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[AROS.git] / workbench / libs / mesa / src / gallium / drivers / nvc0 / nvc0_3d.xml.h
blob2ca0bc23836d64a54a95f1eb05c2c04caea6f5e5
1 #ifndef NVC0_3D_XML
2 #define NVC0_3D_XML
4 /* Autogenerated file, DO NOT EDIT manually!
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://0x04.net/cgit/index.cgi/rules-ng-ng
8 git clone git://0x04.net/rules-ng-ng
10 The rules-ng-ng source files this header was generated from are:
11 - nvc0_3d.xml ( 30827 bytes, from 2011-01-13 18:23:07)
12 - copyright.xml ( 6452 bytes, from 2010-11-25 23:28:20)
13 - nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58)
14 - nv_3ddefs.xml ( 16394 bytes, from 2010-12-17 15:10:40)
15 - nv_object.xml ( 11898 bytes, from 2010-12-23 14:14:20)
16 - nvchipsets.xml ( 3074 bytes, from 2010-11-07 00:36:28)
17 - nv50_defs.xml ( 4487 bytes, from 2010-12-10 00:37:17)
19 Copyright (C) 2006-2011 by the following authors:
20 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
21 - Ben Skeggs (darktama, darktama_)
22 - B. R. <koala_br@users.sourceforge.net> (koala_br)
23 - Carlos Martin <carlosmn@users.sf.net> (carlosmn)
24 - Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
25 - Dawid Gajownik <gajownik@users.sf.net> (gajownik)
26 - Dmitry Baryshkov
27 - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
28 - EdB <edb_@users.sf.net> (edb_)
29 - Erik Waling <erikwailing@users.sf.net> (erikwaling)
30 - Francisco Jerez <currojerez@riseup.net> (curro)
31 - imirkin <imirkin@users.sf.net> (imirkin)
32 - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
33 - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
34 - Laurent Carlier <lordheavym@gmail.com> (lordheavy)
35 - Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
36 - Maarten Maathuis <madman2003@gmail.com> (stillunknown)
37 - Marcin Koƛcielnicki <koriakin@0x04.net> (mwk, koriakin)
38 - Mark Carey <mark.carey@gmail.com> (careym)
39 - Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
40 - nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
41 - Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
42 - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
43 - Peter Popov <ironpeter@users.sf.net> (ironpeter)
44 - Richard Hughes <hughsient@users.sf.net> (hughsient)
45 - Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
46 - Serge Martin
47 - Simon Raffeiner
48 - Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
49 - Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
50 - sturmflut <sturmflut@users.sf.net> (sturmflut)
51 - Sylvain Munaut <tnt@246tNt.com>
52 - Victor Stinner <victor.stinner@haypocalc.com> (haypo)
53 - Wladmir van der Laan <laanwj@gmail.com> (miathan6)
54 - Younes Manton <younes.m@gmail.com> (ymanton)
56 Permission is hereby granted, free of charge, to any person obtaining
57 a copy of this software and associated documentation files (the
58 "Software"), to deal in the Software without restriction, including
59 without limitation the rights to use, copy, modify, merge, publish,
60 distribute, sublicense, and/or sell copies of the Software, and to
61 permit persons to whom the Software is furnished to do so, subject to
62 the following conditions:
64 The above copyright notice and this permission notice (including the
65 next paragraph) shall be included in all copies or substantial
66 portions of the Software.
68 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
69 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
70 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
71 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
72 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
73 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
74 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
79 #define NVC0_3D_NOTIFY_ADDRESS_HIGH 0x00000104
80 #define NVC0_3D_NOTIFY_ADDRESS_LOW 0x00000108
81 #define NVC0_3D_NOTIFY 0x0000010c
83 #define NVC0_3D_SERIALIZE 0x00000110
85 #define NVC0_3D_LINE_WIDTH_SEPARATE 0x0000020c
87 #define NVC0_3D_EARLY_FRAGMENT_TESTS 0x00000210
89 #define NVC0_3D_MEM_BARRIER 0x0000021c
90 #define NVC0_3D_MEM_BARRIER_UNK0 0x00000001
91 #define NVC0_3D_MEM_BARRIER_UNK1 0x00000002
92 #define NVC0_3D_MEM_BARRIER_UNK2 0x00000004
93 #define NVC0_3D_MEM_BARRIER_UNK4 0x00000010
94 #define NVC0_3D_MEM_BARRIER_UNK8 0x00000100
95 #define NVC0_3D_MEM_BARRIER_UNK12 0x00001000
97 #define NVC0_3D_TESS_MODE 0x00000320
98 #define NVC0_3D_TESS_MODE_PRIM__MASK 0x0000000f
99 #define NVC0_3D_TESS_MODE_PRIM__SHIFT 0
100 #define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000
101 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001
102 #define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002
103 #define NVC0_3D_TESS_MODE_SPACING__MASK 0x000000f0
104 #define NVC0_3D_TESS_MODE_SPACING__SHIFT 4
105 #define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000
106 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010
107 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020
108 #define NVC0_3D_TESS_MODE_CW 0x00000100
109 #define NVC0_3D_TESS_MODE_CONNECTED 0x00000200
111 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0))
112 #define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004
113 #define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004
115 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0))
116 #define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004
117 #define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002
119 #define NVC0_3D_RASTERIZE_ENABLE 0x0000037c
121 #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0))
122 #define NVC0_3D_TFB__ESIZE 0x00000020
123 #define NVC0_3D_TFB__LEN 0x00000004
125 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0))
127 #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0))
129 #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0))
131 #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0))
133 #define NVC0_3D_TFB_PRIMITIVE_ID(i0) (0x00000390 + 0x20*(i0))
135 #define NVC0_3D_TFB_UNK07X0(i0) (0x00000700 + 0x10*(i0))
136 #define NVC0_3D_TFB_UNK07X0__ESIZE 0x00000010
137 #define NVC0_3D_TFB_UNK07X0__LEN 0x00000004
139 #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0))
140 #define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010
141 #define NVC0_3D_TFB_VARYING_COUNT__LEN 0x00000004
143 #define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0))
144 #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010
145 #define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004
147 #define NVC0_3D_TFB_ENABLE 0x00000744
149 #define NVC0_3D_LOCAL_BASE 0x0000077c
151 #define NVC0_3D_LOCAL_ADDRESS_HIGH 0x00000790
153 #define NVC0_3D_LOCAL_ADDRESS_LOW 0x00000794
155 #define NVC0_3D_LOCAL_SIZE_HIGH 0x00000798
157 #define NVC0_3D_LOCAL_SIZE_LOW 0x0000079c
159 #define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0))
160 #define NVC0_3D_RT__ESIZE 0x00000040
161 #define NVC0_3D_RT__LEN 0x00000008
163 #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0))
165 #define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0))
