1 /*****************************************************************************
2 * Copyright (c) 2007 Russ Adams, Sean Eubanks, Asgard Contributors
3 * This file is part of Asgard.
5 * Asgard is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
10 * Asgard is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with Asgard; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 ****************************************************************************/
20 #ifndef MAP_OBJECT_FACTORY_H
21 #define MAP_OBJECT_FACTORY_H
23 #include "Hardpoint.h"
26 class MapObjectFactory
29 static void createTile(char **columnValue
);
30 static void createContainer(char **columnValue
);
31 static void createNonPlayerCharacter(char **columnValue
);
32 static void createStaticMapObject(char **columnValue
);
33 static Hardpoint
* createHardpoint(RowSet
* rs
, int row
);
34 static Coordinate
* createNonPlayerCharacterPathPoint(RowSet
* rs
, int row
);
37 static int processRow(void *mapObjectType
, int columnCount
, char **columnValue
, char **columnName
);
41 #endif //MAP_OBJECT_FACTORY_H