4 #include "controlDialog.h"
5 #include "myglwidget.h"
6 #include "workerthread.h"
8 #define min(a, b) ((a) < (b) ? (a) : (b))
10 ControlDialog::ControlDialog(QWidget
*parent
)
13 qDebug("ControlDialog::ControlDialog()");
15 // Worker thread populates the data pool with coordinations and angles.
16 // It automatically blocks once the pool has reached a maximum number
17 // of data and wakes up when data resource are low.
24 connect(this, SIGNAL(glSceneNeedsUpdate()),
25 &m_GLScene
, SLOT(updateGL()));
26 connect(fileNameEdit
, SIGNAL(returnPressed()),
27 this, SLOT(on_fileNameChangedManually()));
28 connect(this, SIGNAL(fileNameChanged(QString
)),
29 &m_thread
, SLOT(setFileName(QString
)));
32 connect(&m_timeLine
, SIGNAL(valueChanged(qreal
)),
33 this, SLOT(pullData(qreal
)));
35 // Initialize axis, camera, sphere.
37 m_axisX
.setColor(QColor(255, 0, 0));
38 m_axisY
.setColor(QColor(0, 255, 0));
39 m_axisZ
.setColor(QColor(0, 0, 255));
40 m_localAxisSystem
= false;
43 m_camera
.setEyeX(eyeXEdit
->text().toFloat());
44 m_camera
.setEyeY(eyeYEdit
->text().toFloat());
45 m_camera
.setEyeZ(eyeZEdit
->text().toFloat());
47 m_camera
.setCenterX(centerXEdit
->text().toFloat());
48 m_camera
.setCenterY(centerYEdit
->text().toFloat());
49 m_camera
.setCenterZ(centerZEdit
->text().toFloat());
51 m_camera
.setUpX(upXEdit
->text().toFloat());
52 m_camera
.setUpY(upYEdit
->text().toFloat());
53 m_camera
.setUpZ(upZEdit
->text().toFloat());
56 m_sphere
.setRadius(radiusSpin
->value());
57 m_sphere
.setSlices(slicesSpin
->value());
58 m_sphere
.setStacks(stacksSpin
->value());
59 m_sphere
.setCulling(cullingCheck
->checkState() == Qt::Checked
?
62 // Pass objects to GL scene.
63 m_GLScene
.setAxis(AXIS_X
, &m_axisX
);
64 m_GLScene
.setAxis(AXIS_Y
, &m_axisY
);
65 m_GLScene
.setAxis(AXIS_Z
, &m_axisZ
);
67 m_GLScene
.setCamera(&m_camera
);
68 m_GLScene
.setSphere(&m_sphere
);
69 m_GLScene
.setCoordsAndAngles(&m_coordsAndAngles
);
72 m_GLScene
.setWindowTitle("GL Scene");
73 // Window manager might ignore the following line
74 m_GLScene
.move(pos().x() + frameGeometry().width(), pos().y());
77 // At this point the animation isn't ready to begin.
78 // We still miss the following function calls:
79 // WorkerThread::setFileName()
80 // QTimeLine::setFrameRange()
81 // QTimeLine::setUpdateInterval()
82 // QTimeLine::setDuration()
84 // The value grows linearly (e.g., if the duration is 1000 ms,
85 // the value at time 500 ms is 0.5). This isn't the default,
86 // that's why we need to manually set it.
87 m_timeLine
.setCurveShape(QTimeLine::LinearCurve
);
90 ControlDialog::~ControlDialog()
92 qDebug("ControlDialog::~ControlDialog()");
95 void ControlDialog::on_startButton_clicked()
97 qDebug("ControlDialog::on_startButton_clicked()");
100 stopButton
->setEnabled(true);
103 void ControlDialog::on_stopButton_clicked()
105 qDebug("ControlDialog::on_stopButton_clicked()");
108 stopButton
->setEnabled(false);
111 void ControlDialog::on_exitButton_clicked()
113 // qApp is a global pointer referring to the unique application object.
