Crackle-free audio playback.
[SDL.s60v3.git] / include / SDL_timer.h
blobd21159fed2d16d01fbaa3f0042ccfd8ece2e247e
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19 Sam Lantinga
20 slouken@libsdl.org
23 #ifndef _SDL_timer_h
24 #define _SDL_timer_h
26 /* Header for the SDL time management routines */
28 #include "SDL_stdinc.h"
29 #include "SDL_error.h"
31 #include "begin_code.h"
32 /* Set up for C function definitions, even when using C++ */
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
37 /* This is the OS scheduler timeslice, in milliseconds */
38 #define SDL_TIMESLICE 10
40 /* This is the maximum resolution of the SDL timer on all platforms */
41 #define TIMER_RESOLUTION 10 /* Experimentally determined */
43 /* Get the number of milliseconds since the SDL library initialization.
44 * Note that this value wraps if the program runs for more than ~49 days.
45 */
46 extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
48 /* Wait a specified number of milliseconds before returning */
49 extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
51 /* Function prototype for the timer callback function */
52 typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
54 /* Set a callback to run after the specified number of milliseconds has
55 * elapsed. The callback function is passed the current timer interval
56 * and returns the next timer interval. If the returned value is the
57 * same as the one passed in, the periodic alarm continues, otherwise a
58 * new alarm is scheduled. If the callback returns 0, the periodic alarm
59 * is cancelled.
61 * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
63 * The timer callback function may run in a different thread than your
64 * main code, and so shouldn't call any functions from within itself.
66 * The maximum resolution of this timer is 10 ms, which means that if
67 * you request a 16 ms timer, your callback will run approximately 20 ms
68 * later on an unloaded system. If you wanted to set a flag signaling
69 * a frame update at 30 frames per second (every 33 ms), you might set a
70 * timer for 30 ms:
71 * SDL_SetTimer((33/10)*10, flag_update);
73 * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
75 * Under UNIX, you should not use raise or use SIGALRM and this function
76 * in the same program, as it is implemented using setitimer(). You also
77 * should not use this function in multi-threaded applications as signals
78 * to multi-threaded apps have undefined behavior in some implementations.
80 * This function returns 0 if successful, or -1 if there was an error.
82 extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
84 /* New timer API, supports multiple timers
85 * Written by Stephane Peter <megastep@lokigames.com>
88 /* Function prototype for the new timer callback function.
89 * The callback function is passed the current timer interval and returns
90 * the next timer interval. If the returned value is the same as the one
91 * passed in, the periodic alarm continues, otherwise a new alarm is
92 * scheduled. If the callback returns 0, the periodic alarm is cancelled.
94 typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
96 /* Definition of the timer ID type */
97 typedef struct _SDL_TimerID *SDL_TimerID;
99 /* Add a new timer to the pool of timers already running.
100 Returns a timer ID, or NULL when an error occurs.
102 extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
104 /* Remove one of the multiple timers knowing its ID.
105 * Returns a boolean value indicating success.
107 extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
109 /* Ends C function definitions when using C++ */
110 #ifdef __cplusplus
112 #endif
113 #include "close_code.h"
115 #endif /* _SDL_timer_h */