vanquished monsters tidbit
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1 # NetHack 3.6   knox.des        $NHDT-Date: 1432512784 2015/05/25 00:13:04 $  $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
2 #       Copyright (c) 1989 by Jean-Christophe Collet
3 #       Copyright (c) 1992 by Izchak Miller
4 # NetHack may be freely redistributed.  See license for details.
6 MAZE:"knox",' '
7 FLAGS: noteleport
8 GEOMETRY:center,center
9 # Fort's entry is via a secret door rather than a drawbridge;
10 # the moat must be manually circumvented.
11 MAP
12 ----------------------------------------------------------------------------
13 | |........|...............................................................|
14 | |........|.................................................------------..|
15 | --S----S--.................................................|..........|..|
16 |   #   |........}}}}}}}....................}}}}}}}..........|..........|..|
17 |   #   |........}-----}....................}-----}..........--+--+--...|..|
18 |   # ---........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
19 |   # |..........}---S------------------------S---}.................|...|..|
20 |   # |..........}}}|...............|..........|}}}.................+...|..|
21 | --S----..........}|...............S..........|}...................|...|..|
22 | |.....|..........}|...............|......\...S}...................|...|..|
23 | |.....+........}}}|...............|..........|}}}.................+...|..|
24 | |.....|........}---S------------------------S---}.................|...|..|
25 | |.....|........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
26 | |..-S----......}-----}....................}-----}..........--+--+--...|..|
27 | |..|....|......}}}}}}}....................}}}}}}}..........|..........|..|
28 | |..|....|..................................................|..........|..|
29 | -----------................................................------------..|
30 |           |..............................................................|
31 ----------------------------------------------------------------------------
32 ENDMAP
33 # Non diggable walls
34 NON_DIGGABLE:(00,00,75,19)
35 # Portal arrival point
36 BRANCH:(08,16,08,16),(0,0,0,0)
37 # accessible via ^V in wizard mode; arrive near the portal
38 TELEPORT_REGION:(06,15,09,16),(0,0,0,0),up
39 TELEPORT_REGION:(06,15,09,16),(0,0,0,0),down
40 #   Throne room, with Croesus on the throne
41 REGION:(37,08,46,11),lit,"throne"
42 #   50% chance each to move throne and/or fort's entry secret door up one row
43 IF [50%] {
44    MONSTER:('@',"Croesus"),(43,10),hostile
45 } ELSE {
46    MONSTER:('@',"Croesus"),(43,09),hostile
47    TERRAIN:(43,09), '\'
48    TERRAIN:(43,10), '.'
50 IF [50%] {
51    TERRAIN:(47,09), 'S'
52    TERRAIN:(47,10), '|'
54 #   The Vault
55 #   Using unfilled morgue for
56 #   identification in mkmaze.c
57 REGION:(21,08,35,11),lit,"morgue",unfilled
58 #   Vault entrance also varies
59 IF [50%] {
60    TERRAIN:(36,09), '|'
61    TERRAIN:(36,10), 'S'
63 #   Corner towers
64 REGION:(19,06,21,06),lit,"ordinary"
65 REGION:(46,06,48,06),lit,"ordinary"
66 REGION:(19,13,21,13),lit,"ordinary"
67 REGION:(46,13,48,13),lit,"ordinary"
68 #   A welcoming committee
69 REGION:(03,10,07,13),lit,"zoo",filled,irregular
70 #   arrival chamber; needs to be a real room to control migrating monsters,
71 #   and `unfilled' is a kludge to force an ordinary room to remain a room
72 REGION:(06,15,09,16),unlit,"ordinary",unfilled
73 #   Barracks
74 REGION:(62,03,71,04),lit,"barracks",filled,irregular
75 # Doors
76 DOOR:closed,(06,14)
77 DOOR:closed,(09,03)
78 DOOR:open,(63,05)
79 DOOR:open,(66,05)
80 DOOR:open,(68,08)
81 DOOR:locked,(08,11)
82 DOOR:open,(68,11)
83 DOOR:closed,(63,14)
84 DOOR:closed,(66,14)
85 DOOR:closed,(04,03)
86 DOOR:closed,(04,09)
87 # Soldiers guarding the fort
88 MONSTER:('@',"soldier"),(12,14)
89 MONSTER:('@',"soldier"),(12,13)
90 MONSTER:('@',"soldier"),(11,10)
91 MONSTER:('@',"soldier"),(13,02)
92 MONSTER:('@',"soldier"),(14,03)
93 MONSTER:('@',"soldier"),(20,02)
94 MONSTER:('@',"soldier"),(30,02)
95 MONSTER:('@',"soldier"),(40,02)
96 MONSTER:('@',"soldier"),(30,16)
97 MONSTER:('@',"soldier"),(32,16)
98 MONSTER:('@',"soldier"),(40,16)
99 MONSTER:('@',"soldier"),(54,16)
100 MONSTER:('@',"soldier"),(54,14)
101 MONSTER:('@',"soldier"),(54,13)
102 MONSTER:('@',"soldier"),(57,10)
103 MONSTER:('@',"soldier"),(57,09)
104 MONSTER:('@',"lieutenant"),(15,08)
105 # Possible source of a boulder
106 MONSTER:('H',"stone giant"),(03,01)
107 # Four dragons guarding each side
108 MONSTER:'D',(18,09)
109 MONSTER:'D',(49,10)
110 MONSTER:'D',(33,05)
111 MONSTER:'D',(33,14)
112 # Eels in the moat
113 MONSTER:(';',"giant eel"),(17,08)
114 MONSTER:(';',"giant eel"),(17,11)
115 MONSTER:(';',"giant eel"),(48,08)
116 MONSTER:(';',"giant eel"),(48,11)
117 # The corner rooms treasures
118 OBJECT:('*',"diamond"),(19,06)
119 OBJECT:('*',"diamond"),(20,06)
120 OBJECT:('*',"diamond"),(21,06)
121 OBJECT:('*',"emerald"),(19,13)
122 OBJECT:('*',"emerald"),(20,13)
123 OBJECT:('*',"emerald"),(21,13)
124 OBJECT:('*',"ruby"),(46,06)
125 OBJECT:('*',"ruby"),(47,06)
126 OBJECT:('*',"ruby"),(48,06)
127 OBJECT:('*',"amethyst"),(46,13)
128 OBJECT:('*',"amethyst"),(47,13)
129 OBJECT:('*',"amethyst"),(48,13)