2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
22 #include "WorldPacket.h"
23 #include "ObjectMgr.h"
27 #include "SpellAuras.h"
28 #include "CreatureAI.h"
32 char const* petTypeSuffix
[MAX_PET_TYPE
] =
34 "'s Minion", // SUMMON_PET
35 "'s Pet", // HUNTER_PET
36 "'s Guardian", // GUARDIAN_PET
37 "'s Companion" // MINI_PET
40 Pet::Pet(PetType type
) :
41 Creature(), m_removed(false), m_petType(type
), m_happinessTimer(7500), m_duration(0), m_resetTalentsCost(0),
42 m_bonusdamage(0), m_resetTalentsTime(0), m_usedTalentCount(0), m_auraUpdateMask(0), m_loading(false),
49 // pets always have a charminfo, even if they are not actually charmed
50 CharmInfo
* charmInfo
= InitCharmInfo(this);
52 if(type
== MINI_PET
) // always passive
53 charmInfo
->SetReactState(REACT_PASSIVE
);
54 else if(type
== GUARDIAN_PET
) // always aggressive
55 charmInfo
->SetReactState(REACT_AGGRESSIVE
);
60 if(m_uint32Values
) // only for fully created Object
62 for (PetSpellMap::const_iterator i
= m_spells
.begin(); i
!= m_spells
.end(); ++i
)
64 ObjectAccessor::Instance().RemoveObject(this);
67 delete m_declinedname
;
70 void Pet::AddToWorld()
72 ///- Register the pet for guid lookup
73 if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
77 void Pet::RemoveFromWorld()
79 ///- Remove the pet from the accessor
80 if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
81 ///- Don't call the function for Creature, normal mobs + totems go in a different storage
82 Unit::RemoveFromWorld();
85 bool Pet::LoadPetFromDB( Player
* owner
, uint32 petentry
, uint32 petnumber
, bool current
)
89 uint32 ownerid
= owner
->GetGUIDLow();
94 // known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
95 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
96 "FROM character_pet WHERE owner = '%u' AND id = '%u'",
99 // current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
100 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
101 "FROM character_pet WHERE owner = '%u' AND slot = '%u'",
102 ownerid
, PET_SAVE_AS_CURRENT
);
104 // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
105 // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
106 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
107 "FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ",
108 ownerid
, petentry
,PET_SAVE_AS_CURRENT
,PET_SAVE_LAST_STABLE_SLOT
);
110 // any current or other non-stabled pet (for hunter "call pet")
111 // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
112 result
= CharacterDatabase
.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
113 "FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ",
114 ownerid
,PET_SAVE_AS_CURRENT
,PET_SAVE_LAST_STABLE_SLOT
);
119 Field
*fields
= result
->Fetch();
121 // update for case of current pet "slot = 0"
122 petentry
= fields
[1].GetUInt32();
129 uint32 summon_spell_id
= fields
[19].GetUInt32();
130 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(summon_spell_id
);
132 bool is_temporary_summoned
= spellInfo
&& GetSpellDuration(spellInfo
) > 0;
134 // check temporary summoned pets like mage water elemental
135 if (current
&& is_temporary_summoned
)
141 uint32 pet_number
= fields
[0].GetUInt32();
143 if (current
&& owner
->IsPetNeedBeTemporaryUnsummoned())
145 owner
->SetTemporaryUnsummonedPetNumber(pet_number
);
150 Map
*map
= owner
->GetMap();
151 uint32 guid
= objmgr
.GenerateLowGuid(HIGHGUID_PET
);
152 if (!Create(guid
, map
, owner
->GetPhaseMask(), petentry
, pet_number
))
159 owner
->GetClosePoint(px
, py
, pz
, GetObjectSize(), PET_FOLLOW_DIST
, PET_FOLLOW_ANGLE
);
161 Relocate(px
, py
, pz
, owner
->GetOrientation());
163 if (!IsPositionValid())
165 sLog
.outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
166 GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
171 setPetType(PetType(fields
[20].GetUInt8()));
172 SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, owner
->getFaction());
173 SetUInt32Value(UNIT_CREATED_BY_SPELL
, summon_spell_id
);
175 CreatureInfo
const *cinfo
= GetCreatureInfo();
176 if (cinfo
->type
== CREATURE_TYPE_CRITTER
)
179 map
->Add((Creature
*)this);
184 if (getPetType() == HUNTER_PET
|| (getPetType() == SUMMON_PET
&& cinfo
->type
== CREATURE_TYPE_DEMON
&& owner
->getClass() == CLASS_WARLOCK
))
185 m_charmInfo
->SetPetNumber(pet_number
, true);
187 m_charmInfo
->SetPetNumber(pet_number
, false);
189 SetOwnerGUID(owner
->GetGUID());
190 SetDisplayId(fields
[3].GetUInt32());
191 SetNativeDisplayId(fields
[3].GetUInt32());
192 uint32 petlevel
= fields
[4].GetUInt32();
193 SetUInt32Value(UNIT_NPC_FLAGS
, 0);
194 SetName(fields
[9].GetString());
196 switch (getPetType())
199 petlevel
=owner
->getLevel();
201 SetUInt32Value(UNIT_FIELD_BYTES_0
, 2048);
202 SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
203 // this enables popup window (pet dismiss, cancel)
206 SetUInt32Value(UNIT_FIELD_BYTES_0
, 0x02020100);
207 SetByteValue(UNIT_FIELD_BYTES_1
, 1, fields
[7].GetUInt32());
208 SetByteValue(UNIT_FIELD_BYTES_2
, 0, SHEATH_STATE_MELEE
);
209 SetByteValue(UNIT_FIELD_BYTES_2
, 2, fields
[10].GetBool() ? UNIT_RENAME_NOT_ALLOWED
: UNIT_RENAME_ALLOWED
);
211 SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
212 // this enables popup window (pet abandon, cancel)
213 SetMaxPower(POWER_HAPPINESS
, GetCreatePowers(POWER_HAPPINESS
));
214 SetPower(POWER_HAPPINESS
, fields
[13].GetUInt32());
215 setPowerType(POWER_FOCUS
);
218 sLog
.outError("Pet have incorrect type (%u) for pet loading.", getPetType());
221 InitStatsForLevel(petlevel
);
222 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
223 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, fields
[5].GetUInt32());
224 SetCreatorGUID(owner
->GetGUID());
226 m_charmInfo
->SetReactState(ReactStates(fields
[6].GetUInt8()));
228 uint32 savedhealth
= fields
[11].GetUInt32();
229 uint32 savedmana
= fields
[12].GetUInt32();
231 // set current pet as current
233 // 1..MAX_PET_STABLES in stable slot
234 // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
235 if (fields
[8].GetUInt32() != 0)
237 CharacterDatabase
.BeginTransaction();
238 CharacterDatabase
.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u' AND id <> '%u'",
239 PET_SAVE_NOT_IN_SLOT
, ownerid
, PET_SAVE_AS_CURRENT
, m_charmInfo
->GetPetNumber());
240 CharacterDatabase
.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND id = '%u'",
241 PET_SAVE_AS_CURRENT
, ownerid
, m_charmInfo
->GetPetNumber());
242 CharacterDatabase
.CommitTransaction();
245 if (!is_temporary_summoned
)
247 // permanent controlled pets store state in DB
248 Tokens tokens
= StrSplit(fields
[14].GetString(), " ");
250 if (tokens
.size() != 20)
257 Tokens::iterator iter
;
258 for(iter
= tokens
.begin(), index
= 0; index
< 10; ++iter
, ++index
)
260 m_charmInfo
->GetActionBarEntry(index
)->Type
= atol((*iter
).c_str());
262 m_charmInfo
->GetActionBarEntry(index
)->SpellOrAction
= atol((*iter
).c_str());
266 tokens
