Remove CBitmapSurface.
[SDL.s60v3.git] / test / loopwave.c
blobe1df747a758cab1bc735adefe383e8d95288e9eb
2 /* Program to load a wave file and loop playing it using SDL sound */
4 /* loopwaves.c is much more robust in handling WAVE files --
5 This is only for simple WAVEs
6 */
7 #include "SDL_config.h"
9 #include <stdio.h>
10 #include <stdlib.h>
12 #if HAVE_SIGNAL_H
13 #include <signal.h>
14 #endif
16 #include "SDL.h"
17 #include "SDL_audio.h"
19 struct {
20 SDL_AudioSpec spec;
21 Uint8 *sound; /* Pointer to wave data */
22 Uint32 soundlen; /* Length of wave data */
23 int soundpos; /* Current play position */
24 } wave;
27 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
28 static void quit(int rc)
30 SDL_Quit();
31 exit(rc);
35 void SDLCALL fillerup(void *unused, Uint8 *stream, int len)
37 Uint8 *waveptr;
38 int waveleft;
40 /* Set up the pointers */
41 waveptr = wave.sound + wave.soundpos;
42 waveleft = wave.soundlen - wave.soundpos;
44 /* Go! */
45 while ( waveleft <= len ) {
46 SDL_memcpy(stream, waveptr, waveleft);
47 stream += waveleft;
48 len -= waveleft;
49 waveptr = wave.sound;
50 waveleft = wave.soundlen;
51 wave.soundpos = 0;
53 SDL_memcpy(stream, waveptr, len);
54 wave.soundpos += len;
57 static int done = 0;
58 void poked(int sig)
60 done = 1;
63 int main(int argc, char *argv[])
65 char name[32];
67 /* Load the SDL library */
68 if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) {
69 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
70 return(1);
72 if ( argv[1] == NULL ) {
73 argv[1] = "sample.wav";
75 /* Load the wave file into memory */
76 if ( SDL_LoadWAV(argv[1],
77 &wave.spec, &wave.sound, &wave.soundlen) == NULL ) {
78 fprintf(stderr, "Couldn't load %s: %s\n",
79 argv[1], SDL_GetError());
80 quit(1);
83 wave.spec.callback = fillerup;
84 #if HAVE_SIGNAL_H
85 /* Set the signals */
86 #ifdef SIGHUP
87 signal(SIGHUP, poked);
88 #endif
89 signal(SIGINT, poked);
90 #ifdef SIGQUIT
91 signal(SIGQUIT, poked);
92 #endif
93 signal(SIGTERM, poked);
94 #endif /* HAVE_SIGNAL_H */
96 /* Initialize fillerup() variables */
97 if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) {
98 fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
99 SDL_FreeWAV(wave.sound);
100 quit(2);
102 SDL_PauseAudio(0);
104 /* Let the audio run */
105 printf("Using audio driver: %s\n", SDL_AudioDriverName(name, 32));
106 while ( ! done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING) )
107 SDL_Delay(1000);
109 /* Clean up on signal */
110 SDL_CloseAudio();
111 SDL_FreeWAV(wave.sound);
112 SDL_Quit();
113 return(0);