Colour targets: Revert an optimisation from almost 18 months ago that actually turned...
[Rockbox.git] / apps / pcmbuf.c
blob7723b70876f42a8b2faee53d2fdf802ecf955ba5
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2005 by Miika Pekkarinen
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include <stdbool.h>
23 #include <stdio.h>
24 #include "config.h"
25 #include "debug.h"
26 #include "panic.h"
27 #include <kernel.h>
28 #include "pcmbuf.h"
29 #include "pcm.h"
30 #include "logf.h"
31 #ifndef SIMULATOR
32 #include "cpu.h"
33 #endif
34 #include "system.h"
35 #include <string.h>
36 #include "buffer.h"
37 #include "settings.h"
38 #include "audio.h"
39 #include "voice_thread.h"
40 #include "dsp.h"
41 #include "thread.h"
43 /* Define PCMBUF_MUTING if the codec requires muting to prevent pops */
44 #if !defined(HAVE_UDA1380) && !defined(HAVE_TLV320) && !defined(HAVE_AS3514) \
45 && !defined(HAVE_WM8978)
46 #define PCMBUF_MUTING
47 #endif
49 /* Clip sample to signed 16 bit range */
50 static inline int32_t clip_sample_16(int32_t sample)
52 if ((int16_t)sample != sample)
53 sample = 0x7fff ^ (sample >> 31);
54 return sample;
57 /* Keep watermark high for iPods at least (2s) */
58 #define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 4 * 2)
60 /* Structure we can use to queue pcm chunks in memory to be played
61 * by the driver code. */
62 struct pcmbufdesc
64 void *addr;
65 size_t size;
66 struct pcmbufdesc* link;
67 /* Call this when the buffer has been played */
68 void (*callback)(void);
71 #define PCMBUF_DESCS(bufsize) \
72 ((bufsize) / PCMBUF_MINAVG_CHUNK)
73 #define PCMBUF_DESCS_SIZE(bufsize) \
74 (PCMBUF_DESCS(bufsize)*sizeof(struct pcmbufdesc))
76 /* Size of the PCM buffer. */
77 static size_t pcmbuf_size IDATA_ATTR = 0;
78 static char *pcmbuf_bufend IDATA_ATTR;
79 static char *audiobuffer IDATA_ATTR;
80 /* Current audio buffer write index. */
81 static size_t audiobuffer_pos IDATA_ATTR;
82 /* Amount audiobuffer_pos will be increased.*/
83 static size_t audiobuffer_fillpos IDATA_ATTR;
84 static char *fadebuf IDATA_ATTR;
85 static char *voicebuf IDATA_ATTR;
87 static void (*pcmbuf_event_handler)(void) IDATA_ATTR;
88 static void (*position_callback)(size_t size) IDATA_ATTR;
90 /* Crossfade related state */
91 static bool crossfade_enabled;
92 static bool crossfade_enabled_pending;
93 static bool crossfade_mixmode;
94 static bool crossfade_active IDATA_ATTR;
95 static bool crossfade_init IDATA_ATTR;
97 /* Track the current location for processing crossfade */
98 static struct pcmbufdesc *crossfade_chunk IDATA_ATTR;
99 static size_t crossfade_sample IDATA_ATTR;
101 /* Counters for fading in new data */
102 static size_t crossfade_fade_in_total IDATA_ATTR;
103 static size_t crossfade_fade_in_rem IDATA_ATTR;
105 static struct pcmbufdesc *pcmbuf_read IDATA_ATTR;
106 static struct pcmbufdesc *pcmbuf_read_end IDATA_ATTR;
107 static struct pcmbufdesc *pcmbuf_write IDATA_ATTR;
108 static struct pcmbufdesc *pcmbuf_write_end IDATA_ATTR;
109 static size_t last_chunksize IDATA_ATTR;
111 static size_t pcmbuf_unplayed_bytes IDATA_ATTR;
112 static size_t pcmbuf_watermark IDATA_ATTR;
114 static struct pcmbufdesc *pcmbuf_mix_chunk IDATA_ATTR;
115 static size_t pcmbuf_mix_sample IDATA_ATTR;
117 static bool low_latency_mode = false;
118 static bool pcmbuf_flush;
120 #ifdef HAVE_PRIORITY_SCHEDULING
121 static int codec_thread_priority = PRIORITY_PLAYBACK;
122 #endif
124 extern struct thread_entry *codec_thread_p;
126 /* Helpful macros for use in conditionals this assumes some of the above
127 * static variable names */
128 #define NEED_FLUSH(position) \
129 (audiobuffer_fillpos > PCMBUF_TARGET_CHUNK || position >= pcmbuf_size)
130 #define LOW_DATA(quarter_secs) \
131 (pcmbuf_unplayed_bytes < NATIVE_FREQUENCY * quarter_secs)
133 static bool prepare_insert(size_t length);
134 static void pcmbuf_under_watermark(void);
135 static bool pcmbuf_flush_fillpos(void);
137 #define CALL_IF_EXISTS(function, args...) if (function) function(args)
138 /* This function has 2 major logical parts (separated by brackets both for
139 * readability and variable scoping). The first part performs the
140 * operastions related to finishing off the last buffer we fed to the DMA.