= StrSplit(fields
[15].GetString(), " ");
267 for (iter
= tokens
.begin(), index
= 0; index
< 4; ++iter
, ++index
)
269 uint32 tmp
= atol((*iter
).c_str());
274 AddTeachSpell(tmp
, atol((*iter
).c_str()));
280 // since last save (in seconds)
281 uint32 timediff
= (time(NULL
) - fields
[16].GetUInt32());
283 m_resetTalentsCost
= fields
[17].GetUInt32();
284 m_resetTalentsTime
= fields
[18].GetUInt64();
288 //load spells/cooldowns/auras
289 SetCanModifyStats(true);
290 _LoadAuras(timediff
);
293 if (is_temporary_summoned
)
295 // Temporary summoned pets always have initial spell list at load
296 InitPetCreateSpells();
301 CastPetAuras(current
);
304 if (getPetType() == SUMMON_PET
&& !current
) //all (?) summon pets come with full health when called, but not when they are current
306 SetHealth(GetMaxHealth());
307 SetPower(POWER_MANA
, GetMaxPower(POWER_MANA
));
311 SetHealth(savedhealth
> GetMaxHealth() ? GetMaxHealth() : savedhealth
);
312 SetPower(POWER_MANA
, savedmana
> GetMaxPower(POWER_MANA
) ? GetMaxPower(POWER_MANA
) : savedmana
);
316 map
->Add((Creature
*)this);
318 // Spells should be loaded after pet is added to map, because in CheckCast is check on it
320 _LoadSpellCooldowns();
322 owner
->SetPet(this); // in DB stored only full controlled creature
323 sLog
.outDebug("New Pet has guid %u", GetGUIDLow());
325 if (owner
->GetTypeId() == TYPEID_PLAYER
)
327 ((Player
*)owner
)->PetSpellInitialize();
328 if(((Player
*)owner
)->GetGroup())
329 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_PET
);
332 if (owner
->GetTypeId() == TYPEID_PLAYER
&& getPetType() == HUNTER_PET
)
334 result
= CharacterDatabase
.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner
->GetGUIDLow(), GetCharmInfo()->GetPetNumber());
339 delete m_declinedname
;
341 m_declinedname
= new DeclinedName
;
342 Field
*fields2
= result
->Fetch();
343 for(int i
= 0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
345 m_declinedname
->name
[i
] = fields2
[i
].GetCppString();
354 void Pet::SavePetToDB(PetSaveMode mode
)
359 // save only fully controlled creature
363 // not save not player pets
364 if(!IS_PLAYER_GUID(GetOwnerGUID()))
367 Player
* pOwner
= (Player
*)GetOwner();
371 // not save pet as current if another pet temporary unsummoned
372 if (mode
== PET_SAVE_AS_CURRENT
&& pOwner
->GetTemporaryUnsummonedPetNumber() &&
373 pOwner
->GetTemporaryUnsummonedPetNumber() != m_charmInfo
->GetPetNumber())
375 // pet will lost anyway at restore temporary unsummoned
376 if(getPetType()==HUNTER_PET
)
380 mode
= PET_SAVE_NOT_IN_SLOT
;
383 uint32 curhealth
= GetHealth();
384 uint32 curmana
= GetPower(POWER_MANA
);
386 // stable and not in slot saves
387 if(mode
> PET_SAVE_AS_CURRENT
)
391 //only alive hunter pets get auras saved, the others don't
392 if(!(getPetType() == HUNTER_PET
&& isAlive()))
397 _SaveSpellCooldowns();
400 // current/stable/not_in_slot
401 if(mode
>= PET_SAVE_AS_CURRENT
)
403 uint32 owner
= GUID_LOPART(GetOwnerGUID());
404 std::string name
= m_name
;
405 CharacterDatabase
.escape_string(name
);
406 CharacterDatabase
.BeginTransaction();
407 // remove current data
408 CharacterDatabase
.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner
,m_charmInfo
->GetPetNumber() );
410 // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
411 if(mode
<= PET_SAVE_LAST_STABLE_SLOT
)
412 CharacterDatabase
.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u'",
413 PET_SAVE_NOT_IN_SLOT
, owner
, uint32(mode
) );
415 // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
416 if(getPetType()==HUNTER_PET
&& (mode
==PET_SAVE_AS_CURRENT
||mode
> PET_SAVE_LAST_STABLE_SLOT
))
417 CharacterDatabase
.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u')",
418 owner
,PET_SAVE_AS_CURRENT
,PET_SAVE_LAST_STABLE_SLOT
);
420 std::ostringstream ss
;
421 ss
<< "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) "
423 << m_charmInfo
->GetPetNumber() << ", "
424 << GetEntry() << ", "
426 << GetNativeDisplayId() << ", "
427 << getLevel() << ", "
428 << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE
) << ", "
429 << uint32(m_charmInfo
->GetReactState()) << ", "
430 << uint32(GetFreeTalentPoints()) << ", "
431 << uint32(mode
) << ", '"
432 << name
.c_str() << "', "
433 << uint32((GetByteValue(UNIT_FIELD_BYTES_2
, 2) == UNIT_RENAME_ALLOWED
)?0:1) << ", "
434 << (curhealth
<1?1:curhealth
) << ", "
436 << GetPower(POWER_HAPPINESS
) << ", '";
438 for(uint32 i
= 0; i
< 10; ++i
)
439 ss
<< uint32(m_charmInfo
->GetActionBarEntry(i
)->Type
) << " " << uint32(m_charmInfo
->GetActionBarEntry(i
)->SpellOrAction
) << " ";
442 //save spells the pet can teach to it's Master
445 for(TeachSpellMap::const_iterator itr
= m_teachspells
.begin(); i
< 4 && itr
!= m_teachspells
.end(); ++i
, ++itr
)
446 ss
<< itr
->first
<< " " << itr
->second
<< " ";
448 ss
<< uint32(0) << " " << uint32(0) << " ";
452 << time(NULL
) << ", "
453 << uint32(m_resetTalentsCost
) << ", "
454 << uint64(m_resetTalentsTime
) << ", "
455 << GetUInt32Value(UNIT_CREATED_BY_SPELL
) << ", "
456 << uint32(getPetType()) << ")";
458 CharacterDatabase
.Execute( ss
.str().c_str() );
459 CharacterDatabase
.CommitTransaction();
465 DeleteFromDB(m_charmInfo
->GetPetNumber());
469 void Pet::DeleteFromDB(uint32 guidlow
)
471 CharacterDatabase
.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow
);
472 CharacterDatabase
.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow
);
473 CharacterDatabase
.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow
);
474 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow
);
475 CharacterDatabase
.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow
);
478 void Pet::setDeathState(DeathState s
) // overwrite virtual Creature::setDeathState and Unit::setDeathState
480 Creature::setDeathState(s
);
481 if(getDeathState()==CORPSE
)
483 //remove summoned pet (no corpse)
484 if(getPetType()==SUMMON_PET
)
485 Remove(PET_SAVE_NOT_IN_SLOT
);
486 // other will despawn at corpse desppawning (Pet::Update code)
489 // pet corpse non lootable and non skinnable
490 SetUInt32Value( UNIT_DYNAMIC_FLAGS
, 0x00 );
491 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
493 //lose happiness when died and not in BG/Arena
494 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(GetMapId());
495 if(!mapEntry
|| (mapEntry
->map_type
!= MAP_ARENA
&& mapEntry
->map_type
!= MAP_BATTLEGROUND
))
496 ModifyPower(POWER_HAPPINESS
, -HAPPINESS_LEVEL_SIZE
);
498 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
501 else if(getDeathState()==ALIVE
)
503 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
508 void Pet::Update(uint32 diff
)
510 if(m_removed
) // pet already removed, just wait in remove queue, no updates
513 switch( m_deathState
)
517 if( m_deathTimer
<= diff
)
519 assert(getPetType()!=SUMMON_PET
&& "Must be already removed.");
520 Remove(PET_SAVE_NOT_IN_SLOT
); //hunters' pets never get removed because of death, NEVER!
