Initial Patch of Auction House bot rev. 135
[auctionmangos.git] / src / game / CreatureAIRegistry.cpp
blobb76a7211ab8ec2bff35072774f8d67e3fb24eca9
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "CreatureAIRegistry.h"
20 #include "NullCreatureAI.h"
21 #include "ReactorAI.h"
22 #include "AggressorAI.h"
23 #include "GuardAI.h"
24 #include "PetAI.h"
25 #include "TotemAI.h"
26 #include "RandomMovementGenerator.h"
27 #include "CreatureAIImpl.h"
28 #include "MovementGeneratorImpl.h"
29 #include "MapManager.h"
30 #include "CreatureAIRegistry.h"
31 #include "WaypointMovementGenerator.h"
33 namespace AIRegistry
35 void Initialize()
37 (new CreatureAIFactory<NullCreatureAI>("NullAI"))->RegisterSelf();
38 (new CreatureAIFactory<AggressorAI>("AggressorAI"))->RegisterSelf();
39 (new CreatureAIFactory<ReactorAI>("ReactorAI"))->RegisterSelf();
40 (new CreatureAIFactory<GuardAI>("GuardAI"))->RegisterSelf();
41 (new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf();
42 (new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf();
44 (new MovementGeneratorFactory<RandomMovementGenerator<Creature> >(RANDOM_MOTION_TYPE))->RegisterSelf();
45 (new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf();