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[asgard.git] / GameEngine.cpp
blob628a967c55c01eed90b1117484a748ba3cf31b43
1 #include "GameEngine.h"
3 GameEngine* GameEngine::instance = NULL;
5 GameEngine* GameEngine::getInstance()
7 if(instance == NULL) instance = new GameEngine();
8 return instance;
11 GameEngine::GameEngine()
15 void GameEngine::loadGame()
19 void GameEngine::loadVisibleBoxes()
21 this->database.determineVisibleBoxes(this->currentPosition,this->visibleBoxes,VISIBLE_BOUNDING_BOXES);
24 void GameEngine::addMapObject(MapObject* object)
28 void GameEngine::removeBoundingBoxObjects(int boundingBoxID)