167 #define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0))
169 #define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0))
171 #define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0))
173 #define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0))
174 #define NVC0_3D_RT_TILE_MODE_X 0x00000001
175 #define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070
176 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4
177 #define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700
178 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8
179 #define NVC0_3D_RT_TILE_MODE_LINEAR 0x00001000
180 #define NVC0_3D_RT_TILE_MODE_UNK16 0x00010000
182 #define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0))
183 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
184 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0
185 #define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000
187 #define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0))
189 #define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0))
191 #define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0))
193 #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
194 #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
195 #define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010
197 #define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0))
198 #define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020
199 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010
201 #define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0))
202 #define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020
203 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010
205 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0))
206 #define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020
207 #define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010
209 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0))
210 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020
211 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010
213 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0))
214 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020
215 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010
217 #define NVC0_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0))
218 #define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010
219 #define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010
220 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff
221 #define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0
222 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000
223 #define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16
225 #define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0))
226 #define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010
227 #define NVC0_3D_VIEWPORT_VERT__LEN 0x00000010
228 #define NVC0_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff
229 #define NVC0_3D_VIEWPORT_VERT_Y__SHIFT 0
230 #define NVC0_3D_VIEWPORT_VERT_H__MASK 0xffff0000
231 #define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16
233 #define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0))
234 #define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010
235 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010
237 #define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0))
238 #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010
239 #define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010
241 #define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0))
242 #define NVC0_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008
243 #define NVC0_3D_CLIP_RECT_HORIZ__LEN 0x00000008
244 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff
245 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0
246 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000
247 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16
249 #define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0))
250 #define NVC0_3D_CLIP_RECT_VERT__ESIZE 0x00000008
251 #define NVC0_3D_CLIP_RECT_VERT__LEN 0x00000008
252 #define NVC0_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff
253 #define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT 0
254 #define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000
255 #define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16
257 #define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
258 #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008
259 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004
260 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff
261 #define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT 0
262 #define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000
263 #define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT 16
265 #define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0))
266 #define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008
267 #define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004
268 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff
269 #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0
270 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000
271 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16
273 #define NVC0_3D_COUNTER_ENABLE 0x00000d68
274 #define NVC0_3D_COUNTER_ENABLE_UNK00 0x00000001
275 #define NVC0_3D_COUNTER_ENABLE_UNK01 0x00000002
276 #define NVC0_3D_COUNTER_ENABLE_UNK02 0x00000004
277 #define NVC0_3D_COUNTER_ENABLE_UNK03 0x00000008
278 #define NVC0_3D_COUNTER_ENABLE_UNK04 0x00000010
279 #define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES 0x00000020
280 #define NVC0_3D_COUNTER_ENABLE_UNK06 0x00000040
281 #define NVC0_3D_COUNTER_ENABLE_UNK07 0x00000080
282 #define NVC0_3D_COUNTER_ENABLE_UNK08 0x00000100
283 #define NVC0_3D_COUNTER_ENABLE_UNK09 0x00000200
284 #define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000400
285 #define NVC0_3D_COUNTER_ENABLE_UNK0B 0x00000800
286 #define NVC0_3D_COUNTER_ENABLE_UNK0C 0x00001000
287 #define NVC0_3D_COUNTER_ENABLE_UNK0D 0x00002000
288 #define NVC0_3D_COUNTER_ENABLE_UNK0E 0x00004000
289 #define NVC0_3D_COUNTER_ENABLE_UNK0F 0x00008000
291 #define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74
293 #define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78
295 #define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
296 #define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004
297 #define NVC0_3D_CLEAR_COLOR__LEN 0x00000004
299 #define NVC0_3D_CLEAR_DEPTH 0x00000d90
301 #define NVC0_3D_CLEAR_STENCIL 0x00000da0
303 #define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4
305 #define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0
307 #define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4
309 #define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8
311 #define NVC0_3D_PATCH_VERTICES 0x00000dcc
313 #define NVC0_3D_WINDOW_OFFSET_X 0x00000df8