141 * The second part performs the operations involved in sending a new buffer
142 * to the DMA. Finally the function checks the status of the buffer and
143 * boosts if necessary */
144 static void pcmbuf_callback(unsigned char** start, size_t* size) ICODE_ATTR;
145 static void pcmbuf_callback(unsigned char** start, size_t* size)
148 struct pcmbufdesc *pcmbuf_current = pcmbuf_read;
149 /* Take the finished buffer out of circulation */
150 pcmbuf_read = pcmbuf_current->link;
152 /* The buffer is finished, call the callback functions */
153 CALL_IF_EXISTS(position_callback, last_chunksize);
154 CALL_IF_EXISTS(pcmbuf_current->callback);
156 /* Put the finished buffer back into circulation */
157 pcmbuf_write_end->link = pcmbuf_current;
158 pcmbuf_write_end = pcmbuf_current;
160 /* If we've read over the mix chunk while it's still mixing there */
161 if (pcmbuf_current == pcmbuf_mix_chunk)
162 pcmbuf_mix_chunk = NULL;
163 /* If we've read over the crossfade chunk while it's still fading */
164 if (pcmbuf_current == crossfade_chunk)
165 crossfade_chunk = pcmbuf_read;
169 /* Send the new buffer to the pcm */
170 struct pcmbufdesc *pcmbuf_new = pcmbuf_read;
171 size_t *realsize = size;
172 unsigned char** realstart = start;
173 if(pcmbuf_new)
175 size_t current_size = pcmbuf_new->size;
177 pcmbuf_unplayed_bytes -= current_size;
178 last_chunksize = current_size;
179 *realsize = current_size;
180 *realstart = pcmbuf_new->addr;
182 else
184 /* No more buffers */
185 last_chunksize = 0;
186 *realsize = 0;
187 *realstart = NULL;
188 CALL_IF_EXISTS(pcmbuf_event_handler);
193 void pcmbuf_set_position_callback(void (*callback)(size_t size))
195 position_callback = callback;
198 static void pcmbuf_set_watermark_bytes(void)
200 pcmbuf_watermark = (crossfade_enabled && pcmbuf_size) ?
201 /* If crossfading, try to keep the buffer full other than 1 second */
202 (pcmbuf_size - (NATIVE_FREQUENCY * 4 * 1)) :
203 /* Otherwise, just keep it above 2 second */
204 PCMBUF_WATERMARK;
207 /* This is really just part of pcmbuf_flush_fillpos, but is easier to keep
208 * in a separate function for the moment */
209 static inline void pcmbuf_add_chunk(void)
211 register size_t size = audiobuffer_fillpos;
212 /* Grab the next description to write, and change the write pointer */
213 register struct pcmbufdesc *pcmbuf_current = pcmbuf_write;
214 pcmbuf_write = pcmbuf_current->link;
215 /* Fill in the values in the new buffer chunk */
216 pcmbuf_current->addr = &audiobuffer[audiobuffer_pos];
217 pcmbuf_current->size = size;
218 pcmbuf_current->callback = pcmbuf_event_handler;
219 pcmbuf_current->link = NULL;
220 /* This is single use only */
221 pcmbuf_event_handler = NULL;
222 if (pcmbuf_read != NULL) {
223 if (pcmbuf_flush)
225 pcmbuf_write_end->link = pcmbuf_read->link;
226 pcmbuf_read->link = pcmbuf_current;
227 while (pcmbuf_write_end->link)
229 pcmbuf_write_end = pcmbuf_write_end->link;
230 pcmbuf_unplayed_bytes -= pcmbuf_write_end->size;
232 pcmbuf_flush = false;
234 /* If there is already a read buffer setup, add to it */
235 else
236 pcmbuf_read_end->link = pcmbuf_current;
237 } else {
238 /* Otherwise create the buffer */
239 pcmbuf_read = pcmbuf_current;
241 /* This is now the last buffer to read */
242 pcmbuf_read_end = pcmbuf_current;
244 /* Update bytes counters */
245 pcmbuf_unplayed_bytes += size;
