Remove CBitmapSurface.
[SDL.s60v3.git] / test / testdyngl.c
bloba20bd1a48e76b9f574eb23bca3ac5958f1109d79
1 /*
2 * Small SDL example to demonstrate dynamically loading
3 * OpenGL lib and functions
5 * (FYI it was supposed to look like snow in the wind or something...)
7 * Compile with :
8 * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL
10 * You can specify a different OpenGL lib on the command line, i.e. :
11 * ./testdyngl /usr/X11R6/lib/libGL.so.1.2
12 * or
13 * ./testdyngl /usr/lib/libGL.so.1.0.4496
17 #include <stdio.h>
18 #include <stdlib.h>
20 #include "SDL.h"
22 #ifdef __MACOS__
23 #define HAVE_OPENGL
24 #endif
26 #ifdef HAVE_OPENGL
28 #include "SDL_opengl.h"
30 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
31 static void quit(int rc)
33 SDL_Quit();
34 exit(rc);
37 void* get_funcaddr(const char* p)
39 void* f=SDL_GL_GetProcAddress(p);
40 if (f)
42 return f;
44 else
46 printf("Unable to get function pointer for %s\n",p);
47 quit(1);
49 return NULL;
52 typedef struct
54 void(APIENTRY*glBegin)(GLenum);
55 void(APIENTRY*glEnd)();
56 void(APIENTRY*glVertex3f)(GLfloat, GLfloat, GLfloat);
57 void(APIENTRY*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
58 void(APIENTRY*glClear)(GLbitfield);
59 void(APIENTRY*glDisable)(GLenum);
60 void(APIENTRY*glEnable)(GLenum);
61 void(APIENTRY*glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte);
62 void(APIENTRY*glPointSize)(GLfloat);
63 void(APIENTRY*glHint)(GLenum,GLenum);
64 void(APIENTRY*glBlendFunc)(GLenum,GLenum);
65 void(APIENTRY*glMatrixMode)(GLenum);
66 void(APIENTRY*glLoadIdentity)();
67 void(APIENTRY*glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
68 void(APIENTRY*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat);
69 void(APIENTRY*glViewport)(GLint,GLint,GLsizei,GLsizei);
70 void(APIENTRY*glFogf)(GLenum,GLfloat);
72 glfuncs;
74 void init_glfuncs(glfuncs* f)
76 f->glBegin=get_funcaddr("glBegin");
77 f->glEnd=get_funcaddr("glEnd");
78 f->glVertex3f=get_funcaddr("glVertex3f");
79 f->glClearColor=get_funcaddr("glClearColor");
80 f->glClear=get_funcaddr("glClear");
81 f->glDisable=get_funcaddr("glDisable");
82 f->glEnable=get_funcaddr("glEnable");
83 f->glColor4ub=get_funcaddr("glColor4ub");
84 f->glPointSize=get_funcaddr("glPointSize");
85 f->glHint=get_funcaddr("glHint");
86 f->glBlendFunc=get_funcaddr("glBlendFunc");
87 f->glMatrixMode=get_funcaddr("glMatrixMode");
88 f->glLoadIdentity=get_funcaddr("glLoadIdentity");
89 f->glOrtho=get_funcaddr("glOrtho");
90 f->glRotatef=get_funcaddr("glRotatef");
91 f->glViewport=get_funcaddr("glViewport");
92 f->glFogf=get_funcaddr("glFogf");
95 #define NB_PIXELS 1000
97 int main(int argc,char *argv[])
99 glfuncs f;
100 int i;
101 SDL_Event event;
102 int done=0;
103 GLfloat pixels[NB_PIXELS*3];
104 const char *gl_library = NULL; /* Use the default GL library */
106 if (argv[1]) {
107 gl_library = argv[1];
110 if (SDL_Init(SDL_INIT_VIDEO)<0)
112 printf("Unable to init SDL : %s\n",SDL_GetError());
113 return(1);
116 if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1)<0)
118 printf("Unable to set GL attribute : %s\n",SDL_GetError());
119 quit(1);
122 if (SDL_GL_LoadLibrary(gl_library)<0)
124 printf("Unable to dynamically open GL lib : %s\n",SDL_GetError());
125 quit(1);
128 if (SDL_SetVideoMode(640,480,0,SDL_OPENGL)==NULL)
130 printf("Unable to open video mode : %s\n",SDL_GetError());
131 quit(1);
134 /* Set the window manager title bar */
135 SDL_WM_SetCaption( "SDL Dynamic OpenGL Loading Test", "testdyngl" );
137 init_glfuncs(&f);
139 for(i=0;i<NB_PIXELS;i++)
141 pixels[3*i]=rand()%250-125;
142 pixels[3*i+1]=rand()%250-125;
143 pixels[3*i+2]=rand()%250-125;
146 f.glViewport(0,0,640,480);
148 f.glMatrixMode(GL_PROJECTION);
149 f.glLoadIdentity();
150 f.glOrtho(-100,100,-100,100,-500,500);
152 f.glMatrixMode(GL_MODELVIEW);
153 f.glLoadIdentity();
155 f.glEnable(GL_DEPTH_TEST);
156 f.glDisable(GL_TEXTURE_2D);
157 f.glEnable(GL_BLEND);
158 f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
160 f.glClearColor(0.0f,0.0f,0.0f,0.0f);
161 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
163 f.glEnable(GL_POINT_SMOOTH);
164 f.glHint(GL_POINT_SMOOTH_HINT,GL_NICEST);
165 f.glPointSize(5.0f);
166 f.glEnable(GL_FOG);
167 f.glFogf(GL_FOG_START,-500);
168 f.glFogf(GL_FOG_END,500);
169 f.glFogf(GL_FOG_DENSITY,0.005);
173 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
175 f.glRotatef(2.0,1.0,1.0,1.0);
176 f.glRotatef(1.0,0.0,1.0,1.0);
178 f.glColor4ub(255,255,255,255);
179 f.glBegin(GL_POINTS);
180 for(i=0;i<NB_PIXELS;i++)
182 f.glVertex3f(pixels[3*i],pixels[3*i+1],pixels[3*i+2]);
184 f.glEnd();
185 SDL_GL_SwapBuffers();
187 while(SDL_PollEvent(&event))
189 if(event.type & SDL_KEYDOWN)
190 done=1;
193 SDL_Delay(20);
195 while(!done);
197 SDL_Quit();
198 return 0;
201 #else /* HAVE_OPENGL */
203 int main(int argc, char *argv[])
205 printf("No OpenGL support on this system\n");
206 return 1;
209 #endif /* HAVE_OPENGL */