527 // unsummon pet that lost owner
528 Unit
* owner
= GetOwner();
529 if(!owner
|| (!IsWithinDistInMap(owner
, OWNER_MAX_DISTANCE
) && (owner
->GetCharmGUID() && (owner
->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner
->GetPetGUID()))
531 Remove(PET_SAVE_NOT_IN_SLOT
, true);
537 if( owner
->GetPetGUID() != GetGUID() )
539 Remove(getPetType()==HUNTER_PET
?PET_SAVE_AS_DELETED
:PET_SAVE_NOT_IN_SLOT
);
546 if(m_duration
> diff
)
550 Remove(getPetType() != SUMMON_PET
? PET_SAVE_AS_DELETED
:PET_SAVE_NOT_IN_SLOT
);
555 if(getPetType() != HUNTER_PET
)
559 if(m_regenTimer
<= diff
)
565 m_regenTimer
-= diff
;
567 if(m_happinessTimer
<= diff
)
570 m_happinessTimer
= 7500;
573 m_happinessTimer
-= diff
;
580 Creature::Update(diff
);
583 void Pet::RegenerateFocus()
585 uint32 curValue
= GetPower(POWER_FOCUS
);
586 uint32 maxValue
= GetMaxPower(POWER_FOCUS
);
588 if (curValue
>= maxValue
)
591 float addvalue
= 24 * sWorld
.getRate(RATE_POWER_FOCUS
);
593 AuraList
const& ModPowerRegenPCTAuras
= GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT
);
594 for(AuraList::const_iterator i
= ModPowerRegenPCTAuras
.begin(); i
!= ModPowerRegenPCTAuras
.end(); ++i
)
595 if ((*i
)->GetModifier()->m_miscvalue
== POWER_FOCUS
)
596 addvalue
*= ((*i
)->GetModifier()->m_amount
+ 100) / 100.0f
;
598 ModifyPower(POWER_FOCUS
, (int32
)addvalue
);
601 void Pet::LooseHappiness()
603 uint32 curValue
= GetPower(POWER_HAPPINESS
);
606 int32 addvalue
= 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
607 if(isInCombat()) //we know in combat happiness fades faster, multiplier guess
608 addvalue
= int32(addvalue
* 1.5);
609 ModifyPower(POWER_HAPPINESS
, -addvalue
);
612 HappinessState
Pet::GetHappinessState()
614 if(GetPower(POWER_HAPPINESS
) < HAPPINESS_LEVEL_SIZE
)
616 else if(GetPower(POWER_HAPPINESS
) >= HAPPINESS_LEVEL_SIZE
* 2)
622 bool Pet::CanTakeMoreActiveSpells(uint32 spellid
)
624 uint8 activecount
= 1;
625 uint32 chainstartstore
[ACTIVE_SPELLS_MAX
];
627 if(IsPassiveSpell(spellid
))
630 chainstartstore
[0] = spellmgr
.GetFirstSpellInChain(spellid
);
632 for (PetSpellMap::const_iterator itr
= m_spells
.begin(); itr
!= m_spells
.end(); ++itr
)
634 if(IsPassiveSpell(itr
->first
))
637 uint32 chainstart
= spellmgr
.GetFirstSpellInChain(itr
->first
);
641 for(x
= 0; x
< activecount
; x
++)
643 if(chainstart
== chainstartstore
[x
])
647 if(x
== activecount
) //spellchain not yet saved -> add active count
650 if(activecount
> ACTIVE_SPELLS_MAX
)
652 chainstartstore
[x
] = chainstart
;
658 void Pet::Remove(PetSaveMode mode
, bool returnreagent
)
660 Unit
* owner
= GetOwner();
664 if(owner
->GetTypeId()==TYPEID_PLAYER
)
666 ((Player
*)owner
)->RemovePet(this,mode
,returnreagent
);
670 // only if current pet in slot
671 if(owner
->GetPetGUID()==GetGUID())
675 CleanupsBeforeDelete();
676 AddObjectToRemoveList();
680 void Pet::GivePetXP(uint32 xp
)
682 if(getPetType() != HUNTER_PET
)
691 uint32 level
= getLevel();
693 // XP to money conversion processed in Player::RewardQuest
694 if(level
>= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
697 uint32 curXP
= GetUInt32Value(UNIT_FIELD_PETEXPERIENCE
);
698 uint32 nextLvlXP
= GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
);
699 uint32 newXP
= curXP
+ xp
;
701 if(newXP
>= nextLvlXP
&& level
+1 > GetOwner()->getLevel())
703 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, nextLvlXP
-1);
707 while( newXP
>= nextLvlXP
&& level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
) )
711 SetLevel( level
+ 1 );
712 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, objmgr
.GetXPForLevel(level
+1)/4);
715 nextLvlXP
= GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
);
719 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, newXP
);
722 void Pet::GivePetLevel(uint32 level
)
727 InitStatsForLevel(level
);
728 InitTalentForLevel();
731 bool Pet::CreateBaseAtCreature(Creature
* creature
)
735 sLog
.outError("CRITICAL: NULL pointer parsed into CreateBaseAtCreature()");
738 uint32 guid
=objmgr
.GenerateLowGuid(HIGHGUID_PET
);
740 sLog
.outBasic("SetInstanceID()");
741 SetInstanceId(creature
->GetInstanceId());
743 sLog
.outBasic("Create pet");
744 uint32 pet_number
= objmgr
.GeneratePetNumber();
745 if(!Create(guid
, creature
->GetMap(), creature
->GetPhaseMask(), creature
->GetEntry(), pet_number
))
748 Relocate(creature
->GetPositionX(), creature
->GetPositionY(), creature
->GetPositionZ(), creature
->GetOrientation());
750 if(!IsPositionValid())
752 sLog
.outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
753 GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
757 CreatureInfo
const *cinfo
= GetCreatureInfo();
760 sLog
.outError("CreateBaseAtCreature() failed, creatureInfo is missing!");
764 if(cinfo
->type
== CREATURE_TYPE_CRITTER
)
766 setPetType(MINI_PET
);
769 SetDisplayId(creature
->GetDisplayId());
770 SetNativeDisplayId(creature
->GetNativeDisplayId());
771 SetMaxPower(POWER_HAPPINESS
, GetCreatePowers(POWER_HAPPINESS
));
772 SetPower(POWER_HAPPINESS
, 166500);
773 setPowerType(POWER_FOCUS
);
774 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, 0);
775 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, 0);
776 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, objmgr
.GetXPForLevel(creature
->getLevel())/4);
777 SetUInt32Value(UNIT_NPC_FLAGS
, 0);
