Updated TODO.
[ahxm.git] / ss_ins.c
blob019b2e945de27006414f37f16b95e3ae6042d371
1 /*
3 Ann Hell Ex Machina - Music Software
4 Copyright (C) 2003/2007 Angel Ortega <angel@triptico.com>
6 ss_ins.c - Software synthesizer's instruments
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 http://www.triptico.com
26 #include "config.h"
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <string.h>
31 #include <math.h>
33 #include "ahxm.h"
35 /*******************
36 Data
37 ********************/
39 /*******************
40 Code
41 ********************/
43 /**
44 * ss_ins_init - Initializes an instrument.
45 * @i: the instrument
47 * Initializes an instrument structure.
49 void ss_ins_init(struct ss_ins * i)
51 memset(i, '\0', sizeof(struct ss_ins));
53 /* default channels: stereo left and right, full volume */
54 ss_ins_set_channel(i, 0, 1.0);
55 ss_ins_set_channel(i, 1, 1.0);
57 /* sustain shouldn't be 0 to avoid end of note clicks */
58 ss_ins_set_sustain(i, 50.0);
59 ss_ins_set_attack(i, 0.0);
60 ss_ins_set_vibrato(i, 0.0, 0.0);
61 ss_ins_set_portamento(i, 0.0);
65 /**
66 * ss_ins_disable - Disables an instrument.
67 * @i: the instrument
69 * Disables an instrument. From now on, no more notes can be played
70 * on this instrument. If no note are left sounding, ss_ins_frame()
71 * will return immediately.
73 void ss_ins_disable(struct ss_ins * i)
75 i->disabled = 1;
79 /**
80 * ss_ins_add_layer - Adds a layer to an instrument.
81 * @i: the instrument
82 * @w: wave describing the layer
84 * Adds a layer to an instrument.
86 * Returns 0 if the layer was added successfully.
88 void ss_ins_add_layer(struct ss_ins * i, struct ss_wave * w)
90 /* grow layers */
91 GROW(i->layers, i->n_layers, struct ss_wave *);
93 i->layers[i->n_layers] = w;
95 i->n_layers++;
99 /**
100 * ss_ins_find_layer - Finds a layer inside an instrument
101 * @i: the instrument
102 * @freq: the desired frequency
103 * @off: pointer to element offset to start searching
105 * Finds a layer inside the @i instrument with a matching @freq, starting
106 * from the layer number pointed by @off. If a matching layer is found, its
107 * struct ss_wave is returned and @off is left pointing to the next layer
108 * (allowing it to be used as an enumerator). If no layer is found, NULL
109 * is returned.
111 struct ss_wave * ss_ins_find_layer(struct ss_ins * i, double freq, int * off)
113 int n = 0;
114 struct ss_wave * w = NULL;
116 /* if off is NULL, point to the first layer */
117 if(off == NULL) off = &n;
119 /* find a matching layer, starting from *off */
120 for(;*off < i->n_layers;(*off)++)
122 w = i->layers[*off];
124 if(freq >= w->min_freq && freq <= w->max_freq)
125 break;
128 /* passed the end; none found */
129 if(*off == i->n_layers)
130 w = NULL;
131 else
132 (*off)++;
134 return(w);
139 * ss_ins_set_channel - Sets the volume for an instrument's channel.
140 * @i: the instrument
141 * @channel: channel number
142 * @vol: volume
144 * Sets the volume for an instrument's channel. If the channel does
145 * not exist, it's created and space allocated for it in the volume and
146 * effect dynamic arrays.
148 void ss_ins_set_channel(struct ss_ins * i, int channel, sample_t vol)
150 /* if channel is new, alloc space for it */
151 if(channel <= i->n_channels)
153 int n;
155 GROW(i->vols, channel, sample_t);
156 GROW(i->effs, channel, struct ss_eff *);
158 /* fill newly allocated space */
159 for(n = i->n_channels;n <= channel;n++)
161 i->vols[n] = 1.0;
162 i->effs[n] = NULL;
165 i->n_channels = channel + 1;
168 /* store volume */
169 i->vols[channel] = vol;
174 * ss_ins_set_sustain - Sets the sustain for an instrument.
175 * @i: the instrument
176 * @sustain: the sustain time in milliseconds
178 * Sets the sustain for an instrument. @sustain is expressed in
179 * milliseconds.
181 void ss_ins_set_sustain(struct ss_ins * i, double sustain)
183 i->sustain = sustain;
188 * ss_ins_set_attack - Sets the attack for an instrument.
189 * @i: the instrument
190 * @attack: the attack time in milliseconds
192 * Sets the attack for an instrument. @attack is expressed in
193 * milliseconds.