315 #define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc
317 #define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0))
318 #define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010
319 #define NVC0_3D_SCISSOR_ENABLE__LEN 0x00000010
321 #define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0))
322 #define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010
323 #define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010
324 #define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff
325 #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0
326 #define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000
327 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16
329 #define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0))
330 #define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010
331 #define NVC0_3D_SCISSOR_VERT__LEN 0x00000010
332 #define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff
333 #define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0
334 #define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000
335 #define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16
337 #define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54
339 #define NVC0_3D_STENCIL_BACK_MASK 0x00000f58
341 #define NVC0_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c
343 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84
345 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88
347 #define NVC0_3D_COLOR_MASK_COMMON 0x00000f90
349 #define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
350 #define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004
351 #define NVC0_3D_DEPTH_BOUNDS__LEN 0x00000002
353 #define NVC0_3D_RT_SEPARATE_FRAG_DATA 0x00000fac
355 #define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0))
356 #define NVC0_3D_MSAA_MASK__ESIZE 0x00000004
357 #define NVC0_3D_MSAA_MASK__LEN 0x00000004
359 #define NVC0_3D_CLIPID_ADDRESS_HIGH 0x00000fcc
361 #define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0
363 #define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0
365 #define NVC0_3D_ZETA_ADDRESS_LOW 0x00000fe4
367 #define NVC0_3D_ZETA_FORMAT 0x00000fe8
369 #define NVC0_3D_ZETA_TILE_MODE 0x00000fec
371 #define NVC0_3D_ZETA_LAYER_STRIDE 0x00000ff0
373 #define NVC0_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4
374 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000
375 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16
376 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff
377 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0
379 #define NVC0_3D_SCREEN_SCISSOR_VERT 0x00000ff8
380 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000
381 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16
382 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff
383 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0
385 #define NVC0_3D_CLEAR_FLAGS 0x000010f8
386 #define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001
387 #define NVC0_3D_CLEAR_FLAGS_UNK4 0x00000010
388 #define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100
389 #define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000
391 #define NVC0_3D_VERTEX_ID 0x00001118
393 #define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c
394 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff
395 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0
396 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700
397 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8
398 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001
399 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004
400 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000
401 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12
402 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000
403 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000
404 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000
405 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000
406 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16
407 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000
408 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000
409 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000
410 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000
411 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000
412 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000
413 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000
415 #define NVC0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0))
416 #define NVC0_3D_VTX_ATTR_DATA__ESIZE 0x00000004
417 #define NVC0_3D_VTX_ATTR_DATA__LEN 0x00000004
419 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0))
420 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE 0x00000004
421 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN 0x00000020
422 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK 0x0000003f
423 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT 0
424 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040
425 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80
426 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7
427 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000
428 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21
429 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000
430 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000
431 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000
432 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000
433 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000
434 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000
435 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000
436 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000
437 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000
438 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000
439 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000
440 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000
441 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_2_10_10_10 0x06000000
442 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x78000000
443 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27
444 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000
445 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000
446 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000
447 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000
448 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000
449 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000
450 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000
451 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000
453 #define NVC0_3D_RT_CONTROL 0x0000121c
454 #define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f
455 #define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0
456 #define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070
457 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4
458 #define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380