779 if(CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cinfo
->family
))
780 SetName(cFamily
->Name
[sWorld
.GetDefaultDbcLocale()]);
782 SetName(creature
->GetNameForLocaleIdx(objmgr
.GetDBCLocaleIndex()));
784 if(cinfo
->type
== CREATURE_TYPE_BEAST
)
786 SetUInt32Value(UNIT_FIELD_BYTES_0
, 0x02020100);
787 SetByteValue(UNIT_FIELD_BYTES_2
, 0, SHEATH_STATE_MELEE
);
788 SetByteValue(UNIT_FIELD_BYTES_2
, 2, UNIT_RENAME_ALLOWED
);
789 SetUInt32Value(UNIT_MOD_CAST_SPEED
, creature
->GetUInt32Value(UNIT_MOD_CAST_SPEED
));
794 bool Pet::InitStatsForLevel(uint32 petlevel
)
796 CreatureInfo
const *cinfo
= GetCreatureInfo();
799 Unit
* owner
= GetOwner();
802 sLog
.outError("attempt to summon pet (Entry %u) without owner! Attempt terminated.", cinfo
->Entry
);
806 uint32 creature_ID
= (getPetType() == HUNTER_PET
) ? 1 : cinfo
->Entry
;
810 SetMeleeDamageSchool(SpellSchools(cinfo
->dmgschool
));
812 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(petlevel
*50));
814 SetAttackTime(BASE_ATTACK
, BASE_ATTACK_TIME
);
815 SetAttackTime(OFF_ATTACK
, BASE_ATTACK_TIME
);
816 SetAttackTime(RANGED_ATTACK
, BASE_ATTACK_TIME
);
818 SetFloatValue(UNIT_MOD_CAST_SPEED
, 1.0);
820 CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cinfo
->family
);
821 if(cFamily
&& cFamily
->minScale
> 0.0f
&& getPetType()==HUNTER_PET
)
824 if (getLevel() >= cFamily
->maxScaleLevel
)
825 scale
= cFamily
->maxScale
;
826 else if (getLevel() <= cFamily
->minScaleLevel
)
827 scale
= cFamily
->minScale
;
829 scale
= cFamily
->minScale
+ (getLevel() - cFamily
->minScaleLevel
) / cFamily
->maxScaleLevel
* (cFamily
->maxScale
- cFamily
->minScale
);
831 SetFloatValue(OBJECT_FIELD_SCALE_X
, scale
);
835 int32 createResistance
[MAX_SPELL_SCHOOL
] = {0,0,0,0,0,0,0};
837 if(cinfo
&& getPetType() != HUNTER_PET
)
839 createResistance
[SPELL_SCHOOL_HOLY
] = cinfo
->resistance1
;
840 createResistance
[SPELL_SCHOOL_FIRE
] = cinfo
->resistance2
;
841 createResistance
[SPELL_SCHOOL_NATURE
] = cinfo
->resistance3
;
842 createResistance
[SPELL_SCHOOL_FROST
] = cinfo
->resistance4
;
843 createResistance
[SPELL_SCHOOL_SHADOW
] = cinfo
->resistance5
;
844 createResistance
[SPELL_SCHOOL_ARCANE
] = cinfo
->resistance6
;
851 if(owner
->GetTypeId() == TYPEID_PLAYER
)
853 switch(owner
->getClass())
858 //the damage bonus used for pets is either fire or shadow damage, whatever is higher
859 uint32 fire
= owner
->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ SPELL_SCHOOL_FIRE
);
860 uint32 shadow
= owner
->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ SPELL_SCHOOL_SHADOW
);
861 uint32 val
= (fire
> shadow
) ? fire
: shadow
;
863 SetBonusDamage(int32 (val
* 0.15f
));
864 //bonusAP += val * 0.57;
869 //40% damage bonus of mage's frost damage
870 float val
= owner
->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ SPELL_SCHOOL_FROST
) * 0.4;
873 SetBonusDamage( int32(val
));
881 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, float(petlevel
- (petlevel
/ 4)) );
882 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, float(petlevel
+ (petlevel
/ 4)) );
884 //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
886 PetLevelInfo
const* pInfo
= objmgr
.GetPetLevelInfo(creature_ID
, petlevel
);
887 if(pInfo
) // exist in DB
889 SetCreateHealth(pInfo
->health
);
890 SetCreateMana(pInfo
->mana
);
893 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(pInfo
->armor
));
895 for(int stat
= 0; stat
< MAX_STATS
; ++stat
)
897 SetCreateStat(Stats(stat
), float(pInfo
->stats
[stat
]));
900 else // not exist in DB, use some default fake data
902 sLog
.outErrorDb("Summoned pet (Entry: %u) not have pet stats data in DB",cinfo
->Entry
);
904 // remove elite bonuses included in DB values
905 SetCreateHealth(uint32(((float(cinfo
->maxhealth
) / cinfo
->maxlevel
) / (1 + 2 * cinfo
->rank
)) * petlevel
) );
906 SetCreateMana( uint32(((float(cinfo
->maxmana
) / cinfo
->maxlevel
) / (1 + 2 * cinfo
->rank
)) * petlevel
) );
908 SetCreateStat(STAT_STRENGTH
, 22);
909 SetCreateStat(STAT_AGILITY
, 22);
910 SetCreateStat(STAT_STAMINA
, 25);
911 SetCreateStat(STAT_INTELLECT
, 28);
912 SetCreateStat(STAT_SPIRIT
, 27);
918 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, objmgr
.GetXPForLevel(petlevel
)/4);
919 learnLevelupSpells();
920 //these formula may not be correct; however, it is designed to be close to what it should be
921 //this makes dps 0.5 of pets level
922 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, float(petlevel
- (petlevel
/ 4)) );
923 //damage range is then petlevel / 2
924 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, float(petlevel
+ (petlevel
/ 4)) );
925 //damage is increased afterwards as strength and pet scaling modify attack power
927 //stored standard pet stats are entry 1 in pet_levelinfo
928 PetLevelInfo
const* pInfo
= objmgr
.GetPetLevelInfo(creature_ID
, petlevel
);
929 if(pInfo
) // exist in DB
931 SetCreateHealth(pInfo
->health
);
932 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(pInfo
->armor
));
933 //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
935 for( int i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
937 SetCreateStat(Stats(i
), float(pInfo
->stats
[i
]));
940 else // not exist in DB, use some default fake data
942 sLog
.outErrorDb("Hunter pet levelstats missing in DB");
944 // remove elite bonuses included in DB values
