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[AHbot.git] / src / game / SharedDefines.h
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1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_SHAREDDEFINES_H
20 #define MANGOS_SHAREDDEFINES_H
22 #include "Platform/Define.h"
23 #include <cassert>
25 enum Gender
27 GENDER_MALE = 0,
28 GENDER_FEMALE = 1,
29 GENDER_NONE = 2
32 // Race value is index in ChrRaces.dbc
33 enum Races
35 RACE_HUMAN = 1,
36 RACE_ORC = 2,
37 RACE_DWARF = 3,
38 RACE_NIGHTELF = 4,
39 RACE_UNDEAD_PLAYER = 5,
40 RACE_TAUREN = 6,
41 RACE_GNOME = 7,
42 RACE_TROLL = 8,
43 //RACE_GOBLIN = 9,
44 RACE_BLOODELF = 10,
45 RACE_DRAENEI = 11,
46 //RACE_FEL_ORC = 12,
47 //RACE_NAGA = 13,
48 //RACE_BROKEN = 14,
49 //RACE_SKELETON = 15,
50 //RACE_VRYKUL = 16,
51 //RACE_TUSKARR = 17,
52 //RACE_FOREST_TROLL = 18,
53 //RACE_TAUNKA = 19,
54 //RACE_NORTHREND_SKELETON = 20,
55 //RACE_ICE_TROLL = 21
58 // max+1 for player race
59 #define MAX_RACES 12
61 #define RACEMASK_ALL_PLAYABLE \
62 ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
63 (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
64 (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
65 (1<<(RACE_DRAENEI-1)) )
67 // Class value is index in ChrClasses.dbc
68 enum Classes
70 CLASS_WARRIOR = 1,
71 CLASS_PALADIN = 2,
72 CLASS_HUNTER = 3,
73 CLASS_ROGUE = 4,
74 CLASS_PRIEST = 5,
75 CLASS_DEATH_KNIGHT = 6,
76 CLASS_SHAMAN = 7,
77 CLASS_MAGE = 8,
78 CLASS_WARLOCK = 9,
79 // CLASS_UNK2 = 10,unused
80 CLASS_DRUID = 11,
83 // max+1 for player class
84 #define MAX_CLASSES 12
86 #define CLASSMASK_ALL_PLAYABLE \
87 ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
88 (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
89 (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
90 (1<<(CLASS_DEATH_KNIGHT-1)) )
92 #define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
94 #define PLAYER_MAX_BATTLEGROUND_QUEUES 3
96 enum ReputationRank
98 REP_HATED = 0,
99 REP_HOSTILE = 1,
100 REP_UNFRIENDLY = 2,
101 REP_NEUTRAL = 3,
102 REP_FRIENDLY = 4,
103 REP_HONORED = 5,
104 REP_REVERED = 6,
105 REP_EXALTED = 7
108 #define MIN_REPUTATION_RANK (REP_HATED)
109 #define MAX_REPUTATION_RANK 8
111 enum MoneyConstants
113 COPPER = 1,
114 SILVER = COPPER*100,
115 GOLD = SILVER*100
118 enum Stats
120 STAT_STRENGTH = 0,
121 STAT_AGILITY = 1,
122 STAT_STAMINA = 2,
123 STAT_INTELLECT = 3,
124 STAT_SPIRIT = 4
127 #define MAX_STATS 5
129 enum Powers
131 POWER_MANA = 0,
132 POWER_RAGE = 1,
133 POWER_FOCUS = 2,
134 POWER_ENERGY = 3,
135 POWER_HAPPINESS = 4,
136 POWER_RUNE = 5,
137 POWER_RUNIC_POWER = 6,
138 POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value)
141 #define MAX_POWERS 7
143 enum SpellSchools
145 SPELL_SCHOOL_NORMAL = 0,
146 SPELL_SCHOOL_HOLY = 1,
147 SPELL_SCHOOL_FIRE = 2,
148 SPELL_SCHOOL_NATURE = 3,
149 SPELL_SCHOOL_FROST = 4,
150 SPELL_SCHOOL_SHADOW = 5,
151 SPELL_SCHOOL_ARCANE = 6
154 #define MAX_SPELL_SCHOOL 7
156 enum SpellSchoolMask
158 SPELL_SCHOOL_MASK_NONE = 0x00, // not exist
159 SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
160 SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY ),
161 SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE ),
162 SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE),
163 SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST ),
164 SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW),
165 SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE),
167 // unions
169 // 124, not include normal and holy damage
170 SPELL_SCHOOL_MASK_SPELL = ( SPELL_SCHOOL_MASK_FIRE |
171 SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
172 SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE ),
173 // 126
174 SPELL_SCHOOL_MASK_MAGIC = ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL ),
176 // 127
177 SPELL_SCHOOL_MASK_ALL = ( SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC )
180 #define SPELL_SCHOOL_MASK_MAGIC \
181 ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_NATURE | \
182 SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW | \
183 SPELL_SCHOOL_MASK_ARCANE )
185 inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
187 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
188 if(mask & (1 << i))
189 return SpellSchools(i);
191 return SPELL_SCHOOL_NORMAL;
194 enum ItemQualities
196 ITEM_QUALITY_POOR = 0, //GREY
197 ITEM_QUALITY_NORMAL = 1, //WHITE
198 ITEM_QUALITY_UNCOMMON = 2, //GREEN
199 ITEM_QUALITY_RARE = 3, //BLUE
200 ITEM_QUALITY_EPIC = 4, //PURPLE
201 ITEM_QUALITY_LEGENDARY = 5, //ORANGE
202 ITEM_QUALITY_ARTIFACT = 6, //LIGHT YELLOW
203 ITEM_QUALITY_HEIRLOOM = 7
206 #define MAX_ITEM_QUALITY 8
208 // ***********************************
209 // Spell Attributes definitions
210 // ***********************************
212 #define SPELL_ATTR_UNK0 0x00000001 // 0
213 #define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag
214 #define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing
215 #define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 3.0.3
216 #define SPELL_ATTR_UNK4 0x00000010 // 4
217 #define SPELL_ATTR_UNK5 0x00000020 // 5 trade spells?
218 #define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell
219 #define SPELL_ATTR_UNK7 0x00000080 // 7 visible?
220 #define SPELL_ATTR_UNK8 0x00000100 // 8
221 #define SPELL_ATTR_UNK9 0x00000200 // 9
222 #define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2
223 #define SPELL_ATTR_UNK11 0x00000800 // 11
224 #define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2
225 #define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2
226 #define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2
227 #define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors.
228 #define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted
229 #define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth
230 #define SPELL_ATTR_UNK18 0x00040000 // 18
231 #define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level
232 #define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use)
233 #define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked
234 #define SPELL_ATTR_UNK22 0x00400000 // 22
235 #define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead?
236 #define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
237 #define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
238 #define SPELL_ATTR_UNK26 0x04000000 // 26
239 #define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
240 #define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
241 #define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)
242 #define SPELL_ATTR_UNK30 0x40000000 // 30 breakable by damage?
243 #define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled
245 #define SPELL_ATTR_EX_UNK0 0x00000001 // 0
246 #define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize)
247 #define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled 1
248 #define SPELL_ATTR_EX_UNK3 0x00000008 // 3
249 #define SPELL_ATTR_EX_UNK4 0x00000010 // 4
250 #define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth
251 #define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled 2
252 #define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7
253 #define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state
254 #define SPELL_ATTR_EX_UNK9 0x00000200 // 9
255 #define SPELL_ATTR_EX_NO_INITIAL_AGGRO 0x00000400 // 10 no generates threat on cast 100%
256 #define SPELL_ATTR_EX_UNK11 0x00000800 // 11
257 #define SPELL_ATTR_EX_UNK12 0x00001000 // 12
258 #define SPELL_ATTR_EX_UNK13 0x00002000 // 13
259 #define SPELL_ATTR_EX_UNK14 0x00004000 // 14
260 #define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity
261 #define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity
262 #define SPELL_ATTR_EX_UNK17 0x00020000 // 17
263 #define SPELL_ATTR_EX_UNK18 0x00040000 // 18
264 #define SPELL_ATTR_EX_UNK19 0x00080000 // 19
265 #define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target
266 #define SPELL_ATTR_EX_UNK21 0x00200000 // 21
267 #define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target
268 #define SPELL_ATTR_EX_UNK23 0x00800000 // 23
269 #define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole??
270 #define SPELL_ATTR_EX_UNK25 0x02000000 // 25
271 #define SPELL_ATTR_EX_UNK26 0x04000000 // 26
272 #define SPELL_ATTR_EX_UNK27 0x08000000 // 27
273 #define SPELL_ATTR_EX_UNK28 0x10000000 // 28
274 #define SPELL_ATTR_EX_UNK29 0x20000000 // 29
275 #define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower
276 #define SPELL_ATTR_EX_UNK31 0x80000000 // 31
278 #define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
279 #define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
280 #define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected
281 #define SPELL_ATTR_EX2_UNK3 0x00000008 // 3
282 #define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
283 #define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5
284 #define SPELL_ATTR_EX2_UNK6 0x00000040 // 6
285 #define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
286 #define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 3.0.3
287 #define SPELL_ATTR_EX2_UNK9 0x00000200 // 9
288 #define SPELL_ATTR_EX2_UNK10 0x00000400 // 10
289 #define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11
290 #define SPELL_ATTR_EX2_UNK12 0x00001000 // 12
291 #define SPELL_ATTR_EX2_UNK13 0x00002000 // 13
292 #define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
293 #define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 3.0.3
294 #define SPELL_ATTR_EX2_UNK16 0x00010000 // 16
295 #define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 Hunters Shot and Stings only have this flag
296 #define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
297 #define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
298 #define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
299 #define SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD 0x00200000 // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
300 #define SPELL_ATTR_EX2_UNK22 0x00400000 // 22
301 #define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag
302 #define SPELL_ATTR_EX2_UNK24 0x01000000 // 24
303 #define SPELL_ATTR_EX2_UNK25 0x02000000 // 25
304 #define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity
305 #define SPELL_ATTR_EX2_UNK27 0x08000000 // 27
306 #define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 no breaks stealth if it fails??
307 #define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit
308 #define SPELL_ATTR_EX2_UNK30 0x40000000 // 30
309 #define SPELL_ATTR_EX2_UNK31 0x80000000 // 31
311 #define SPELL_ATTR_EX3_UNK0 0x00000001 // 0
312 #define SPELL_ATTR_EX3_UNK1 0x00000002 // 1
313 #define SPELL_ATTR_EX3_UNK2 0x00000004 // 2
314 #define SPELL_ATTR_EX3_UNK3 0x00000008 // 3
315 #define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
316 #define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
317 #define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
318 #define SPELL_ATTR_EX3_UNK7 0x00000080 // 7
319 #define SPELL_ATTR_EX3_UNK8 0x00000100 // 8
320 #define SPELL_ATTR_EX3_UNK9 0x00000200 // 9
321 #define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
322 #define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground
323 #define SPELL_ATTR_EX3_UNK12 0x00001000 // 12
324 #define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
325 #define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
326 #define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
327 #define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell??
328 #define SPELL_ATTR_EX3_UNK17 0x00020000 // 17 no triggers effects that trigger on casting a spell??
329 #define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
330 #define SPELL_ATTR_EX3_UNK19 0x00080000 // 19
331 #define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells
332 #define SPELL_ATTR_EX3_UNK21 0x00200000 // 21
333 #define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand
334 #define SPELL_ATTR_EX3_UNK23 0x00800000 // 23
335 #define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon
336 #define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 no cause spell pushback ?
337 #define SPELL_ATTR_EX3_UNK26 0x04000000 // 26
338 #define SPELL_ATTR_EX3_UNK27 0x08000000 // 27
339 #define SPELL_ATTR_EX3_UNK28 0x10000000 // 28
340 #define SPELL_ATTR_EX3_UNK29 0x20000000 // 29
341 #define SPELL_ATTR_EX3_UNK30 0x40000000 // 30
342 #define SPELL_ATTR_EX3_UNK31 0x80000000 // 31
344 #define SPELL_ATTR_EX4_UNK0 0x00000001 // 0
345 #define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move?
346 #define SPELL_ATTR_EX4_UNK2 0x00000004 // 2
347 #define SPELL_ATTR_EX4_UNK3 0x00000008 // 3
348 #define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 This will no longer cause guards to attack on use??