459 #define NVC0_3D_RT_CONTROL_MAP1__SHIFT 7
460 #define NVC0_3D_RT_CONTROL_MAP2__MASK 0x00001c00
461 #define NVC0_3D_RT_CONTROL_MAP2__SHIFT 10
462 #define NVC0_3D_RT_CONTROL_MAP3__MASK 0x0000e000
463 #define NVC0_3D_RT_CONTROL_MAP3__SHIFT 13
464 #define NVC0_3D_RT_CONTROL_MAP4__MASK 0x00070000
465 #define NVC0_3D_RT_CONTROL_MAP4__SHIFT 16
466 #define NVC0_3D_RT_CONTROL_MAP5__MASK 0x00380000
467 #define NVC0_3D_RT_CONTROL_MAP5__SHIFT 19
468 #define NVC0_3D_RT_CONTROL_MAP6__MASK 0x01c00000
469 #define NVC0_3D_RT_CONTROL_MAP6__SHIFT 22
470 #define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000
471 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25
473 #define NVC0_3D_ZETA_HORIZ 0x00001228
475 #define NVC0_3D_ZETA_VERT 0x0000122c
477 #define NVC0_3D_ZETA_ARRAY_MODE 0x00001230
478 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff
479 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0
480 #define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000
482 #define NVC0_3D_LINKED_TSC 0x00001234
484 #define NVC0_3D_DRAW_TFB_BYTES 0x0000123c
486 #define NVC0_3D_FP_RESULT_COUNT 0x00001298
488 #define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc
490 #define NVC0_3D_D3D_FILL_MODE 0x000012d0
491 #define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001
492 #define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002
493 #define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003
495 #define NVC0_3D_SHADE_MODEL 0x000012d4
496 #define NVC0_3D_SHADE_MODEL_FLAT 0x00001d00
497 #define NVC0_3D_SHADE_MODEL_SMOOTH 0x00001d01
499 #define NVC0_3D_BLEND_INDEPENDENT 0x000012e4
501 #define NVC0_3D_DEPTH_WRITE_ENABLE 0x000012e8
503 #define NVC0_3D_ALPHA_TEST_ENABLE 0x000012ec
505 #define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300
506 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000
507 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30
508 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff
509 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0
511 #define NVC0_3D_VB_ELEMENT_U8 0x00001304
512 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff
513 #define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0
514 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00
515 #define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8
516 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000
517 #define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16
518 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000
519 #define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24
521 #define NVC0_3D_D3D_CULL_MODE 0x00001308
522 #define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001
523 #define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002
524 #define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003
526 #define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c
527 #define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200
528 #define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201
529 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202
530 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203
531 #define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204
532 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205
533 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206
534 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207
536 #define NVC0_3D_ALPHA_TEST_REF 0x00001310
538 #define NVC0_3D_ALPHA_TEST_FUNC 0x00001314
539 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200
540 #define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201
541 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202
542 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203
543 #define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204
544 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205
545 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206
546 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207
548 #define NVC0_3D_DRAW_TFB_STRIDE 0x00001318
549 #define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001
550 #define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff
552 #define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
553 #define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004
554 #define NVC0_3D_BLEND_COLOR__LEN 0x00000004
556 #define NVC0_3D_TSC_FLUSH 0x00001330
557 #define NVC0_3D_TSC_FLUSH_SPECIFIC 0x00000001
558 #define NVC0_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0
559 #define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT 4
561 #define NVC0_3D_TIC_FLUSH 0x00001334
562 #define NVC0_3D_TIC_FLUSH_SPECIFIC 0x00000001
563 #define NVC0_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0
564 #define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT 4
566 #define NVC0_3D_TEX_CACHE_CTL 0x00001338
567 #define NVC0_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030
568 #define NVC0_3D_TEX_CACHE_CTL_UNK1__SHIFT 4
570 #define NVC0_3D_BLEND_SEPARATE_ALPHA 0x0000133c
572 #define NVC0_3D_BLEND_EQUATION_RGB 0x00001340
573 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006
574 #define NVC0_3D_BLEND_EQUATION_RGB_MIN 0x00008007
575 #define NVC0_3D_BLEND_EQUATION_RGB_MAX 0x00008008
576 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
577 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
579 #define NVC0_3D_BLEND_FUNC_SRC_RGB 0x00001344
581 #define NVC0_3D_BLEND_FUNC_DST_RGB 0x00001348
583 #define NVC0_3D_BLEND_EQUATION_ALPHA 0x0000134c
584 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
585 #define NVC0_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007
586 #define NVC0_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008
587 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
588 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
590 #define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350
592 #define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358
594 #define NVC0_3D_BLEND_ENABLE_COMMON 0x0000135c
596 #define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0))
597 #define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004
598 #define NVC0_3D_BLEND_ENABLE__LEN 0x00000008
600 #define NVC0_3D_STENCIL_ENABLE 0x00001380
602 #define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384
603 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000
604 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a
605 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00
606 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01
607 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02
608 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03
609 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507
610 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508
612 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388
613 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000
614 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a
615 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00
