1 /*****************************************************************************
2 * Copyright (c) 2006 Russ Adams, Sean Eubanks, Asgard Contributors
3 * This file is part of Asgard.
5 * Asgard is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
10 * Asgard is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with Asgard; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 ****************************************************************************/
24 #include "Coordinate.h"
26 #include "MapObject.h"
28 #define VISIBLE_BOUNDING_BOXES 9
33 static GameEngine
* getInstance();
35 void loadVisibleBoxes();
36 void addMapObject(MapObject
* object
);
37 void removeBoundingBoxObjects(int boundingBoxID
);
41 static GameEngine
* instance
;
42 std::vector
<MapObject
*> objects
;
43 int visibleBoxes
[VISIBLE_BOUNDING_BOXES
];
44 Coordinate currentPosition
;
47 #endif //GAME_ENGINE_H