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[Rockbox.git] / apps / pcmbuf.c
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1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2005 by Miika Pekkarinen
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
20 #include <stdbool.h>
21 #include <stdio.h>
22 #include "config.h"
23 #include "debug.h"
24 #include "panic.h"
25 #include <kernel.h>
26 #include "pcmbuf.h"
27 #include "pcm.h"
28 #include "logf.h"
29 #ifndef SIMULATOR
30 #include "cpu.h"
31 #endif
32 #include "system.h"
33 #include <string.h>
34 #include "buffer.h"
35 #include "settings.h"
36 #include "audio.h"
37 #include "voice_thread.h"
38 #include "dsp.h"
39 #include "thread.h"
41 /* Define PCMBUF_MUTING if the codec requires muting to prevent pops */
42 #if !defined(HAVE_UDA1380) && !defined(HAVE_TLV320) && !defined(HAVE_AS3514) \
43 && !defined(HAVE_WM8978)
44 #define PCMBUF_MUTING
45 #endif
47 /* Clip sample to signed 16 bit range */
48 static inline int32_t clip_sample_16(int32_t sample)
50 if ((int16_t)sample != sample)
51 sample = 0x7fff ^ (sample >> 31);
52 return sample;
55 /* Keep watermark high for iPods at least (2s) */
56 #define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 4 * 2)
58 /* Structure we can use to queue pcm chunks in memory to be played
59 * by the driver code. */
60 struct pcmbufdesc
62 void *addr;
63 size_t size;
64 struct pcmbufdesc* link;
65 /* Call this when the buffer has been played */
66 void (*callback)(void);
69 #define PCMBUF_DESCS(bufsize) \
70 ((bufsize) / PCMBUF_MINAVG_CHUNK)
71 #define PCMBUF_DESCS_SIZE(bufsize) \
72 (PCMBUF_DESCS(bufsize)*sizeof(struct pcmbufdesc))
74 /* Size of the PCM buffer. */
75 static size_t pcmbuf_size IDATA_ATTR = 0;
76 static char *pcmbuf_bufend IDATA_ATTR;
77 static char *audiobuffer IDATA_ATTR;
78 /* Current audio buffer write index. */
79 static size_t audiobuffer_pos IDATA_ATTR;
80 /* Amount audiobuffer_pos will be increased.*/
81 static size_t audiobuffer_fillpos IDATA_ATTR;
82 static char *fadebuf IDATA_ATTR;
83 static char *voicebuf IDATA_ATTR;
85 static void (*pcmbuf_event_handler)(void) IDATA_ATTR;
86 static void (*position_callback)(size_t size) IDATA_ATTR;
88 /* Crossfade related state */
89 static bool crossfade_enabled;
90 static bool crossfade_enabled_pending;
91 static bool crossfade_mixmode;
92 static bool crossfade_active IDATA_ATTR;
93 static bool crossfade_init IDATA_ATTR;
95 /* Track the current location for processing crossfade */
96 static struct pcmbufdesc *crossfade_chunk IDATA_ATTR;
97 static size_t crossfade_sample IDATA_ATTR;
99 /* Counters for fading in new data */
100 static size_t crossfade_fade_in_total IDATA_ATTR;
101 static size_t crossfade_fade_in_rem IDATA_ATTR;
103 static struct pcmbufdesc *pcmbuf_read IDATA_ATTR;
104 static struct pcmbufdesc *pcmbuf_read_end IDATA_ATTR;
105 static struct pcmbufdesc *pcmbuf_write IDATA_ATTR;
106 static struct pcmbufdesc *pcmbuf_write_end IDATA_ATTR;
107 static size_t last_chunksize IDATA_ATTR;
109 static size_t pcmbuf_unplayed_bytes IDATA_ATTR;
110 static size_t pcmbuf_watermark IDATA_ATTR;
112 static struct pcmbufdesc *pcmbuf_mix_chunk IDATA_ATTR;
113 static size_t pcmbuf_mix_sample IDATA_ATTR;
115 static bool low_latency_mode = false;
116 static bool pcmbuf_flush;
118 #ifdef HAVE_PRIORITY_SCHEDULING
119 static int codec_thread_priority = PRIORITY_PLAYBACK;
120 #endif
122 extern struct thread_entry *codec_thread_p;
124 /* Helpful macros for use in conditionals this assumes some of the above
125 * static variable names */
126 #define NEED_FLUSH(position) \
127 (audiobuffer_fillpos > PCMBUF_TARGET_CHUNK || position >= pcmbuf_size)
128 #define LOW_DATA(quarter_secs) \
129 (pcmbuf_unplayed_bytes < NATIVE_FREQUENCY * quarter_secs)
131 static bool prepare_insert(size_t length);
132 static void pcmbuf_under_watermark(void);
133 static bool pcmbuf_flush_fillpos(void);
135 #define CALL_IF_EXISTS(function, args...) if (function) function(args)
136 /* This function has 2 major logical parts (separated by brackets both for
137 * readability and variable scoping). The first part performs the
138 * operastions related to finishing off the last buffer we fed to the DMA.
139 * The second part performs the operations involved in sending a new buffer
140 * to the DMA. Finally the function checks the status of the buffer and
141 * boosts if necessary */
142 static void pcmbuf_callback(unsigned char** start, size_t* size) ICODE_ATTR;
143 static void pcmbuf_callback(unsigned char** start, size_t* size)
146 struct pcmbufdesc *pcmbuf_current = pcmbuf_read;
147 /* Take the finished buffer out of circulation */
148 pcmbuf_read = pcmbuf_current->link;
150 /* The buffer is finished, call the callback functions */
151 CALL_IF_EXISTS(position_callback, last_chunksize);
152 CALL_IF_EXISTS(pcmbuf_current->callback);
154 /* Put the finished buffer back into circulation */
155 pcmbuf_write_end->link = pcmbuf_current;
156 pcmbuf_write_end = pcmbuf_current;
158 /* If we've read over the mix chunk while it's still mixing there */
159 if (pcmbuf_current == pcmbuf_mix_chunk)
160 pcmbuf_mix_chunk = NULL;
161 /* If we've read over the crossfade chunk while it's still fading */
162 if (pcmbuf_current == crossfade_chunk)
163 crossfade_chunk = pcmbuf_read;
167 /* Send the new buffer to the pcm */
168 struct pcmbufdesc *pcmbuf_new = pcmbuf_read;
169 size_t *realsize = size;
170 unsigned char** realstart = start;
171 if(pcmbuf_new)
173 size_t current_size = pcmbuf_new->size;
175 pcmbuf_unplayed_bytes -= current_size;
176 last_chunksize = current_size;
177 *realsize = current_size;
178 *realstart = pcmbuf_new->addr;
180 else
182 /* No more buffers */
183 last_chunksize = 0;
184 *realsize = 0;
185 *realstart = NULL;
186 CALL_IF_EXISTS(pcmbuf_event_handler);
191 void pcmbuf_set_position_callback(void (*callback)(size_t size))
193 position_callback = callback;
196 static void pcmbuf_set_watermark_bytes(void)
198 pcmbuf_watermark = (crossfade_enabled && pcmbuf_size) ?
199 /* If crossfading, try to keep the buffer full other than 1 second */
200 (pcmbuf_size - (NATIVE_FREQUENCY * 4 * 1)) :
201 /* Otherwise, just keep it above 2 second */
202 PCMBUF_WATERMARK;
205 /* This is really just part of pcmbuf_flush_fillpos, but is easier to keep
206 * in a separate function for the moment */
207 static inline void pcmbuf_add_chunk(void)
209 register size_t size = audiobuffer_fillpos;
210 /* Grab the next description to write, and change the write pointer */
211 register struct pcmbufdesc *pcmbuf_current = pcmbuf_write;
212 pcmbuf_write = pcmbuf_current->link;
213 /* Fill in the values in the new buffer chunk */
214 pcmbuf_current->addr = &audiobuffer[audiobuffer_pos];
215 pcmbuf_current->size = size;
216 pcmbuf_current->callback = pcmbuf_event_handler;
217 pcmbuf_current->link = NULL;
218 /* This is single use only */
219 pcmbuf_event_handler = NULL;
220 if (pcmbuf_read != NULL) {
221 if (pcmbuf_flush)
223 pcmbuf_write_end->link = pcmbuf_read->link;
224 pcmbuf_read->link = pcmbuf_current;
225 while (pcmbuf_write_end->link)
227 pcmbuf_write_end = pcmbuf_write_end->link;
228 pcmbuf_unplayed_bytes -= pcmbuf_write_end->size;
230 pcmbuf_flush = false;
232 /* If there is already a read buffer setup, add to it */
233 else
234 pcmbuf_read_end->link = pcmbuf_current;
235 } else {
236 /* Otherwise create the buffer */
237 pcmbuf_read = pcmbuf_current;
239 /* This is now the last buffer to read */
240 pcmbuf_read_end = pcmbuf_current;
242 /* Update bytes counters */
243 pcmbuf_unplayed_bytes += size;
