initial Meizu M6SL port
[Rockbox.git] / apps / keymaps / keymap-meizu-m6sl.c
bloba473c883115a23c8b5d4b7637d0cd241a7027ac3
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Jonathan Gordon
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
20 /* Button Code Definitions for the toshiba gigabeat target */
21 #include <stdio.h>
22 #include <string.h>
23 #include <stdlib.h>
25 #include "config.h"
26 #include "action.h"
27 #include "button.h"
28 #include "settings.h"
31 * The format of the list is as follows
32 * { Action Code, Button code, Prereq button code }
33 * if there's no need to check the previous button's value, use BUTTON_NONE
34 * Insert LAST_ITEM_IN_LIST at the end of each mapping
37 /* CONTEXT_CUSTOM's used in this file...
39 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
40 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
41 i.e where up/down is inc/dec
42 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
47 static const struct button_mapping button_context_standard[] = {
48 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
49 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
50 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
51 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
53 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
55 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT },
57 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
58 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
60 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
61 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
63 LAST_ITEM_IN_LIST
64 }; /* button_context_standard */
67 static const struct button_mapping button_context_wps[] = {
68 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
69 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
71 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
72 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
74 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
75 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
76 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
77 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
79 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
80 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_PLAY|BUTTON_LEFT, BUTTON_NONE },
81 { ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_SELECT, BUTTON_NONE },
83 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
84 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
85 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
86 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
88 { ACTION_WPS_PITCHSCREEN, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY },
89 { ACTION_WPS_PITCHSCREEN, BUTTON_PLAY|BUTTON_DOWN, BUTTON_PLAY },
91 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
92 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
93 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
95 { ACTION_WPS_ID3SCREEN, BUTTON_PLAY|BUTTON_MENU, BUTTON_NONE },
96 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
98 LAST_ITEM_IN_LIST
99 }; /* button_context_wps */
101 static const struct button_mapping button_context_list[] = {
102 { ACTION_LISTTREE_PGUP, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY },
103 { ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_PLAY|BUTTON_UP },
104 { ACTION_LISTTREE_PGUP, BUTTON_PLAY|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
105 { ACTION_LISTTREE_PGDOWN, BUTTON_PLAY|BUTTON_DOWN, BUTTON_PLAY },
106 { ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_PLAY|BUTTON_DOWN },
107 { ACTION_LISTTREE_PGDOWN, BUTTON_PLAY|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
109 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
110 }; /* button_context_list */
112 static const struct button_mapping button_context_tree[] = {
113 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
114 { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
116 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
117 }; /* button_context_tree */
119 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
120 { ACTION_NONE, BUTTON_PLAY, BUTTON_NONE },
121 { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_PLAY },
122 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_PLAY|BUTTON_LEFT },
123 { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_LEFT|BUTTON_REL },
124 { ACTION_TREE_ROOT_INIT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_PLAY|BUTTON_LEFT },
125 { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
126 { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_PLAY },
127 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_PLAY|BUTTON_RIGHT },
128 { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_RIGHT|BUTTON_REL },
129 { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
130 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
133 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
134 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
135 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
136 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
137 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
138 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
139 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
140 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
141 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
142 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
143 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
146 static const struct button_mapping button_context_settings[] = {
147 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
148 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
149 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
150 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
151 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
152 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
153 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
154 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
155 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
157 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
158 }; /* button_context_settings */
160 static const struct button_mapping button_context_settings_right_is_inc[] = {
161 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
162 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
163 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
164 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
165 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
166 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
167 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
168 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
169 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
171 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
172 }; /* button_context_settingsgraphical */
174 static const struct button_mapping button_context_yesno[] = {
175 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
176 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
177 }; /* button_context_settings_yesno */
179 static const struct button_mapping button_context_colorchooser[] = {
180 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
181 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
182 }; /* button_context_colorchooser */
184 static const struct button_mapping button_context_eq[] = {
185 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
186 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
187 }; /* button_context_eq */
189 /** Bookmark Screen **/
190 static const struct button_mapping button_context_bmark[] = {
191 { ACTION_BMS_DELETE, BUTTON_PLAY, BUTTON_NONE },
193 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
194 }; /* button_context_bmark */
196 static const struct button_mapping button_context_time[] = {
197 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
198 { ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE },
199 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
200 }; /* button_context_time */
202 static const struct button_mapping button_context_quickscreen[] = {
203 { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
204 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
205 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
206 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
207 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
208 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
209 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
210 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
211 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
213 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
214 }; /* button_context_quickscreen */
216 static const struct button_mapping button_context_pitchscreen[] = {
217 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
218 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
219 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
220 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
221 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
222 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
223 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
224 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
225 { ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE },
226 { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE },
227 { ACTION_PS_EXIT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
229 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
230 }; /* button_context_pitchcreen */
232 static const struct button_mapping button_context_keyboard[] = {
233 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
234 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
235 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
236 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
237 { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_NONE },
238 { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
239 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
240 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
241 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
242 { ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_MENU, BUTTON_NONE },
243 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
244 { ACTION_KBD_ABORT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
245 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
246 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
247 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
248 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
249 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
250 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
251 // { ACTION_KBD_MORSE_INPUT, BUTTON_PLAY|BUTTON_POWER, BUTTON_NONE },
252 { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
254 LAST_ITEM_IN_LIST
255 }; /* button_context_keyboard */
258 const struct button_mapping* get_context_mapping(int context)
260 switch (context)
262 case CONTEXT_STD:
263 return button_context_standard;
264 case CONTEXT_WPS:
265 return button_context_wps;
267 case CONTEXT_LIST:
268 return button_context_list;
269 case CONTEXT_MAINMENU:
270 case CONTEXT_TREE:
271 if (global_settings.hold_lr_for_scroll_in_list)
272 return button_context_listtree_scroll_without_combo;
273 else
274 return button_context_listtree_scroll_with_combo;
275 case CONTEXT_CUSTOM|CONTEXT_TREE:
276 return button_context_tree;
278 case CONTEXT_SETTINGS:
279 return button_context_settings;
280 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
281 return button_context_settings_right_is_inc;
283 case CONTEXT_SETTINGS_COLOURCHOOSER:
284 return button_context_colorchooser;
285 case CONTEXT_SETTINGS_EQ:
286 return button_context_eq;
288 case CONTEXT_SETTINGS_TIME:
289 return button_context_time;
291 case CONTEXT_YESNOSCREEN:
292 return button_context_yesno;
293 case CONTEXT_BOOKMARKSCREEN:
294 return button_context_bmark;
295 case CONTEXT_QUICKSCREEN:
296 return button_context_quickscreen;
297 case CONTEXT_PITCHSCREEN:
298 return button_context_pitchscreen;
299 case CONTEXT_KEYBOARD:
300 return button_context_keyboard;
302 return button_context_standard;