247 audiobuffer_pos += size;
248 if (audiobuffer_pos >= pcmbuf_size)
249 audiobuffer_pos -= pcmbuf_size;
251 audiobuffer_fillpos = 0;
254 #ifdef HAVE_PRIORITY_SCHEDULING
255 static void boost_codec_thread(bool boost)
257 /* Keep voice and codec threads at the same priority or else voice
258 * will starve if the codec thread's priority is boosted. */
259 if (boost)
261 int priority = (PRIORITY_PLAYBACK - PRIORITY_PLAYBACK_MAX)*pcmbuf_unplayed_bytes
262 / (2*NATIVE_FREQUENCY) + PRIORITY_PLAYBACK_MAX;
264 if (priority != codec_thread_priority)
266 codec_thread_priority = priority;
267 thread_set_priority(codec_thread_p, priority);
268 voice_thread_set_priority(priority);
271 else if (codec_thread_priority != PRIORITY_PLAYBACK)
273 thread_set_priority(codec_thread_p, PRIORITY_PLAYBACK);
274 voice_thread_set_priority(PRIORITY_PLAYBACK);
275 codec_thread_priority = PRIORITY_PLAYBACK;
278 #endif /* HAVE_PRIORITY_SCHEDULING */
280 static void pcmbuf_under_watermark(void)
282 /* Only codec thread initiates boost - voice boosts the cpu when playing
283 a clip */
284 #ifndef SIMULATOR
285 if (thread_get_current() == codec_thread_p)
286 #endif /* SIMULATOR */
288 #ifdef HAVE_PRIORITY_SCHEDULING
289 /* If buffer is critically low, override UI priority, else
290 set back to the original priority. */
291 boost_codec_thread(LOW_DATA(2) && pcm_is_playing());
292 #endif
293 /* Fill audio buffer by boosting cpu */
294 trigger_cpu_boost();
297 /* Disable crossfade if < .5s of audio */
298 if (LOW_DATA(2))
300 crossfade_active = false;
304 void pcmbuf_set_event_handler(void (*event_handler)(void))
306 pcmbuf_event_handler = event_handler;
309 unsigned int pcmbuf_get_latency(void)
311 /* Be careful how this calculation is rearranged, it's easy to overflow */
312 size_t bytes = pcmbuf_unplayed_bytes + pcm_get_bytes_waiting();
313 return bytes / 4 / (NATIVE_FREQUENCY/1000);
316 void pcmbuf_set_low_latency(bool state)
318 low_latency_mode = state;
321 bool pcmbuf_is_lowdata(void)
323 if (!pcm_is_playing() || pcm_is_paused() ||
324 crossfade_init || crossfade_active)
325 return false;
327 /* 1 seconds of buffer is low data */
328 return LOW_DATA(4);
331 /* Amount of bytes left in the buffer. */
332 inline size_t pcmbuf_free(void)
334 if (pcmbuf_read != NULL)
336 void *read = pcmbuf_read->addr;
337 void *write = &audiobuffer[audiobuffer_pos + audiobuffer_fillpos];
338 if (read < write)
339 return (size_t)(read - write) + pcmbuf_size;
340 else
341 return (size_t) (read - write);
343 return pcmbuf_size;
346 bool pcmbuf_crossfade_init(bool manual_skip)
348 /* Can't do two crossfades at once and, no fade if pcm is off now */
349 if (crossfade_init || crossfade_active || !pcm_is_playing())
351 pcmbuf_play_stop();
352 return false;
355 trigger_cpu_boost();
357 /* Not enough data, or crossfade disabled, flush the old data instead */
358 if (LOW_DATA(2) || !pcmbuf_is_crossfade_enabled() || low_latency_mode)
360 pcmbuf_flush_fillpos();
361 pcmbuf_flush = true;
362 return false;
365 /* Don't enable mix mode when skipping tracks manually. */
366 if (manual_skip)
367 crossfade_mixmode = false;
368 else
369 crossfade_mixmode = global_settings.crossfade_fade_out_mixmode;
371 crossfade_init = true;
373 return true;
377 void pcmbuf_play_stop(void)
379 pcm_play_stop();
381 pcmbuf_unplayed_bytes = 0;
382 pcmbuf_mix_chunk = NULL;