245 audiobuffer_pos += size;
246 if (audiobuffer_pos >= pcmbuf_size)
247 audiobuffer_pos -= pcmbuf_size;
249 audiobuffer_fillpos = 0;
252 #ifdef HAVE_PRIORITY_SCHEDULING
253 static void boost_codec_thread(bool boost)
255 /* Keep voice and codec threads at the same priority or else voice
256 * will starve if the codec thread's priority is boosted. */
257 if (boost)
259 int priority = (PRIORITY_PLAYBACK - PRIORITY_PLAYBACK_MAX)*pcmbuf_unplayed_bytes
260 / (2*NATIVE_FREQUENCY) + PRIORITY_PLAYBACK_MAX;
262 if (priority != codec_thread_priority)
264 codec_thread_priority = priority;
265 thread_set_priority(codec_thread_p, priority);
266 voice_thread_set_priority(priority);
269 else if (codec_thread_priority != PRIORITY_PLAYBACK)
271 thread_set_priority(codec_thread_p, PRIORITY_PLAYBACK);
272 voice_thread_set_priority(PRIORITY_PLAYBACK);
273 codec_thread_priority = PRIORITY_PLAYBACK;
276 #endif /* HAVE_PRIORITY_SCHEDULING */
278 static void pcmbuf_under_watermark(void)
280 /* Only codec thread initiates boost - voice boosts the cpu when playing
281 a clip */
282 #ifndef SIMULATOR
283 if (thread_get_current() == codec_thread_p)
284 #endif /* SIMULATOR */
286 #ifdef HAVE_PRIORITY_SCHEDULING
287 /* If buffer is critically low, override UI priority, else
288 set back to the original priority. */
289 boost_codec_thread(LOW_DATA(2) && pcm_is_playing());
290 #endif
291 /* Fill audio buffer by boosting cpu */
292 trigger_cpu_boost();
295 /* Disable crossfade if < .5s of audio */
296 if (LOW_DATA(2))
298 crossfade_active = false;
302 void pcmbuf_set_event_handler(void (*event_handler)(void))
304 pcmbuf_event_handler = event_handler;
307 unsigned int pcmbuf_get_latency(void)
309 /* Be careful how this calculation is rearranged, it's easy to overflow */
310 size_t bytes = pcmbuf_unplayed_bytes + pcm_get_bytes_waiting();
311 return bytes / 4 / (NATIVE_FREQUENCY/1000);
314 void pcmbuf_set_low_latency(bool state)
316 low_latency_mode = state;
319 bool pcmbuf_is_lowdata(void)
321 if (!pcm_is_playing() || pcm_is_paused() ||
322 crossfade_init || crossfade_active)
323 return false;
325 /* 1 seconds of buffer is low data */
326 return LOW_DATA(4);
329 /* Amount of bytes left in the buffer. */
330 inline size_t pcmbuf_free(void)
332 if (pcmbuf_read != NULL)
334 void *read = pcmbuf_read->addr;
335 void *write = &audiobuffer[audiobuffer_pos + audiobuffer_fillpos];
336 if (read < write)
337 return (size_t)(read - write) + pcmbuf_size;
338 else
339 return (size_t) (read - write);
341 return pcmbuf_size;
344 bool pcmbuf_crossfade_init(bool manual_skip)
346 /* Can't do two crossfades at once and, no fade if pcm is off now */
347 if (crossfade_init || crossfade_active || !pcm_is_playing())
349 pcmbuf_play_stop();
350 return false;
353 trigger_cpu_boost();
355 /* Not enough data, or crossfade disabled, flush the old data instead */
356 if (LOW_DATA(2) || !pcmbuf_is_crossfade_enabled() || low_latency_mode)
358 pcmbuf_flush_fillpos();
359 pcmbuf_flush = true;
360 return false;
363 /* Don't enable mix mode when skipping tracks manually. */
364 if (manual_skip)
365 crossfade_mixmode = false;
366 else
367 crossfade_mixmode = global_settings.crossfade_fade_out_mixmode;
369 crossfade_init = true;
371 return true;
375 void pcmbuf_play_stop(void)
377 pcm_play_stop();
379 pcmbuf_unplayed_bytes = 0;
380 pcmbuf_mix_chunk = NULL;