114 qApp
->closeAllWindows();
117 void ControlDialog::on_xAxisVisibleCheck_stateChanged(int state
)
119 qDebug("ControlDialog::on_xAxisVisibleCheck_stateChanged()\n"
120 "New state = %d", state
);
122 m_axisX
.setVisible(state
== Qt::Checked
? true : false);
123 emit
glSceneNeedsUpdate();
126 void ControlDialog::on_yAxisVisibleCheck_stateChanged(int state
)
128 qDebug("ControlDialog::on_yAxisVisibleCheck_stateChanged()\n"
129 "New state = %d", state
);
131 m_axisY
.setVisible(state
== Qt::Checked
? true : false);
132 emit
glSceneNeedsUpdate();
135 void ControlDialog::on_zAxisVisibleCheck_stateChanged(int state
)
137 qDebug("ControlDialog::on_zAxisVisibleCheck_stateChanged()\n"
138 "New state = %d", state
);
140 m_axisZ
.setVisible(state
== Qt::Checked
? true : false);
141 emit
glSceneNeedsUpdate();
144 void ControlDialog::on_localAxisCheck_stateChanged(int state
)
146 qDebug("ControlDialog::on_localAxisCheck_stateChanged()\n"
147 "New state = %d", state
);
149 m_axisX
.setLocal(state
== Qt::Checked
? true : false);
150 m_axisY
.setLocal(state
== Qt::Checked
? true : false);
151 m_axisZ
.setLocal(state
== Qt::Checked
? true : false);
152 emit
glSceneNeedsUpdate();
155 void ControlDialog::on_stacksSpin_valueChanged(int i
)
157 qDebug("ControlDialog::on_stacksSpin_valueChanged()\n"
158 "New value = %d", i
);
160 m_sphere
.setStacks(i
);
161 emit
glSceneNeedsUpdate();
164 void ControlDialog::on_slicesSpin_valueChanged(int i
)
166 qDebug("ControlDialog::on_slicesSpin_valueChanged()\n"
167 "New value = %d", i
);
169 m_sphere
.setSlices(i
);
170 emit
glSceneNeedsUpdate();
173 void ControlDialog::on_radiusSpin_valueChanged(double d
)
175 qDebug("ControlDialog::on_radiusSpin_valueChanged()\n"
176 "New value = %f", d
);
178 m_sphere
.setRadius(d
);
179 emit
glSceneNeedsUpdate();
182 void ControlDialog::on_cullingCheck_stateChanged(int state
)
184 qDebug("ControlDialog::on_cullingCheck_stateChanged()\n"
185 "New state = %d", state
);
187 m_sphere
.setCulling(state
== Qt::Checked
? true : false);
188 emit
glSceneNeedsUpdate();
191 // Camera tab related slots
192 void ControlDialog::on_eyeXEdit_textChanged(const QString
& text
)
194 qDebug("ControlDialog::on_eyeXEdit_textChanged()\n"
195 "New eyeX = %f", text
.toFloat());
197 m_camera
.setEyeX(text
.toFloat());
198 emit
glSceneNeedsUpdate();
201 void ControlDialog::on_eyeYEdit_textChanged(const QString
& text
)
203 qDebug("ControlDialog::on_eyeYEdit_textChanged()\n"
204 "New eyeY = %f", text
.toFloat());
206 m_camera
.setEyeY(text
.toFloat());
207 emit
glSceneNeedsUpdate();
210 void ControlDialog::on_eyeZEdit_textChanged(const QString
& text
)
212 qDebug("ControlDialog::on_eyeZEdit_textChanged()\n"
213 "New eyeZ = %f", text
.toFloat());
215 m_camera
.setEyeZ(text
.toFloat());
216 emit
glSceneNeedsUpdate();
219 void ControlDialog::on_centerXEdit_textChanged(const QString
& text
)
221 qDebug("ControlDialog::on_centerXEdit_textChanged()\n"
222 "New centerX = %f", text
.toFloat());
224 m_camera
.setCenterX(text
.toFloat());
225 emit
glSceneNeedsUpdate();
228 void ControlDialog::on_centerYEdit_textChanged(const QString
& text
)
230 qDebug("ControlDialog::on_centerYEdit_textChanged()\n"
231 "New centerY = %f", text
.toFloat());
233 m_camera
.setCenterY(text
.toFloat());
234 emit
glSceneNeedsUpdate();
237 void ControlDialog::on_centerZEdit_textChanged(const QString
& text
)
239 qDebug("ControlDialog::on_centerZEdit_textChanged()\n"
240 "New centerZ = %f", text
.toFloat());
242 m_camera
.setCenterZ(text
.toFloat());
243 emit
glSceneNeedsUpdate();
246 void ControlDialog::on_upXEdit_textChanged(const QString
& text
)
248 qDebug("ControlDialog::on_upXEdit_textChanged()\n"
249 "New upX = %f", text
.toFloat());
251 m_camera
.setUpX(text
.toFloat());
252 emit
glSceneNeedsUpdate();
255 void ControlDialog::on_upYEdit_textChanged(const QString
& text
)
257 qDebug("ControlDialog::on_upYEdit_textChanged()\n"
258 "New upY = %f", text
.toFloat());
260 m_camera
.setUpY(text
.toFloat());
261 emit
glSceneNeedsUpdate();
264 void ControlDialog::on_upZEdit_textChanged(const QString
& text
)
266 qDebug("ControlDialog::on_upZEdit_textChanged()\n"
267 "New upZ = %f", text
.toFloat());
269 m_camera
.setUpZ(text
.toFloat());
270 emit
glSceneNeedsUpdate();
273 void ControlDialog::on_browseFileButton_clicked(void)
277 qDebug("ControlDialog::on_browseFileButton_clicked()");
279 // Get filename from open dialog
280 fileName
= QFileDialog::getOpenFileName(this, tr("Open data file"),
282 "Data files(*.dat);; All files(*)");
283 if (fileName
== NULL
) {
284 qDebug("QFileDialog::getOpenFileName() returned NULL"
285 "(user pressed cancel");
289 // CAUTION: these lines must precede or else the
290 // WorkerThread::extractHeader() won't be called.