383 if (pcmbuf_read) {
384 pcmbuf_write_end->link = pcmbuf_read;
385 pcmbuf_write_end = pcmbuf_read_end;
386 pcmbuf_read = pcmbuf_read_end = NULL;
388 audiobuffer_pos = 0;
389 audiobuffer_fillpos = 0;
390 crossfade_init = false;
391 crossfade_active = false;
392 pcmbuf_flush = false;
394 #ifdef HAVE_PRIORITY_SCHEDULING
395 /* Can unboost the codec thread here no matter who's calling */
396 boost_codec_thread(false);
397 #endif
400 int pcmbuf_used_descs(void) {
401 struct pcmbufdesc *pcmbuf_temp = pcmbuf_read;
402 unsigned int i = 0;
403 while (pcmbuf_temp) {
404 pcmbuf_temp = pcmbuf_temp->link;
405 i++;
407 return i;
410 int pcmbuf_descs(void) {
411 return PCMBUF_DESCS(pcmbuf_size);
414 static void pcmbuf_init_pcmbuffers(void) {
415 struct pcmbufdesc *next = pcmbuf_write;
416 next++;
417 pcmbuf_write_end = pcmbuf_write;
418 while ((void *)next < (void *)pcmbuf_bufend) {
419 pcmbuf_write_end->link=next;
420 pcmbuf_write_end=next;
421 next++;
425 static size_t pcmbuf_get_next_required_pcmbuf_size(void)
427 #if MEM > 1
428 size_t seconds = 1;
430 if (crossfade_enabled_pending)
431 seconds += global_settings.crossfade_fade_out_delay
432 + global_settings.crossfade_fade_out_duration;
434 /* Buffer has to be at least 2s long. */
435 seconds += 2;
436 logf("pcmbuf len: %ld", seconds);
437 return seconds * (NATIVE_FREQUENCY*4);
438 #else
439 return NATIVE_FREQUENCY*2;
440 #endif
443 static char *pcmbuf_calc_audiobuffer_ptr(size_t bufsize)
445 return pcmbuf_bufend - (bufsize + PCMBUF_MIX_CHUNK * 2 +
446 PCMBUF_DESCS_SIZE(bufsize));
449 bool pcmbuf_is_same_size(void)
451 if (audiobuffer == NULL)
452 return true; /* Not set up yet even once so always */
454 size_t bufsize = pcmbuf_get_next_required_pcmbuf_size();
455 return pcmbuf_calc_audiobuffer_ptr(bufsize) == audiobuffer;
458 /* Initialize the pcmbuffer the structure looks like this:
459 * ...|---------PCMBUF---------|FADEBUF|VOICEBUF|DESCS|... */
460 size_t pcmbuf_init(unsigned char *bufend)
462 pcmbuf_bufend = bufend;
463 pcmbuf_size = pcmbuf_get_next_required_pcmbuf_size();
464 audiobuffer = pcmbuf_calc_audiobuffer_ptr(pcmbuf_size);
465 fadebuf = &audiobuffer[pcmbuf_size];
466 voicebuf = &fadebuf[PCMBUF_MIX_CHUNK];
467 pcmbuf_write = (struct pcmbufdesc *)&voicebuf[PCMBUF_MIX_CHUNK];
469 pcmbuf_init_pcmbuffers();
471 position_callback = NULL;
472 pcmbuf_event_handler = NULL;
474 pcmbuf_crossfade_enable_finished();
476 pcmbuf_play_stop();
478 return pcmbuf_bufend - audiobuffer;
481 size_t pcmbuf_get_bufsize(void)
483 return pcmbuf_size;
486 #ifdef ROCKBOX_HAS_LOGF
487 unsigned char * pcmbuf_get_meminfo(size_t *length)
489 *length = pcmbuf_bufend - audiobuffer;
490 return audiobuffer;
492 #endif
494 void pcmbuf_pause(bool pause)
496 #ifdef PCMBUF_MUTING
497 if (pause)
498 pcm_mute(true);
499 #endif
501 if (pcm_is_playing())
502 pcm_play_pause(!pause);
503 else if (!pause)
504 pcmbuf_play_start();
506 #ifdef PCMBUF_MUTING
507 if (!pause)
508 pcm_mute(false);
509 #endif
510 trigger_cpu_boost();
513 /* Force playback. */
514 void pcmbuf_play_start(void)
516 if (!pcm_is_playing() && pcmbuf_unplayed_bytes && pcmbuf_read != NULL)
518 last_chunksize = pcmbuf_read->size;
519 pcmbuf_unplayed_bytes -= last_chunksize;
520 pcm_play_data(pcmbuf_callback,
521 (unsigned char *)pcmbuf_read->addr, last_chunksize);
526 * Commit samples waiting to the pcm buffer.
