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[AROS.git] / workbench / libs / mesa / src / gallium / auxiliary / draw / draw_pipe_clip.c
blobb49502cec4851636dce56a00713bee1164a83afa
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /**
29 * \brief Clipping stage
31 * \author Keith Whitwell <keith@tungstengraphics.com>
35 #include "util/u_memory.h"
36 #include "util/u_math.h"
38 #include "pipe/p_shader_tokens.h"
40 #include "draw_vs.h"
41 #include "draw_pipe.h"
44 #ifndef IS_NEGATIVE
45 #define IS_NEGATIVE(X) ((X) < 0.0)
46 #endif
48 #ifndef DIFFERENT_SIGNS
49 #define DIFFERENT_SIGNS(x, y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
50 #endif
52 #ifndef MAX_CLIPPED_VERTICES
53 #define MAX_CLIPPED_VERTICES ((2 * (6 + PIPE_MAX_CLIP_PLANES))+1)
54 #endif
58 struct clip_stage {
59 struct draw_stage stage; /**< base class */
61 /* Basically duplicate some of the flatshading logic here:
63 boolean flat;
64 uint num_color_attribs;
65 uint color_attribs[4]; /* front/back primary/secondary colors */
67 float (*plane)[4];
71 /** Cast wrapper */
72 static INLINE struct clip_stage *clip_stage( struct draw_stage *stage )
74 return (struct clip_stage *)stage;
78 #define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT)))
81 /* All attributes are float[4], so this is easy:
83 static void interp_attr( float dst[4],
84 float t,
85 const float in[4],
86 const float out[4] )
88 dst[0] = LINTERP( t, out[0], in[0] );
89 dst[1] = LINTERP( t, out[1], in[1] );
90 dst[2] = LINTERP( t, out[2], in[2] );
91 dst[3] = LINTERP( t, out[3], in[3] );
95 /**
96 * Copy front/back, primary/secondary colors from src vertex to dst vertex.
97 * Used when flat shading.
99 static void copy_colors( struct draw_stage *stage,
100 struct vertex_header *dst,
101 const struct vertex_header *src )
103 const struct clip_stage *clipper = clip_stage(stage);
104 uint i;
105 for (i = 0; i < clipper->num_color_attribs; i++) {
106 const uint attr = clipper->color_attribs[i];
107 COPY_4FV(dst->data[attr], src->data[attr]);
113 /* Interpolate between two vertices to produce a third.
115 static void interp( const struct clip_stage *clip,
116 struct vertex_header *dst,
117 float t,
118 const struct vertex_header *out,
119 const struct vertex_header *in )
121 const unsigned nr_attrs = draw_current_shader_outputs(clip->stage.draw);
122 const unsigned pos_attr = draw_current_shader_position_output(clip->stage.draw);
123 unsigned j;
125 /* Vertex header.
127 dst->clipmask = 0;
128 dst->edgeflag = 0; /* will get overwritten later */
129 dst->pad = 0;
130 dst->vertex_id = UNDEFINED_VERTEX_ID;
132 /* Interpolate the clip-space coords.
134 interp_attr(dst->clip, t, in->clip, out->clip);
136 /* Do the projective divide and viewport transformation to get
137 * new window coordinates:
140 const float *pos = dst->clip;
141 const float *scale = clip->stage.draw->viewport.scale;
142 const float *trans = clip->stage.draw->viewport.translate;
143 const float oow = 1.0f / pos[3];
145 dst->data[pos_attr][0] = pos[0] * oow * scale[0] + trans[0];
146 dst->data[pos_attr][1] = pos[1] * oow * scale[1] + trans[1];
147 dst->data[pos_attr][2] = pos[2] * oow * scale[2] + trans[2];
148 dst->data[pos_attr][3] = oow;
151 /* Other attributes
153 for (j = 0; j < nr_attrs; j++) {
154 if (j != pos_attr)
155 interp_attr(dst->data[j], t, in->data[j], out->data[j]);
161 * Emit a post-clip polygon to the next pipeline stage. The polygon
162 * will be convex and the provoking vertex will always be vertex[0].
