1 /*---------------------------------------------------------------------------*\
3 \\ / F ield | OpenFOAM: The Open Source CFD Toolbox
5 \\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
7 -------------------------------------------------------------------------------
9 This file is part of OpenFOAM.
11 OpenFOAM is free software; you can redistribute it and/or modify it
12 under the terms of the GNU General Public License as published by the
13 Free Software Foundation; either version 2 of the License, or (at your
14 option) any later version.
16 OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
17 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
18 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
21 You should have received a copy of the GNU General Public License
22 along with OpenFOAM; if not, write to the Free Software Foundation,
23 Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
29 This class describes a combination of target object index and success flag.
31 \*---------------------------------------------------------------------------*/
39 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
44 // Forward declaration of friend functions and operators
47 inline bool operator==(const objectHit& a, const objectHit& b);
48 inline bool operator!=(const objectHit& a, const objectHit& b);
49 inline Ostream& operator<<(Ostream& os, const objectHit& b);
52 /*---------------------------------------------------------------------------*\
53 Class objectHit Declaration
54 \*---------------------------------------------------------------------------*/
78 //- Construct from components
79 objectHit(const bool success, const label& obj)
85 //- Construct from Istream
86 objectHit(Istream& is)
89 hitObject_(readLabel(is))
101 //- Return hit object
102 label hitObject() const
110 friend bool operator==(const objectHit& a, const objectHit& b)
112 return ((a.hit_ == b.hit_) && (a.hitObject_ == b.hitObject_));
115 friend bool operator!=(const objectHit& a, const objectHit& b)
123 friend Ostream& operator<<(Ostream& os, const objectHit& b)
125 return os << b.hit() << token::SPACE << b.hitObject();
130 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
132 } // End namespace Foam
134 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
138 // ************************************************************************* //