381 if (pcmbuf_read) {
382 pcmbuf_write_end->link = pcmbuf_read;
383 pcmbuf_write_end = pcmbuf_read_end;
384 pcmbuf_read = pcmbuf_read_end = NULL;
386 audiobuffer_pos = 0;
387 audiobuffer_fillpos = 0;
388 crossfade_init = false;
389 crossfade_active = false;
390 pcmbuf_flush = false;
392 #ifdef HAVE_PRIORITY_SCHEDULING
393 /* Can unboost the codec thread here no matter who's calling */
394 boost_codec_thread(false);
395 #endif
398 int pcmbuf_used_descs(void) {
399 struct pcmbufdesc *pcmbuf_temp = pcmbuf_read;
400 unsigned int i = 0;
401 while (pcmbuf_temp) {
402 pcmbuf_temp = pcmbuf_temp->link;
403 i++;
405 return i;
408 int pcmbuf_descs(void) {
409 return PCMBUF_DESCS(pcmbuf_size);
412 static void pcmbuf_init_pcmbuffers(void) {
413 struct pcmbufdesc *next = pcmbuf_write;
414 next++;
415 pcmbuf_write_end = pcmbuf_write;
416 while ((void *)next < (void *)pcmbuf_bufend) {
417 pcmbuf_write_end->link=next;
418 pcmbuf_write_end=next;
419 next++;
423 static size_t pcmbuf_get_next_required_pcmbuf_size(void)
425 #if MEM > 1
426 size_t seconds = 1;
428 if (crossfade_enabled_pending)
429 seconds += global_settings.crossfade_fade_out_delay
430 + global_settings.crossfade_fade_out_duration;
432 /* Buffer has to be at least 2s long. */
433 seconds += 2;
434 logf("pcmbuf len: %ld", seconds);
435 return seconds * (NATIVE_FREQUENCY*4);
436 #else
437 return NATIVE_FREQUENCY*2;
438 #endif
441 static char *pcmbuf_calc_audiobuffer_ptr(size_t bufsize)
443 return pcmbuf_bufend - (bufsize + PCMBUF_MIX_CHUNK * 2 +
444 PCMBUF_DESCS_SIZE(bufsize));
447 bool pcmbuf_is_same_size(void)
449 if (audiobuffer == NULL)
450 return true; /* Not set up yet even once so always */
452 size_t bufsize = pcmbuf_get_next_required_pcmbuf_size();
453 return pcmbuf_calc_audiobuffer_ptr(bufsize) == audiobuffer;
456 /* Initialize the pcmbuffer the structure looks like this:
457 * ...|---------PCMBUF---------|FADEBUF|VOICEBUF|DESCS|... */
458 size_t pcmbuf_init(unsigned char *bufend)
460 pcmbuf_bufend = bufend;
461 pcmbuf_size = pcmbuf_get_next_required_pcmbuf_size();
462 audiobuffer = pcmbuf_calc_audiobuffer_ptr(pcmbuf_size);
463 fadebuf = &audiobuffer[pcmbuf_size];
464 voicebuf = &fadebuf[PCMBUF_MIX_CHUNK];
465 pcmbuf_write = (struct pcmbufdesc *)&voicebuf[PCMBUF_MIX_CHUNK];
467 pcmbuf_init_pcmbuffers();
469 position_callback = NULL;
470 pcmbuf_event_handler = NULL;
472 pcmbuf_crossfade_enable_finished();
474 pcmbuf_play_stop();
476 return pcmbuf_bufend - audiobuffer;
479 size_t pcmbuf_get_bufsize(void)
481 return pcmbuf_size;
484 #ifdef ROCKBOX_HAS_LOGF
485 unsigned char * pcmbuf_get_meminfo(size_t *length)
487 *length = pcmbuf_bufend - audiobuffer;
488 return audiobuffer;
490 #endif
492 void pcmbuf_pause(bool pause)
494 #ifdef PCMBUF_MUTING
495 if (pause)
496 pcm_mute(true);
497 #endif
499 if (pcm_is_playing())
500 pcm_play_pause(!pause);
501 else if (!pause)
502 pcmbuf_play_start();
504 #ifdef PCMBUF_MUTING
505 if (!pause)
506 pcm_mute(false);
507 #endif
508 trigger_cpu_boost();
511 /* Force playback. */
512 void pcmbuf_play_start(void)
514 if (!pcm_is_playing() && pcmbuf_unplayed_bytes && pcmbuf_read != NULL)
516 last_chunksize = pcmbuf_read->size;
517 pcmbuf_unplayed_bytes -= last_chunksize;
518 pcm_play_data(pcmbuf_callback,
519 (unsigned char *)pcmbuf_read->addr, last_chunksize);
524 * Commit samples waiting to the pcm buffer.