528 static bool pcmbuf_flush_fillpos(void)
530 if (audiobuffer_fillpos) {
531 /* Never use the last buffer descriptor */
532 while (pcmbuf_write == pcmbuf_write_end) {
533 /* If this happens, something is being stupid */
534 if (!pcm_is_playing()) {
535 logf("pcmbuf_flush_fillpos error");
536 pcmbuf_play_start();
538 /* Let approximately one chunk of data playback */
539 sleep(HZ*PCMBUF_TARGET_CHUNK/(NATIVE_FREQUENCY*4));
541 pcmbuf_add_chunk();
542 return true;
544 return false;
548 * Completely process the crossfade fade out effect with current pcm buffer.
550 static void crossfade_process_buffer(size_t fade_in_delay,
551 size_t fade_out_delay, size_t fade_out_rem)
553 if (!crossfade_mixmode)
555 /* Fade out the specified amount of the already processed audio */
556 size_t total_fade_out = fade_out_rem;
557 size_t fade_out_sample;
558 struct pcmbufdesc *fade_out_chunk = crossfade_chunk;
560 /* Find the right chunk to start fading out */
561 fade_out_delay += crossfade_sample * 2;
562 while (fade_out_delay != 0 && fade_out_delay >= fade_out_chunk->size)
564 fade_out_delay -= fade_out_chunk->size;
565 fade_out_chunk = fade_out_chunk->link;
567 /* The start sample within the chunk */
568 fade_out_sample = fade_out_delay / 2;
570 while (fade_out_rem > 0)
572 /* Each 1/10 second of audio will have the same fade applied */
573 size_t block_rem = MIN(NATIVE_FREQUENCY * 4 / 10, fade_out_rem);
574 int factor = (fade_out_rem << 8) / total_fade_out;
576 fade_out_rem -= block_rem;
578 /* Fade this block */
579 while (block_rem > 0 && fade_out_chunk != NULL)
581 /* Fade one sample */
582 int16_t *buf = (int16_t *)fade_out_chunk->addr;
583 int32_t sample = buf[fade_out_sample];
584 buf[fade_out_sample++] = (sample * factor) >> 8;
586 block_rem -= 2;
587 /* Move to the next chunk as needed */
588 if (fade_out_sample * 2 >= fade_out_chunk->size)
590 fade_out_chunk = fade_out_chunk->link;
591 fade_out_sample = 0;
597 /* Find the right chunk and sample to start fading in */
598 fade_in_delay += crossfade_sample * 2;
599 while (fade_in_delay != 0 && fade_in_delay >= crossfade_chunk->size)
601 fade_in_delay -= crossfade_chunk->size;
602 crossfade_chunk = crossfade_chunk->link;
604 crossfade_sample = fade_in_delay / 2;
605 logf("process done!");
608 /* Initializes crossfader, calculates all necessary parameters and
609 * performs fade-out with the pcm buffer. */
610 static void crossfade_start(void)
612 size_t crossfade_rem;
613 size_t crossfade_need;
614 size_t fade_out_rem;
615 size_t fade_out_delay;
616 size_t fade_in_delay;
618 crossfade_init = false;
619 /* Reject crossfade if less than .5s of data */
620 if (LOW_DATA(2)) {
621 logf("crossfade rejected");
622 pcmbuf_play_stop();
623 return ;
626 logf("crossfade_start");
627 pcmbuf_flush_fillpos();
628 crossfade_active = true;
630 /* Initialize the crossfade buffer size to all of the buffered data that
631 * has not yet been sent to the DMA */
632 crossfade_rem = pcmbuf_unplayed_bytes;
633 crossfade_chunk = pcmbuf_read->link;
634 crossfade_sample = 0;
636 /* Get fade out delay from settings. */
637 fade_out_delay =
638 NATIVE_FREQUENCY * global_settings.crossfade_fade_out_delay * 4;
640 /* Get fade out duration from settings. */
641 fade_out_rem =
642 NATIVE_FREQUENCY * global_settings.crossfade_fade_out_duration * 4;
644 crossfade_need = fade_out_delay + fade_out_rem;
645 /* We want only to modify the last part of the buffer. */
646 if (crossfade_rem > crossfade_need)
648 size_t crossfade_extra = crossfade_rem - crossfade_need;
649 while (crossfade_extra > crossfade_chunk->size)
651 crossfade_extra -= crossfade_chunk->size;