349 #define SPELL_ATTR_EX4_UNK5 0x00000020 // 5
350 #define SPELL_ATTR_EX4_NOT_STEALABLE 0x00000040 // 6 although such auras might be dispellable, they cannot be stolen
351 #define SPELL_ATTR_EX4_UNK7 0x00000080 // 7
352 #define SPELL_ATTR_EX4_UNK8 0x00000100 // 8
353 #define SPELL_ATTR_EX4_UNK9 0x00000200 // 9
354 #define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag
355 #define SPELL_ATTR_EX4_UNK11 0x00000800 // 11
356 #define SPELL_ATTR_EX4_UNK12 0x00001000 // 12
357 #define SPELL_ATTR_EX4_UNK13 0x00002000 // 13
358 #define SPELL_ATTR_EX4_UNK14 0x00004000 // 14
359 #define SPELL_ATTR_EX4_UNK15 0x00008000 // 15
360 #define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena
361 #define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena
362 #define SPELL_ATTR_EX4_UNK18 0x00040000 // 18
363 #define SPELL_ATTR_EX4_UNK19 0x00080000 // 19
364 #define SPELL_ATTR_EX4_UNK20 0x00100000 // 20
365 #define SPELL_ATTR_EX4_UNK21 0x00200000 // 21
366 #define SPELL_ATTR_EX4_UNK22 0x00400000 // 22
367 #define SPELL_ATTR_EX4_UNK23 0x00800000 // 23
368 #define SPELL_ATTR_EX4_UNK24 0x01000000 // 24
369 #define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras
370 #define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland.
371 #define SPELL_ATTR_EX4_UNK27 0x08000000 // 27
372 #define SPELL_ATTR_EX4_UNK28 0x10000000 // 28
373 #define SPELL_ATTR_EX4_UNK29 0x20000000 // 29
374 #define SPELL_ATTR_EX4_UNK30 0x40000000 // 30
375 #define SPELL_ATTR_EX4_UNK31 0x80000000 // 31
377 #define SPELL_ATTR_EX5_UNK0 0x00000001 // 0
378 #define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION
379 #define SPELL_ATTR_EX5_UNK2 0x00000004 // 2
380 #define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned
381 #define SPELL_ATTR_EX5_UNK4 0x00000010 // 4
382 #define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time
383 #define SPELL_ATTR_EX5_UNK6 0x00000040 // 6
384 #define SPELL_ATTR_EX5_UNK7 0x00000080 // 7
385 #define SPELL_ATTR_EX5_UNK8 0x00000100 // 8
386 #define SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY 0x00000200 // 9 begin periodic tick at aura apply