945 SetCreateHealth( uint32(((float(cinfo
->maxhealth
) / cinfo
->maxlevel
) / (1 + 2 * cinfo
->rank
)) * petlevel
) );
947 SetCreateStat(STAT_STRENGTH
, 22);
948 SetCreateStat(STAT_AGILITY
, 22);
949 SetCreateStat(STAT_STAMINA
, 25);
950 SetCreateStat(STAT_INTELLECT
, 28);
951 SetCreateStat(STAT_SPIRIT
, 27);
956 SetUInt32Value(UNIT_FIELD_PETEXPERIENCE
, 0);
957 SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP
, 1000);
959 SetCreateMana(28 + 10*petlevel
);
960 SetCreateHealth(28 + 30*petlevel
);
962 // FIXME: this is wrong formula, possible each guardian pet have own damage formula
963 //these formula may not be correct; however, it is designed to be close to what it should be
964 //this makes dps 0.5 of pets level
965 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, float(petlevel
- (petlevel
/ 4)));
966 //damage range is then petlevel / 2
967 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, float(petlevel
+ (petlevel
/ 4)));
970 sLog
.outError("Pet have incorrect type (%u) for levelup.", getPetType());
974 for (int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
975 SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), BASE_VALUE
, float(createResistance
[i
]));
979 SetHealth(GetMaxHealth());
980 SetPower(POWER_MANA
, GetMaxPower(POWER_MANA
));
985 bool Pet::HaveInDiet(ItemPrototype
const* item
) const
990 CreatureInfo
const* cInfo
= GetCreatureInfo();
994 CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cInfo
->family
);
998 uint32 diet
= cFamily
->petFoodMask
;
999 uint32 FoodMask
= 1 << (item
->FoodType
-1);
1000 return diet
& FoodMask
;
1003 uint32
Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel
)
1005 // -5 or greater food level
1006 if(getLevel() <= itemlevel
+ 5) //possible to feed level 60 pet with level 55 level food for full effect
1009 else if(getLevel() <= itemlevel
+ 10) //pure guess, but sounds good
1012 else if(getLevel() <= itemlevel
+ 14) //level 55 food gets green on 70, makes sense to me
1016 return 0; //food too low level
1019 void Pet::_LoadSpellCooldowns()
1021 m_CreatureSpellCooldowns
.clear();
1022 m_CreatureCategoryCooldowns
.clear();
1024 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo
->GetPetNumber());
1028 time_t curTime
= time(NULL
);
1030 WorldPacket
data(SMSG_SPELL_COOLDOWN
, (8+1+result
->GetRowCount()*8));
1032 data
<< uint8(0x0); // flags (0x1, 0x2)
1036 Field
*fields
= result
->Fetch();
1038 uint32 spell_id
= fields
[0].GetUInt32();
1039 time_t db_time
= (time_t)fields
[1].GetUInt64();
1041 if(!sSpellStore
.LookupEntry(spell_id
))
1043 sLog
.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo
->GetPetNumber(),spell_id
);
1047 // skip outdated cooldown
1048 if(db_time
<= curTime
)
1051 data
<< uint32(spell_id
);
1052 data
<< uint32(uint32(db_time
-curTime
)*IN_MILISECONDS
);
1054 _AddCreatureSpellCooldown(spell_id
,db_time
);
1056 sLog
.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo
->GetPetNumber(), spell_id
, uint32(db_time
-curTime
));
1058 while( result
->NextRow() );
1062 if(!m_CreatureSpellCooldowns
.empty() && GetOwner())
1064 ((Player
*)GetOwner())->GetSession()->SendPacket(&data
);
1069 void Pet::_SaveSpellCooldowns()
1071 CharacterDatabase
.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo
->GetPetNumber());
1073 time_t curTime
= time(NULL
);
1075 // remove oudated and save active
1076 for(CreatureSpellCooldowns::iterator itr
= m_CreatureSpellCooldowns
.begin();itr
!= m_CreatureSpellCooldowns
.end();)
1078 if(itr
->second
<= curTime
)
1079 m_CreatureSpellCooldowns
.erase(itr
++);
1082 CharacterDatabase
.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" I64FMTD
"')", m_charmInfo
->GetPetNumber(), itr
->first
, uint64(itr
->second
));
1088 void Pet::_LoadSpells()
1090 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT spell,active FROM pet_spell WHERE guid = '%u'",m_charmInfo
->GetPetNumber());
1096 Field
*fields
= result
->Fetch();
1098 addSpell(fields
[0].GetUInt32(), fields
[1].GetUInt16(), PETSPELL_UNCHANGED
);
1100 while( result
->NextRow() );
1106 void Pet::_SaveSpells()
1108 for (PetSpellMap::const_iterator itr
= m_spells
.begin(), next
= m_spells
.begin(); itr
!= m_spells
.end(); itr
= next
)
1111 if (itr
->second
->type
== PETSPELL_FAMILY
) continue; // prevent saving family passives to DB
1112 if (itr
->second
->state
== PETSPELL_REMOVED
|| itr
->second
->state
== PETSPELL_CHANGED
)
1113 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo
->GetPetNumber(), itr
->first
);
1114 if (itr
->second
->state
== PETSPELL_NEW
|| itr
->second
->state
== PETSPELL_CHANGED
)
1115 CharacterDatabase
.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo
->GetPetNumber(), itr
->first
, itr
->second
->active
);
1117 if (itr
->second
->state
== PETSPELL_REMOVED
)
1118 _removeSpell(itr
->first
);
1120 itr
->second
->state
= PETSPELL_UNCHANGED
;
1124 void Pet::_LoadAuras(uint32 timediff
)
1127 for (int i
= 0; i
< TOTAL_AURAS
; ++i
)
1128 m_modAuras
[i
].clear();
1130 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo
->GetPetNumber());
1136 Field
*fields
= result
->Fetch();
1137 uint64 caster_guid
= fields
[0].GetUInt64();
1138 uint32 spellid
= fields
[1].GetUInt32();
1139 uint32 effindex
= fields
[2].GetUInt32();
1140 uint32 stackcount
= fields
[3].GetUInt32();
1141 int32 damage
= (int32
)fields
[4].GetUInt32();