652 crossfade_chunk = crossfade_chunk->link;
654 crossfade_sample = crossfade_extra / 2;
656 /* Truncate fade out duration if necessary. */
657 else if (crossfade_rem < crossfade_need)
659 size_t crossfade_short = crossfade_need - crossfade_rem;
660 if (fade_out_rem >= crossfade_short)
661 fade_out_rem -= crossfade_short;
662 else
664 fade_out_delay -= crossfade_short - fade_out_rem;
665 fade_out_rem = 0;
669 /* Get also fade in duration and delays from settings. */
670 crossfade_fade_in_total =
671 NATIVE_FREQUENCY * global_settings.crossfade_fade_in_duration * 4;
672 crossfade_fade_in_rem = crossfade_fade_in_total;
674 fade_in_delay =
675 NATIVE_FREQUENCY * global_settings.crossfade_fade_in_delay * 4;
677 crossfade_process_buffer(fade_in_delay, fade_out_delay, fade_out_rem);
680 /* Returns the number of bytes _NOT_ mixed */
681 static size_t crossfade_fade_mix(int factor, const char *buf, size_t fade_rem)
683 const int16_t *input_buf = (const int16_t *)buf;
684 int16_t *output_buf = (int16_t *)(crossfade_chunk->addr);
685 int16_t *chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
686 output_buf = &output_buf[crossfade_sample];
687 int32_t sample;
689 while (fade_rem)
691 /* fade left and right channel at once to keep buffer alignment */
692 sample = *input_buf++;
693 sample = ((sample * factor) >> 8) + *output_buf;
694 *output_buf++ = clip_sample_16(sample);
696 sample = *input_buf++;
697 sample = ((sample * factor) >> 8) + *output_buf;
698 *output_buf++ = clip_sample_16(sample);
700 fade_rem -= 4; /* 2 samples, each 16 bit -> 4 bytes */
702 if (output_buf >= chunk_end)
704 crossfade_chunk = crossfade_chunk->link;
705 if (!crossfade_chunk)
706 return fade_rem;
707 output_buf = (int16_t *)crossfade_chunk->addr;
708 chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
711 crossfade_sample = output_buf - (int16_t *)crossfade_chunk->addr;
712 return 0;
715 /* Returns the number of bytes _NOT_ mixed */
716 static size_t crossfade_mix(const char *buf, size_t length)
718 const int16_t *input_buf = (const int16_t *)buf;
719 int16_t *output_buf = (int16_t *)crossfade_chunk->addr;
720 int16_t *chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
721 output_buf = &output_buf[crossfade_sample];
722 int32_t sample;
724 while (length)
726 /* fade left and right channel at once to keep buffer alignment */
727 sample = *input_buf++ + *output_buf;
728 *output_buf++ = clip_sample_16(sample);
730 sample = *input_buf++ + *output_buf;
731 *output_buf++ = clip_sample_16(sample);
733 length -= 4; /* 2 samples, each 16 bit -> 4 bytes */
735 if (output_buf >= chunk_end)
737 crossfade_chunk = crossfade_chunk->link;
738 if (!crossfade_chunk)
739 return length;
741 output_buf = (int16_t *)crossfade_chunk->addr;
742 chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
745 crossfade_sample = output_buf - (int16_t *)crossfade_chunk->addr;
746 return 0;
749 static void pcmbuf_flush_buffer(const char *buf, size_t length)
751 size_t copy_n;
752 while (length > 0) {
753 size_t audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
754 if (NEED_FLUSH(audiobuffer_index))
756 pcmbuf_flush_fillpos();
757 audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
759 copy_n = MIN(length, pcmbuf_size - audiobuffer_index);
760 memcpy(&audiobuffer[audiobuffer_index], buf, copy_n);
761 buf += copy_n;
762 audiobuffer_fillpos += copy_n;
763 length -= copy_n;
767 static void flush_crossfade(char *buf, size_t length)
769 if (length)
771 if (crossfade_fade_in_rem)
773 size_t samples;
774 int16_t *input_buf;
776 /* Fade factor for this packet */
777 int factor =
778 ((crossfade_fade_in_total - crossfade_fade_in_rem) << 8) /