526 static bool pcmbuf_flush_fillpos(void)
528 if (audiobuffer_fillpos) {
529 /* Never use the last buffer descriptor */
530 while (pcmbuf_write == pcmbuf_write_end) {
531 /* If this happens, something is being stupid */
532 if (!pcm_is_playing()) {
533 logf("pcmbuf_flush_fillpos error");
534 pcmbuf_play_start();
536 /* Let approximately one chunk of data playback */
537 sleep(HZ*PCMBUF_TARGET_CHUNK/(NATIVE_FREQUENCY*4));
539 pcmbuf_add_chunk();
540 return true;
542 return false;
546 * Completely process the crossfade fade out effect with current pcm buffer.
548 static void crossfade_process_buffer(size_t fade_in_delay,
549 size_t fade_out_delay, size_t fade_out_rem)
551 if (!crossfade_mixmode)
553 /* Fade out the specified amount of the already processed audio */
554 size_t total_fade_out = fade_out_rem;
555 size_t fade_out_sample;
556 struct pcmbufdesc *fade_out_chunk = crossfade_chunk;
558 /* Find the right chunk to start fading out */
559 fade_out_delay += crossfade_sample * 2;
560 while (fade_out_delay != 0 && fade_out_delay >= fade_out_chunk->size)
562 fade_out_delay -= fade_out_chunk->size;
563 fade_out_chunk = fade_out_chunk->link;
565 /* The start sample within the chunk */
566 fade_out_sample = fade_out_delay / 2;
568 while (fade_out_rem > 0)
570 /* Each 1/10 second of audio will have the same fade applied */
571 size_t block_rem = MIN(NATIVE_FREQUENCY * 4 / 10, fade_out_rem);
572 int factor = (fade_out_rem << 8) / total_fade_out;
574 fade_out_rem -= block_rem;
576 /* Fade this block */
577 while (block_rem > 0 && fade_out_chunk != NULL)
579 /* Fade one sample */
580 int16_t *buf = (int16_t *)fade_out_chunk->addr;
581 int32_t sample = buf[fade_out_sample];
582 buf[fade_out_sample++] = (sample * factor) >> 8;
584 block_rem -= 2;
585 /* Move to the next chunk as needed */
586 if (fade_out_sample * 2 >= fade_out_chunk->size)
588 fade_out_chunk = fade_out_chunk->link;
589 fade_out_sample = 0;
595 /* Find the right chunk and sample to start fading in */
596 fade_in_delay += crossfade_sample * 2;
597 while (fade_in_delay != 0 && fade_in_delay >= crossfade_chunk->size)
599 fade_in_delay -= crossfade_chunk->size;
600 crossfade_chunk = crossfade_chunk->link;
602 crossfade_sample = fade_in_delay / 2;
603 logf("process done!");
606 /* Initializes crossfader, calculates all necessary parameters and
607 * performs fade-out with the pcm buffer. */
608 static void crossfade_start(void)
610 size_t crossfade_rem;
611 size_t crossfade_need;
612 size_t fade_out_rem;
613 size_t fade_out_delay;
614 size_t fade_in_delay;
616 crossfade_init = false;
617 /* Reject crossfade if less than .5s of data */
618 if (LOW_DATA(2)) {
619 logf("crossfade rejected");
620 pcmbuf_play_stop();
621 return ;
624 logf("crossfade_start");
625 pcmbuf_flush_fillpos();
626 crossfade_active = true;
628 /* Initialize the crossfade buffer size to all of the buffered data that
629 * has not yet been sent to the DMA */
630 crossfade_rem = pcmbuf_unplayed_bytes;
631 crossfade_chunk = pcmbuf_read->link;
632 crossfade_sample = 0;
634 /* Get fade out delay from settings. */
635 fade_out_delay =
636 NATIVE_FREQUENCY * global_settings.crossfade_fade_out_delay * 4;
638 /* Get fade out duration from settings. */
639 fade_out_rem =
640 NATIVE_FREQUENCY * global_settings.crossfade_fade_out_duration * 4;
642 crossfade_need = fade_out_delay + fade_out_rem;
643 /* We want only to modify the last part of the buffer. */
644 if (crossfade_rem > crossfade_need)
646 size_t crossfade_extra = crossfade_rem - crossfade_need;
647 while (crossfade_extra > crossfade_chunk->size)
649 crossfade_extra -= crossfade_chunk->size;