387 #define SPELL_ATTR_EX5_UNK10 0x00000400 // 10
388 #define SPELL_ATTR_EX5_UNK11 0x00000800 // 11
389 #define SPELL_ATTR_EX5_UNK12 0x00001000 // 12
390 #define SPELL_ATTR_EX5_UNK13 0x00002000 // 13
391 #define SPELL_ATTR_EX5_UNK14 0x00004000 // 14
392 #define SPELL_ATTR_EX5_UNK15 0x00008000 // 15
393 #define SPELL_ATTR_EX5_UNK16 0x00010000 // 16
394 #define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared
395 #define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused
396 #define SPELL_ATTR_EX5_UNK19 0x00080000 // 19
397 #define SPELL_ATTR_EX5_UNK20 0x00100000 // 20
398 #define SPELL_ATTR_EX5_UNK21 0x00200000 // 21
399 #define SPELL_ATTR_EX5_UNK22 0x00400000 // 22
400 #define SPELL_ATTR_EX5_UNK23 0x00800000 // 23
401 #define SPELL_ATTR_EX5_UNK24 0x01000000 // 24
402 #define SPELL_ATTR_EX5_UNK25 0x02000000 // 25
403 #define SPELL_ATTR_EX5_UNK26 0x04000000 // 26
404 #define SPELL_ATTR_EX5_UNK27 0x08000000 // 27
405 #define SPELL_ATTR_EX5_UNK28 0x10000000 // 28
406 #define SPELL_ATTR_EX5_UNK29 0x20000000 // 29
407 #define SPELL_ATTR_EX5_UNK30 0x40000000 // 30
408 #define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
410 #define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag
411 #define SPELL_ATTR_EX6_UNK1 0x00000002 // 1 not set in 3.0.3
412 #define SPELL_ATTR_EX6_UNK2 0x00000004 // 2
413 #define SPELL_ATTR_EX6_UNK3 0x00000008 // 3
414 #define SPELL_ATTR_EX6_UNK4 0x00000010 // 4
415 #define SPELL_ATTR_EX6_UNK5 0x00000020 // 5
416 #define SPELL_ATTR_EX6_UNK6 0x00000040 // 6
417 #define SPELL_ATTR_EX6_UNK7 0x00000080 // 7
418 #define SPELL_ATTR_EX6_UNK8 0x00000100 // 8
419 #define SPELL_ATTR_EX6_UNK9 0x00000200 // 9
420 #define SPELL_ATTR_EX6_UNK10 0x00000400 // 10
421 #define SPELL_ATTR_EX6_UNK11 0x00000800 // 11
422 #define SPELL_ATTR_EX6_UNK12 0x00001000 // 12
423 #define SPELL_ATTR_EX6_UNK13 0x00002000 // 13
424 #define SPELL_ATTR_EX6_UNK14 0x00004000 // 14
425 #define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 3.0.3
426 #define SPELL_ATTR_EX6_UNK16 0x00010000 // 16
427 #define SPELL_ATTR_EX6_UNK17 0x00020000 // 17
428 #define SPELL_ATTR_EX6_UNK18 0x00040000 // 18
429 #define SPELL_ATTR_EX6_UNK19 0x00080000 // 19
430 #define SPELL_ATTR_EX6_UNK20 0x00100000 // 20
431 #define SPELL_ATTR_EX6_UNK21 0x00200000 // 21
432 #define SPELL_ATTR_EX6_UNK22 0x00400000 // 22
433 #define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 3.0.3
434 #define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 3.0.3
435 #define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 3.0.3
436 #define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 3.0.3
437 #define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 3.0.3
438 #define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 3.0.3
439 #define SPELL_ATTR_EX6_UNK29 0x20000000 // 29 not set in 3.0.3
440 #define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 3.0.3
441 #define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 3.0.3
443 #define MAX_GLYPH_SLOT_INDEX 6
445 enum SheathTypes
447 SHEATHETYPE_NONE = 0,
448 SHEATHETYPE_MAINHAND = 1,
449 SHEATHETYPE_OFFHAND = 2,
450 SHEATHETYPE_LARGEWEAPONLEFT = 3,
451 SHEATHETYPE_LARGEWEAPONRIGHT = 4,
452 SHEATHETYPE_HIPWEAPONLEFT = 5,
453 SHEATHETYPE_HIPWEAPONRIGHT = 6,
454 SHEATHETYPE_SHIELD = 7
457 #define MAX_SHEATHETYPE 8
459 enum CharacterSlot
461 SLOT_HEAD = 0,
462 SLOT_NECK = 1,
463 SLOT_SHOULDERS = 2,
464 SLOT_SHIRT = 3,
465 SLOT_CHEST = 4,
466 SLOT_WAIST = 5,
467 SLOT_LEGS = 6,
468 SLOT_FEET = 7,
469 SLOT_WRISTS = 8,
470 SLOT_HANDS = 9,
471 SLOT_FINGER1 = 10,
472 SLOT_FINGER2 = 11,
473 SLOT_TRINKET1 = 12,
474 SLOT_TRINKET2 = 13,
475 SLOT_BACK = 14,
476 SLOT_MAIN_HAND = 15,
477 SLOT_OFF_HAND = 16,
478 SLOT_RANGED = 17,
479 SLOT_TABARD = 18,
480 SLOT_EMPTY = 19
483 enum Language
485 LANG_UNIVERSAL = 0,
486 LANG_ORCISH = 1,
487 LANG_DARNASSIAN = 2,
488 LANG_TAURAHE = 3,
489 LANG_DWARVISH = 6,
490 LANG_COMMON = 7,
491 LANG_DEMONIC = 8,
492 LANG_TITAN = 9,
493 LANG_THALASSIAN = 10,
494 LANG_DRACONIC = 11,
495 LANG_KALIMAG = 12,
496 LANG_GNOMISH = 13,
497 LANG_TROLL = 14,
498 LANG_GUTTERSPEAK = 33,
499 LANG_DRAENEI = 35,
500 LANG_ZOMBIE = 36,
501 LANG_GNOMISH_BINARY = 37,
502 LANG_GOBLIN_BINARY = 38,
503 LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype?
506 #define LANGUAGES_COUNT 19
508 enum Team
510 HORDE = 67,
511 ALLIANCE = 469,
512 //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
513 //TEAM_ALLIANCE_FORCES = 891,
514 //TEAM_HORDE_FORCES = 892,
515 //TEAM_SANCTUARY = 936,
516 //TEAM_OUTLAND = 980,
517 //TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
520 enum SpellEffects
522 SPELL_EFFECT_INSTAKILL = 1,
523 SPELL_EFFECT_SCHOOL_DAMAGE = 2,
524 SPELL_EFFECT_DUMMY = 3,
525 SPELL_EFFECT_PORTAL_TELEPORT = 4,
526 SPELL_EFFECT_TELEPORT_UNITS = 5,
527 SPELL_EFFECT_APPLY_AURA = 6,
528 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
529 SPELL_EFFECT_POWER_DRAIN = 8,
530 SPELL_EFFECT_HEALTH_LEECH = 9,
531 SPELL_EFFECT_HEAL = 10,
532 SPELL_EFFECT_BIND = 11,
533 SPELL_EFFECT_PORTAL = 12,
534 SPELL_EFFECT_RITUAL_BASE = 13,
535 SPELL_EFFECT_RITUAL_SPECIALIZE = 14,
536 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15,
537 SPELL_EFFECT_QUEST_COMPLETE = 16,
538 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
539 SPELL_EFFECT_RESURRECT = 18,
540 SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19,
541 SPELL_EFFECT_DODGE = 20,
542 SPELL_EFFECT_EVADE = 21,
543 SPELL_EFFECT_PARRY = 22,
544 SPELL_EFFECT_BLOCK = 23,
545 SPELL_EFFECT_CREATE_ITEM = 24,
546 SPELL_EFFECT_WEAPON = 25,
547 SPELL_EFFECT_DEFENSE = 26,
548 SPELL_EFFECT_PERSISTENT_AREA_AURA = 27,
549 SPELL_EFFECT_SUMMON = 28,
550 SPELL_EFFECT_LEAP = 29,
551 SPELL_EFFECT_ENERGIZE = 30,
552 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31,
553 SPELL_EFFECT_TRIGGER_MISSILE = 32,
554 SPELL_EFFECT_OPEN_LOCK = 33,
555 SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34,
556 SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35,
557 SPELL_EFFECT_LEARN_SPELL = 36,
558 SPELL_EFFECT_SPELL_DEFENSE = 37,
559 SPELL_EFFECT_DISPEL = 38,
560 SPELL_EFFECT_LANGUAGE = 39,
561 SPELL_EFFECT_DUAL_WIELD = 40,
562 SPELL_EFFECT_JUMP = 41,
563 SPELL_EFFECT_JUMP2 = 42,
564 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER= 43,
565 SPELL_EFFECT_SKILL_STEP = 44,
566 SPELL_EFFECT_ADD_HONOR = 45,
567 SPELL_EFFECT_SPAWN = 46,
568 SPELL_EFFECT_TRADE_SKILL = 47,
569 SPELL_EFFECT_STEALTH = 48,
570 SPELL_EFFECT_DETECT = 49,
571 SPELL_EFFECT_TRANS_DOOR = 50,
572 SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
573 SPELL_EFFECT_GUARANTEE_HIT = 52,
574 SPELL_EFFECT_ENCHANT_ITEM = 53,
575 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
576 SPELL_EFFECT_TAMECREATURE = 55,
577 SPELL_EFFECT_SUMMON_PET = 56,
578 SPELL_EFFECT_LEARN_PET_SPELL = 57,
579 SPELL_EFFECT_WEAPON_DAMAGE = 58,
580 SPELL_EFFECT_OPEN_LOCK_ITEM = 59,
581 SPELL_EFFECT_PROFICIENCY = 60,
582 SPELL_EFFECT_SEND_EVENT = 61,
583 SPELL_EFFECT_POWER_BURN = 62,
584 SPELL_EFFECT_THREAT = 63,
585 SPELL_EFFECT_TRIGGER_SPELL = 64,
586 SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65,
587 SPELL_EFFECT_CREATE_MANA_GEM = 66,
588 SPELL_EFFECT_HEAL_MAX_HEALTH = 67,
589 SPELL_EFFECT_INTERRUPT_CAST = 68,
590 SPELL_EFFECT_DISTRACT = 69,
591 SPELL_EFFECT_PULL = 70,
592 SPELL_EFFECT_PICKPOCKET = 71,
593 SPELL_EFFECT_ADD_FARSIGHT = 72,
594 SPELL_EFFECT_UNTRAIN_TALENTS = 73,
595 SPELL_EFFECT_APPLY_GLYPH = 74,
596 SPELL_EFFECT_HEAL_MECHANICAL = 75,
597 SPELL_EFFECT_SUMMON_OBJECT_WILD = 76,
598 SPELL_EFFECT_SCRIPT_EFFECT = 77,
599 SPELL_EFFECT_ATTACK = 78,
600 SPELL_EFFECT_SANCTUARY = 79,
601 SPELL_EFFECT_ADD_COMBO_POINTS = 80,
602 SPELL_EFFECT_CREATE_HOUSE = 81,
603 SPELL_EFFECT_BIND_SIGHT = 82,
604 SPELL_EFFECT_DUEL = 83,
605 SPELL_EFFECT_STUCK = 84,
606 SPELL_EFFECT_SUMMON_PLAYER = 85,
607 SPELL_EFFECT_ACTIVATE_OBJECT = 86,
608 SPELL_EFFECT_WMO_DAMAGE = 87,
609 SPELL_EFFECT_WMO_REPAIR = 88,
610 SPELL_EFFECT_WMO_CHANGE = 89,
611 SPELL_EFFECT_KILL_CREDIT = 90,
612 SPELL_EFFECT_THREAT_ALL = 91,
613 SPELL_EFFECT_ENCHANT_HELD_ITEM = 92,
614 SPELL_EFFECT_SUMMON_PHANTASM = 93,
615 SPELL_EFFECT_SELF_RESURRECT = 94,
616 SPELL_EFFECT_SKINNING = 95,
617 SPELL_EFFECT_CHARGE = 96,
618 SPELL_EFFECT_97 = 97,
619 SPELL_EFFECT_KNOCK_BACK = 98,
620 SPELL_EFFECT_DISENCHANT = 99,
621 SPELL_EFFECT_INEBRIATE = 100,
622 SPELL_EFFECT_FEED_PET = 101,
623 SPELL_EFFECT_DISMISS_PET = 102,
624 SPELL_EFFECT_REPUTATION = 103,
625 SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104,
626 SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105,
627 SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106,
628 SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107,
629 SPELL_EFFECT_DISPEL_MECHANIC = 108,
630 SPELL_EFFECT_SUMMON_DEAD_PET = 109,
631 SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110,
632 SPELL_EFFECT_DURABILITY_DAMAGE = 111,
633 SPELL_EFFECT_112 = 112,
634 SPELL_EFFECT_RESURRECT_NEW = 113,
635 SPELL_EFFECT_ATTACK_ME = 114,
636 SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115,
637 SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116,
638 SPELL_EFFECT_SPIRIT_HEAL = 117,
639 SPELL_EFFECT_SKILL = 118,
640 SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
641 SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
642 SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
643 SPELL_EFFECT_122 = 122,
644 SPELL_EFFECT_SEND_TAXI = 123,
645 SPELL_EFFECT_PLAYER_PULL = 124,
646 SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
647 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126,
648 SPELL_EFFECT_PROSPECTING = 127,
649 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128,
650 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
651 SPELL_EFFECT_REDIRECT_THREAT = 130,
652 SPELL_EFFECT_131 = 131,
653 SPELL_EFFECT_132 = 132,
654 SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
655 SPELL_EFFECT_KILL_CREDIT2 = 134,
656 SPELL_EFFECT_135 = 135,
657 SPELL_EFFECT_HEAL_PCT = 136,
658 SPELL_EFFECT_ENERGIZE_PCT = 137,
659 SPELL_EFFECT_138 = 138,
660 SPELL_EFFECT_CLEAR_QUEST = 139,
661 SPELL_EFFECT_FORCE_CAST = 140,
662 SPELL_EFFECT_141 = 141,
663 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142,
664 SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143,
665 SPELL_EFFECT_144 = 144,
666 SPELL_EFFECT_145 = 145,
667 SPELL_EFFECT_ACTIVATE_RUNE = 146,
668 SPELL_EFFECT_QUEST_FAIL = 147,
669 SPELL_EFFECT_148 = 148,
670 SPELL_EFFECT_149 = 149,
671 SPELL_EFFECT_150 = 150,
672 SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
673 SPELL_EFFECT_152 = 152,
674 SPELL_EFFECT_153 = 153,
675 SPELL_EFFECT_154 = 154,
676 SPELL_EFFECT_TITAN_GRIP = 155,
677 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156,
678 SPELL_EFFECT_CREATE_ITEM_2 = 157,
679 SPELL_EFFECT_MILLING = 158,
680 SPELL_EFFECT_ALLOW_RENAME_PET = 159,
681 SPELL_EFFECT_160 = 160,
682 SPELL_EFFECT_161 = 161,
683 SPELL_EFFECT_162 = 162,