164 static void emit_poly( struct draw_stage *stage,
165 struct vertex_header **inlist,
166 const boolean *edgeflags,
167 unsigned n,
168 const struct prim_header *origPrim)
170 struct prim_header header;
171 unsigned i;
172 ushort edge_first, edge_middle, edge_last;
174 if (stage->draw->rasterizer->flatshade_first) {
175 edge_first = DRAW_PIPE_EDGE_FLAG_0;
176 edge_middle = DRAW_PIPE_EDGE_FLAG_1;
177 edge_last = DRAW_PIPE_EDGE_FLAG_2;
179 else {
180 edge_first = DRAW_PIPE_EDGE_FLAG_2;
181 edge_middle = DRAW_PIPE_EDGE_FLAG_0;
182 edge_last = DRAW_PIPE_EDGE_FLAG_1;
185 if (!edgeflags[0])
186 edge_first = 0;
188 /* later stages may need the determinant, but only the sign matters */
189 header.det = origPrim->det;
190 header.flags = DRAW_PIPE_RESET_STIPPLE | edge_first | edge_middle;
191 header.pad = 0;
193 for (i = 2; i < n; i++, header.flags = edge_middle) {
194 /* order the triangle verts to respect the provoking vertex mode */
195 if (stage->draw->rasterizer->flatshade_first) {
196 header.v[0] = inlist[0]; /* the provoking vertex */
197 header.v[1] = inlist[i-1];
198 header.v[2] = inlist[i];
200 else {
201 header.v[0] = inlist[i-1];
202 header.v[1] = inlist[i];
203 header.v[2] = inlist[0]; /* the provoking vertex */
206 if (!edgeflags[i-1]) {
207 header.flags &= ~edge_middle;
210 if (i == n - 1 && edgeflags[i])
211 header.flags |= edge_last;
213 if (0) {
214 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
215 uint j, k;
216 debug_printf("Clipped tri: (flat-shade-first = %d)\n",
217 stage->draw->rasterizer->flatshade_first);
218 for (j = 0; j < 3; j++) {
219 for (k = 0; k < vs->info.num_outputs; k++) {
220 debug_printf(" Vert %d: Attr %d: %f %f %f %f\n", j, k,
221 header.v[j]->data[k][0],
222 header.v[j]->data[k][1],
223 header.v[j]->data[k][2],
224 header.v[j]->data[k][3]);
229 stage->next->tri( stage->next, &header );
234 static INLINE float
235 dot4(const float *a, const float *b)
237 return (a[0] * b[0] +
238 a[1] * b[1] +
239 a[2] * b[2] +
240 a[3] * b[3]);
244 /* Clip a triangle against the viewport and user clip planes.
246 static void
247 do_clip_tri( struct draw_stage *stage,
248 struct prim_header *header,
249 unsigned clipmask )
251 struct clip_stage *clipper = clip_stage( stage );
252 struct vertex_header *a[MAX_CLIPPED_VERTICES];
253 struct vertex_header *b[MAX_CLIPPED_VERTICES];
254 struct vertex_header **inlist = a;
255 struct vertex_header **outlist = b;
256 unsigned tmpnr = 0;
257 unsigned n = 3;
258 unsigned i;
259 boolean aEdges[MAX_CLIPPED_VERTICES];
260 boolean bEdges[MAX_CLIPPED_VERTICES];
261 boolean *inEdges = aEdges;
262 boolean *outEdges = bEdges;
264 inlist[0] = header->v[0];
265 inlist[1] = header->v[1];
266 inlist[2] = header->v[2];
269 * Note: at this point we can't just use the per-vertex edge flags.
270 * We have to observe the edge flag bits set in header->flags which
271 * were set during primitive decomposition. Put those flags into
272 * an edge flags array which parallels the vertex array.
273 * Later, in the 'unfilled' pipeline stage we'll draw the edge if both
274 * the header.flags bit is set AND the per-vertex edgeflag field is set.
