1 #include "GameEngine.h"
3 GameEngine
* GameEngine::instance
= NULL
;
5 GameEngine
* GameEngine::getInstance()
7 if(instance
== NULL
) instance
= new GameEngine();
11 GameEngine::GameEngine()
15 void GameEngine::loadGame()
19 void GameEngine::loadVisibleBoxes()
21 this->database
.determineVisibleBoxes(this->currentPosition
,this->visibleBoxes
,VISIBLE_BOUNDING_BOXES
);
24 void GameEngine::addMapObject(MapObject
* object
)
28 void GameEngine::removeBoundingBoxObjects(int boundingBoxID
)