616 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01
617 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02
618 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03
619 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507
620 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508
622 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c
623 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000
624 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a
625 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00
626 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01
627 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02
628 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03
629 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507
630 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508
632 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390
633 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200
634 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201
635 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202
636 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203
637 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204
638 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205
639 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206
640 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207
642 #define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394
644 #define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398
646 #define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c
648 #define NVC0_3D_DRAW_TFB_BASE 0x000013a4
650 #define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8
651 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001
652 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010
653 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100
654 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000
655 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000
656 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000
657 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000
658 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000
660 #define NVC0_3D_SCREEN_Y_CONTROL 0x000013ac
661 #define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001
662 #define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010
664 #define NVC0_3D_LINE_WIDTH_SMOOTH 0x000013b0
666 #define NVC0_3D_LINE_WIDTH_ALIASED 0x000013b4
668 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420
669 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001
670 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400
672 #define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c
674 #define NVC0_3D_VB_ELEMENT_BASE 0x00001434
676 #define NVC0_3D_VB_INSTANCE_BASE 0x00001438
678 #define NVC0_3D_CODE_CB_FLUSH 0x00001440
680 #define NVC0_3D_CLIPID_HEIGHT 0x00001504
681 #define NVC0_3D_CLIPID_HEIGHT__MAX 0x00002000
683 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ 0x00001508
684 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff
685 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0
686 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000
687 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16
689 #define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c
690 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff
691 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0
692 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000
693 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16
695 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE 0x00001510
696 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_0 0x00000001
697 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_1 0x00000002
698 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_2 0x00000004
699 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_3 0x00000008
700 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_4 0x00000010
701 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_5 0x00000020
702 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_6 0x00000040
703 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_7 0x00000080
705 #define NVC0_3D_SAMPLECNT_ENABLE 0x00001514
707 #define NVC0_3D_POINT_SIZE 0x00001518
709 #define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520
711 #define NVC0_3D_COUNTER_RESET 0x00001530
712 #define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001
713 #define NVC0_3D_COUNTER_RESET_UNK02 0x00000002
714 #define NVC0_3D_COUNTER_RESET_UNK03 0x00000003
715 #define NVC0_3D_COUNTER_RESET_UNK04 0x00000004
716 #define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES 0x00000010
717 #define NVC0_3D_COUNTER_RESET_UNK11 0x00000011
718 #define NVC0_3D_COUNTER_RESET_UNK12 0x00000012
719 #define NVC0_3D_COUNTER_RESET_UNK13 0x00000013
720 #define NVC0_3D_COUNTER_RESET_UNK15 0x00000015
721 #define NVC0_3D_COUNTER_RESET_UNK16 0x00000016
722 #define NVC0_3D_COUNTER_RESET_UNK17 0x00000017
723 #define NVC0_3D_COUNTER_RESET_UNK18 0x00000018
724 #define NVC0_3D_COUNTER_RESET_UNK1A 0x0000001a
725 #define NVC0_3D_COUNTER_RESET_UNK1B 0x0000001b
726 #define NVC0_3D_COUNTER_RESET_UNK1C 0x0000001c
727 #define NVC0_3D_COUNTER_RESET_UNK1D 0x0000001d
728 #define NVC0_3D_COUNTER_RESET_UNK1E 0x0000001e
729 #define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x0000001f
731 #define NVC0_3D_MULTISAMPLE_ENABLE 0x00001534
733 #define NVC0_3D_ZETA_ENABLE 0x00001538
735 #define NVC0_3D_MULTISAMPLE_CTRL 0x0000153c
736 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001
737 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010
739 #define NVC0_3D_COND_ADDRESS_HIGH 0x00001550
741 #define NVC0_3D_COND_ADDRESS_LOW 0x00001554
743 #define NVC0_3D_COND_MODE 0x00001558
744 #define NVC0_3D_COND_MODE_NEVER 0x00000000
745 #define NVC0_3D_COND_MODE_ALWAYS 0x00000001
746 #define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002
747 #define NVC0_3D_COND_MODE_EQUAL 0x00000003
748 #define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004
750 #define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c
752 #define NVC0_3D_TSC_ADDRESS_LOW 0x00001560
753 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020
755 #define NVC0_3D_TSC_LIMIT 0x00001564
756 #define NVC0_3D_TSC_LIMIT__MAX 0x00001fff
758 #define NVC0_3D_POLYGON_OFFSET_FACTOR 0x0000156c
760 #define NVC0_3D_LINE_SMOOTH_ENABLE 0x00001570
762 #define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574
764 #define NVC0_3D_TIC_ADDRESS_LOW 0x00001578
766 #define NVC0_3D_TIC_LIMIT 0x0000157c
768 #define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594
770 #define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598
771 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000
772 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a
773 #define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00
774 #define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01
775 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02