276 inEdges[0] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_0);
277 inEdges[1] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_1);
278 inEdges[2] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_2);
280 while (clipmask && n >= 3) {
281 const unsigned plane_idx = ffs(clipmask)-1;
282 const boolean is_user_clip_plane = plane_idx >= 6;
283 const float *plane = clipper->plane[plane_idx];
284 struct vertex_header *vert_prev = inlist[0];
285 boolean *edge_prev = &inEdges[0];
286 float dp_prev = dot4( vert_prev->clip, plane );
287 unsigned outcount = 0;
289 clipmask &= ~(1<<plane_idx);
291 assert(n < MAX_CLIPPED_VERTICES);
292 if (n >= MAX_CLIPPED_VERTICES)
293 return;
294 inlist[n] = inlist[0]; /* prevent rotation of vertices */
295 inEdges[n] = inEdges[0];
297 for (i = 1; i <= n; i++) {
298 struct vertex_header *vert = inlist[i];
299 boolean *edge = &inEdges[i];
301 float dp = dot4( vert->clip, plane );
303 if (!IS_NEGATIVE(dp_prev)) {
304 assert(outcount < MAX_CLIPPED_VERTICES);
305 if (outcount >= MAX_CLIPPED_VERTICES)
306 return;
307 outEdges[outcount] = *edge_prev;
308 outlist[outcount++] = vert_prev;
311 if (DIFFERENT_SIGNS(dp, dp_prev)) {
312 struct vertex_header *new_vert;
313 boolean *new_edge;
315 assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
316 if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
317 return;
318 new_vert = clipper->stage.tmp[tmpnr++];
320 assert(outcount < MAX_CLIPPED_VERTICES);
321 if (outcount >= MAX_CLIPPED_VERTICES)
322 return;
324 new_edge = &outEdges[outcount];
325 outlist[outcount++] = new_vert;
327 if (IS_NEGATIVE(dp)) {
328 /* Going out of bounds. Avoid division by zero as we
329 * know dp != dp_prev from DIFFERENT_SIGNS, above.
331 float t = dp / (dp - dp_prev);
332 interp( clipper, new_vert, t, vert, vert_prev );
334 /* Whether or not to set edge flag for the new vert depends
335 * on whether it's a user-defined clipping plane. We're
336 * copying NVIDIA's behaviour here.
338 if (is_user_clip_plane) {
339 /* we want to see an edge along the clip plane */
340 *new_edge = TRUE;
341 new_vert->edgeflag = TRUE;
343 else {
344 /* we don't want to see an edge along the frustum clip plane */
345 *new_edge = *edge_prev;
346 new_vert->edgeflag = FALSE;
349 else {
350 /* Coming back in.
352 float t = dp_prev / (dp_prev - dp);
353 interp( clipper, new_vert, t, vert_prev, vert );
355 /* Copy starting vert's edgeflag:
357 new_vert->edgeflag = vert_prev->edgeflag;
358 *new_edge = *edge_prev;
362 vert_prev = vert;
363 edge_prev = edge;
364 dp_prev = dp;
367 /* swap in/out lists */
369 struct vertex_header **tmp = inlist;
370 inlist = outlist;
371 outlist = tmp;
372 n = outcount;
375 boolean *tmp = inEdges;
376 inEdges = outEdges;
377 outEdges = tmp;
382 /* If flat-shading, copy provoking vertex color to polygon vertex[0]
384 if (n >= 3) {
385 if (clipper->flat) {
386 if (stage->draw->rasterizer->flatshade_first) {
387 if (inlist[0] != header->v[0]) {
388 assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
389 if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
390 return;
391 inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
392 copy_colors(stage, inlist[0], header->v[0]);
395 else {
396 if (inlist[0] != header->v[2]) {
397 assert(tmpnr < MAX_CLIPPED_VERTICES + 1);
398 if (tmpnr >= MAX_CLIPPED_VERTICES + 1)
399 return;
400 inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
401 copy_colors(stage, inlist[0], header->v[2]);
406 /* Emit the polygon as triangles to the setup stage:
408 emit_poly( stage, inlist, inEdges, n, header );
413 /* Clip a line against the viewport and user clip planes.