684 TOTAL_SPELL_EFFECTS = 163
687 enum SpellCastResult
689 SPELL_FAILED_AFFECTING_COMBAT = 0,
690 SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 1,
691 SPELL_FAILED_ALREADY_AT_FULL_MANA = 2,
692 SPELL_FAILED_ALREADY_AT_FULL_POWER = 3,
693 SPELL_FAILED_ALREADY_BEING_TAMED = 4,
694 SPELL_FAILED_ALREADY_HAVE_CHARM = 5,
695 SPELL_FAILED_ALREADY_HAVE_SUMMON = 6,
696 SPELL_FAILED_ALREADY_OPEN = 7,
697 SPELL_FAILED_AURA_BOUNCED = 8,
698 SPELL_FAILED_AUTOTRACK_INTERRUPTED = 9,
699 SPELL_FAILED_BAD_IMPLICIT_TARGETS = 10,
700 SPELL_FAILED_BAD_TARGETS = 11,
701 SPELL_FAILED_CANT_BE_CHARMED = 12,
702 SPELL_FAILED_CANT_BE_DISENCHANTED = 13,
703 SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 14,
704 SPELL_FAILED_CANT_BE_MILLED = 15,
705 SPELL_FAILED_CANT_BE_PROSPECTED = 16,
706 SPELL_FAILED_CANT_CAST_ON_TAPPED = 17,
707 SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 18,
708 SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 19,
709 SPELL_FAILED_CANT_STEALTH = 20,
710 SPELL_FAILED_CASTER_AURASTATE = 21,
711 SPELL_FAILED_CASTER_DEAD = 22,
712 SPELL_FAILED_CHARMED = 23,
713 SPELL_FAILED_CHEST_IN_USE = 24,
714 SPELL_FAILED_CONFUSED = 25,
715 SPELL_FAILED_DONT_REPORT = 26,
716 SPELL_FAILED_EQUIPPED_ITEM = 27,
717 SPELL_FAILED_EQUIPPED_ITEM_CLASS = 28,
718 SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 29,
719 SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 30,
720 SPELL_FAILED_ERROR = 31,
721 SPELL_FAILED_FIZZLE = 32,
722 SPELL_FAILED_FLEEING = 33,
723 SPELL_FAILED_FOOD_LOWLEVEL = 34,
724 SPELL_FAILED_HIGHLEVEL = 35,
725 SPELL_FAILED_HUNGER_SATIATED = 36,
726 SPELL_FAILED_IMMUNE = 37,
727 SPELL_FAILED_INCORRECT_AREA = 38,
728 SPELL_FAILED_INTERRUPTED = 39,
729 SPELL_FAILED_INTERRUPTED_COMBAT = 40,
730 SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 41,
731 SPELL_FAILED_ITEM_GONE = 42,
732 SPELL_FAILED_ITEM_NOT_FOUND = 43,
733 SPELL_FAILED_ITEM_NOT_READY = 44,
734 SPELL_FAILED_LEVEL_REQUIREMENT = 45,
735 SPELL_FAILED_LINE_OF_SIGHT = 46,
736 SPELL_FAILED_LOWLEVEL = 47,
737 SPELL_FAILED_LOW_CASTLEVEL = 48,
738 SPELL_FAILED_MAINHAND_EMPTY = 49,
739 SPELL_FAILED_MOVING = 50,
740 SPELL_FAILED_NEED_AMMO = 51,
741 SPELL_FAILED_NEED_AMMO_POUCH = 52,
742 SPELL_FAILED_NEED_EXOTIC_AMMO = 53,
743 SPELL_FAILED_NEED_MORE_ITEMS = 54,
744 SPELL_FAILED_NOPATH = 55,
745 SPELL_FAILED_NOT_BEHIND = 56,
746 SPELL_FAILED_NOT_FISHABLE = 57,
747 SPELL_FAILED_NOT_FLYING = 58,
748 SPELL_FAILED_NOT_HERE = 59,
749 SPELL_FAILED_NOT_INFRONT = 60,
750 SPELL_FAILED_NOT_IN_CONTROL = 61,
751 SPELL_FAILED_NOT_KNOWN = 62,
752 SPELL_FAILED_NOT_MOUNTED = 63,
753 SPELL_FAILED_NOT_ON_TAXI = 64,
754 SPELL_FAILED_NOT_ON_TRANSPORT = 65,
755 SPELL_FAILED_NOT_READY = 66,
756 SPELL_FAILED_NOT_SHAPESHIFT = 67,
757 SPELL_FAILED_NOT_STANDING = 68,
758 SPELL_FAILED_NOT_TRADEABLE = 69,
759 SPELL_FAILED_NOT_TRADING = 70,
760 SPELL_FAILED_NOT_UNSHEATHED = 71,
761 SPELL_FAILED_NOT_WHILE_GHOST = 72,
762 SPELL_FAILED_NOT_WHILE_LOOTING = 73,
763 SPELL_FAILED_NO_AMMO = 74,
764 SPELL_FAILED_NO_CHARGES_REMAIN = 75,
765 SPELL_FAILED_NO_CHAMPION = 76,
766 SPELL_FAILED_NO_COMBO_POINTS = 77,
767 SPELL_FAILED_NO_DUELING = 78,
768 SPELL_FAILED_NO_ENDURANCE = 79,
769 SPELL_FAILED_NO_FISH = 80,
770 SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 81,
771 SPELL_FAILED_NO_MOUNTS_ALLOWED = 82,
772 SPELL_FAILED_NO_PET = 83,
773 SPELL_FAILED_NO_POWER = 84,
774 SPELL_FAILED_NOTHING_TO_DISPEL = 85,
775 SPELL_FAILED_NOTHING_TO_STEAL = 86,
776 SPELL_FAILED_ONLY_ABOVEWATER = 87,
777 SPELL_FAILED_ONLY_DAYTIME = 88,
778 SPELL_FAILED_ONLY_INDOORS = 89,
779 SPELL_FAILED_ONLY_MOUNTED = 90,
780 SPELL_FAILED_ONLY_NIGHTTIME = 91,
781 SPELL_FAILED_ONLY_OUTDOORS = 92,
782 SPELL_FAILED_ONLY_SHAPESHIFT = 93,
783 SPELL_FAILED_ONLY_STEALTHED = 94,
784 SPELL_FAILED_ONLY_UNDERWATER = 95,
785 SPELL_FAILED_OUT_OF_RANGE = 96,
786 SPELL_FAILED_PACIFIED = 97,
787 SPELL_FAILED_POSSESSED = 98,
788 SPELL_FAILED_REAGENTS = 99,
789 SPELL_FAILED_REQUIRES_AREA = 100,
790 SPELL_FAILED_REQUIRES_SPELL_FOCUS = 101,
791 SPELL_FAILED_ROOTED = 102,
792 SPELL_FAILED_SILENCED = 103,
793 SPELL_FAILED_SPELL_IN_PROGRESS = 104,
794 SPELL_FAILED_SPELL_LEARNED = 105,
795 SPELL_FAILED_SPELL_UNAVAILABLE = 106,
796 SPELL_FAILED_STUNNED = 107,
797 SPELL_FAILED_TARGETS_DEAD = 108,
798 SPELL_FAILED_TARGET_AFFECTING_COMBAT = 109,
799 SPELL_FAILED_TARGET_AURASTATE = 110,
800 SPELL_FAILED_TARGET_DUELING = 111,
801 SPELL_FAILED_TARGET_ENEMY = 112,
802 SPELL_FAILED_TARGET_ENRAGED = 113,
803 SPELL_FAILED_TARGET_FRIENDLY = 114,
804 SPELL_FAILED_TARGET_IN_COMBAT = 115,
805 SPELL_FAILED_TARGET_IS_PLAYER = 116,
806 SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 117,
807 SPELL_FAILED_TARGET_NOT_DEAD = 118,
808 SPELL_FAILED_TARGET_NOT_IN_PARTY = 119,
809 SPELL_FAILED_TARGET_NOT_LOOTED = 120,
810 SPELL_FAILED_TARGET_NOT_PLAYER = 121,
811 SPELL_FAILED_TARGET_NO_POCKETS = 122,
812 SPELL_FAILED_TARGET_NO_WEAPONS = 123,
813 SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 124,
814 SPELL_FAILED_TARGET_UNSKINNABLE = 125,
815 SPELL_FAILED_THIRST_SATIATED = 126,
816 SPELL_FAILED_TOO_CLOSE = 127,
817 SPELL_FAILED_TOO_MANY_OF_ITEM = 128,
818 SPELL_FAILED_TOTEM_CATEGORY = 129,
819 SPELL_FAILED_TOTEMS = 130,
820 SPELL_FAILED_TRY_AGAIN = 131,
821 SPELL_FAILED_UNIT_NOT_BEHIND = 132,
822 SPELL_FAILED_UNIT_NOT_INFRONT = 133,
823 SPELL_FAILED_WRONG_PET_FOOD = 134,
824 SPELL_FAILED_NOT_WHILE_FATIGUED = 135,
825 SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 136,
826 SPELL_FAILED_NOT_WHILE_TRADING = 137,
827 SPELL_FAILED_TARGET_NOT_IN_RAID = 138,
828 SPELL_FAILED_TARGET_FREEFORALL = 139,
829 SPELL_FAILED_NO_EDIBLE_CORPSES = 140,
830 SPELL_FAILED_ONLY_BATTLEGROUNDS = 141,
831 SPELL_FAILED_TARGET_NOT_GHOST = 142,
832 SPELL_FAILED_TRANSFORM_UNUSABLE = 143,
833 SPELL_FAILED_WRONG_WEATHER = 144,
834 SPELL_FAILED_DAMAGE_IMMUNE = 145,
835 SPELL_FAILED_PREVENTED_BY_MECHANIC = 146,
836 SPELL_FAILED_PLAY_TIME = 147,
837 SPELL_FAILED_REPUTATION = 148,
838 SPELL_FAILED_MIN_SKILL = 149,
839 SPELL_FAILED_NOT_IN_ARENA = 150,
840 SPELL_FAILED_NOT_ON_SHAPESHIFT = 151,
841 SPELL_FAILED_NOT_ON_STEALTHED = 152,
842 SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 153,
843 SPELL_FAILED_NOT_ON_MOUNTED = 154,
844 SPELL_FAILED_TOO_SHALLOW = 155,
845 SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 156,
846 SPELL_FAILED_TARGET_IS_TRIVIAL = 157,
847 SPELL_FAILED_BM_OR_INVISGOD = 158,
848 SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 159,
849 SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 160,
850 SPELL_FAILED_NOT_IDLE = 161,
851 SPELL_FAILED_NOT_INACTIVE = 162,
852 SPELL_FAILED_PARTIAL_PLAYTIME = 163,
853 SPELL_FAILED_NO_PLAYTIME = 164,
854 SPELL_FAILED_NOT_IN_BATTLEGROUND = 165,
855 SPELL_FAILED_NOT_IN_RAID_INSTANCE = 166,
856 SPELL_FAILED_ONLY_IN_ARENA = 167,
857 SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 168,
858 SPELL_FAILED_ON_USE_ENCHANT = 169,
859 SPELL_FAILED_NOT_ON_GROUND = 170,
860 SPELL_FAILED_CUSTOM_ERROR = 171,
861 SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 172,
862 SPELL_FAILED_TOO_MANY_SOCKETS = 173,
863 SPELL_FAILED_INVALID_GLYPH = 174,
864 SPELL_FAILED_UNIQUE_GLYPH = 175,
865 SPELL_FAILED_GLYPH_SOCKET_LOCKED = 176,
866 SPELL_FAILED_NO_VALID_TARGETS = 177,
867 SPELL_FAILED_ITEM_AT_MAX_CHARGES = 178,
868 SPELL_FAILED_NOT_IN_BARBERSHOP = 179,
869 SPELL_FAILED_FISHING_TOO_LOW = 180,
870 SPELL_FAILED_UNKNOWN = 181,
872 SPELL_CAST_OK = 255 //custom value, don't must be send to client
875 // Spell aura states
876 enum AuraState
877 { // (C) used in caster aura state (T) used in target aura state
878 // (c) used in caster aura state-not (t) used in target aura state-not
879 AURA_STATE_DEFENSE = 1, // C |
880 AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT |
881 AURA_STATE_BERSERKING = 3, // C T |
882 AURA_STATE_FROZEN = 4, // c t| frozen target
883 AURA_STATE_JUDGEMENT = 5, // C |
884 //AURA_STATE_UNKNOWN6 = 6, // | not used
885 AURA_STATE_HUNTER_PARRY = 7, // C |
886 AURA_STATE_ROGUE_ATTACK_FROM_STEALTH = 7, // C | FIX ME: not implemented yet!
887 //AURA_STATE_UNKNOWN7 = 7, // c | random/focused bursts spells (?)
888 //AURA_STATE_UNKNOWN8 = 8, // | not used
889 //AURA_STATE_UNKNOWN9 = 9, // | not used
890 AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush
891 //AURA_STATE_UNKNOWN11 = 11, // t|
892 AURA_STATE_FAERIE_FIRE = 12, // c t|
893 AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T |
894 AURA_STATE_IMMOLATE = 14, // T |
895 AURA_STATE_SWIFTMEND = 15, // T |
896 AURA_STATE_DEADLY_POISON = 16, // T |
897 AURA_STATE_ENRAGE = 17, // C |
898 //AURA_STATE_UNKNOWN18 = 18, // C t|
899 //AURA_STATE_UNKNOWN19 = 19, // | not used
900 //AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide)
901 //AURA_STATE_UNKNOWN21 = 21, // | not used
902 //AURA_STATE_UNKNOWN22 = 22, // C | not implemented yet (Requires Evasive Charges to use)
903 AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23, // C |
906 // Spell mechanics
907 enum Mechanics
909 MECHANIC_NONE = 0,
910 MECHANIC_CHARM = 1,
911 MECHANIC_DISORIENTED = 2,
912 MECHANIC_DISARM = 3,
913 MECHANIC_DISTRACT = 4,
914 MECHANIC_FEAR = 5,
915 MECHANIC_GRIP = 6,
916 MECHANIC_ROOT = 7,
917 MECHANIC_PACIFY = 8, //0 spells use this mechanic
918 MECHANIC_SILENCE = 9,
919 MECHANIC_SLEEP = 10,
920 MECHANIC_SNARE = 11,
921 MECHANIC_STUN = 12,
922 MECHANIC_FREEZE = 13,
923 MECHANIC_KNOCKOUT = 14,
924 MECHANIC_BLEED = 15,
925 MECHANIC_BANDAGE = 16,
926 MECHANIC_POLYMORPH = 17,
927 MECHANIC_BANISH = 18,
928 MECHANIC_SHIELD = 19,
929 MECHANIC_SHACKLE = 20,
930 MECHANIC_MOUNT = 21,
931 MECHANIC_INFECTED = 22,
932 MECHANIC_TURN = 23,
933 MECHANIC_HORROR = 24,
934 MECHANIC_INVULNERABILITY = 25,
935 MECHANIC_INTERRUPT = 26,
936 MECHANIC_DAZE = 27,
937 MECHANIC_DISCOVERY = 28,
938 MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
939 MECHANIC_SAPPED = 30,
940 MECHANIC_ENRAGED = 31
943 // Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6)
944 #define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \
945 (1<<MECHANIC_CHARM )|(1<<MECHANIC_DISORIENTED )|(1<<MECHANIC_FEAR )| \
946 (1<<MECHANIC_ROOT )|(1<<MECHANIC_PACIFY )|(1<<MECHANIC_SLEEP )| \
947 (1<<MECHANIC_SNARE )|(1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE)| \
948 (1<<MECHANIC_KNOCKOUT)|(1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)| \
949 (1<<MECHANIC_SHACKLE )|(1<<MECHANIC_TURN )|(1<<MECHANIC_HORROR)| \
950 (1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) )
952 // Spell dispell type
953 enum DispelType
955 DISPEL_NONE = 0,
956 DISPEL_MAGIC = 1,
957 DISPEL_CURSE = 2,
958 DISPEL_DISEASE = 3,
959 DISPEL_POISON = 4,
960 DISPEL_STEALTH = 5,
961 DISPEL_INVISIBILITY = 6,
962 DISPEL_ALL = 7,
963 DISPEL_SPE_NPC_ONLY = 8,
964 DISPEL_ENRAGE = 9,
965 DISPEL_ZG_TICKET = 10,
966 DESPEL_OLD_UNUSED = 11
969 #define DISPEL_ALL_MASK ( (1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON) )