195 void ss_ins_set_attack(struct ss_ins * i, double attack)
197 i->attack = attack;
202 * ss_ins_set_vibrato - Sets the vibrato for an instrument.
203 * @i: the instrument
204 * @depth: vibrato depth in msecs
205 * @freq: vibrato frequency in Hzs
207 * Sets the vibrato for an instrument. @depth is expressed in
208 * milliseconds and @freq in Hzs.
210 void ss_ins_set_vibrato(struct ss_ins * i, double depth, double freq)
212 i->vib_depth = depth;
213 i->vib_freq = freq;
218 * ss_ins_set_portamento - Sets portamento for an instrument.
219 * @i: the instrument
220 * @portamento: portamento value
222 * Sets portamento for an instrument.
224 void ss_ins_set_portamento(struct ss_ins * i, double portamento)
226 i->portamento = portamento;
231 * ss_ins_play - Plays a note given the desired wave.
232 * @i: the instrument
233 * @freq: frequency
234 * @vol: volume
235 * @note_id: note id
236 * @w: the wave
238 * Orders the instrument to start playing a note, given a specific wave.
239 * The wave is usually one of the instrument's layers, but it doesn't
240 * have to.
242 * Returns -1 if the instrument is disabled, -2 if no free generators
243 * were found, or 0 if everything went ok.
245 int ss_ins_play(struct ss_ins * i, double freq, sample_t vol, int note_id,
246 struct ss_wave * w)
248 struct ss_gen * g;
250 /* if the instrument is disabled, no more notes are allowed */
251 if(i->disabled) return(-1);
253 /* get a free generator, or fail */
254 if((g = ss_gen_alloc(&i->gens)) == NULL)
255 return(-2);
257 /* start the generator */
258 ss_gen_play(g, freq, vol, note_id, w);
260 /* set generator parameters */
261 ss_gen_sustain(g, i->sustain);
262 ss_gen_attack(g, i->attack);
263 ss_gen_vibrato(g, i->vib_depth, i->vib_freq);
264 ss_gen_portamento(g, i->portamento);
266 return(1);
271 * ss_ins_note_on - Plays a note.
272 * @i: the instrument
273 * @note: MIDI note to be played
274 * @vol: note volume
275 * @note_id: note id
277 * Locates a layer to play a note, and starts generators to
278 * play it. The @note is expressed as a MIDI note and the
279 * desired volume (from 0 to 1) stored in @vol. The note @id
280 * should be a positive, unique identifier for this note; no two
281 * simultaneously playing notes should share this id.
283 * Returns the number of generators that were activated.
285 int ss_ins_note_on(struct ss_ins * i, int note, sample_t vol, int note_id)
287 int n, g;
288 struct ss_wave * w;
289 double freq;
291 freq = ss_note_frequency(note);
293 for(n = g = 0;(w=ss_ins_find_layer(i, freq, &n)) != NULL;g++)
295 if(ss_ins_play(i, freq, vol, note_id, w) < 0)
296 break;
299 return(g);
304 * ss_ins_note_off - Releases a note.
305 * @i: the instrument
306 * @note_id: the id of the note to be released
308 * Releases a note. The generators associated to it will enter release mode.
310 void ss_ins_note_off(struct ss_ins * i, int note_id)
312 struct ss_gen * g;
314 /* releases all generators with that note_id */
315 for(g = i->gens;g != NULL;g = g->next)
317 if(g->note_id == note_id)
318 ss_gen_release(g);
324 * ss_ins_frame - Generates a frame of samples.
325 * @i: the instrument
326 * @frame: array where the output samples will be stored
328 * Generates a frame of samples mixing all the active generators
329 * of a track.
331 * Returns 0 if the instrument is disabled and is no longer
332 * emitting sound, or 1 otherwise.
334 int ss_ins_frame(struct ss_ins * i, sample_t frame[])
336 struct ss_gen * g;
337 struct ss_gen * t;
338 int n;
339 sample_t l_frame[SS_MAX_CHANNELS];
341 /* if instrument is disabled and there is no more generators, exit */
342 if(i->disabled && i->gens == NULL)
344 /* reset all effects */
345 for(n = 0;n < i->n_channels;n++)
346 ss_eff_off(&i->effs[n]);
348 return(0);
351 /* resets this local frame */
352 ss_output_init_frame(l_frame);
354 /* loops through the generators */
355 for(g = i->gens;g != NULL;g = t)
357 t = g->next;
359 /* if the generator has stopped, free it */
360 if(ss_gen_frame(g, i->n_channels, l_frame))
361 ss_gen_free(&i->gens, g);
364 /* loops through the effects and remixes */
365 for(n = 0;n < i->n_channels;n++)
366 frame[n] += ss_eff_process(i->effs[n],
367 l_frame[n] * i->vols[n]);
369 return(1);