415 static void
416 do_clip_line( struct draw_stage *stage,
417 struct prim_header *header,
418 unsigned clipmask )
420 const struct clip_stage *clipper = clip_stage( stage );
421 struct vertex_header *v0 = header->v[0];
422 struct vertex_header *v1 = header->v[1];
423 const float *pos0 = v0->clip;
424 const float *pos1 = v1->clip;
425 float t0 = 0.0F;
426 float t1 = 0.0F;
427 struct prim_header newprim;
429 while (clipmask) {
430 const unsigned plane_idx = ffs(clipmask)-1;
431 const float *plane = clipper->plane[plane_idx];
432 const float dp0 = dot4( pos0, plane );
433 const float dp1 = dot4( pos1, plane );
435 if (dp1 < 0.0F) {
436 float t = dp1 / (dp1 - dp0);
437 t1 = MAX2(t1, t);
440 if (dp0 < 0.0F) {
441 float t = dp0 / (dp0 - dp1);
442 t0 = MAX2(t0, t);
445 if (t0 + t1 >= 1.0F)
446 return; /* discard */
448 clipmask &= ~(1 << plane_idx); /* turn off this plane's bit */
451 if (v0->clipmask) {
452 interp( clipper, stage->tmp[0], t0, v0, v1 );
454 if (clipper->flat)
455 copy_colors(stage, stage->tmp[0], v0);
457 newprim.v[0] = stage->tmp[0];
459 else {
460 newprim.v[0] = v0;
463 if (v1->clipmask) {
464 interp( clipper, stage->tmp[1], t1, v1, v0 );
465 newprim.v[1] = stage->tmp[1];
467 else {
468 newprim.v[1] = v1;
471 stage->next->line( stage->next, &newprim );
475 static void
476 clip_point( struct draw_stage *stage,
477 struct prim_header *header )
479 if (header->v[0]->clipmask == 0)
480 stage->next->point( stage->next, header );
484 static void
485 clip_line( struct draw_stage *stage,
486 struct prim_header *header )
488 unsigned clipmask = (header->v[0]->clipmask |
489 header->v[1]->clipmask);
491 if (clipmask == 0) {
492 /* no clipping needed */
493 stage->next->line( stage->next, header );
495 else if ((header->v[0]->clipmask &
496 header->v[1]->clipmask) == 0) {
497 do_clip_line(stage, header, clipmask);
499 /* else, totally clipped */
503 static void
504 clip_tri( struct draw_stage *stage,
505 struct prim_header *header )
507 unsigned clipmask = (header->v[0]->clipmask |
508 header->v[1]->clipmask |
509 header->v[2]->clipmask);
511 if (clipmask == 0) {
512 /* no clipping needed */
513 stage->next->tri( stage->next, header );
515 else if ((header->v[0]->clipmask &
516 header->v[1]->clipmask &
517 header->v[2]->clipmask) == 0) {
518 do_clip_tri(stage, header, clipmask);
523 /* Update state. Could further delay this until we hit the first
524 * primitive that really requires clipping.
526 static void
527 clip_init_state( struct draw_stage *stage )
529 struct clip_stage *clipper = clip_stage( stage );
531 clipper->flat = stage->draw->rasterizer->flatshade ? TRUE : FALSE;
533 if (clipper->flat) {
534 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
535 uint i;
537 clipper->num_color_attribs = 0;
538 for (i = 0; i < vs->info.num_outputs; i++) {
539 if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
540 vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
541 clipper->color_attribs[clipper->num_color_attribs++] = i;
546 stage->tri = clip_tri;
547 stage->line = clip_line;
552 static void clip_first_tri( struct draw_stage *stage,
553 struct prim_header *header )
555 clip_init_state( stage );
556 stage->tri( stage, header );
559 static void clip_first_line( struct draw_stage *stage,
560 struct prim_header *header )
562 clip_init_state( stage );
563 stage->line( stage, header );
567 static void clip_flush( struct draw_stage *stage,
568 unsigned flags )
570 stage->tri = clip_first_tri;
571 stage->line = clip_first_line;
572 stage->next->flush( stage->next, flags );
576 static void clip_reset_stipple_counter( struct draw_stage *stage )
578 stage->next->reset_stipple_counter( stage->next );
582 static void clip_destroy( struct draw_stage *stage )
584 draw_free_temp_verts( stage );
585 FREE( stage );
590 * Allocate a new clipper stage.
591 * \return pointer to new stage object
593 struct draw_stage *draw_clip_stage( struct draw_context *draw )
595 struct clip_stage *clipper = CALLOC_STRUCT(clip_stage);
596 if (clipper == NULL)
597 goto fail;
599 clipper->stage.draw = draw;
600 clipper->stage.name = "clipper";
601 clipper->stage.point = clip_point;
602 clipper->stage.line = clip_first_line;
603 clipper->stage.tri = clip_first_tri;
604 clipper->stage.flush = clip_flush;
605 clipper->stage.reset_stipple_counter = clip_reset_stipple_counter;
606 clipper->stage.destroy = clip_destroy;
608 clipper->plane = draw->plane;
610 if (!draw_alloc_temp_verts( &clipper->stage, MAX_CLIPPED_VERTICES+1 ))
611 goto fail;
613 return &clipper->stage;
615 fail:
616 if (clipper)
617 clipper->stage.destroy( &clipper->stage );
619 return NULL;