971 //To all Immune system,if target has immunes,
972 //some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
973 //some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
974 //some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
975 enum SpellImmunity
977 IMMUNITY_EFFECT = 0, // enum SpellEffects
978 IMMUNITY_STATE = 1, // enum AuraType
979 IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask
980 IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask
981 IMMUNITY_DISPEL = 4, // enum DispelType
982 IMMUNITY_MECHANIC = 5 // enum Mechanics
985 #define MAX_SPELL_IMMUNITY 6
987 enum Targets
989 TARGET_SELF = 1,
990 TARGET_RANDOM_ENEMY_CHAIN_IN_AREA = 2, // only one spell has that, but regardless, it's a target type after all
991 TARGET_RANDOM_FRIEND_CHAIN_IN_AREA = 3,
992 TARGET_PET = 5,
993 TARGET_CHAIN_DAMAGE = 6,
994 TARGET_AREAEFFECT_INSTANT = 7, // targets around provided destination point
995 TARGET_AREAEFFECT_CUSTOM = 8,
996 TARGET_INNKEEPER_COORDINATES = 9, // uses in teleport to innkeeper spells
997 TARGET_ALL_ENEMY_IN_AREA = 15,
998 TARGET_ALL_ENEMY_IN_AREA_INSTANT = 16,
999 TARGET_TABLE_X_Y_Z_COORDINATES = 17, // uses in teleport spells and some other
1000 TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect
1001 TARGET_ALL_PARTY_AROUND_CASTER = 20,
1002 TARGET_SINGLE_FRIEND = 21,
1003 TARGET_CASTER_COORDINATES = 22, // used only in TargetA, target selection dependent from TargetB
1004 TARGET_GAMEOBJECT = 23,
1005 TARGET_IN_FRONT_OF_CASTER = 24,
1006 TARGET_DUELVSPLAYER = 25,
1007 TARGET_GAMEOBJECT_ITEM = 26,
1008 TARGET_MASTER = 27,
1009 TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28,
1010 TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
1011 TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31,
1012 TARGET_MINION = 32,
1013 TARGET_ALL_PARTY = 33,
1014 TARGET_ALL_PARTY_AROUND_CASTER_2 = 34, // used in Tranquility
1015 TARGET_SINGLE_PARTY = 35,
1016 TARGET_AREAEFFECT_PARTY = 37,
1017 TARGET_SCRIPT = 38,
1018 TARGET_SELF_FISHING = 39,
1019 TARGET_TOTEM_EARTH = 41,
1020 TARGET_TOTEM_WATER = 42,
1021 TARGET_TOTEM_AIR = 43,
1022 TARGET_TOTEM_FIRE = 44,
1023 TARGET_CHAIN_HEAL = 45,
1024 TARGET_SCRIPT_COORDINATES = 46,
1025 TARGET_DYNAMIC_OBJECT = 47,
1026 TARGET_SUMMON = 48,
1027 TARGET_AREAEFFECT_CUSTOM_2 = 52,
1028 TARGET_CURRENT_ENEMY_COORDINATES = 53, // set unit coordinates as dest, only 16 target B imlemented
1029 TARGET_ALL_RAID_AROUND_CASTER = 56,
1030 TARGET_SINGLE_FRIEND_2 = 57,
1031 TARGET_AREAEFFECT_PARTY_AND_CLASS = 61,
1032 TARGET_DUELVSPLAYER_COORDINATES = 63,
1033 TARGET_BEHIND_VICTIM = 65, // uses in teleport behind spells, caster/target dependent from spell effect
1034 TARGET_DYNAMIC_OBJECT_COORDINATES = 76,
1035 TARGET_SINGLE_ENEMY = 77,
1036 TARGET_SELF2 = 87,
1037 TARGET_DIRECTLY_FORWARD = 89,
1038 TARGET_NONCOMBAT_PET = 90,
1041 enum SpellMissInfo
1043 SPELL_MISS_NONE = 0,
1044 SPELL_MISS_MISS = 1,
1045 SPELL_MISS_RESIST = 2,
1046 SPELL_MISS_DODGE = 3,
1047 SPELL_MISS_PARRY = 4,
1048 SPELL_MISS_BLOCK = 5,
1049 SPELL_MISS_EVADE = 6,
1050 SPELL_MISS_IMMUNE = 7,
1051 SPELL_MISS_IMMUNE2 = 8,
1052 SPELL_MISS_DEFLECT = 9,
1053 SPELL_MISS_ABSORB = 10,
1054 SPELL_MISS_REFLECT = 11
1057 enum SpellHitType
1059 SPELL_HIT_TYPE_UNK1 = 0x00001,
1060 SPELL_HIT_TYPE_CRIT = 0x00002,
1061 SPELL_HIT_TYPE_UNK3 = 0x00004,
1062 SPELL_HIT_TYPE_UNK4 = 0x00008,
1063 SPELL_HIT_TYPE_UNK5 = 0x00010, // replace caster?
1064 SPELL_HIT_TYPE_UNK6 = 0x00020
1067 enum SpellDmgClass
1069 SPELL_DAMAGE_CLASS_NONE = 0,
1070 SPELL_DAMAGE_CLASS_MAGIC = 1,
1071 SPELL_DAMAGE_CLASS_MELEE = 2,
1072 SPELL_DAMAGE_CLASS_RANGED = 3
1075 enum SpellPreventionType
1077 SPELL_PREVENTION_TYPE_NONE = 0,
1078 SPELL_PREVENTION_TYPE_SILENCE = 1,
1079 SPELL_PREVENTION_TYPE_PACIFY = 2
1082 enum GameobjectTypes
1084 GAMEOBJECT_TYPE_DOOR = 0,
1085 GAMEOBJECT_TYPE_BUTTON = 1,
1086 GAMEOBJECT_TYPE_QUESTGIVER = 2,
1087 GAMEOBJECT_TYPE_CHEST = 3,
1088 GAMEOBJECT_TYPE_BINDER = 4,
1089 GAMEOBJECT_TYPE_GENERIC = 5,
1090 GAMEOBJECT_TYPE_TRAP = 6,
1091 GAMEOBJECT_TYPE_CHAIR = 7,
1092 GAMEOBJECT_TYPE_SPELL_FOCUS = 8,
1093 GAMEOBJECT_TYPE_TEXT = 9,
1094 GAMEOBJECT_TYPE_GOOBER = 10,
1095 GAMEOBJECT_TYPE_TRANSPORT = 11,
1096 GAMEOBJECT_TYPE_AREADAMAGE = 12,
1097 GAMEOBJECT_TYPE_CAMERA = 13,
1098 GAMEOBJECT_TYPE_MAP_OBJECT = 14,
1099 GAMEOBJECT_TYPE_MO_TRANSPORT = 15,
1100 GAMEOBJECT_TYPE_DUEL_ARBITER = 16,
1101 GAMEOBJECT_TYPE_FISHINGNODE = 17,
1102 GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18,
1103 GAMEOBJECT_TYPE_MAILBOX = 19,
1104 GAMEOBJECT_TYPE_DO_NOT_USE = 20,
1105 GAMEOBJECT_TYPE_GUARDPOST = 21,
1106 GAMEOBJECT_TYPE_SPELLCASTER = 22,
1107 GAMEOBJECT_TYPE_MEETINGSTONE = 23,
1108 GAMEOBJECT_TYPE_FLAGSTAND = 24,
1109 GAMEOBJECT_TYPE_FISHINGHOLE = 25,
1110 GAMEOBJECT_TYPE_FLAGDROP = 26,
1111 GAMEOBJECT_TYPE_MINI_GAME = 27,
1112 GAMEOBJECT_TYPE_DO_NOT_USE_2 = 28,
1113 GAMEOBJECT_TYPE_CAPTURE_POINT = 29,
1114 GAMEOBJECT_TYPE_AURA_GENERATOR = 30,
1115 GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31,
1116 GAMEOBJECT_TYPE_BARBER_CHAIR = 32,
1117 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33,
1118 GAMEOBJECT_TYPE_GUILD_BANK = 34,
1119 GAMEOBJECT_TYPE_TRAPDOOR = 35
1122 #define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
1124 #define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere
1126 enum GameObjectFlags
1128 GO_FLAG_IN_USE = 0x00000001, //disables interaction while animated
1129 GO_FLAG_LOCKED = 0x00000002, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
1130 GO_FLAG_INTERACT_COND = 0x00000004, //cannot interact (condition to interact)
1131 GO_FLAG_TRANSPORT = 0x00000008, //any kind of transport? Object can transport (elevator, boat, car)
1132 GO_FLAG_UNK1 = 0x00000010, //
1133 GO_FLAG_NODESPAWN = 0x00000020, //never despawn, typically for doors, they just change state
1134 GO_FLAG_TRIGGERED = 0x00000040 //typically, summoned objects. Triggered by spell or other events
1137 enum TextEmotes
1139 TEXTEMOTE_AGREE = 1,
1140 TEXTEMOTE_AMAZE = 2,
1141 TEXTEMOTE_ANGRY = 3,
1142 TEXTEMOTE_APOLOGIZE = 4,
1143 TEXTEMOTE_APPLAUD = 5,
1144 TEXTEMOTE_BASHFUL = 6,
1145 TEXTEMOTE_BECKON = 7,
1146 TEXTEMOTE_BEG = 8,
1147 TEXTEMOTE_BITE = 9,
1148 TEXTEMOTE_BLEED = 10,
1149 TEXTEMOTE_BLINK = 11,
1150 TEXTEMOTE_BLUSH = 12,
1151 TEXTEMOTE_BONK = 13,
1152 TEXTEMOTE_BORED = 14,
1153 TEXTEMOTE_BOUNCE = 15,
1154 TEXTEMOTE_BRB = 16,
1155 TEXTEMOTE_BOW = 17,
1156 TEXTEMOTE_BURP = 18,
1157 TEXTEMOTE_BYE = 19,
1158 TEXTEMOTE_CACKLE = 20,
1159 TEXTEMOTE_CHEER = 21,
1160 TEXTEMOTE_CHICKEN = 22,
1161 TEXTEMOTE_CHUCKLE = 23,
1162 TEXTEMOTE_CLAP = 24,
1163 TEXTEMOTE_CONFUSED = 25,
1164 TEXTEMOTE_CONGRATULATE = 26,
1165 TEXTEMOTE_COUGH = 27,
1166 TEXTEMOTE_COWER = 28,
1167 TEXTEMOTE_CRACK = 29,
1168 TEXTEMOTE_CRINGE = 30,
1169 TEXTEMOTE_CRY = 31,
1170 TEXTEMOTE_CURIOUS = 32,
1171 TEXTEMOTE_CURTSEY = 33,
1172 TEXTEMOTE_DANCE = 34,
1173 TEXTEMOTE_DRINK = 35,
1174 TEXTEMOTE_DROOL = 36,
1175 TEXTEMOTE_EAT = 37,
1176 TEXTEMOTE_EYE = 38,
1177 TEXTEMOTE_FART = 39,
1178 TEXTEMOTE_FIDGET = 40,
1179 TEXTEMOTE_FLEX = 41,
1180 TEXTEMOTE_FROWN = 42,
1181 TEXTEMOTE_GASP = 43,
1182 TEXTEMOTE_GAZE = 44,
1183 TEXTEMOTE_GIGGLE = 45,
1184 TEXTEMOTE_GLARE = 46,
1185 TEXTEMOTE_GLOAT = 47,
1186 TEXTEMOTE_GREET = 48,
1187 TEXTEMOTE_GRIN = 49,
1188 TEXTEMOTE_GROAN = 50,
1189 TEXTEMOTE_GROVEL = 51,
1190 TEXTEMOTE_GUFFAW = 52,
1191 TEXTEMOTE_HAIL = 53,
1192 TEXTEMOTE_HAPPY = 54,
1193 TEXTEMOTE_HELLO = 55,
1194 TEXTEMOTE_HUG = 56,
1195 TEXTEMOTE_HUNGRY = 57,
1196 TEXTEMOTE_KISS = 58,
1197 TEXTEMOTE_KNEEL = 59,
1198 TEXTEMOTE_LAUGH = 60,
1199 TEXTEMOTE_LAYDOWN = 61,
1200 TEXTEMOTE_MESSAGE = 62,
1201 TEXTEMOTE_MOAN = 63,
1202 TEXTEMOTE_MOON = 64,
1203 TEXTEMOTE_MOURN = 65,
1204 TEXTEMOTE_NO = 66,
1205 TEXTEMOTE_NOD = 67,
1206 TEXTEMOTE_NOSEPICK = 68,
1207 TEXTEMOTE_PANIC = 69,
1208 TEXTEMOTE_PEER = 70,
1209 TEXTEMOTE_PLEAD = 71,
1210 TEXTEMOTE_POINT = 72,
1211 TEXTEMOTE_POKE = 73,
1212 TEXTEMOTE_PRAY = 74,
1213 TEXTEMOTE_ROAR = 75,
1214 TEXTEMOTE_ROFL = 76,
1215 TEXTEMOTE_RUDE = 77,