291 fileNameEdit
->setText(fileName
);
292 emit
fileNameChanged(fileName
);
295 m_timeLine
.setFrameRange(0, m_thread
.getNumOfRecords());
296 framesPerSec
= min(fpsSpin
->value(),
297 m_thread
.getNumOfRecords() / m_thread
.getDurationInSec());
298 m_timeLine
.setUpdateInterval(1000 / framesPerSec
);
299 m_timeLine
.setDuration(m_thread
.getDurationInSec() * 1000);
300 qDebug("End frame: %d\n", m_timeLine
.endFrame());
302 // Construct strings based on the extracted header from the binary file
303 QString magicVersionStr
= QString("0x%1")
304 .arg(m_thread
.getMagicVersion(), 0, 16).toUpper();
305 QString protocolVersionStr
= QString::number(m_thread
.getProtocolVersion());
306 QString durationStr
= QString::number(m_thread
.getDurationInSec());
307 QString numberOfRecordsStr
= QString::number(m_thread
.getNumOfRecords());
309 // Update the labels in control dialog
310 magicVersionOutputLabel
->setText(magicVersionStr
);
311 protocolVersionOutputLabel
->setText(protocolVersionStr
);
312 durationOutputLabel
->setText(durationStr
);
313 numberOfRecordsOutputLabel
->setText(numberOfRecordsStr
);
315 if (!startButton
->isEnabled())
316 startButton
->setEnabled(true);
319 void ControlDialog::on_fileNameChangedManually(void)
321 qDebug("ControlDialog::on_fileNameChangedManually()");
323 QString fileName
= fileNameEdit
->text();
324 emit
fileNameChanged(fileName
);
327 void ControlDialog::pullData(qreal time
)
329 float t
, xp
, yp
, zp
, xa
, ya
, za
;
330 qDebug("ControlDialog::pullData()");
332 if (m_t
> time
* m_thread
.getDurationInSec())
336 m_thread
.m_mutex
.lock();
339 qDebug("Timeline[0, 1] = %f\tTarget time(sec) = %f\tCurrent time(sec) = %f",
340 time
, time
* m_thread
.getDurationInSec(), m_t
);
342 if (m_thread
.m_data
.size() >= 1000) {
343 qDebug("Queue size = %d", m_thread
.m_data
.size());
344 m_t
= m_thread
.m_data
.dequeue();
345 xp
= m_thread
.m_data
.dequeue();
346 yp
= m_thread
.m_data
.dequeue();
347 zp
= m_thread
.m_data
.dequeue();
348 xa
= m_thread
.m_data
.dequeue();
349 ya
= m_thread
.m_data
.dequeue();
350 za
= m_thread
.m_data
.dequeue();
351 //qDebug("t = %f\txp = %f\typ = %f\tzp = %f\txa = %f\tya = %f\tza = %f",
352 // t, xp, yp, zp, xa, ya, za);
353 if (abs(m_t
- m_thread
.getDurationInSec() * time
) < 0.01) {
354 m_coordsAndAngles
.setCoordsAndAngles(xp
, yp
, zp
, xa
, ya
, za
);
362 m_thread
.m_mutex
.unlock();
363 qDebug("WAKING THREAD");
364 m_thread
.condition
.wakeOne();
368 m_thread
.m_mutex
.unlock();
370 emit
glSceneNeedsUpdate();
373 void ControlDialog::on_fpsSpin_valueChanged(int i
)
376 qDebug("ControlDialog::on_fpsSpin_valueChanged()\n"
377 "New value = %d", i
);
379 // Stop time line if it's up
383 framesPerSec
= min(m_thread
.getNumOfRecords() / m_thread
.getDurationInSec(),
385 m_timeLine
.setUpdateInterval(1000 / framesPerSec
);
387 // Don't resume animation, unless it was running before.
388 if (stopButton
->isEnabled())