1142 int32 maxduration
= (int32
)fields
[5].GetUInt32();
1143 int32 remaintime
= (int32
)fields
[6].GetUInt32();
1144 int32 remaincharges
= (int32
)fields
[7].GetUInt32();
1146 SpellEntry
const* spellproto
= sSpellStore
.LookupEntry(spellid
);
1149 sLog
.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid
,effindex
);
1155 sLog
.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid
,effindex
);
1159 // negative effects should continue counting down after logout
1160 if (remaintime
!= -1 && !IsPositiveEffect(spellid
, effindex
))
1162 if(remaintime
<= int32(timediff
))
1165 remaintime
-= timediff
;
1168 // prevent wrong values of remaincharges
1169 if(spellproto
->procCharges
)
1171 if(remaincharges
<= 0 || remaincharges
> spellproto
->procCharges
)
1172 remaincharges
= spellproto
->procCharges
;
1177 /// do not load single target auras (unless they were cast by the player)
1178 if (caster_guid
!= GetGUID() && IsSingleTargetSpell(spellproto
))
1181 for(uint32 i
=0; i
<stackcount
; ++i
)
1183 Aura
* aura
= CreateAura(spellproto
, effindex
, NULL
, this, NULL
);
1186 damage
= aura
->GetModifier()->m_amount
;
1187 aura
->SetLoadedState(caster_guid
,damage
,maxduration
,remaintime
,remaincharges
);
1191 while( result
->NextRow() );
1197 void Pet::_SaveAuras()
1199 CharacterDatabase
.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", m_charmInfo
->GetPetNumber());
1201 AuraMap
const& auras
= GetAuras();
1205 spellEffectPair lastEffectPair
= auras
.begin()->first
;
1206 uint32 stackCounter
= 1;
1208 for(AuraMap::const_iterator itr
= auras
.begin(); ; ++itr
)
1210 if(itr
== auras
.end() || lastEffectPair
!= itr
->first
)
1212 AuraMap::const_iterator itr2
= itr
;
1213 // save previous spellEffectPair to db
1215 SpellEntry
const *spellInfo
= itr2
->second
->GetSpellProto();
1216 /// do not save single target auras (unless they were cast by the player)
1217 if (!(itr2
->second
->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo
)))
1219 if(!itr2
->second
->IsPassive())
1221 // skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras.
1223 for (i
= 0; i
< 3; ++i
)
1224 if (spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_MOD_STEALTH
||
1225 spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER
||
1226 spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AREA_AURA_PET
)
1231 CharacterDatabase
.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) "
1232 "VALUES ('%u', '" I64FMTD
"', '%u', '%u', '%u', '%d', '%d', '%d', '%d')",
1233 m_charmInfo
->GetPetNumber(), itr2
->second
->GetCasterGUID(),(uint32
)itr2
->second
->GetId(), (uint32
)itr2
->second
->GetEffIndex(), stackCounter
, itr2
->second
->GetModifier()->m_amount
,int(itr2
->second
->GetAuraMaxDuration()),int(itr2
->second
->GetAuraDuration()),int(itr2
->second
->GetAuraCharges()));
1237 if(itr
== auras
.end())
1241 if (lastEffectPair
== itr
->first
)
1245 lastEffectPair
= itr
->first
;
1251 bool Pet::addSpell(uint32 spell_id
, uint16 active
, PetSpellState state
, PetSpellType type
)
1253 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spell_id
);
1256 // do pet spell book cleanup
1257 if(state
== PETSPELL_UNCHANGED
) // spell load case
1259 sLog
.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id
);
1260 CharacterDatabase
.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id
);
1263 sLog
.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id
);
1268 PetSpellMap::iterator itr
= m_spells
.find(spell_id
);
1269 if (itr
!= m_spells
.end())
1271 if (itr
->second
->state
== PETSPELL_REMOVED
)
1274 m_spells
.erase(itr
);
1275 state
= PETSPELL_CHANGED
;
1277 else if (state
== PETSPELL_UNCHANGED
&& itr
->second
->state
!= PETSPELL_UNCHANGED
)
1279 // can be in case spell loading but learned at some previous spell loading
1280 itr
->second
->state
= PETSPELL_UNCHANGED
;
1282 if(active
== ACT_ENABLED
)
1283 ToggleAutocast(spell_id
, true);
1284 else if(active
== ACT_DISABLED
)
1285 ToggleAutocast(spell_id
, false);
1293 uint32 oldspell_id
= 0;
1295 PetSpell
*newspell
= new PetSpell
;
1296 newspell
->state
= state
;
1297 newspell
->type
= type
;
1299 if(active
== ACT_DECIDE
) //active was not used before, so we save it's autocast/passive state here
1301 if(IsPassiveSpell(spell_id
))
1302 newspell
->active
= ACT_PASSIVE
;
1304 newspell
->active
= ACT_DISABLED
;
1307 newspell
->active
= active
;
1309 // talent: unlearn all other talent ranks (high and low)
1310 if(TalentSpellPos
const* talentPos
= GetTalentSpellPos(spell_id
))
1312 if(TalentEntry
const *talentInfo
= sTalentStore
.LookupEntry( talentPos
->talent_id
))
1314 for(int i
=0; i
< MAX_TALENT_RANK
; ++i
)
1316 // skip learning spell and no rank spell case
1317 uint32 rankSpellId
= talentInfo
->RankID
[i
];
1318 if(!rankSpellId
|| rankSpellId
==spell_id
)
1321 // skip unknown ranks
1322 if(!HasSpell(rankSpellId
))
1324 removeSpell(rankSpellId
);
1328 else if(uint32 chainstart
= spellmgr
.GetFirstSpellInChain(spell_id
))
1330 for (PetSpellMap::const_iterator itr2
= m_spells
.begin(); itr2
!= m_spells
.end(); ++itr2
)
1332 if(itr2
->second
->state
== PETSPELL_REMOVED
) continue;
1334 if(spellmgr
.GetFirstSpellInChain(itr2
->first
) == chainstart
)
1336 newspell
->active
= itr2
->second
->active
;
1338 if(newspell
->active
== ACT_ENABLED
)
1339 ToggleAutocast(itr2
->first
, false);
1341 oldspell_id