1216 TEXTEMOTE_SALUTE = 78,
1217 TEXTEMOTE_SCRATCH = 79,
1218 TEXTEMOTE_SEXY = 80,
1219 TEXTEMOTE_SHAKE = 81,
1220 TEXTEMOTE_SHOUT = 82,
1221 TEXTEMOTE_SHRUG = 83,
1222 TEXTEMOTE_SHY = 84,
1223 TEXTEMOTE_SIGH = 85,
1224 TEXTEMOTE_SIT = 86,
1225 TEXTEMOTE_SLEEP = 87,
1226 TEXTEMOTE_SNARL = 88,
1227 TEXTEMOTE_SPIT = 89,
1228 TEXTEMOTE_STARE = 90,
1229 TEXTEMOTE_SURPRISED = 91,
1230 TEXTEMOTE_SURRENDER = 92,
1231 TEXTEMOTE_TALK = 93,
1232 TEXTEMOTE_TALKEX = 94,
1233 TEXTEMOTE_TALKQ = 95,
1234 TEXTEMOTE_TAP = 96,
1235 TEXTEMOTE_THANK = 97,
1236 TEXTEMOTE_THREATEN = 98,
1237 TEXTEMOTE_TIRED = 99,
1238 TEXTEMOTE_VICTORY = 100,
1239 TEXTEMOTE_WAVE = 101,
1240 TEXTEMOTE_WELCOME = 102,
1241 TEXTEMOTE_WHINE = 103,
1242 TEXTEMOTE_WHISTLE = 104,
1243 TEXTEMOTE_WORK = 105,
1244 TEXTEMOTE_YAWN = 106,
1245 TEXTEMOTE_BOGGLE = 107,
1246 TEXTEMOTE_CALM = 108,
1247 TEXTEMOTE_COLD = 109,
1248 TEXTEMOTE_COMFORT = 110,
1249 TEXTEMOTE_CUDDLE = 111,
1250 TEXTEMOTE_DUCK = 112,
1251 TEXTEMOTE_INSULT = 113,
1252 TEXTEMOTE_INTRODUCE = 114,
1253 TEXTEMOTE_JK = 115,
1254 TEXTEMOTE_LICK = 116,
1255 TEXTEMOTE_LISTEN = 117,
1256 TEXTEMOTE_LOST = 118,
1257 TEXTEMOTE_MOCK = 119,
1258 TEXTEMOTE_PONDER = 120,
1259 TEXTEMOTE_POUNCE = 121,
1260 TEXTEMOTE_PRAISE = 122,
1261 TEXTEMOTE_PURR = 123,
1262 TEXTEMOTE_PUZZLE = 124,
1263 TEXTEMOTE_RAISE = 125,
1264 TEXTEMOTE_READY = 126,
1265 TEXTEMOTE_SHIMMY = 127,
1266 TEXTEMOTE_SHIVER = 128,
1267 TEXTEMOTE_SHOO = 129,
1268 TEXTEMOTE_SLAP = 130,
1269 TEXTEMOTE_SMIRK = 131,
1270 TEXTEMOTE_SNIFF = 132,
1271 TEXTEMOTE_SNUB = 133,
1272 TEXTEMOTE_SOOTHE = 134,
1273 TEXTEMOTE_STINK = 135,
1274 TEXTEMOTE_TAUNT = 136,
1275 TEXTEMOTE_TEASE = 137,
1276 TEXTEMOTE_THIRSTY = 138,
1277 TEXTEMOTE_VETO = 139,
1278 TEXTEMOTE_SNICKER = 140,
1279 TEXTEMOTE_STAND = 141,
1280 TEXTEMOTE_TICKLE = 142,
1281 TEXTEMOTE_VIOLIN = 143,
1282 TEXTEMOTE_SMILE = 163,
1283 TEXTEMOTE_RASP = 183,
1284 TEXTEMOTE_PITY = 203,
1285 TEXTEMOTE_GROWL = 204,
1286 TEXTEMOTE_BARK = 205,
1287 TEXTEMOTE_SCARED = 223,
1288 TEXTEMOTE_FLOP = 224,
1289 TEXTEMOTE_LOVE = 225,
1290 TEXTEMOTE_MOO = 226,
1291 TEXTEMOTE_OPENFIRE = 327,
1292 TEXTEMOTE_FLIRT = 328,
1293 TEXTEMOTE_JOKE = 329,
1294 TEXTEMOTE_COMMEND = 243,
1295 TEXTEMOTE_WINK = 363,
1296 TEXTEMOTE_PAT = 364,
1297 TEXTEMOTE_SERIOUS = 365,
1298 TEXTEMOTE_MOUNTSPECIAL = 366,
1299 TEXTEMOTE_GOODLUCK = 367,
1300 TEXTEMOTE_BLAME = 368,
1301 TEXTEMOTE_BLANK = 369,
1302 TEXTEMOTE_BRANDISH = 370,
1303 TEXTEMOTE_BREATH = 371,
1304 TEXTEMOTE_DISAGREE = 372,
1305 TEXTEMOTE_DOUBT = 373,
1306 TEXTEMOTE_EMBARRASS = 374,
1307 TEXTEMOTE_ENCOURAGE = 375,
1308 TEXTEMOTE_ENEMY = 376,
1309 TEXTEMOTE_EYEBROW = 377,
1310 TEXTEMOTE_TOAST = 378
1313 enum Emote
1315 EMOTE_ONESHOT_NONE = 0,
1316 EMOTE_ONESHOT_TALK = 1,
1317 EMOTE_ONESHOT_BOW = 2,
1318 EMOTE_ONESHOT_WAVE = 3,
1319 EMOTE_ONESHOT_CHEER = 4,
1320 EMOTE_ONESHOT_EXCLAMATION = 5,
1321 EMOTE_ONESHOT_QUESTION = 6,
1322 EMOTE_ONESHOT_EAT = 7,
1323 EMOTE_STATE_DANCE = 10,
1324 EMOTE_ONESHOT_LAUGH = 11,
1325 EMOTE_STATE_SLEEP = 12,
1326 EMOTE_STATE_SIT = 13,
1327 EMOTE_ONESHOT_RUDE = 14,
1328 EMOTE_ONESHOT_ROAR = 15,
1329 EMOTE_ONESHOT_KNEEL = 16,
1330 EMOTE_ONESHOT_KISS = 17,
1331 EMOTE_ONESHOT_CRY = 18,
1332 EMOTE_ONESHOT_CHICKEN = 19,
1333 EMOTE_ONESHOT_BEG = 20,
1334 EMOTE_ONESHOT_APPLAUD = 21,
1335 EMOTE_ONESHOT_SHOUT = 22,
1336 EMOTE_ONESHOT_FLEX = 23,
1337 EMOTE_ONESHOT_SHY = 24,
1338 EMOTE_ONESHOT_POINT = 25,
1339 EMOTE_STATE_STAND = 26,
1340 EMOTE_STATE_READYUNARMED = 27,
1341 EMOTE_STATE_WORK_SHEATHED = 28,
1342 EMOTE_STATE_POINT = 29,
1343 EMOTE_STATE_NONE = 30,
1344 EMOTE_ONESHOT_WOUND = 33,
1345 EMOTE_ONESHOT_WOUNDCRITICAL = 34,
1346 EMOTE_ONESHOT_ATTACKUNARMED = 35,
1347 EMOTE_ONESHOT_ATTACK1H = 36,
1348 EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
1349 EMOTE_ONESHOT_ATTACK2HLOOSE = 38,
1350 EMOTE_ONESHOT_PARRYUNARMED = 39,
1351 EMOTE_ONESHOT_PARRYSHIELD = 43,
1352 EMOTE_ONESHOT_READYUNARMED = 44,
1353 EMOTE_ONESHOT_READY1H = 45,
1354 EMOTE_ONESHOT_READYBOW = 48,
1355 EMOTE_ONESHOT_SPELLPRECAST = 50,
1356 EMOTE_ONESHOT_SPELLCAST = 51,
1357 EMOTE_ONESHOT_BATTLEROAR = 53,
1358 EMOTE_ONESHOT_SPECIALATTACK1H = 54,
1359 EMOTE_ONESHOT_KICK = 60,
1360 EMOTE_ONESHOT_ATTACKTHROWN = 61,
1361 EMOTE_STATE_STUN = 64,
1362 EMOTE_STATE_DEAD = 65,
1363 EMOTE_ONESHOT_SALUTE = 66,
1364 EMOTE_STATE_KNEEL = 68,
1365 EMOTE_STATE_USESTANDING = 69,
1366 EMOTE_ONESHOT_WAVE_NOSHEATHE = 70,
1367 EMOTE_ONESHOT_CHEER_NOSHEATHE = 71,
1368 EMOTE_ONESHOT_EAT_NOSHEATHE = 92,
1369 EMOTE_STATE_STUN_NOSHEATHE = 93,
1370 EMOTE_ONESHOT_DANCE = 94,
1371 EMOTE_ONESHOT_SALUTE_NOSHEATH = 113,
1372 EMOTE_STATE_USESTANDING_NOSHEATHE = 133,
1373 EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153,
1374 EMOTE_STATE_WORK = 173,
1375 EMOTE_STATE_SPELLPRECAST = 193,
1376 EMOTE_ONESHOT_READYRIFLE = 213,
1377 EMOTE_STATE_READYRIFLE = 214,
1378 EMOTE_STATE_WORK_MINING = 233,
1379 EMOTE_STATE_WORK_CHOPWOOD = 234,
1380 EMOTE_STATE_APPLAUD = 253,
1381 EMOTE_ONESHOT_LIFTOFF = 254,
1382 EMOTE_ONESHOT_YES = 273,
1383 EMOTE_ONESHOT_NO = 274,
1384 EMOTE_ONESHOT_TRAIN = 275,
1385 EMOTE_ONESHOT_LAND = 293,
1386 EMOTE_STATE_AT_EASE = 313,
1387 EMOTE_STATE_READY1H = 333,
1388 EMOTE_STATE_SPELLKNEELSTART = 353,
1389 EMOTE_STATE_SUBMERGED = 373,
1390 EMOTE_ONESHOT_SUBMERGE = 374,
1391 EMOTE_STATE_READY2H = 375,
1392 EMOTE_STATE_READYBOW = 376,
1393 EMOTE_ONESHOT_MOUNTSPECIAL = 377,
1394 EMOTE_STATE_TALK = 378,
1395 EMOTE_STATE_FISHING = 379,
1396 EMOTE_ONESHOT_FISHING = 380,
1397 EMOTE_ONESHOT_LOOT = 381,
1398 EMOTE_STATE_WHIRLWIND = 382,
1399 EMOTE_STATE_DROWNED = 383,
1400 EMOTE_STATE_HOLD_BOW = 384,
1401 EMOTE_STATE_HOLD_RIFLE = 385,
1402 EMOTE_STATE_HOLD_THROWN = 386,
1403 EMOTE_ONESHOT_DROWN = 387,
1404 EMOTE_ONESHOT_STOMP = 388,
1405 EMOTE_ONESHOT_ATTACKOFF = 389,
1406 EMOTE_ONESHOT_ATTACKOFFPIERCE = 390,
1407 EMOTE_STATE_ROAR = 391,
1408 EMOTE_STATE_LAUGH = 392,
1409 EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
1410 EMOTE_ONESHOT_JUMPLANDRUN = 394,
1411 EMOTE_ONESHOT_JUMPEND = 395,
1412 EMOTE_ONESHOT_TALK_NOSHEATHE = 396,
1413 EMOTE_ONESHOT_POINT_NOSHEATHE = 397,
1414 EMOTE_STATE_CANNIBALIZE = 398,
1415 EMOTE_ONESHOT_JUMPSTART = 399,
1416 EMOTE_STATE_DANCESPECIAL = 400,
1417 EMOTE_ONESHOT_DANCESPECIAL = 401,
1418 EMOTE_ONESHOT_CUSTOMSPELL01 = 402,
1419 EMOTE_ONESHOT_CUSTOMSPELL02 = 403,
1420 EMOTE_ONESHOT_CUSTOMSPELL03 = 404,
1421 EMOTE_ONESHOT_CUSTOMSPELL04 = 405,
1422 EMOTE_ONESHOT_CUSTOMSPELL05 = 406,
1423 EMOTE_ONESHOT_CUSTOMSPELL06 = 407,
1424 EMOTE_ONESHOT_CUSTOMSPELL07 = 408,
1425 EMOTE_ONESHOT_CUSTOMSPELL08 = 409,
1426 EMOTE_ONESHOT_CUSTOMSPELL09 = 410,
1427 EMOTE_ONESHOT_CUSTOMSPELL10 = 411,
1428 EMOTE_STATE_EXCLAIM = 412,
1429 EMOTE_STATE_DANCE_CUSTOM = 413,
1430 EMOTE_STATE_SIT_CHAIR_MED = 415,
1431 EMOTE_STATE_CUSTOM_SPELL_01 = 416,
1432 EMOTE_STATE_CUSTOM_SPELL_02 = 417,
1433 EMOTE_STATE_EAT = 418,
1434 EMOTE_STATE_CUSTOM_SPELL_04 = 419,
1435 EMOTE_STATE_CUSTOM_SPELL_03 = 420,
1436 EMOTE_STATE_CUSTOM_SPELL_05 = 421,
1437 EMOTE_STATE_SPELLEFFECT_HOLD = 422,
1438 EMOTE_STATE_EAT_NO_SHEATHE = 423,
1439 EMOTE_STATE_MOUNT = 424,
1440 EMOTE_STATE_READY2HL = 425,
1441 EMOTE_STATE_SIT_CHAIR_HIGH = 426,
1442 EMOTE_STATE_FALL = 427,
1443 EMOTE_STATE_LOOT = 428,
1444 EMOTE_STATE_SUBMERGED_NEW = 429,
1445 EMOTE_ONESHOT_COWER = 430,
1446 EMOTE_STATE_COWER = 431,
1447 EMOTE_ONESHOT_USESTANDING = 432,
1448 EMOTE_STATE_STEALTH_STAND = 433,
1449 EMOTE_ONESHOT_OMNICAST_GHOUL = 434,
1450 EMOTE_ONESHOT_ATTACKBOW = 435,
1451 EMOTE_ONESHOT_ATTACKRIFLE = 436,
1452 EMOTE_STATE_SWIM_IDLE = 437,
1453 EMOTE_STATE_ATTACK_UNARMED = 438,
1454 EMOTE_ONESHOT_SPELLCAST_W_SOUND = 439,
1455 EMOTE_ONESHOT_DODGE = 440,
1456 EMOTE_ONESHOT_PARRY1H = 441,
1457 EMOTE_ONESHOT_PARRY2H = 442,
1458 EMOTE_ONESHOT_PARRY2HL = 443,
1459 EMOTE_STATE_FLYFALL = 444,
1460 EMOTE_ONESHOT_FLYDEATH = 445,
1461 EMOTE_STATE_FLY_FALL = 446,
1462 EMOTE_ONESHOT_FLY_SIT_GROUND_DOWN = 447,
1463 EMOTE_ONESHOT_FLY_SIT_GROUND_UP = 448,
1464 EMOTE_ONESHOT_EMERGE = 449,
1465 EMOTE_ONESHOT_DRAGONSPIT = 450,
