2 insert into BoundingBox
3 (BoundingBoxId,WC_X,WC_Y,Height,Width)
4 values(NULL,0,0,100,100);
8 (MapObjectId,WC_X,WC_Y,Height,Width,BoundingBoxId)
9 values(NULL,3,5,5,5,1);
11 --Treasure Chest (id = 2)
13 (MapObjectId,WC_X,WC_Y,Height,Width,BoundingBoxId)
14 values(NULL,40,40,3,7,1);
18 (MapObjectId,WC_X,WC_Y,Height,Width,BoundingBoxId)
19 values(NULL,23,47,3,3,1);
23 (MapObjectId,WC_X,WC_Y,Height,Width,BoundingBoxId)
24 values(NULL,1,1,2,2,1);
26 --Treasure Chest's Container (Saftey Match)
32 insert into NonPlayerCharacter
38 (MapObjectId,TileType)
42 insert into NonPlayerCharacterPath
43 (MapObjectId,WC_X,WC_Y,PathIndex)
45 insert into NonPlayerCharacterPath
46 (MapObjectId,WC_X,WC_Y,PathIndex)
48 insert into NonPlayerCharacterPath
49 (MapObjectId,WC_X,WC_Y,PathIndex)
51 insert into NonPlayerCharacterPath
52 (MapObjectId,WC_X,WC_Y,PathIndex)
55 --Palm Tree's Hardpoint
56 --Hardpoint Type = 1 = CircHardPoint
57 insert into Hardpoints
58 (MapObjectId,HardpointType,RelativeX,RelativeY,Radius)
61 --Treasure Chest's Hardpoint
62 --Hardpoint Type = 0 = RectHardPoint
63 insert into Hardpoints
64 (MapObjectId,HardpointType,RelativeX,RelativeY,Height,Width)
68 --Hardpoint Type = 1 = CircHardPoint
69 insert into Hardpoints
70 (MapObjectId,HardpointType,RelativeX,RelativeY,Radius)