2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 slouken@devolution.com
31 #include <sys/ioctl.h>
40 #include "SDL_audio.h"
41 #include "SDL_error.h"
42 #include "SDL_audiomem.h"
43 #include "SDL_audio_c.h"
44 #include "SDL_timer.h"
45 #include "SDL_audiodev_c.h"
46 #include "SDL_sysaudio.h"
49 #include "streamplayer.h"
51 /* Audio driver functions */
53 static int EPOC_OpenAudio(SDL_AudioDevice
*thisdevice
, SDL_AudioSpec
*spec
);
54 static void EPOC_WaitAudio(SDL_AudioDevice
*thisdevice
);
55 static void EPOC_PlayAudio(SDL_AudioDevice
*thisdevice
);
56 static Uint8
*EPOC_GetAudioBuf(SDL_AudioDevice
*thisdevice
);
57 static void EPOC_CloseAudio(SDL_AudioDevice
*thisdevice
);
58 static void EPOC_ThreadInit(SDL_AudioDevice
*thisdevice
);
60 static int Audio_Available(void);
61 static SDL_AudioDevice
*Audio_CreateDevice(int devindex
);
62 static void Audio_DeleteDevice(SDL_AudioDevice
*device
);
64 class CSimpleWait
: public CTimer
68 void Wait(TTimeIntervalMicroSeconds32 aWait
);
74 CSimpleWait::CSimpleWait()
75 : CTimer(CActive::EPriorityStandard
)
77 CActiveScheduler::Add(this);
81 void CSimpleWait::Wait(TTimeIntervalMicroSeconds32 aWait
)
84 CActiveScheduler::Start();
87 void CSimpleWait::RunL()
89 CActiveScheduler::Stop();
92 class CEpocAudio
: public CBase
, public MStreamObs
, public MStreamProvider
95 CEpocAudio(int aBufferSize
, int aFill
, int aRate
, int aChannels
, TUint32 aType
);
98 inline static CEpocAudio
& Current(SDL_AudioDevice
* thisdevice
);
100 static void Free(SDL_AudioDevice
* thisdevice
);
108 void Complete(int aState
, int aError
);
111 CStreamPlayer
* iPlayer
;
121 CEpocAudio::CEpocAudio(int aBufferSize
, int aFill
, int aRate
, int aChannels
, TUint32 aType
)
123 , iChannels(aChannels
)
125 , iBufferSize(aBufferSize
)
127 iBuffer
= new TUint8
[iBufferSize
];
128 memset(iBuffer
, aFill
, iBufferSize
);
131 CEpocAudio::~CEpocAudio()
146 inline CEpocAudio
& CEpocAudio::Current(SDL_AudioDevice
* thisdevice
)
148 return *(CEpocAudio
*)thisdevice
->hidden
;
151 void CEpocAudio::Free(SDL_AudioDevice
* thisdevice
)
153 CEpocAudio
* ea
= (CEpocAudio
*)thisdevice
->hidden
;
157 thisdevice
->hidden
= NULL
;
159 CActiveScheduler
* as
= CActiveScheduler::Current();
160 ASSERT(as
->StackDepth() == 0);
162 CActiveScheduler::Install(NULL
);
164 ASSERT(thisdevice
->hidden
== NULL
);
167 void CEpocAudio::ThreadInitL()
169 iWait
= new CSimpleWait
;
171 iPlayer
= new CStreamPlayer(*this, *this);
172 iPlayer
->OpenStream(iRate
, iChannels
, iType
);
174 /// \todo Implement proper start/pause conditions
178 TUint8
* CEpocAudio::Buffer()
180 iStart
.UniversalTime();
184 void CEpocAudio::Complete(int aState
, int aError
)
186 if(iPlayer
->Closed())
200 TPtrC8
CEpocAudio::Data()
202 TPtrC8
data(iBuffer
, iBufferSize
);
204 if(iWait
->IsActive())
207 CActiveScheduler::Stop();
213 void CEpocAudio::Play()
217 void CEpocAudio::Wait()