1466 EMOTE_STATE_SPECIALUNARMED = 451,
1467 EMOTE_ONESHOT_FLYGRAB = 452,
1468 EMOTE_STATE_FLYGRABCLOSED = 453,
1469 EMOTE_ONESHOT_FLYGRABTHROWN = 454,
1470 EMOTE_STATE_FLY_SIT_GROUND = 455,
1471 EMOTE_STATE_WALKBACKWARDS = 456,
1472 EMOTE_ONESHOT_FLYTALK = 457,
1473 EMOTE_ONESHOT_FLYATTACK1H = 458,
1474 EMOTE_STATE_CUSTOMSPELL08 = 459,
1475 EMOTE_ONESHOT_FLY_DRAGONSPIT = 460,
1476 EMOTE_STATE_SIT_CHAIR_LOW = 461,
1477 EMOTE_ONE_SHOT_STUN = 462,
1478 EMOTE_ONESHOT_SPELLCAST_OMNI = 463,
1479 EMOTE_STATE_READYTHROWN = 464
1482 enum Anim
1484 ANIM_STAND = 0x0,
1485 ANIM_DEATH = 0x1,
1486 ANIM_SPELL = 0x2,
1487 ANIM_STOP = 0x3,
1488 ANIM_WALK = 0x4,
1489 ANIM_RUN = 0x5,
1490 ANIM_DEAD = 0x6,
1491 ANIM_RISE = 0x7,
1492 ANIM_STANDWOUND = 0x8,
1493 ANIM_COMBATWOUND = 0x9,
1494 ANIM_COMBATCRITICAL = 0xA,
1495 ANIM_SHUFFLE_LEFT = 0xB,
1496 ANIM_SHUFFLE_RIGHT = 0xC,
1497 ANIM_WALK_BACKWARDS = 0xD,
1498 ANIM_STUN = 0xE,
1499 ANIM_HANDS_CLOSED = 0xF,
1500 ANIM_ATTACKUNARMED = 0x10,
1501 ANIM_ATTACK1H = 0x11,
1502 ANIM_ATTACK2HTIGHT = 0x12,
1503 ANIM_ATTACK2HLOOSE = 0x13,
1504 ANIM_PARRYUNARMED = 0x14,
1505 ANIM_PARRY1H = 0x15,
1506 ANIM_PARRY2HTIGHT = 0x16,
1507 ANIM_PARRY2HLOOSE = 0x17,
1508 ANIM_PARRYSHIELD = 0x18,
1509 ANIM_READYUNARMED = 0x19,
1510 ANIM_READY1H = 0x1A,
1511 ANIM_READY2HTIGHT = 0x1B,
1512 ANIM_READY2HLOOSE = 0x1C,
1513 ANIM_READYBOW = 0x1D,
1514 ANIM_DODGE = 0x1E,
1515 ANIM_SPELLPRECAST = 0x1F,
1516 ANIM_SPELLCAST = 0x20,
1517 ANIM_SPELLCASTAREA = 0x21,
1518 ANIM_NPCWELCOME = 0x22,
1519 ANIM_NPCGOODBYE = 0x23,
1520 ANIM_BLOCK = 0x24,
1521 ANIM_JUMPSTART = 0x25,
1522 ANIM_JUMP = 0x26,
1523 ANIM_JUMPEND = 0x27,
1524 ANIM_FALL = 0x28,
1525 ANIM_SWIMIDLE = 0x29,
1526 ANIM_SWIM = 0x2A,
1527 ANIM_SWIM_LEFT = 0x2B,
1528 ANIM_SWIM_RIGHT = 0x2C,
1529 ANIM_SWIM_BACKWARDS = 0x2D,
1530 ANIM_ATTACKBOW = 0x2E,
1531 ANIM_FIREBOW = 0x2F,
1532 ANIM_READYRIFLE = 0x30,
1533 ANIM_ATTACKRIFLE = 0x31,
1534 ANIM_LOOT = 0x32,
1535 ANIM_SPELL_PRECAST_DIRECTED = 0x33,
1536 ANIM_SPELL_PRECAST_OMNI = 0x34,
1537 ANIM_SPELL_CAST_DIRECTED = 0x35,
1538 ANIM_SPELL_CAST_OMNI = 0x36,
1539 ANIM_SPELL_BATTLEROAR = 0x37,
1540 ANIM_SPELL_READYABILITY = 0x38,
1541 ANIM_SPELL_SPECIAL1H = 0x39,
1542 ANIM_SPELL_SPECIAL2H = 0x3A,
1543 ANIM_SPELL_SHIELDBASH = 0x3B,
1544 ANIM_EMOTE_TALK = 0x3C,
1545 ANIM_EMOTE_EAT = 0x3D,
1546 ANIM_EMOTE_WORK = 0x3E,
1547 ANIM_EMOTE_USE_STANDING = 0x3F,
1548 ANIM_EMOTE_EXCLAMATION = 0x40,
1549 ANIM_EMOTE_QUESTION = 0x41,
1550 ANIM_EMOTE_BOW = 0x42,
1551 ANIM_EMOTE_WAVE = 0x43,
1552 ANIM_EMOTE_CHEER = 0x44,
1553 ANIM_EMOTE_DANCE = 0x45,
1554 ANIM_EMOTE_LAUGH = 0x46,
1555 ANIM_EMOTE_SLEEP = 0x47,
1556 ANIM_EMOTE_SIT_GROUND = 0x48,
1557 ANIM_EMOTE_RUDE = 0x49,
1558 ANIM_EMOTE_ROAR = 0x4A,
1559 ANIM_EMOTE_KNEEL = 0x4B,
1560 ANIM_EMOTE_KISS = 0x4C,
1561 ANIM_EMOTE_CRY = 0x4D,
1562 ANIM_EMOTE_CHICKEN = 0x4E,
1563 ANIM_EMOTE_BEG = 0x4F,
1564 ANIM_EMOTE_APPLAUD = 0x50,
1565 ANIM_EMOTE_SHOUT = 0x51,
1566 ANIM_EMOTE_FLEX = 0x52,
1567 ANIM_EMOTE_SHY = 0x53,
1568 ANIM_EMOTE_POINT = 0x54,
1569 ANIM_ATTACK1HPIERCE = 0x55,
1570 ANIM_ATTACK2HLOOSEPIERCE = 0x56,
1571 ANIM_ATTACKOFF = 0x57,
1572 ANIM_ATTACKOFFPIERCE = 0x58,
1573 ANIM_SHEATHE = 0x59,
1574 ANIM_HIPSHEATHE = 0x5A,
1575 ANIM_MOUNT = 0x5B,
1576 ANIM_RUN_LEANRIGHT = 0x5C,
1577 ANIM_RUN_LEANLEFT = 0x5D,
1578 ANIM_MOUNT_SPECIAL = 0x5E,
1579 ANIM_KICK = 0x5F,
1580 ANIM_SITDOWN = 0x60,
1581 ANIM_SITTING = 0x61,
1582 ANIM_SITUP = 0x62,
1583 ANIM_SLEEPDOWN = 0x63,
1584 ANIM_SLEEPING = 0x64,
1585 ANIM_SLEEPUP = 0x65,
1586 ANIM_SITCHAIRLOW = 0x66,
1587 ANIM_SITCHAIRMEDIUM = 0x67,
1588 ANIM_SITCHAIRHIGH = 0x68,
1589 ANIM_LOADBOW = 0x69,
1590 ANIM_LOADRIFLE = 0x6A,
1591 ANIM_ATTACKTHROWN = 0x6B,
1592 ANIM_READYTHROWN = 0x6C,
1593 ANIM_HOLDBOW = 0x6D,
1594 ANIM_HOLDRIFLE = 0x6E,
1595 ANIM_HOLDTHROWN = 0x6F,
1596 ANIM_LOADTHROWN = 0x70,
1597 ANIM_EMOTE_SALUTE = 0x71,
1598 ANIM_KNEELDOWN = 0x72,
1599 ANIM_KNEELING = 0x73,
1600 ANIM_KNEELUP = 0x74,
1601 ANIM_ATTACKUNARMEDOFF = 0x75,
1602 ANIM_SPECIALUNARMED = 0x76,
1603 ANIM_STEALTHWALK = 0x77,
1604 ANIM_STEALTHSTAND = 0x78,
1605 ANIM_KNOCKDOWN = 0x79,
1606 ANIM_EATING = 0x7A,
1607 ANIM_USESTANDINGLOOP = 0x7B,
1608 ANIM_CHANNELCASTDIRECTED = 0x7C,
1609 ANIM_CHANNELCASTOMNI = 0x7D,
1610 ANIM_WHIRLWIND = 0x7E,
1611 ANIM_BIRTH = 0x7F,
1612 ANIM_USESTANDINGSTART = 0x80,
1613 ANIM_USESTANDINGEND = 0x81,
1614 ANIM_HOWL = 0x82,
1615 ANIM_DROWN = 0x83,
1616 ANIM_DROWNED = 0x84,
1617 ANIM_FISHINGCAST = 0x85,
1618 ANIM_FISHINGLOOP = 0x86,
1619 ANIM_FLY = 0x87,
1620 ANIM_EMOTE_WORK_NO_SHEATHE = 0x88,
1621 ANIM_EMOTE_STUN_NO_SHEATHE = 0x89,
1622 ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A,
1623 ANIM_SPELL_SLEEP_DOWN = 0x8B,
1624 ANIM_SPELL_KNEEL_START = 0x8C,
1625 ANIM_SPELL_KNEEL_LOOP = 0x8D,
1626 ANIM_SPELL_KNEEL_END = 0x8E,
1627 ANIM_SPRINT = 0x8F,
1628 ANIM_IN_FIGHT = 0x90,
1630 ANIM_GAMEOBJ_SPAWN = 145,
1631 ANIM_GAMEOBJ_CLOSE = 146,
1632 ANIM_GAMEOBJ_CLOSED = 147,
1633 ANIM_GAMEOBJ_OPEN = 148,
1634 ANIM_GAMEOBJ_OPENED = 149,
1635 ANIM_GAMEOBJ_DESTROY = 150,
1636 ANIM_GAMEOBJ_DESTROYED = 151,
1637 ANIM_GAMEOBJ_REBUILD = 152,
1638 ANIM_GAMEOBJ_CUSTOM0 = 153,
1639 ANIM_GAMEOBJ_CUSTOM1 = 154,
1640 ANIM_GAMEOBJ_CUSTOM2 = 155,
1641 ANIM_GAMEOBJ_CUSTOM3 = 156,
1642 ANIM_GAMEOBJ_DESPAWN = 157,
1643 ANIM_HOLD = 158,
1644 ANIM_DECAY = 159,
1645 ANIM_BOWPULL = 160,
1646 ANIM_BOWRELEASE = 161,
1647 ANIM_SHIPSTART = 162,
1648 ANIM_SHIPMOVEING = 163,
1649 ANIM_SHIPSTOP = 164,
1650 ANIM_GROUPARROW = 165,
1651 ANIM_ARROW = 166,
1652 ANIM_CORPSEARROW = 167,
1653 ANIM_GUIDEARROW = 168,
1654 ANIM_SWAY = 169,
1655 ANIM_DRUIDCATPOUNCE = 170,
1656 ANIM_DRUIDCATRIP = 171,
1657 ANIM_DRUIDCATRAKE = 172,
1658 ANIM_DRUIDCATRAVAGE = 173,
1659 ANIM_DRUIDCATCLAW = 174,
1660 ANIM_DRUIDCATCOWER = 175,
1661 ANIM_DRUIDBEARSWIPE = 176,
1662 ANIM_DRUIDBEARBITE = 177,
1663 ANIM_DRUIDBEARMAUL = 178,
1664 ANIM_DRUIDBEARBASH = 179,
1665 ANIM_DRAGONTAIL = 180,
1666 ANIM_DRAGONSTOMP = 181,
1667 ANIM_DRAGONSPIT = 182,
1668 ANIM_DRAGONSPITHOVER = 183,
1669 ANIM_DRAGONSPITFLY = 184,
1670 ANIM_EMOTEYES = 185,
1671 ANIM_EMOTENO = 186,
1672 ANIM_JUMPLANDRUN = 187,
1673 ANIM_LOOTHOLD = 188,
1674 ANIM_LOOTUP = 189,
1675 ANIM_STANDHIGH = 190,
1676 ANIM_IMPACT = 191,
1677 ANIM_LIFTOFF = 192,
1678 ANIM_HOVER = 193,
1679 ANIM_SUCCUBUSENTICE = 194,
1680 ANIM_EMOTETRAIN = 195,
1681 ANIM_EMOTEDEAD = 196,
1682 ANIM_EMOTEDANCEONCE = 197,
1683 ANIM_DEFLECT = 198,
1684 ANIM_EMOTEEATNOSHEATHE = 199,
1685 ANIM_LAND = 200,
1686 ANIM_SUBMERGE = 201,
1687 ANIM_SUBMERGED = 202,
1688 ANIM_CANNIBALIZE = 203,
1689 ANIM_ARROWBIRTH = 204,
1690 ANIM_GROURARROWBIRTH = 205,
1691 ANIM_CORPSEARROWBIRTH = 206,
1692 ANIM_GUIDEARROWBIRTH = 207,
1693 ANIM_EMOTETALKNOSHEATHE = 208,
1694 ANIM_EMOTEPOINTNOSHEATHE = 209,
1695 ANIM_EMOTESALUTENOSHEATHE = 210,
1696 ANIM_EMOTEDANCESPECIAL = 211,
1697 ANIM_MUTILATE = 212,
1698 ANIM_CUSTOMSPELL01 = 213,
1699 ANIM_CUSTOMSPELL02 = 214,
1700 ANIM_CUSTOMSPELL03 = 215,
1701 ANIM_CUSTOMSPELL04 = 216,
1702 ANIM_CUSTOMSPELL05 = 217,
1703 ANIM_CUSTOMSPELL06 = 218,
1704 ANIM_CUSTOMSPELL07 = 219,
1705 ANIM_CUSTOMSPELL08 = 220,
1706 ANIM_CUSTOMSPELL09 = 221,
1707 ANIM_CUSTOMSPELL10 = 222,
1708 ANIM_StealthRun = 223
1711 enum LockKeyType
1713 LOCK_KEY_NONE = 0,
1714 LOCK_KEY_ITEM = 1,
1715 LOCK_KEY_SKILL = 2
1718 enum LockType
1720 LOCKTYPE_PICKLOCK = 1,
1721 LOCKTYPE_HERBALISM = 2,
1722 LOCKTYPE_MINING = 3,
1723 LOCKTYPE_DISARM_TRAP = 4,
1724 LOCKTYPE_OPEN = 5,
1725 LOCKTYPE_TREASURE = 6,
1726 LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7,
1727 LOCKTYPE_CLOSE = 8,
1728 LOCKTYPE_ARM_TRAP = 9,
1729 LOCKTYPE_QUICK_OPEN = 10,
1730 LOCKTYPE_QUICK_CLOSE = 11,
1731 LOCKTYPE_OPEN_TINKERING = 12,
1732 LOCKTYPE_OPEN_KNEELING = 13,
1733 LOCKTYPE_OPEN_ATTACKING = 14,
1734 LOCKTYPE_GAHZRIDIAN = 15,
1735 LOCKTYPE_BLASTING = 16,
1736 LOCKTYPE_SLOW_OPEN = 17,
1737 LOCKTYPE_SLOW_CLOSE = 18,
1738 LOCKTYPE_FISHING = 19,
1739 LOCKTYPE_INSCRIPTION = 20,
1740 LOCKTYPE_OPEN_FROM_VEHICLE = 21
1743 enum TrainerType // this is important type for npcs!