779 crossfade_fade_in_total;
780 /* Bytes to fade */
781 size_t fade_rem = MIN(length, crossfade_fade_in_rem);
783 /* We _will_ fade this many bytes */
784 crossfade_fade_in_rem -= fade_rem;
786 if (crossfade_chunk)
788 /* Mix the data */
789 size_t fade_total = fade_rem;
790 fade_rem = crossfade_fade_mix(factor, buf, fade_rem);
791 length -= fade_total - fade_rem;
792 buf += fade_total - fade_rem;
793 if (!length)
794 return;
795 if (!fade_rem)
796 goto fade_done;
799 samples = fade_rem / 2;
800 input_buf = (int16_t *)buf;
801 /* Fade remaining samples in place */
802 while (samples)
804 int32_t sample = *input_buf;
805 *input_buf++ = (sample * factor) >> 8;
806 samples--;
810 fade_done:
811 if (crossfade_chunk)
813 /* Mix the data */
814 size_t mix_total = length;
815 length = crossfade_mix(buf, length);
816 buf += mix_total - length;
817 if (!length)
818 return;
821 /* Flush samples to the buffer */
822 while (!prepare_insert(length))
823 sleep(1);
824 pcmbuf_flush_buffer(buf, length);
829 static bool prepare_insert(size_t length)
831 if (low_latency_mode)
833 /* 1/4s latency. */
834 if (pcmbuf_unplayed_bytes > NATIVE_FREQUENCY * 4 / 2
835 && pcm_is_playing())
836 return false;
839 /* Need to save PCMBUF_MIN_CHUNK to prevent wrapping overwriting */
840 if (pcmbuf_free() < length + PCMBUF_MIN_CHUNK)
841 return false;
843 if (!pcm_is_playing())
845 trigger_cpu_boost();
847 /* Pre-buffer 1s. */
848 #if MEM <= 1
849 if (!LOW_DATA(1))
850 #else
851 if (!LOW_DATA(4))
852 #endif
854 logf("pcm starting");
855 if (!(audio_status() & AUDIO_STATUS_PAUSE))
856 pcmbuf_play_start();
859 else if (pcmbuf_unplayed_bytes <= pcmbuf_watermark)
860 pcmbuf_under_watermark();
862 return true;
865 void* pcmbuf_request_buffer(int *count)
867 if (crossfade_init)
868 crossfade_start();
870 if (crossfade_active) {
871 *count = MIN(*count, PCMBUF_MIX_CHUNK/4);
872 return fadebuf;
874 else
876 if(prepare_insert(*count << 2))
878 size_t audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
879 if (pcmbuf_size - audiobuffer_index >= PCMBUF_MIN_CHUNK)
881 /* Usual case, there's space here */
882 return &audiobuffer[audiobuffer_index];
884 else
886 /* Flush and wrap the buffer */
887 pcmbuf_flush_fillpos();
888 audiobuffer_pos = 0;
889 return &audiobuffer[0];
892 else
894 return NULL;
899 void * pcmbuf_request_voice_buffer(int *count)
901 /* A get-it-to-work-for-now hack (audio status could change by
902 completion) */
903 if (audio_status() & AUDIO_STATUS_PLAY)
905 if (pcmbuf_read == NULL)
907 return NULL;
909 else if (pcmbuf_usage() >= 10 && pcmbuf_mix_free() >= 30 &&
910 (pcmbuf_mix_chunk || pcmbuf_read->link))
912 *count = MIN(*count, PCMBUF_MIX_CHUNK/4);
913 return voicebuf;
915 else
917 return NULL;
920 else
922 return pcmbuf_request_buffer(count);
926 bool pcmbuf_is_crossfade_active(void)
928 return crossfade_active || crossfade_init;
931 void pcmbuf_write_complete(int count)
933 size_t length = (size_t)(unsigned int)count << 2;
935 if (crossfade_active)
937 flush_crossfade(fadebuf, length);
938 if (!(crossfade_fade_in_rem || crossfade_chunk))
939 crossfade_active = false;
941 else
943 audiobuffer_fillpos += length;
945 if (NEED_FLUSH(audiobuffer_pos + audiobuffer_fillpos))
946 pcmbuf_flush_fillpos();
950 #if 0
951 bool pcmbuf_insert_buffer(char *buf, int count)
953 size_t length = (size_t)(unsigned int)count << 2;
955 if (crossfade_active)
957 flush_crossfade(buf, length);
958 if (!(crossfade_fade_in_rem || crossfade_chunk))
959 crossfade_active = false;
961 else
963 if (!prepare_insert(length))
964 return false;
965 pcmbuf_flush_buffer(buf, length);
967 return true;
969 #endif
