descriptionTsunagari Tile Engine
homepage URLhttp://tileengine.org
repository URLhttps://github.com/pariahsoft/Tsunagari.git
owneradmin@pariahsoft.com
last changeTue, 3 Nov 2015 02:35:14 +0000 (2 18:35 -0800)
last refreshThu, 9 May 2024 00:18:41 +0000 (9 02:18 +0200)
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readme
Tsunagari is a tiled game engine inspired by the cult classic game Yume Nikki. It is intended as an open source replacement for the popular proprietary RPGMaker game development suite that the original and most fangames were/are written on. The main focus is compatibility with all features of Yume Nikki, and beyond that it strives to add networking and additional features, and become an all-purpose game authoring suite. Tsunagari is written in C++, using the Gosu framework.
shortlog
2015-11-03 Michael D.... Fix INT_MAX definition on some newer systems.master
2014-12-09 Paul Merrilla few comments
2014-12-09 Paul MerrillMakefile: add 'make data' target to remake Zips
2014-12-09 Paul MerrillMakefile: recalculate depends
2014-12-09 Paul Merrillreader.h: move cache.h include to reader.cpp
2014-12-09 Paul Merrillreader.cpp: safely handle signedness casts
2014-12-09 Paul Merrillreader.cpp: label global vars with 'static'
2014-12-09 Paul MerrillMerge branch 'c++11'
2014-12-09 Paul Merrillc++11: area.{h,cpp}
2014-12-09 Paul Merrillc++11: area-tmx.cpp
2014-12-09 Paul Merrillc++11: entity.cpp
2014-12-09 Paul Merrillc++11: image.h
2014-12-09 Paul Merrillc++11: log.h
2014-12-09 Paul Merrillc++11: music.{h,cpp}
2014-12-09 Paul Merrillc++11: player.cpp
2014-12-09 Paul Merrillc++11: reader.{h,cpp}
...
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