776 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03
777 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507
778 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508
780 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c
781 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000
782 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a
783 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00
784 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01
785 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02
786 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03
787 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507
788 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508
790 #define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0
791 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000
792 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a
793 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00
794 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01
795 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02
796 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03
797 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507
798 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508
800 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4
801 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200
802 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201
803 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202
804 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203
805 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204
806 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205
807 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206
808 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207
810 #define NVC0_3D_CSAA_ENABLE 0x000015b4
812 #define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8
814 #define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc
816 #define NVC0_3D_LAYER 0x000015cc
817 #define NVC0_3D_LAYER_IDX__MASK 0x0000ffff
818 #define NVC0_3D_LAYER_IDX__SHIFT 0
819 #define NVC0_3D_LAYER_USE_GP 0x00010000
821 #define NVC0_3D_MULTISAMPLE_MODE 0x000015d0
822 #define NVC0_3D_MULTISAMPLE_MODE_1X 0x00000000
823 #define NVC0_3D_MULTISAMPLE_MODE_2XMS 0x00000001
824 #define NVC0_3D_MULTISAMPLE_MODE_4XMS 0x00000002
825 #define NVC0_3D_MULTISAMPLE_MODE_8XMS 0x00000003
826 #define NVC0_3D_MULTISAMPLE_MODE_4XMS_4XCS 0x00000008
827 #define NVC0_3D_MULTISAMPLE_MODE_4XMS_12XCS 0x00000009
828 #define NVC0_3D_MULTISAMPLE_MODE_8XMS_8XCS 0x0000000a
830 #define NVC0_3D_VERTEX_BEGIN_D3D 0x000015d4
831 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff
832 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0
833 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001
834 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002
835 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003
836 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004
837 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005
838 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a
839 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
840 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
841 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
842 #define NVC0_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000
844 #define NVC0_3D_VERTEX_END_D3D 0x000015d8
845 #define NVC0_3D_VERTEX_END_D3D_UNK0 0x00000001
846 #define NVC0_3D_VERTEX_END_D3D_UNK1 0x00000002
848 #define NVC0_3D_EDGEFLAG_ENABLE 0x000015e4
850 #define NVC0_3D_VB_ELEMENT_U32 0x000015e8
852 #define NVC0_3D_VB_ELEMENT_U16_SETUP 0x000015ec
853 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000
854 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30
855 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff
856 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0
858 #define NVC0_3D_VB_ELEMENT_U16 0x000015f0
859 #define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff
860 #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0
861 #define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000
862 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16
864 #define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4
866 #define NVC0_3D_VERTEX_BASE_LOW 0x000015f8
868 #define NVC0_3D_POINT_COORD_REPLACE 0x00001604
869 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK 0x00000004
870 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2
871 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT 0x00000000
872 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT 0x00000004
873 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x000007f8
874 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT 3
876 #define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608
878 #define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c
880 #define NVC0_3D_VERTEX_END_GL 0x00001614
881 #define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001
882 #define NVC0_3D_VERTEX_END_GL_UNK1 0x00000002
884 #define NVC0_3D_VERTEX_BEGIN_GL 0x00001618
885 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff
886 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0
887 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000
888 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001
889 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002
890 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003
891 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004
892 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005
893 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006
894 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007
895 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008
896 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009
897 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a
898 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
899 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
900 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
901 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES 0x0000000e
902 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x04000000
903 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x08000000
905 #define NVC0_3D_VERTEX_DATA 0x00001640
907 #define NVC0_3D_PRIM_RESTART_ENABLE 0x00001644
909 #define NVC0_3D_PRIM_RESTART_INDEX 0x00001648
911 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c
912 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001
913 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010
914 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100
915 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000
917 #define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658
919 #define NVC0_3D_POINT_RASTER_RULES 0x0000165c
920 #define NVC0_3D_POINT_RASTER_RULES_OGL 0x00000000
921 #define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001
923 #define NVC0_3D_TEX_MISC 0x00001664
924 #define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004