650 crossfade_chunk = crossfade_chunk->link;
652 crossfade_sample = crossfade_extra / 2;
654 /* Truncate fade out duration if necessary. */
655 else if (crossfade_rem < crossfade_need)
657 size_t crossfade_short = crossfade_need - crossfade_rem;
658 if (fade_out_rem >= crossfade_short)
659 fade_out_rem -= crossfade_short;
660 else
662 fade_out_delay -= crossfade_short - fade_out_rem;
663 fade_out_rem = 0;
667 /* Get also fade in duration and delays from settings. */
668 crossfade_fade_in_total =
669 NATIVE_FREQUENCY * global_settings.crossfade_fade_in_duration * 4;
670 crossfade_fade_in_rem = crossfade_fade_in_total;
672 fade_in_delay =
673 NATIVE_FREQUENCY * global_settings.crossfade_fade_in_delay * 4;
675 crossfade_process_buffer(fade_in_delay, fade_out_delay, fade_out_rem);
678 /* Returns the number of bytes _NOT_ mixed */
679 static size_t crossfade_fade_mix(int factor, const char *buf, size_t fade_rem)
681 const int16_t *input_buf = (const int16_t *)buf;
682 int16_t *output_buf = (int16_t *)(crossfade_chunk->addr);
683 int16_t *chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
684 output_buf = &output_buf[crossfade_sample];
685 int32_t sample;
687 while (fade_rem)
689 /* fade left and right channel at once to keep buffer alignment */
690 sample = *input_buf++;
691 sample = ((sample * factor) >> 8) + *output_buf;
692 *output_buf++ = clip_sample_16(sample);
694 sample = *input_buf++;
695 sample = ((sample * factor) >> 8) + *output_buf;
696 *output_buf++ = clip_sample_16(sample);
698 fade_rem -= 4; /* 2 samples, each 16 bit -> 4 bytes */
700 if (output_buf >= chunk_end)
702 crossfade_chunk = crossfade_chunk->link;
703 if (!crossfade_chunk)
704 return fade_rem;
705 output_buf = (int16_t *)crossfade_chunk->addr;
706 chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
709 crossfade_sample = output_buf - (int16_t *)crossfade_chunk->addr;
710 return 0;
713 /* Returns the number of bytes _NOT_ mixed */
714 static size_t crossfade_mix(const char *buf, size_t length)
716 const int16_t *input_buf = (const int16_t *)buf;
717 int16_t *output_buf = (int16_t *)crossfade_chunk->addr;
718 int16_t *chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
719 output_buf = &output_buf[crossfade_sample];
720 int32_t sample;
722 while (length)
724 /* fade left and right channel at once to keep buffer alignment */
725 sample = *input_buf++ + *output_buf;
726 *output_buf++ = clip_sample_16(sample);
728 sample = *input_buf++ + *output_buf;
729 *output_buf++ = clip_sample_16(sample);
731 length -= 4; /* 2 samples, each 16 bit -> 4 bytes */
733 if (output_buf >= chunk_end)
735 crossfade_chunk = crossfade_chunk->link;
736 if (!crossfade_chunk)
737 return length;
739 output_buf = (int16_t *)crossfade_chunk->addr;
740 chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
743 crossfade_sample = output_buf - (int16_t *)crossfade_chunk->addr;
744 return 0;
747 static void pcmbuf_flush_buffer(const char *buf, size_t length)
749 size_t copy_n;
750 while (length > 0) {
751 size_t audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
752 if (NEED_FLUSH(audiobuffer_index))
754 pcmbuf_flush_fillpos();
755 audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
757 copy_n = MIN(length, pcmbuf_size - audiobuffer_index);
758 memcpy(&audiobuffer[audiobuffer_index], buf, copy_n);
759 buf += copy_n;
760 audiobuffer_fillpos += copy_n;
761 length -= copy_n;
765 static void flush_crossfade(char *buf, size_t length)
767 if (length)
769 if (crossfade_fade_in_rem)
771 size_t samples;
772 int16_t *input_buf;
774 /* Fade factor for this packet */
775 int factor =
776 ((crossfade_fade_in_total - crossfade_fade_in_rem) << 8) /
