Replace Tmem_nasm.asm with C++ code. Patch by pyro.
[Glide64.git] / ucode03.h
blob024330310fe39d76c1bd4587a03795f82ea2d54b
1 /*
2 * Glide64 - Glide video plugin for Nintendo 64 emulators.
3 * Copyright (c) 2002 Dave2001
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 //****************************************************************
22 // Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
23 // Project started on December 29th, 2001
25 // To modify Glide64:
26 // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
27 // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
29 // Official Glide64 development channel: #Glide64 on EFnet
31 // Original author: Dave2001 (Dave2999@hotmail.com)
32 // Other authors: Gonetz, Gugaman
34 //****************************************************************
36 // March 2002 Created by Gonetz (Gonetz@ngs.ru)
37 // Info about this ucode is taken from Daedalus source. Thanks to Daedalus team.
39 //****************************************************************
42 // vertex - loads vertices
45 static void uc3_vertex()
47 DWORD addr = segoffset(rdp.cmd1) & 0x00FFFFFF;
48 int v0, i, n;
49 float x, y, z;
51 rdp.v0 = v0 = ((rdp.cmd0 >> 16) & 0xFF)/5; // Current vertex
52 rdp.vn = n = (WORD)((rdp.cmd0&0xFFFF) + 1)/0x210; // Number to copy
54 FRDP ("uc3:vertex v0:%d, n:%d, from: %08lx\n", v0, n, addr);
56 if (v0 >= 32)
57 v0 = 31;
59 if ((v0 + n) > 32)
61 n = 32 - v0;
64 // This is special, not handled in update(), but here
65 // * Matrix Pre-multiplication idea by Gonetz (Gonetz@ngs.ru)
66 if (rdp.update & UPDATE_MULT_MAT)
68 rdp.update ^= UPDATE_MULT_MAT;
69 MulMatrices(rdp.model, rdp.proj, rdp.combined);
71 // *
73 // This is special, not handled in update()
74 if (rdp.update & UPDATE_LIGHTS)
76 rdp.update ^= UPDATE_LIGHTS;
78 // Calculate light vectors
79 for (DWORD l=0; l<rdp.num_lights; l++)
81 InverseTransformVector(&rdp.light[l].dir_x, rdp.light_vector[l], rdp.model);
82 NormalizeVector (rdp.light_vector[l]);
86 for (i=0; i < (n<<4); i+=16)
88 VERTEX *v = &rdp.vtx[v0 + (i>>4)];
89 x = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 0)^1];
90 y = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 1)^1];
91 z = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 2)^1];
92 v->flags = ((WORD*)gfx.RDRAM)[(((addr+i) >> 1) + 3)^1];
93 v->ou = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 4)^1] * rdp.tiles[rdp.cur_tile].s_scale;
94 v->ov = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 5)^1] * rdp.tiles[rdp.cur_tile].t_scale;
95 v->a = ((BYTE*)gfx.RDRAM)[(addr+i + 15)^3];
97 v->x = x*rdp.combined[0][0] + y*rdp.combined[1][0] + z*rdp.combined[2][0] + rdp.combined[3][0];
98 v->y = x*rdp.combined[0][1] + y*rdp.combined[1][1] + z*rdp.combined[2][1] + rdp.combined[3][1];
99 v->z = x*rdp.combined[0][2] + y*rdp.combined[1][2] + z*rdp.combined[2][2] + rdp.combined[3][2];
100 v->w = x*rdp.combined[0][3] + y*rdp.combined[1][3] + z*rdp.combined[2][3] + rdp.combined[3][3];
102 v->oow = 1.0f / v->w;
103 v->x_w = v->x * v->oow;
104 v->y_w = v->y * v->oow;
