t*) write;
122 <a name=
"l00100"></a>00100 write +=
<span class=
"keyword">sizeof
</span>(bmp_info_header_t);
123 <a name=
"l00101"></a>00101
124 <a name=
"l00102"></a>00102 <span class=
"comment">// Size of info section
</span>
125 <a name=
"l00103"></a>00103 infoheader-
>biSize = btohl(
<span class=
"keyword">sizeof
</span>(bmp_info_header_t));
126 <a name=
"l00104"></a>00104
127 <a name=
"l00105"></a>00105 <span class=
"comment">// Width x Height
</span>
128 <a name=
"l00106"></a>00106 infoheader-
>biWidth = btohl(width);
129 <a name=
"l00107"></a>00107 infoheader-
>biHeight = btohl(height);
130 <a name=
"l00108"></a>00108
131 <a name=
"l00109"></a>00109 <span class=
"comment">// Planes number
</span>
132 <a name=
"l00110"></a>00110 infoheader-
>biPlanes = btohs(
0x01);
133 <a name=
"l00111"></a>00111
134 <a name=
"l00112"></a>00112 <span class=
"comment">// Bit count
</span>
135 <a name=
"l00113"></a>00113 infoheader-
>biBitCount = btohs(
0x20);
136 <a name=
"l00114"></a>00114
137 <a name=
"l00115"></a>00115 <span class=
"comment">// Compression : No
</span>
138 <a name=
"l00116"></a>00116 infoheader-
>biCompression =
0;
139 <a name=
"l00117"></a>00117
140 <a name=
"l00118"></a>00118 <span class=
"comment">// Size of image
</span>
141 <a name=
"l00119"></a>00119 infoheader-
>biSizeImage = btohl(
4 * width * height);
142 <a name=
"l00120"></a>00120
143 <a name=
"l00121"></a>00121 <span class=
"comment">// Pels Per Meter
</span>
144 <a name=
"l00122"></a>00122 infoheader-
>biXPelsPerMeter =
0;
145 <a name=
"l00123"></a>00123 infoheader-
>biYPelsPerMeter =
0;
146 <a name=
"l00124"></a>00124
147 <a name=
"l00125"></a>00125 <span class=
"comment">// Color palette used : None
</span>
148 <a name=
"l00126"></a>00126 infoheader-
>biClrUsed =
0;
149 <a name=
"l00127"></a>00127
150 <a name=
"l00128"></a>00128 <span class=
"comment">// Color palette important : None
</span>
151 <a name=
"l00129"></a>00129 infoheader-
>biClrImportant =
0;
152 <a name=
"l00130"></a>00130
153 <a name=
"l00131"></a>00131
154 <a name=
"l00132"></a>00132 <span class=
"comment">// I work with
2 bytes (see the pixel format)
</span>
155 <a name=
"l00133"></a>00133 <span class=
"keyword">const
</span> uint16_t *data = (
<span class=
"keyword">const
</span> uint16_t*) screenshot.GetData();
156 <a name=
"l00134"></a>00134 <span class=
"keywordtype">size_t
</span> pixel_count = width * height;
157 <a name=
"l00135"></a>00135
158 <a name=
"l00136"></a>00136 <span class=
"comment">// For each pixel... (note BMP format is up and backwards, hence
</span>
159 <a name=
"l00137"></a>00137 <span class=
"comment">// offset calculation for each pixel in for loop)
</span>
160 <a name=
"l00138"></a>00138 <span class=
"keywordflow">for
</span> (
<span class=
"keywordtype">size_t
</span> j=
0; j
<height; j++) {
161 <a name=
"l00139"></a>00139 <span class=
"keywordflow">for
</span> (
<span class=
"keywordtype">size_t
</span> i=
0; i
<width; i++) {
162 <a name=
"l00140"></a>00140 <span class=
"comment">// Read one pixel in the picture
</span>
163 <a name=
"l00141"></a>00141 <span class=
"keywordtype">short
</span> value = data[(pixel_count -
1) - ((width-
1 - i) + (width * j))];
164 <a name=
"l00142"></a>00142
165 <a name=
"l00143"></a>00143 <span class=
"comment">// Pixel format used by the handheld is :
16 bits
</span>
166 <a name=
"l00144"></a>00144 <span class=
"comment">// MSB
< .... .... .... ....
> LSB
</span>
167 <a name=
"l00145"></a>00145 <span class=
"comment">// ^^^^^^ : Blue (between
0x00 and
0x1F)
</span>
168 <a name=
"l00146"></a>00146 <span class=
"comment">// ^^^^^^^ : Green (between
0x00 and
0x3F)
</span>
169 <a name=
"l00147"></a>00147 <span class=
"comment">// ^^^^^^ : Red (between
0x00 and
0x1F)
</span>
170 <a name=
"l00148"></a>00148
171 <a name=
"l00149"></a>00149 write[
3] =
0x00;
<span class=
"comment">// alpha
</span>
172 <a name=
"l00150"></a>00150 write[
2] = (((value
>> 11)
& 0x1F) *
0xFF) /
0x1F;
<span class=
"comment">// red
</span>
173 <a name=
"l00151"></a>00151 write[
1] = (((value
>> 5)
& 0x3F) *
0xFF) /
0x3F;
<span class=
"comment">// green
</span>
174 <a name=
"l00152"></a>00152 write[
0] = ((value
& 0x1F) *
0xFF) /
0x1F;
<span class=
"comment">// blue
</span>
175 <a name=
"l00153"></a>00153
176 <a name=
"l00154"></a>00154 write +=
4;
177 <a name=
"l00155"></a>00155 }
178 <a name=
"l00156"></a>00156 }
179 <a name=
"l00157"></a>00157
180 <a name=
"l00158"></a>00158 bitmap.ReleaseBuffer(total_bitmap_size);
181 <a name=
"l00159"></a>00159 }
182 <a name=
"l00160"></a>00160
183 <a name=
"l00161"></a>00161 }
<span class=
"comment">// namespace Barry
</span>
184 <a name=
"l00162"></a>00162
186 <hr size=
"1"><address style=
"text-align: right;"><small>Generated on Thu Feb
10 16:
13:
57 2011 for Barry by
187 <a href=
"http://www.doxygen.org/index.html">
188 <img src=
"doxygen.png" alt=
"doxygen" align=
"middle" border=
"0"></a> 1.5.6 </small></address>