revert between 56095 -> 55830 in arch
[AROS.git] / workbench / libs / mesa / src / gallium / drivers / softpipe / sp_state.h
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1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
31 #ifndef SP_STATE_H
32 #define SP_STATE_H
34 #include "pipe/p_state.h"
35 #include "tgsi/tgsi_scan.h"
38 #define SP_NEW_VIEWPORT 0x1
39 #define SP_NEW_RASTERIZER 0x2
40 #define SP_NEW_FS 0x4
41 #define SP_NEW_BLEND 0x8
42 #define SP_NEW_CLIP 0x10
43 #define SP_NEW_SCISSOR 0x20
44 #define SP_NEW_STIPPLE 0x40
45 #define SP_NEW_FRAMEBUFFER 0x80
46 #define SP_NEW_DEPTH_STENCIL_ALPHA 0x100
47 #define SP_NEW_CONSTANTS 0x200
48 #define SP_NEW_SAMPLER 0x400
49 #define SP_NEW_TEXTURE 0x800
50 #define SP_NEW_VERTEX 0x1000
51 #define SP_NEW_VS 0x2000
52 #define SP_NEW_QUERY 0x4000
53 #define SP_NEW_GS 0x8000
54 #define SP_NEW_SO 0x10000
55 #define SP_NEW_SO_BUFFERS 0x20000
58 struct tgsi_sampler;
59 struct tgsi_exec_machine;
60 struct vertex_info;
63 /**
64 * Subclass of pipe_shader_state (though it doesn't really need to be).
66 * This is starting to look an awful lot like a quad pipeline stage...
68 struct sp_fragment_shader {
69 struct pipe_shader_state shader;
71 struct tgsi_shader_info info;
73 struct draw_fragment_shader *draw_shader;
75 boolean origin_lower_left; /**< fragment shader uses lower left position origin? */
76 boolean pixel_center_integer; /**< fragment shader uses integer pixel center? */
77 boolean color0_writes_all_cbufs; /**< fragment shader writes color0 to all bound cbufs */
78 void (*prepare)( const struct sp_fragment_shader *shader,
79 struct tgsi_exec_machine *machine,
80 struct tgsi_sampler **samplers);
82 /* Run the shader - this interface will get cleaned up in the
83 * future:
85 unsigned (*run)( const struct sp_fragment_shader *shader,
86 struct tgsi_exec_machine *machine,
87 struct quad_header *quad );
90 void (*delete)( struct sp_fragment_shader * );
94 /** Subclass of pipe_shader_state */
95 struct sp_vertex_shader {
96 struct pipe_shader_state shader;
97 struct draw_vertex_shader *draw_data;
98 int max_sampler; /* -1 if no samplers */
101 /** Subclass of pipe_shader_state */
102 struct sp_geometry_shader {
103 struct pipe_shader_state shader;
104 struct draw_geometry_shader *draw_data;
105 int max_sampler;
108 struct sp_velems_state {
109 unsigned count;
110 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
113 struct sp_so_state {
114 struct pipe_stream_output_state base;
118 void
119 softpipe_init_blend_funcs(struct pipe_context *pipe);
121 void
122 softpipe_init_clip_funcs(struct pipe_context *pipe);
124 void
125 softpipe_init_sampler_funcs(struct pipe_context *pipe);
127 void
128 softpipe_init_rasterizer_funcs(struct pipe_context *pipe);
130 void
131 softpipe_init_shader_funcs(struct pipe_context *pipe);
133 void
134 softpipe_init_streamout_funcs(struct pipe_context *pipe);
136 void
137 softpipe_init_vertex_funcs(struct pipe_context *pipe);
139 void
140 softpipe_set_framebuffer_state(struct pipe_context *,
141 const struct pipe_framebuffer_state *);
143 void
144 softpipe_update_derived( struct softpipe_context *softpipe );
146 void
147 softpipe_draw_vbo(struct pipe_context *pipe,
148 const struct pipe_draw_info *info);
150 void
151 softpipe_draw_stream_output(struct pipe_context *pipe, unsigned mode);
153 void
154 softpipe_map_transfers(struct softpipe_context *sp);
156 void
157 softpipe_unmap_transfers(struct softpipe_context *sp);
159 void
160 softpipe_map_texture_surfaces(struct softpipe_context *sp);
162 void
163 softpipe_unmap_texture_surfaces(struct softpipe_context *sp);
166 struct vertex_info *
167 softpipe_get_vertex_info(struct softpipe_context *softpipe);
169 struct vertex_info *
170 softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe);
173 #endif