105 v->z_w = v->z * v->oow;
106 CalculateFog (v);
108 v->uv_calculated = 0xFFFFFFFF;
109 v->screen_translated = 0;
110 v->shade_mods_allowed = 1;
112 v->scr_off = 0;
113 if (v->x < -v->w) v->scr_off |= 1;
114 if (v->x > v->w) v->scr_off |= 2;
115 if (v->y < -v->w) v->scr_off |= 4;
116 if (v->y > v->w) v->scr_off |= 8;
117 if (v->w < 0.1f) v->scr_off |= 16;
119 if (rdp.geom_mode & 0x00020000)
121 v->vec[0] = ((char*)gfx.RDRAM)[(addr+i + 12)^3];
122 v->vec[1] = ((char*)gfx.RDRAM)[(addr+i + 13)^3];
123 v->vec[2] = ((char*)gfx.RDRAM)[(addr+i + 14)^3];
125 if (rdp.geom_mode & 0x80000)
126 calc_linear (v);
127 else if (rdp.geom_mode & 0x40000)
128 calc_sphere (v);
130 NormalizeVector (v->vec);
131 calc_light (v);
133 else
135 v->r = ((BYTE*)gfx.RDRAM)[(addr+i + 12)^3];
136 v->g = ((BYTE*)gfx.RDRAM)[(addr+i + 13)^3];
137 v->b = ((BYTE*)gfx.RDRAM)[(addr+i + 14)^3];
143 // tri1 - renders a triangle
146 static void uc3_tri1()
148 FRDP("uc3:tri1 #%d - %d, %d, %d - %08lx - %08lx\n", rdp.tri_n,
149 ((rdp.cmd1 >> 16) & 0xFF)/5,
150 ((rdp.cmd1 >> 8) & 0xFF)/5,
151 ((rdp.cmd1 ) & 0xFF)/5, rdp.cmd0, rdp.cmd1);
153 VERTEX *v[3] = {
154 &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF)/5],
155 &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5],
156 &rdp.vtx[(rdp.cmd1 & 0xFF)/5]
159 if (cull_tri(v))
160 rdp.tri_n ++;
161 else
163 update ();
165 DrawTri (v);
166 rdp.tri_n ++;
170 static void uc3_tri2 ()
172 FRDP("uc3:tri2 #%d, #%d - %d, %d, %d - %d, %d, %d\n", rdp.tri_n, rdp.tri_n+1,
173 ((rdp.cmd0 >> 16) & 0xFF)/5,
174 ((rdp.cmd0 >> 8) & 0xFF)/5,
175 ((rdp.cmd0 ) & 0xFF)/5,
176 ((rdp.cmd1 >> 16) & 0xFF)/5,
177 ((rdp.cmd1 >> 8) & 0xFF)/5,
178 ((rdp.cmd1 ) & 0xFF)/5);
180 VERTEX *v[6] = {
181 &rdp.vtx[((rdp.cmd0 >> 16) & 0xFF)/5],
182 &rdp.vtx[((rdp.cmd0 >> 8) & 0xFF)/5],
183 &rdp.vtx[(rdp.cmd0 & 0xFF)/5],
184 &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF)/5],
185 &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5],
186 &rdp.vtx[(rdp.cmd1 & 0xFF)/5]
189 BOOL updated = 0;
191 if (cull_tri(v))
192 rdp.tri_n ++;
193 else
195 updated = 1;
196 update ();
198 DrawTri (v);
199 rdp.tri_n ++;
202 if (cull_tri(v+3))
203 rdp.tri_n ++;
204 else
206 if (!updated)
207 update ();
209 DrawTri (v+3);
210 rdp.tri_n ++;
214 static void uc3_quad3d()
216 FRDP("uc3:quad3d #%d, #%d\n", rdp.tri_n, rdp.tri_n+1);
218 VERTEX *v[7] = {
219 &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF)/5],
220 &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF)/5],
221 &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5],
222 &rdp.vtx[(rdp.cmd1 & 0xFF)/5],
223 &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF)/5],
224 &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5],
225 &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF)/5]
228 BOOL updated = 0;
230 if (cull_tri(v))
231 rdp.tri_n ++;
232 else
234 updated = 1;
235 update ();
237 DrawTri (v);
238 rdp.tri_n ++;
241 if (cull_tri(v+3))
242 rdp.tri_n ++;
243 else
245 if (!updated)
246 update ();
248 DrawTri (v+3);
249 rdp.tri_n ++;