971 /* Generates a constant square wave sound with a given frequency
972 in Hertz for a duration in milliseconds. */
973 void pcmbuf_beep(unsigned int frequency, size_t duration, int amplitude)
975 unsigned int count = 0;
976 unsigned int i;
977 unsigned int interval = NATIVE_FREQUENCY / frequency;
978 unsigned int samples = NATIVE_FREQUENCY / 1000 * duration;
979 int32_t sample;
980 int16_t *bufstart;
981 int16_t *bufptr;
982 int16_t *pcmbuf_end = (int16_t *)fadebuf;
983 bool mix = pcmbuf_read != NULL && pcmbuf_read->link != NULL;
985 /* Find the insertion point and set bufstart to the start of it */
986 if (mix)
988 /* Get the next chunk */
989 char *pcmbuf_mix_buf = pcmbuf_read->link->addr;
990 /* Give 1/8s clearance. */
991 bufstart = (int16_t *)&pcmbuf_mix_buf[NATIVE_FREQUENCY * 4 / 8];
993 else
995 /* Use audiobuffer */
996 bufstart = (int16_t *)audiobuffer;
999 /* Mix square wave into buffer */
1000 bufptr = bufstart;
1001 for (i = 0; i < samples; ++i)
1003 sample = mix ? *bufptr : 0;
1004 *bufptr++ = clip_sample_16(sample + amplitude);
1005 if (bufptr > pcmbuf_end)
1006 bufptr = (int16_t *)audiobuffer;
1007 sample = mix ? *bufptr : 0;
1008 *bufptr++ = clip_sample_16(sample + amplitude);
1009 if (bufptr > pcmbuf_end)
1010 bufptr = (int16_t *)audiobuffer;
1012 /* Toggle square wave edge */
1013 if (++count >= interval)
1015 count = 0;
1016 amplitude = -amplitude;
1020 /* Kick off playback if required */
1021 if (!pcm_is_playing())
1023 pcm_play_data(NULL, (unsigned char *)bufstart, samples * 4);
1028 /* Returns pcm buffer usage in percents (0 to 100). */
1029 int pcmbuf_usage(void)
1031 return pcmbuf_unplayed_bytes * 100 / pcmbuf_size;
1034 int pcmbuf_mix_free(void)
1036 if (pcmbuf_mix_chunk)
1038 size_t my_mix_end =
1039 (size_t)&((int16_t *)pcmbuf_mix_chunk->addr)[pcmbuf_mix_sample];
1040 size_t my_write_pos = (size_t)&audiobuffer[audiobuffer_pos];
1041 if (my_write_pos < my_mix_end)
1042 my_write_pos += pcmbuf_size;
1043 return (my_write_pos - my_mix_end) * 100 / pcmbuf_unplayed_bytes;
1045 return 100;
1048 void pcmbuf_write_voice_complete(int count)
1050 /* A get-it-to-work-for-now hack (audio status could have changed) */
1051 if (!(audio_status() & AUDIO_STATUS_PLAY))
1053 pcmbuf_write_complete(count);
1054 return;
1057 int16_t *ibuf = (int16_t *)voicebuf;
1058 int16_t *obuf;
1059 size_t chunk_samples;
1061 if (pcmbuf_mix_chunk == NULL && pcmbuf_read != NULL)
1063 pcmbuf_mix_chunk = pcmbuf_read->link;
1064 /* Start 1/8s into the next chunk */
1065 pcmbuf_mix_sample = NATIVE_FREQUENCY * 4 / 16;
1068 if (!pcmbuf_mix_chunk)
1069 return;
1071 obuf = (int16_t *)pcmbuf_mix_chunk->addr;
1072 chunk_samples = pcmbuf_mix_chunk->size / sizeof (int16_t);
1074 count <<= 1;
1076 while (count-- > 0)
1078 int32_t sample = *ibuf++;
1080 if (pcmbuf_mix_sample >= chunk_samples)
1082 pcmbuf_mix_chunk = pcmbuf_mix_chunk->link;
1083 if (!pcmbuf_mix_chunk)
1084 return;
1085 pcmbuf_mix_sample = 0;
1086 obuf = pcmbuf_mix_chunk->addr;
1087 chunk_samples = pcmbuf_mix_chunk->size / 2;
1089 sample += obuf[pcmbuf_mix_sample] >> 2;
1090 obuf[pcmbuf_mix_sample++] = clip_sample_16(sample);
1094 void pcmbuf_crossfade_enable(bool on_off)
1096 #if MEM > 1
1097 /* Next setting to be used, not applied now */
1098 crossfade_enabled_pending = on_off;
1099 #endif
1100 (void)on_off;
1103 void pcmbuf_crossfade_enable_finished(void)
1105 /* Copy the pending setting over now */
1106 crossfade_enabled = crossfade_enabled_pending;
1107 pcmbuf_set_watermark_bytes();
1110 bool pcmbuf_is_crossfade_enabled(void)
1112 if (global_settings.crossfade == CROSSFADE_ENABLE_SHUFFLE)
1113 return global_settings.playlist_shuffle;
1115 return crossfade_enabled;