926 #define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c
928 #define NVC0_3D_LINE_STIPPLE_PATTERN 0x00001680
930 #define NVC0_3D_PROVOKING_VERTEX_LAST 0x00001684
932 #define NVC0_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688
934 #define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c
936 #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0))
937 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
938 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
940 #define NVC0_3D_ZETA_BASE_LAYER 0x0000179c
942 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH 0x000017bc
944 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_LOW 0x000017c0
946 #define NVC0_3D_VERTEX_QUARANTINE_SIZE 0x000017c4
947 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_16K 0x00000001
948 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K 0x00000002
949 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K 0x00000003
951 #define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0))
952 #define NVC0_3D_STRMOUT_UNK1780__ESIZE 0x00000004
953 #define NVC0_3D_STRMOUT_UNK1780__LEN 0x00000004
955 #define NVC0_3D_UNK17BC_ADDRESS_HIGH 0x000017bc
957 #define NVC0_3D_UNK17BC_ADDRESS_LOW 0x000017c0
959 #define NVC0_3D_UNK17BC_LIMIT 0x000017c4
961 #define NVC0_3D_INDEX_ARRAY_START_HIGH 0x000017c8
963 #define NVC0_3D_INDEX_ARRAY_START_LOW 0x000017cc
965 #define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH 0x000017d0
967 #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4
969 #define NVC0_3D_INDEX_LOG2_SIZE 0x000017d8
971 #define NVC0_3D_INDEX_BATCH_FIRST 0x000017dc
973 #define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0
975 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0))
976 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004
977 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020
979 #define NVC0_3D_VP_POINT_SIZE_EN 0x00001910
981 #define NVC0_3D_CULL_FACE_ENABLE 0x00001918
983 #define NVC0_3D_FRONT_FACE 0x0000191c
984 #define NVC0_3D_FRONT_FACE_CW 0x00000900
985 #define NVC0_3D_FRONT_FACE_CCW 0x00000901
987 #define NVC0_3D_CULL_FACE 0x00001920
988 #define NVC0_3D_CULL_FACE_FRONT 0x00000404
989 #define NVC0_3D_CULL_FACE_BACK 0x00000405
990 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
992 #define NVC0_3D_LINE_LAST_PIXEL 0x00001924
994 #define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c
996 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
997 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001
998 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006
999 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1
1000 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000
1001 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002
1002 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004
1003 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008
1004 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010
1005 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080
1006 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400
1007 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800
1008 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000
1009 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12
1010 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000
1011 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000
1012 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000
1014 #define NVC0_3D_CLIP_RECTS_EN 0x0000194c
1016 #define NVC0_3D_CLIP_RECTS_MODE 0x00001950
1017 #define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000
1018 #define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001
1019 #define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002
1021 #define NVC0_3D_FP_ZORDER_CTRL 0x0000196c
1022 #define NVC0_3D_FP_ZORDER_CTRL_0 0x00000001
1023 #define NVC0_3D_FP_ZORDER_CTRL_1 0x00000010
1025 #define NVC0_3D_CLIPID_ENABLE 0x0000197c
1027 #define NVC0_3D_CLIPID_WIDTH 0x00001980
1028 #define NVC0_3D_CLIPID_WIDTH__MAX 0x00002000
1029 #define NVC0_3D_CLIPID_WIDTH__ALIGN 0x00000040
1031 #define NVC0_3D_CLIPID_ID 0x00001984
1033 #define NVC0_3D_FP_CONTROL 0x000019a8
1034 #define NVC0_3D_FP_CONTROL_MULTIPLE_RESULTS 0x00000001
1035 #define NVC0_3D_FP_CONTROL_EXPORTS_Z 0x00000100
1036 #define NVC0_3D_FP_CONTROL_USES_KIL 0x00100000
1038 #define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc
1040 #define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4
1042 #define NVC0_3D_LOGIC_OP 0x000019c8
1043 #define NVC0_3D_LOGIC_OP_CLEAR 0x00001500
1044 #define NVC0_3D_LOGIC_OP_AND 0x00001501
1045 #define NVC0_3D_LOGIC_OP_AND_REVERSE 0x00001502
1046 #define NVC0_3D_LOGIC_OP_COPY 0x00001503
1047 #define NVC0_3D_LOGIC_OP_AND_INVERTED 0x00001504
1048 #define NVC0_3D_LOGIC_OP_NOOP 0x00001505
1049 #define NVC0_3D_LOGIC_OP_XOR 0x00001506
1050 #define NVC0_3D_LOGIC_OP_OR 0x00001507
1051 #define NVC0_3D_LOGIC_OP_NOR 0x00001508
1052 #define NVC0_3D_LOGIC_OP_EQUIV 0x00001509
1053 #define NVC0_3D_LOGIC_OP_INVERT 0x0000150a
1054 #define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b
1055 #define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c
1056 #define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d
1057 #define NVC0_3D_LOGIC_OP_NAND 0x0000150e
1058 #define NVC0_3D_LOGIC_OP_SET 0x0000150f
1060 #define NVC0_3D_CLEAR_BUFFERS 0x000019d0
1061 #define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001
1062 #define NVC0_3D_CLEAR_BUFFERS_S 0x00000002
1063 #define NVC0_3D_CLEAR_BUFFERS_R 0x00000004
1064 #define NVC0_3D_CLEAR_BUFFERS_G 0x00000008
1065 #define NVC0_3D_CLEAR_BUFFERS_B 0x00000010
1066 #define NVC0_3D_CLEAR_BUFFERS_A 0x00000020
1067 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0
1068 #define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6
1069 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00
1070 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10
1072 #define NVC0_3D_CLIPID_FILL 0x000019d4
1074 #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
1075 #define NVC0_3D_COLOR_MASK__ESIZE 0x00000004
1076 #define NVC0_3D_COLOR_MASK__LEN 0x00000008
1077 #define NVC0_3D_COLOR_MASK_R 0x0000000f
1078 #define NVC0_3D_COLOR_MASK_G 0x000000f0
1079 #define NVC0_3D_COLOR_MASK_B 0x00000f00
1080 #define NVC0_3D_COLOR_MASK_A 0x0000f000
1082 #define NVC0_3D_QUERY_ADDRESS_HIGH 0x00001b00
1084 #define NVC0_3D_QUERY_ADDRESS_LOW 0x00001b04
1086 #define NVC0_3D_QUERY_SEQUENCE 0x00001b08
1088 #define NVC0_3D_QUERY_GET 0x00001b0c
1089 #define NVC0_3D_QUERY_GET_MODE__MASK 0x00000003
1090 #define NVC0_3D_QUERY_GET_MODE__SHIFT 0
1091 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK0 0x00000000
1092 #define NVC0_3D_QUERY_GET_MODE_SYNC 0x00000001
1093 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002
1094 #define NVC0_3D_QUERY_GET_FENCE 0x00000010
1095 #define NVC0_3D_QUERY_GET_STREAM__MASK 0x000000e0
1096 #define NVC0_3D_QUERY_GET_STREAM__SHIFT 5
1097 #define NVC0_3D_QUERY_GET_UNK8 0x00000100
1098 #define NVC0_3D_QUERY_GET_UNIT__MASK 0x0000f000
1099 #define NVC0_3D_QUERY_GET_UNIT__SHIFT 12