= itr2
->first
;
1342 unlearnSpell(itr2
->first
);
1348 m_spells
[spell_id
] = newspell
;
1350 if (IsPassiveSpell(spell_id
))
1351 CastSpell(this, spell_id
, true);
1352 else if(state
== PETSPELL_NEW
)
1353 m_charmInfo
->AddSpellToAB(oldspell_id
, spell_id
);
1355 if(newspell
->active
== ACT_ENABLED
)
1356 ToggleAutocast(spell_id
, true);
1358 uint32 talentCost
= GetTalentSpellCost(spell_id
);
1361 int32 free_points
= GetMaxTalentPointsForLevel(getLevel());
1362 m_usedTalentCount
+=talentCost
;
1363 // update free talent points
1364 free_points
-=m_usedTalentCount
;
1365 SetFreeTalentPoints(free_points
> 0 ? free_points
: 0);
1370 bool Pet::learnSpell(uint32 spell_id
)
1372 // prevent duplicated entires in spell book
1373 if (!addSpell(spell_id
))
1376 Unit
* owner
= GetOwner();
1377 if(owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
1381 WorldPacket
data(SMSG_PET_LEARNED_SPELL
, 2);
1382 data
<< uint16(spell_id
);
1383 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
1385 ((Player
*)owner
)->PetSpellInitialize();
1390 void Pet::learnLevelupSpells()
1392 PetLevelupSpellSet
const *levelupSpells
= spellmgr
.GetPetLevelupSpellList(GetCreatureInfo()->family
);
1396 uint32 level
= getLevel();
1398 for(PetLevelupSpellSet::const_iterator itr
= levelupSpells
->begin(); itr
!= levelupSpells
->end(); ++itr
)
1400 if(itr
->first
<= level
)
1401 learnSpell(itr
->second
);
1403 unlearnSpell(itr
->second
);
1407 bool Pet::unlearnSpell(uint32 spell_id
)
1409 if(removeSpell(spell_id
))
1411 if(GetOwner()->GetTypeId() == TYPEID_PLAYER
)
1415 WorldPacket
data(SMSG_PET_REMOVED_SPELL
, 2);
1416 data
<< uint16(spell_id
);
1417 ((Player
*)GetOwner())->GetSession()->SendPacket(&data
);
1425 bool Pet::removeSpell(uint32 spell_id
)
1427 PetSpellMap::iterator itr
= m_spells
.find(spell_id
);
1428 if (itr
== m_spells
.end())
1431 if(itr
->second
->state
== PETSPELL_REMOVED
)
1434 if(itr
->second
->state
== PETSPELL_NEW
)
1437 m_spells
.erase(itr
);
1440 itr
->second
->state
= PETSPELL_REMOVED
;
1442 RemoveAurasDueToSpell(spell_id
);
1444 uint32 talentCost
= GetTalentSpellCost(spell_id
);
1447 if (m_usedTalentCount
> talentCost
)
1448 m_usedTalentCount
-=talentCost
;
1450 m_usedTalentCount
= 0;
1451 // update free talent points
1452 int32 free_points
= GetMaxTalentPointsForLevel(getLevel()) - m_usedTalentCount
;
1453 SetFreeTalentPoints(free_points
> 0 ? free_points
: 0);
1459 bool Pet::_removeSpell(uint32 spell_id
)
1461 PetSpellMap::iterator itr
= m_spells
.find(spell_id
);
1462 if (itr
!= m_spells
.end())
1465 m_spells
.erase(itr
);
1471 void Pet::InitPetCreateSpells()
1473 m_charmInfo
->InitPetActionBar();
1475 for (PetSpellMap::const_iterator i
= m_spells
.begin(); i
!= m_spells
.end(); ++i
)
1480 PetCreateSpellEntry
const* CreateSpells
= objmgr
.GetPetCreateSpellEntry(GetEntry());
1483 for(uint8 i
= 0; i
< 4; ++i
)
1485 if(!CreateSpells
->spellid
[i
])
1488 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(CreateSpells
->spellid
[i
]);
1489 if(!learn_spellproto
)
1492 if(learn_spellproto
->Effect
[0] == SPELL_EFFECT_LEARN_SPELL
|| learn_spellproto
->Effect
[0] == SPELL_EFFECT_LEARN_PET_SPELL
)
1494 petspellid
= learn_spellproto
->EffectTriggerSpell
[0];
1495 Unit
* owner
= GetOwner();
1496 if(owner
->GetTypeId() == TYPEID_PLAYER
&& !((Player
*)owner
)->HasSpell(learn_spellproto
->Id
))
1498 if(IsPassiveSpell(petspellid
)) //learn passive skills when tamed, not sure if thats right
1499 ((Player
*)owner
)->learnSpell(learn_spellproto
->Id
,false);
1501 AddTeachSpell(learn_spellproto
->EffectTriggerSpell
[0], learn_spellproto
->Id
);
1505 petspellid
= learn_spellproto
->Id
;
1507 addSpell(petspellid
);
1513 CastPetAuras(false);
1516 void Pet::CheckLearning(uint32 spellid
)
1518 //charmed case -> prevent crash
1519 if(GetTypeId() == TYPEID_PLAYER
|| getPetType() != HUNTER_PET
)
1522 Unit
* owner
= GetOwner();
1524 if(m_teachspells
.empty() || !owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
1527 TeachSpellMap::iterator itr
= m_teachspells
.find(spellid
);
1528 if(itr
== m_teachspells
.end())
1531 if(urand(0, 100) < 10)
1533 ((Player
*)owner
)->learnSpell(itr
->second
,false);
1534 m_teachspells
.erase(itr
);
1538 bool Pet::resetTalents(bool no_cost
)
1540 Unit
*owner
= GetOwner();
1541 if (!owner
|| owner
->GetTypeId()!=TYPEID_PLAYER
)
1544 CreatureInfo
const * ci
= GetCreatureInfo();
1547 // Check pet talent type
1548 CreatureFamilyEntry
const *pet_family
= sCreatureFamilyStore
.LookupEntry(ci
->family
);
1549 if(!pet_family
|| pet_family
->petTalentType
< 0)
1552 Player
*player
= (Player
*)owner
;
1554 uint32 level
= getLevel();
1555 uint32 talentPointsForLevel
= GetMaxTalentPointsForLevel(level
);
1557 if (m_usedTalentCount
== 0)
1559 SetFreeTalentPoints(talentPointsForLevel
);
1567 cost
= resetTalentsCost();
1569 if (player
->GetMoney() < cost
)
1571 player
->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY
, 0, 0, 0);
1576 for (unsigned int i
= 0; i
< sTalentStore
.GetNumRows(); ++i
)
1578 TalentEntry
const *talentInfo
= sTalentStore
.LookupEntry(i
);
1580 if (!talentInfo
) continue;
1582 TalentTabEntry
const *talentTabInfo
= sTalentTabStore
.LookupEntry( talentInfo
->TalentTab
);
1587 // unlearn only talents for pets family talent type
1588 if(!((1 << pet_family
->petTalentType
) & talentTabInfo
->petTalentMask
))
1591 for (int j
= 0; j
< MAX_TALENT_RANK
; j
++)
1593 for(PetSpellMap::const_iterator itr
= m_spells
.begin(); itr
!= m_spells
.end();)
1595 if(itr
->second
->state
== PETSPELL_REMOVED
)
1600 // remove learned spells (all ranks)
1601 uint32 itrFirstId
= spellmgr
.GetFirstSpellInChain(itr
->first
);
1603 // unlearn if first rank is talent or learned by talent
1604 if (itrFirstId
== talentInfo
->RankID
[j
] || spellmgr
.IsSpellLearnToSpell(talentInfo
->RankID
[j
],itrFirstId
))
1606 removeSpell(itr
->first
);
1607 itr
= m_spells
.begin();
1616 SetFreeTalentPoints(talentPointsForLevel
);
1620 player
->ModifyMoney(-(int32
)cost
);
1622 m_resetTalentsCost
= cost
;
1623 m_resetTalentsTime
= time(NULL
);
1625 player
->PetSpellInitialize();
1629 void Pet::InitTalentForLevel()
1631 uint32 level
= getLevel();
1632 uint32 talentPointsForLevel
= GetMaxTalentPointsForLevel(level
);
1633 // Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
1634 if(talentPointsForLevel
== 0 || m_usedTalentCount
> talentPointsForLevel
)
1636 // Remove all talent points
1639 SetFreeTalentPoints(talentPointsForLevel
- m_usedTalentCount
);
1641 Unit
*owner
= GetOwner();
1642 if (!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
1645 ((Player
*)owner
)->SendTalentsInfoData(true);
1648 uint32
Pet::resetTalentsCost() const
1650 uint32 days
= (sWorld
.GetGameTime() - m_resetTalentsTime
)/DAY
;
1652 // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver
1653 if(m_resetTalentsCost
< 10*SILVER
|| days
> 0)
1656 else if(m_resetTalentsCost
< 50*SILVER
)
1659 else if(m_resetTalentsCost
< 1*GOLD
)
1661 // then increasing at a rate of 1 gold; cap 10 gold
1663 return (m_resetTalentsCost
+ 1*GOLD
> 10*GOLD
? 10*GOLD
: m_resetTalentsCost
+ 1*GOLD
);
1666 uint8
Pet::GetMaxTalentPointsForLevel(uint32 level
)
1668 uint8 points
= (level
>= 20) ? ((level
- 16) / 4) : 0;
1669 // Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
1670 if (Unit
*owner
= GetOwner())
1671 points
+=owner
->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS
);
1675 void Pet::ToggleAutocast(uint32 spellid
, bool apply
)
1677 if(IsPassiveSpell(spellid
))
1680 PetSpellMap::const_iterator itr
= m_spells
.find(spellid
);
1686 for (i
= 0; i
< m_autospells
.size() && m_autospells
[i
] != spellid
; ++i
)
1689 if (i
== m_autospells
.size())
1691 m_autospells
.push_back(spellid
);
1693 if(itr
->second
->active
!= ACT_ENABLED
)
1695 itr
->second
->active
= ACT_ENABLED
;
1696 if(itr
->second
->state
!= PETSPELL_NEW
)
1697 itr
->second
->state
= PETSPELL_CHANGED
;
1703 AutoSpellList::iterator itr2
= m_autospells
.begin();
1704 for (i
= 0; i
< m_autospells
.size() && m_autospells
[i
] != spellid
; ++i
, itr2
++)
1707 if (i
< m_autospells
.size())
1709 m_autospells
.erase(itr2
);
1710 if(itr
->second
->active
!= ACT_DISABLED
)
1712 itr
->second
->active
= ACT_DISABLED
;
1713 if(itr
->second
->state
!= PETSPELL_NEW
)
1714 itr
->second
->state
= PETSPELL_CHANGED
;
1720 bool Pet::Create(uint32 guidlow
, Map
*map
, uint32 phaseMask
, uint32 Entry
, uint32 pet_number
)
1722 SetMapId(map
->GetId());
1723 SetInstanceId(map
->GetInstanceId());
1724 SetPhaseMask(phaseMask
,false);
1726 Object::_Create(guidlow
, pet_number
, HIGHGUID_PET
);
1728 m_DBTableGuid
= guidlow
;
1729 m_originalEntry
= Entry
;
1731 if(!InitEntry(Entry
))
1734 SetByteValue(UNIT_FIELD_BYTES_2
, 0, SHEATH_STATE_MELEE
);
1736 if(getPetType() == MINI_PET
) // always non-attackable
1737 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
);
1742 bool Pet::HasSpell(uint32 spell
) const
1744 PetSpellMap::const_iterator itr
= m_spells
.find(spell
);
1745 return (itr
!= m_spells
.end() && itr
->second
->state
!= PETSPELL_REMOVED
);
1748 // Get all passive spells in our skill line
1749 void Pet::LearnPetPassives()
1751 CreatureInfo
const* cInfo
= GetCreatureInfo();
1755 CreatureFamilyEntry
const* cFamily
= sCreatureFamilyStore
.LookupEntry(cInfo
->family
);
1759 PetFamilySpellsStore::const_iterator petStore
= sPetFamilySpellsStore
.find(cFamily
->ID
);
1760 if(petStore
!= sPetFamilySpellsStore
.end())
1762 for(PetFamilySpellsSet::const_iterator petSet
= petStore
->second
.begin(); petSet
!= petStore
->second
.end(); ++petSet
)
1763 addSpell(*petSet
, ACT_DECIDE
, PETSPELL_NEW
, PETSPELL_FAMILY
);
1767 void Pet::CastPetAuras(bool current
)
1769 Unit
* owner
= GetOwner();
1773 if(getPetType() != HUNTER_PET
&& (getPetType() != SUMMON_PET
|| owner
->getClass() != CLASS_WARLOCK
))
1776 for(PetAuraSet::const_iterator itr
= owner
->m_petAuras
.begin(); itr
!= owner
->m_petAuras
.end();)
1778 PetAura
const* pa
= *itr
;
1781 if(!current
&& pa
->IsRemovedOnChangePet())
1782 owner
->RemovePetAura(pa
);
1788 void Pet::CastPetAura(PetAura
const* aura
)
1790 uint16 auraId
= aura
->GetAura(GetEntry());
1794 if(auraId
== 35696) // Demonic Knowledge
1796 int32 basePoints
= int32(aura
->GetDamage() * (GetStat(STAT_STAMINA
) + GetStat(STAT_INTELLECT
)) / 100);
1797 CastCustomSpell(this, auraId
, &basePoints
, NULL
, NULL
, true);
1800 CastSpell(this, auraId
, true);
1803 void Pet::learnSpellHighRank(uint32 spellid
)
1805 learnSpell(spellid
);
1807 SpellChainMapNext
const& nextMap
= spellmgr
.GetSpellChainNext();
1808 for(SpellChainMapNext::const_iterator itr
= nextMap
.lower_bound(spellid
); itr
!= nextMap
.upper_bound(spellid
); ++itr
)
1809 learnSpellHighRank(itr
->second
);