777 crossfade_fade_in_total;
778 /* Bytes to fade */
779 size_t fade_rem = MIN(length, crossfade_fade_in_rem);
781 /* We _will_ fade this many bytes */
782 crossfade_fade_in_rem -= fade_rem;
784 if (crossfade_chunk)
786 /* Mix the data */
787 size_t fade_total = fade_rem;
788 fade_rem = crossfade_fade_mix(factor, buf, fade_rem);
789 length -= fade_total - fade_rem;
790 buf += fade_total - fade_rem;
791 if (!length)
792 return;
793 if (!fade_rem)
794 goto fade_done;
797 samples = fade_rem / 2;
798 input_buf = (int16_t *)buf;
799 /* Fade remaining samples in place */
800 while (samples)
802 int32_t sample = *input_buf;
803 *input_buf++ = (sample * factor) >> 8;
804 samples--;
808 fade_done:
809 if (crossfade_chunk)
811 /* Mix the data */
812 size_t mix_total = length;
813 length = crossfade_mix(buf, length);
814 buf += mix_total - length;
815 if (!length)
816 return;
819 /* Flush samples to the buffer */
820 while (!prepare_insert(length))
821 sleep(1);
822 pcmbuf_flush_buffer(buf, length);
827 static bool prepare_insert(size_t length)
829 if (low_latency_mode)
831 /* 1/4s latency. */
832 if (pcmbuf_unplayed_bytes > NATIVE_FREQUENCY * 4 / 2
833 && pcm_is_playing())
834 return false;
837 /* Need to save PCMBUF_MIN_CHUNK to prevent wrapping overwriting */
838 if (pcmbuf_free() < length + PCMBUF_MIN_CHUNK)
839 return false;
841 if (!pcm_is_playing())
843 trigger_cpu_boost();
845 /* Pre-buffer 1s. */
846 #if MEM <= 1
847 if (!LOW_DATA(1))
848 #else
849 if (!LOW_DATA(4))
850 #endif
852 logf("pcm starting");
853 if (!(audio_status() & AUDIO_STATUS_PAUSE))
854 pcmbuf_play_start();
857 else if (pcmbuf_unplayed_bytes <= pcmbuf_watermark)
858 pcmbuf_under_watermark();
860 return true;
863 void* pcmbuf_request_buffer(int *count)
865 if (crossfade_init)
866 crossfade_start();
868 if (crossfade_active) {
869 *count = MIN(*count, PCMBUF_MIX_CHUNK/4);
870 return fadebuf;
872 else
874 if(prepare_insert(*count << 2))
876 size_t audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
877 if (pcmbuf_size - audiobuffer_index >= PCMBUF_MIN_CHUNK)
879 /* Usual case, there's space here */
880 return &audiobuffer[audiobuffer_index];
882 else
884 /* Flush and wrap the buffer */
885 pcmbuf_flush_fillpos();
886 audiobuffer_pos = 0;
887 return &audiobuffer[0];
890 else
892 return NULL;
897 void * pcmbuf_request_voice_buffer(int *count)
899 /* A get-it-to-work-for-now hack (audio status could change by
900 completion) */
901 if (audio_status() & AUDIO_STATUS_PLAY)
903 if (pcmbuf_read == NULL)
905 return NULL;
907 else if (pcmbuf_usage() >= 10 && pcmbuf_mix_free() >= 30 &&
908 (pcmbuf_mix_chunk || pcmbuf_read->link))
910 *count = MIN(*count, PCMBUF_MIX_CHUNK/4);
911 return voicebuf;
913 else
915 return NULL;
918 else
920 return pcmbuf_request_buffer(count);
924 bool pcmbuf_is_crossfade_active(void)
926 return crossfade_active || crossfade_init;
929 void pcmbuf_write_complete(int count)
931 size_t length = (size_t)(unsigned int)count << 2;
933 if (crossfade_active)
935 flush_crossfade(fadebuf, length);
936 if (!(crossfade_fade_in_rem || crossfade_chunk))
937 crossfade_active = false;
939 else
941 audiobuffer_fillpos += length;
943 if (NEED_FLUSH(audiobuffer_pos + audiobuffer_fillpos))
944 pcmbuf_flush_fillpos();
948 #if 0
949 bool pcmbuf_insert_buffer(char *buf, int count)
951 size_t length = (size_t)(unsigned int)count << 2;
953 if (crossfade_active)
955 flush_crossfade(buf, length);
956 if (!(crossfade_fade_in_rem || crossfade_chunk))
957 crossfade_active = false;
959 else
961 if (!prepare_insert(length))
962 return false;
963 pcmbuf_flush_buffer(buf, length);
965 return true;
967 #endif
969 /* Generates a constant square wave sound with a given frequency
970 in Hertz for a duration in milliseconds. */
971 void pcmbuf_beep(unsigned int frequency, size_t duration, int amplitude)
973 unsigned int count = 0;
974 unsigned int i;
975 unsigned int interval = NATIVE_FREQUENCY / frequency;
976 unsigned int samples = NATIVE_FREQUENCY / 1000 * duration;
977 int32_t sample;
978 int16_t *bufstart;
979 int16_t *bufptr;
980 int16_t *pcmbuf_end = (int16_t *)fadebuf;
981 bool mix = pcmbuf_read != NULL && pcmbuf_read->link != NULL;
983 /* Find the insertion point and set bufstart to the start of it */
984 if (mix)
986 /* Get the next chunk */
987 char *pcmbuf_mix_buf = pcmbuf_read->link->addr;
988 /* Give 1/8s clearance. */
989 bufstart = (int16_t *)&pcmbuf_mix_buf[NATIVE_FREQUENCY * 4 / 8];
991 else
993 /* Use audiobuffer */
994 bufstart = (int16_t *)audiobuffer;
997 /* Mix square wave into buffer */
998 bufptr = bufstart;
999 for (i = 0; i < samples; ++i)
1001 sample = mix ? *bufptr : 0;
1002 *bufptr++ = clip_sample_16(sample + amplitude);
1003 if (bufptr > pcmbuf_end)
1004 bufptr = (int16_t *)audiobuffer;
1005 sample = mix ? *bufptr : 0;
1006 *bufptr++ = clip_sample_16(sample + amplitude);
1007 if (bufptr > pcmbuf_end)
1008 bufptr = (int16_t *)audiobuffer;
1010 /* Toggle square wave edge */
1011 if (++count >= interval)
1013 count = 0;
1014 amplitude = -amplitude;
1018 /* Kick off playback if required */
1019 if (!pcm_is_playing())
1021 pcm_play_data(NULL, (unsigned char *)bufstart, samples * 4);
1026 /* Returns pcm buffer usage in percents (0 to 100). */
1027 int pcmbuf_usage(void)
1029 return pcmbuf_unplayed_bytes * 100 / pcmbuf_size;
1032 int pcmbuf_mix_free(void)
1034 if (pcmbuf_mix_chunk)
1036 size_t my_mix_end =
1037 (size_t)&((int16_t *)pcmbuf_mix_chunk->addr)[pcmbuf_mix_sample];
1038 size_t my_write_pos = (size_t)&audiobuffer[audiobuffer_pos];
1039 if (my_write_pos < my_mix_end)
1040 my_write_pos += pcmbuf_size;
1041 return (my_write_pos - my_mix_end) * 100 / pcmbuf_unplayed_bytes;
1043 return 100;
1046 void pcmbuf_write_voice_complete(int count)
1048 /* A get-it-to-work-for-now hack (audio status could have changed) */
1049 if (!(audio_status() & AUDIO_STATUS_PLAY))
1051 pcmbuf_write_complete(count);
1052 return;
1055 int16_t *ibuf = (int16_t *)voicebuf;
1056 int16_t *obuf;
1057 size_t chunk_samples;
1059 if (pcmbuf_mix_chunk == NULL && pcmbuf_read != NULL)
1061 pcmbuf_mix_chunk = pcmbuf_read->link;
1062 /* Start 1/8s into the next chunk */
1063 pcmbuf_mix_sample = NATIVE_FREQUENCY * 4 / 16;
1066 if (!pcmbuf_mix_chunk)
1067 return;
1069 obuf = (int16_t *)pcmbuf_mix_chunk->addr;
1070 chunk_samples = pcmbuf_mix_chunk->size / sizeof (int16_t);
1072 count <<= 1;
1074 while (count-- > 0)
1076 int32_t sample = *ibuf++;
1078 if (pcmbuf_mix_sample >= chunk_samples)
1080 pcmbuf_mix_chunk = pcmbuf_mix_chunk->link;
1081 if (!pcmbuf_mix_chunk)
1082 return;
1083 pcmbuf_mix_sample = 0;
1084 obuf = pcmbuf_mix_chunk->addr;
1085 chunk_samples = pcmbuf_mix_chunk->size / 2;
1087 sample += obuf[pcmbuf_mix_sample] >> 2;
1088 obuf[pcmbuf_mix_sample++] = clip_sample_16(sample);
1092 void pcmbuf_crossfade_enable(bool on_off)
1094 #if MEM > 1
1095 /* Next setting to be used, not applied now */
1096 crossfade_enabled_pending = on_off;
1097 #endif
1098 (void)on_off;
1101 void pcmbuf_crossfade_enable_finished(void)
1103 /* Copy the pending setting over now */
1104 crossfade_enabled = crossfade_enabled_pending;
1105 pcmbuf_set_watermark_bytes();
1108 bool pcmbuf_is_crossfade_enabled(void)
1110 if (global_settings.crossfade == CROSSFADE_ENABLE_SHUFFLE)
1111 return global_settings.playlist_shuffle;
1113 return crossfade_enabled;