1100 #define NVC0_3D_QUERY_GET_SYNC_COND__MASK 0x00010000
1101 #define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT 16
1102 #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000
1103 #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000
1104 #define NVC0_3D_QUERY_GET_INTR 0x00100000
1105 #define NVC0_3D_QUERY_GET_UNK21 0x00200000
1106 #define NVC0_3D_QUERY_GET_SELECT__MASK 0x0f800000
1107 #define NVC0_3D_QUERY_GET_SELECT__SHIFT 23
1108 #define NVC0_3D_QUERY_GET_SELECT_ZERO 0x00000000
1109 #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT 0x01000000
1110 #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS 0x05800000
1111 #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS 0x09000000
1112 #define NVC0_3D_QUERY_GET_SHORT 0x10000000
1114 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0))
1115 #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010
1116 #define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020
1117 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff
1118 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0
1119 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000
1121 #define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0))
1122 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010
1123 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000020
1125 #define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0))
1126 #define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010
1127 #define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000020
1129 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0))
1130 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010
1131 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020
1133 #define NVC0_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0))
1134 #define NVC0_3D_IBLEND__ESIZE 0x00000020
1135 #define NVC0_3D_IBLEND__LEN 0x00000008
1137 #define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
1138 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006
1139 #define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007
1140 #define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008
1141 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
1142 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
1144 #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
1146 #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
1148 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0))
1149 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
1150 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007
1151 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008
1152 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
1153 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
1155 #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0))
1157 #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0))
1159 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0))
1160 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008
1161 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000020
1163 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0))
1164 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008
1165 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000020
1167 #define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0))
1168 #define NVC0_3D_SP__ESIZE 0x00000040
1169 #define NVC0_3D_SP__LEN 0x00000006
1171 #define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0))
1172 #define NVC0_3D_SP_SELECT_ENABLE 0x00000001
1173 #define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x00000070
1174 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4
1175 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000
1176 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010
1177 #define NVC0_3D_SP_SELECT_PROGRAM_TCP 0x00000020
1178 #define NVC0_3D_SP_SELECT_PROGRAM_TEP 0x00000030
1179 #define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040
1180 #define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050
1182 #define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0))
1184 #define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0))
1186 #define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0))
1187 #define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010
1188 #define NVC0_3D_TEX_LIMITS__LEN 0x00000005
1190 #define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0))
1191 #define NVC0_3D_FIRMWARE__ESIZE 0x00000004
1192 #define NVC0_3D_FIRMWARE__LEN 0x00000020
1194 #define NVC0_3D_CB_SIZE 0x00002380
1196 #define NVC0_3D_CB_ADDRESS_HIGH 0x00002384
1198 #define NVC0_3D_CB_ADDRESS_LOW 0x00002388
1200 #define NVC0_3D_CB_POS 0x0000238c
1202 #define NVC0_3D_CB_DATA(i0) (0x00002390 + 0x4*(i0))
1203 #define NVC0_3D_CB_DATA__ESIZE 0x00000004
1204 #define NVC0_3D_CB_DATA__LEN 0x00000010
1206 #define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0))
1207 #define NVC0_3D_BIND_TSC__ESIZE 0x00000020
1208 #define NVC0_3D_BIND_TSC__LEN 0x00000005
1209 #define NVC0_3D_BIND_TSC_ACTIVE 0x00000001
1210 #define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0
1211 #define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4
1212 #define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000
1213 #define NVC0_3D_BIND_TSC_TSC__SHIFT 12
1215 #define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0))
1216 #define NVC0_3D_BIND_TIC__ESIZE 0x00000020
1217 #define NVC0_3D_BIND_TIC__LEN 0x00000005
1218 #define NVC0_3D_BIND_TIC_ACTIVE 0x00000001
1219 #define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe
1220 #define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1
1221 #define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00
1222 #define NVC0_3D_BIND_TIC_TIC__SHIFT 9
1224 #define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0))
1225 #define NVC0_3D_CB_BIND__ESIZE 0x00000020
1226 #define NVC0_3D_CB_BIND__LEN 0x00000005
1227 #define NVC0_3D_CB_BIND_VALID 0x00000001
1228 #define NVC0_3D_CB_BIND_INDEX__MASK 0x000000f0
1229 #define NVC0_3D_CB_BIND_INDEX__SHIFT 4
1231 #define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600
1233 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1))
1234 #define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004
1235 #define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020
1237 #define NVC0_3D_VERTEX_ARRAY_SELECT 0x00003820
1239 #define NVC0_3D_BLEND_ENABLES 0x00003858
1241 #define NVC0_3D_POLYGON_MODE_FRONT 0x00003868
1242 #define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
1243 #define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
1244 #define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
1246 #define NVC0_3D_POLYGON_MODE_BACK 0x00003870
1247 #define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00
1248 #define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01
1249 #define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02
1251 #define NVC0_3D_GP_SELECT 0x00003878
1253 #define NVC0_3D_TEP_SELECT 0x00003880
1256 #endif /* NVC0_3D_XML */