219 const TInt64 bufMs
= TInt64(iBufferSize
) * TInt64(1000000);
220 const TInt64 specTime
= bufMs
/ TInt64(iRate
* iChannels
* 2);
221 iWait
->After(specTime
);
223 CActiveScheduler::Start();
226 const TTimeIntervalMicroSeconds delta
= end
.MicroSecondsFrom(iStart
);
228 const int diff
= specTime
- delta
.Int64();
236 /* Audio driver bootstrap functions */
238 AudioBootStrap EPOCAudio_bootstrap
= {
240 "EPOC streaming audio\0\0\0",
246 static SDL_AudioDevice
*Audio_CreateDevice(int /*devindex*/)
248 SDL_AudioDevice
*thisdevice
;
250 /* Initialize all variables that we clean on shutdown */
251 thisdevice
= new SDL_AudioDevice
;
254 memset(thisdevice
, 0, (sizeof *thisdevice
));
255 thisdevice
->hidden
= NULL
;
263 /* Set the function pointers */
264 thisdevice
->OpenAudio
= EPOC_OpenAudio
;
265 thisdevice
->WaitAudio
= EPOC_WaitAudio
;
266 thisdevice
->PlayAudio
= EPOC_PlayAudio
;
267 thisdevice
->GetAudioBuf
= EPOC_GetAudioBuf
;
268 thisdevice
->CloseAudio
= EPOC_CloseAudio
;
269 thisdevice
->ThreadInit
= EPOC_ThreadInit
;
270 thisdevice
->free
= Audio_DeleteDevice
;
275 static void Audio_DeleteDevice(SDL_AudioDevice
*device
)
280 static int Audio_Available(void)
282 return(1); // Audio stream modules should be always there!
285 static int EPOC_OpenAudio(SDL_AudioDevice
*thisdevice
, SDL_AudioSpec
*spec
)
287 TUint32 type
= KMMFFourCCCodePCM16
;
292 type
= KMMFFourCCCodePCMU16
;
296 type
= KMMFFourCCCodePCM16
;
300 type
= KMMFFourCCCodePCMU16B
;
304 type
= KMMFFourCCCodePCM16B
;
308 type
= KMMFFourCCCodePCMU8
;
312 type
= KMMFFourCCCodePCM8
;
316 spec
->format
= AUDIO_S16LSB
;
319 if(spec
->channels
> 2)
322 spec
->freq
= CStreamPlayer::ClosestSupportedRate(spec
->freq
);
324 /* Allocate mixing buffer */
325 const int buflen
= spec
->size
;
327 thisdevice
->hidden
= (SDL_PrivateAudioData
*)new CEpocAudio(buflen
, spec
->silence
, spec
->freq
, spec
->channels
, type
);
328 thisdevice
->enabled
= 0; // enable only after audio engine has been initialized!
333 static void EPOC_CloseAudio(SDL_AudioDevice
* thisdevice
)
335 CEpocAudio::Free(thisdevice
);
338 static void EPOC_ThreadInit(SDL_AudioDevice
*thisdevice
)
340 CActiveScheduler
* as
= new CActiveScheduler();
341 CActiveScheduler::Install(as
);
343 EpocSdlEnv::AppendCleanupItem(TSdlCleanupItem((TSdlCleanupOperation
)EPOC_CloseAudio
, thisdevice
));
345 CEpocAudio::Current(thisdevice
).ThreadInitL();
346 RThread().SetPriority(EPriorityMore
);
347 thisdevice
->enabled
= 1;
350 /* This function waits until it is possible to write a full sound buffer */
351 static void EPOC_WaitAudio(SDL_AudioDevice
* thisdevice
)
353 CEpocAudio::Current(thisdevice
).Wait();
356 static void EPOC_PlayAudio(SDL_AudioDevice
* thisdevice
)
358 CEpocAudio::Current(thisdevice
).Play();
361 static Uint8
*EPOC_GetAudioBuf(SDL_AudioDevice
* thisdevice
)
363 return CEpocAudio::Current(thisdevice
).Buffer();