Update
[anarch.git] / main_saf.c
blob009c0efc00c3075a54b6c4768e87f9385b257ad9
1 /**
2 @file main_saf.c
4 This is a SAF (smallabstractfish) implementation of the game front end.
6 by Miloslav Ciz (drummyfish), 2020
8 Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
9 plus a waiver of all other intellectual property. The goal of this work is
10 be and remain completely in the public domain forever, available for any use
11 whatsoever.
14 #define SAF_PROGRAM_NAME "Anarch"
15 #define SAF_PLATFORM_SDL2
17 #include "saf.h"
19 #if SAF_PLATFORM_HARWARD
20 #define SFG_AVR 1
21 #endif
23 #define SFG_FPS 25
24 #define SFG_DIMINISH_SPRITES 1
25 #define SFG_RAYCASTING_MAX_HITS 7
26 #define SFG_CAN_EXIT 1
28 #define SFG_SCREEN_RESOLUTION_X SAF_SCREEN_WIDTH
29 #define SFG_SCREEN_RESOLUTION_Y SAF_SCREEN_HEIGHT
31 #define SFG_DITHERED_SHADOW 1
33 #include "game.h"
35 uint8_t palette[256];
37 void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
39 SAF_drawPixel(x,y,palette[colorIndex]);
42 uint32_t SFG_getTimeMs()
44 return SAF_time();
47 void SFG_sleepMs(uint16_t timeMs)
51 int8_t SFG_keyPressed(uint8_t key)
53 switch (key)
55 case SFG_KEY_UP: return SAF_buttonPressed(SAF_BUTTON_UP); break;
56 case SFG_KEY_DOWN: return SAF_buttonPressed(SAF_BUTTON_DOWN); break;
57 case SFG_KEY_RIGHT: return SAF_buttonPressed(SAF_BUTTON_RIGHT); break;
58 case SFG_KEY_LEFT: return SAF_buttonPressed(SAF_BUTTON_LEFT); break;
59 case SFG_KEY_A: return SAF_buttonPressed(SAF_BUTTON_A); break;
60 case SFG_KEY_B: return SAF_buttonPressed(SAF_BUTTON_B); break;
61 case SFG_KEY_C: return SAF_buttonPressed(SAF_BUTTON_C); break;
62 default: return 0; break;
66 void SFG_getMouseOffset(int16_t *x, int16_t *y)
70 void SFG_setMusic(uint8_t value)
74 void SFG_save(uint8_t data[SFG_SAVE_SIZE])
76 for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i)
77 SAF_save(i,data[i]);
80 void SFG_processEvent(uint8_t event, uint8_t data)
84 uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
86 for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i)
87 data[i] = SAF_load(i);
89 return 1;
92 void SFG_playSound(uint8_t soundIndex, uint8_t volume)
94 switch (soundIndex)
96 case 0: SAF_playSound(SAF_SOUND_BUMP); break;
97 case 1: SAF_playSound(SAF_SOUND_CLICK); break;
98 case 2: SAF_playSound(SAF_SOUND_BOOM); break;
99 case 3: SAF_playSound(SAF_SOUND_CLICK); break;
100 case 4: SAF_playSound(SAF_SOUND_BUMP); break;
101 case 5: SAF_playSound(SAF_SOUND_BEEP); break;
102 default: break;
106 void SAF_init(void)
108 for (uint16_t i = 0; i < 256; ++i)
110 uint16_t c = paletteRGB565[i];
112 uint8_t
113 r = (c >> 8) & 0xf8,
114 g = (c >> 3) & 0xf8,
115 b = (c << 3) & 0xf8;
117 palette[i] = SAF_colorFromRGB(r,g,b);
120 SFG_init();
123 uint8_t SAF_loop(void)
125 return SFG_mainLoopBody();