1 # SConscript file for SCons for Commodities
3 # Get the exported variables
6 # Object files will be stored there
7 VariantDir(gendir + '/tools/commodities', '.')
10 # Build all Commodities with standard linklibs
11 targetEnv.Program(arosdir + '/Tools/Commodities/AutoPoint', 'AutoPoint.c')
12 targetEnv.Program(arosdir + '/Tools/Commodities/Blanker', 'Blanker.c')
13 targetEnv.Program(arosdir + '/Tools/Commodities/ClickToFront', 'ClickToFront.c')
14 targetEnv.Program(arosdir + '/Tools/Commodities/DepthMenu', 'DepthMenu.c')
15 targetEnv.Program(arosdir + '/Tools/Commodities/NoCapsLock', 'NoCapsLock.c')
16 targetEnv.Program(arosdir + '/Tools/Commodities/Opaque', 'Opaque.c')
19 # FIXME: is it really necessary to create a new environment when I have
22 localEnv = targetEnv.Clone()
23 localEnv.Append(LIBS = ['mui'])
25 localEnv.Program(arosdir + '/Tools/Commodities/AltKeyQ', 'AltKeyQ.c')
26 localEnv.Program(arosdir + '/Tools/Commodities/ASCIITable', 'ASCIITable.c')
27 localEnv.Program(arosdir + '/Tools/Commodities/Exchange', 'Exchange.c')
28 localEnv.Program(arosdir + '/Tools/Commodities/FKey', 'FKey.c')
31 targetEnv.Locale_H('strings.h', 'catalogs/commodities.cd')