(no commit message)
[asgard.git] / GameEngine.h
blob0b4daf26931c10675df86a74f75e7aff22f116db
1 /*****************************************************************************
2 * Copyright (c) 2006 Russ Adams, Sean Eubanks, Asgard Contributors
3 * This file is part of Asgard.
4 *
5 * Asgard is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
10 * Asgard is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with Asgard; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 ****************************************************************************/
20 #ifndef GAME_ENGINE_H
21 #define GAME_ENGINE_H
23 #include <vector>
24 #include "Coordinate.h"
25 #include "Database.h"
26 #include "MapObject.h"
28 #define VISIBLE_BOUNDING_BOXES 9
30 class GameEngine
32 public:
33 static GameEngine* getInstance();
34 void loadGame();
35 void loadVisibleBoxes();
36 void addMapObject(MapObject* object);
37 void removeBoundingBoxObjects(int boundingBoxID);
39 private:
40 GameEngine();
41 static GameEngine* instance;
42 std::vector<MapObject*> objects;
43 int visibleBoxes[VISIBLE_BOUNDING_BOXES];
44 Coordinate currentPosition;
45 Database database;
48 #endif //GAME_ENGINE_H