1745 TRAINER_TYPE_CLASS = 0,
1746 TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2
1747 TRAINER_TYPE_TRADESKILLS = 2,
1748 TRAINER_TYPE_PETS = 3
1751 #define MAX_TRAINER_TYPE 4
1753 // CreatureType.dbc
1754 enum CreatureType
1756 CREATURE_TYPE_BEAST = 1,
1757 CREATURE_TYPE_DRAGONKIN = 2,
1758 CREATURE_TYPE_DEMON = 3,
1759 CREATURE_TYPE_ELEMENTAL = 4,
1760 CREATURE_TYPE_GIANT = 5,
1761 CREATURE_TYPE_UNDEAD = 6,
1762 CREATURE_TYPE_HUMANOID = 7,
1763 CREATURE_TYPE_CRITTER = 8,
1764 CREATURE_TYPE_MECHANICAL = 9,
1765 CREATURE_TYPE_NOT_SPECIFIED = 10,
1766 CREATURE_TYPE_TOTEM = 11,
1767 CREATURE_TYPE_NON_COMBAT_PET = 12,
1768 CREATURE_TYPE_GAS_CLOUD = 13
1771 uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
1773 // CreatureFamily.dbc
1774 enum CreatureFamily
1776 CREATURE_FAMILY_WOLF = 1,
1777 CREATURE_FAMILY_CAT = 2,
1778 CREATURE_FAMILY_SPIDER = 3,
1779 CREATURE_FAMILY_BEAR = 4,
1780 CREATURE_FAMILY_BOAR = 5,
1781 CREATURE_FAMILY_CROCOLISK = 6,
1782 CREATURE_FAMILY_CARRION_BIRD = 7,
1783 CREATURE_FAMILY_CRAB = 8,
1784 CREATURE_FAMILY_GORILLA = 9,
1785 CREATURE_FAMILY_HORSE_CUSTOM = 10, // not exist in DBC but used for horse like beasts in DB
1786 CREATURE_FAMILY_RAPTOR = 11,
1787 CREATURE_FAMILY_TALLSTRIDER = 12,
1788 CREATURE_FAMILY_FELHUNTER = 15,
1789 CREATURE_FAMILY_VOIDWALKER = 16,
1790 CREATURE_FAMILY_SUCCUBUS = 17,
1791 CREATURE_FAMILY_DOOMGUARD = 19,
1792 CREATURE_FAMILY_SCORPID = 20,
1793 CREATURE_FAMILY_TURTLE = 21,
1794 CREATURE_FAMILY_IMP = 23,
1795 CREATURE_FAMILY_BAT = 24,
1796 CREATURE_FAMILY_HYENA = 25,
1797 CREATURE_FAMILY_BIRD_OF_PREY = 26,
1798 CREATURE_FAMILY_WIND_SERPENT = 27,
1799 CREATURE_FAMILY_REMOTE_CONTROL = 28,
1800 CREATURE_FAMILY_FELGUARD = 29,
1801 CREATURE_FAMILY_DRAGONHAWK = 30,
1802 CREATURE_FAMILY_RAVAGER = 31,
1803 CREATURE_FAMILY_WARP_STALKER = 32,
1804 CREATURE_FAMILY_SPOREBAT = 33,
1805 CREATURE_FAMILY_NETHER_RAY = 34,
1806 CREATURE_FAMILY_SERPENT = 35,
1807 CREATURE_FAMILY_MOTH = 37,
1808 CREATURE_FAMILY_CHIMAERA = 38,
1809 CREATURE_FAMILY_DEVILSAUR = 39,
1810 CREATURE_FAMILY_GHOUL = 40,
1811 CREATURE_FAMILY_SILITHID = 41,
1812 CREATURE_FAMILY_WORM = 42,
1813 CREATURE_FAMILY_RHINO = 43,
1814 CREATURE_FAMILY_WASP = 44,
1815 CREATURE_FAMILY_CORE_HOUND = 45,
1816 CREATURE_FAMILY_SPIRIT_BEAST = 46
1819 enum CreatureTypeFlags
1821 CREATURE_TYPEFLAGS_TAMEABLE = 0x0001,
1822 CREATURE_TYPEFLAGS_HERBLOOT = 0x0100,
1823 CREATURE_TYPEFLAGS_MININGLOOT = 0x0200,
1824 CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x8000
1827 enum CreatureEliteType
1829 CREATURE_ELITE_NORMAL = 0,
1830 CREATURE_ELITE_ELITE = 1,
1831 CREATURE_ELITE_RAREELITE = 2,
1832 CREATURE_ELITE_WORLDBOSS = 3,
1833 CREATURE_ELITE_RARE = 4,
1834 CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs
1837 // values based at Holidays.dbc
1838 enum HolidayIds
1840 HOLIDAY_FIREWORKS_SPECTACULAR = 62,
1841 HOLIDAY_FEAST_OF_WINTER_VEIL = 141,
1842 HOLIDAY_NOBLEGARDEN = 181,
1843 HOLIDAY_CHILDRENS_WEEK = 201,
1844 HOLIDAY_CALL_TO_ARMS_AV = 283,
1845 HOLIDAY_CALL_TO_ARMS_WG = 284,
1846 HOLIDAY_CALL_TO_ARMS_AB = 285,
1847 HOLIDAY_FISHING_EXTRAVAGANZA = 301,
1848 HOLIDAY_HARVEST_FESTIVAL = 321,
1849 HOLIDAY_HALLOWS_END = 324,
1850 HOLIDAY_LUNAR_FESTIVAL = 327,
1851 HOLIDAY_LOVE_IS_IN_THE_AIR = 335,
1852 HOLIDAY_FIRE_FESTIVAL = 341,
1853 HOLIDAY_CALL_TO_ARMS_ES = 353,
1854 HOLIDAY_BREWFEST = 372,
1855 HOLIDAY_DARKMOON_FAIRE_ELWYNN = 374,
1856 HOLIDAY_DARKMOON_FAIRE_THUNDER = 375,
1857 HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376,
1858 HOLIDAY_CALL_TO_ARMS_SA = 400,
1859 HOLIDAY_WOTLK_LAUNCH = 406
1862 // values based at QuestInfo.dbc
1863 enum QuestTypes
1865 QUEST_TYPE_ELITE = 1,
1866 QUEST_TYPE_LIFE = 21,
1867 QUEST_TYPE_PVP = 41,
1868 QUEST_TYPE_RAID = 62,
1869 QUEST_TYPE_DUNGEON = 81,
1870 QUEST_TYPE_WORLD_EVENT = 82,
1871 QUEST_TYPE_LEGENDARY = 83,
1872 QUEST_TYPE_ESCORT = 84,
1873 QUEST_TYPE_HEROIC = 85,
1874 QUEST_TYPE_RAID_10 = 88,
1875 QUEST_TYPE_RAID_25 = 89
1878 // values based at QuestSort.dbc
1879 enum QuestSort
1881 QUEST_SORT_EPIC = 1,
1882 QUEST_SORT_WAILING_CAVERNS_OLD = 21,
1883 QUEST_SORT_SEASONAL = 22,
1884 QUEST_SORT_UNDERCITY_OLD = 23,
1885 QUEST_SORT_HERBALISM = 24,
1886 QUEST_SORT_BATTLEGROUNDS = 25,
1887 QUEST_SORT_ULDAMN_OLD = 41,
1888 QUEST_SORT_WARLOCK = 61,
1889 QUEST_SORT_WARRIOR = 81,
1890 QUEST_SORT_SHAMAN = 82,
1891 QUEST_SORT_FISHING = 101,
1892 QUEST_SORT_BLACKSMITHING = 121,
1893 QUEST_SORT_PALADIN = 141,
1894 QUEST_SORT_MAGE = 161,
1895 QUEST_SORT_ROGUE = 162,
1896 QUEST_SORT_ALCHEMY = 181,
1897 QUEST_SORT_LEATHERWORKING = 182,
1898 QUEST_SORT_ENGINERING = 201,
1899 QUEST_SORT_TREASURE_MAP = 221,
1900 QUEST_SORT_SUNKEN_TEMPLE_OLD = 241,
1901 QUEST_SORT_HUNTER = 261,
1902 QUEST_SORT_PRIEST = 262,
1903 QUEST_SORT_DRUID = 263,
1904 QUEST_SORT_TAILORING = 264,
1905 QUEST_SORT_SPECIAL = 284,
1906 QUEST_SORT_COOKING = 304,
1907 QUEST_SORT_FIRST_AID = 324,
1908 QUEST_SORT_LEGENDARY = 344,
1909 QUEST_SORT_DARKMOON_FAIRE = 364,
1910 QUEST_SORT_AHN_QIRAJ_WAR = 365,
1911 QUEST_SORT_LUNAR_FESTIVAL = 366,
1912 QUEST_SORT_REPUTATION = 367,
1913 QUEST_SORT_INVASION = 368,
1914 QUEST_SORT_MIDSUMMER = 369,
1915 QUEST_SORT_BREWFEST = 370,
1916 QUEST_SORT_INSCRIPTION = 371,
1917 QUEST_SORT_DEATH_KNIGHT = 372,
1918 QUEST_SORT_JEWELCRAFTING = 373
1921 inline uint8 ClassByQuestSort(int32 QuestSort)
1923 switch(QuestSort)
1925 case QUEST_SORT_WARLOCK: return CLASS_WARLOCK;
1926 case QUEST_SORT_WARRIOR: return CLASS_WARRIOR;
1927 case QUEST_SORT_SHAMAN: return CLASS_SHAMAN;
1928 case QUEST_SORT_PALADIN: return CLASS_PALADIN;
1929 case QUEST_SORT_MAGE: return CLASS_MAGE;
1930 case QUEST_SORT_ROGUE: return CLASS_ROGUE;
1931 case QUEST_SORT_HUNTER: return CLASS_HUNTER;
1932 case QUEST_SORT_PRIEST: return CLASS_PRIEST;
1933 case QUEST_SORT_DRUID: return CLASS_DRUID;
1934 case QUEST_SORT_DEATH_KNIGHT: return CLASS_DEATH_KNIGHT;
1936 return 0;
1939 enum SkillType
1941 SKILL_NONE = 0,
1943 SKILL_FROST = 6,
1944 SKILL_FIRE = 8,
1945 SKILL_ARMS = 26,
1946 SKILL_COMBAT = 38,
1947 SKILL_SUBTLETY = 39,
1948 SKILL_SWORDS = 43,
1949 SKILL_AXES = 44,
1950 SKILL_BOWS = 45,
1951 SKILL_GUNS = 46,
1952 SKILL_BEAST_MASTERY = 50,
1953 SKILL_SURVIVAL = 51,
1954 SKILL_MACES = 54,
1955 SKILL_2H_SWORDS = 55,
1956 SKILL_HOLY = 56,
1957 SKILL_SHADOW = 78,
1958 SKILL_DEFENSE = 95,
1959 SKILL_LANG_COMMON = 98,
1960 SKILL_RACIAL_DWARVEN = 101,
1961 SKILL_LANG_ORCISH = 109,
1962 SKILL_LANG_DWARVEN = 111,
1963 SKILL_LANG_DARNASSIAN = 113,
1964 SKILL_LANG_TAURAHE = 115,
1965 SKILL_DUAL_WIELD = 118,
1966 SKILL_RACIAL_TAUREN = 124,
1967 SKILL_ORC_RACIAL = 125,
1968 SKILL_RACIAL_NIGHT_ELF = 126,
1969 SKILL_FIRST_AID = 129,
1970 SKILL_FERAL_COMBAT = 134,
1971 SKILL_STAVES = 136,
1972 SKILL_LANG_THALASSIAN = 137,
1973 SKILL_LANG_DRACONIC = 138,
1974 SKILL_LANG_DEMON_TONGUE = 139,
1975 SKILL_LANG_TITAN = 140,
1976 SKILL_LANG_OLD_TONGUE = 141,
1977 SKILL_SURVIVAL2 = 142,
1978 SKILL_RIDING_HORSE = 148,
1979 SKILL_RIDING_WOLF = 149,
1980 SKILL_RIDING_RAM = 152,
1981 SKILL_RIDING_TIGER = 150,
1982 SKILL_SWIMING = 155,
1983 SKILL_2H_MACES = 160,
1984 SKILL_UNARMED = 162,
1985 SKILL_MARKSMANSHIP = 163,
1986 SKILL_BLACKSMITHING = 164,
1987 SKILL_LEATHERWORKING = 165,
1988 SKILL_ALCHEMY = 171,
1989 SKILL_2H_AXES = 172,
1990 SKILL_DAGGERS = 173,
1991 SKILL_THROWN = 176,
1992 SKILL_HERBALISM = 182,
1993 SKILL_GENERIC_DND = 183,
1994 SKILL_RETRIBUTION = 184,
1995 SKILL_COOKING = 185,
1996 SKILL_MINING = 186,
1997 SKILL_PET_IMP = 188,
1998 SKILL_PET_FELHUNTER = 189,
1999 SKILL_TAILORING = 197,
2000 SKILL_ENGINERING = 202,
2001 SKILL_PET_SPIDER = 203,
2002 SKILL_PET_VOIDWALKER = 204,
2003 SKILL_PET_SUCCUBUS = 205,
2004 SKILL_PET_INFERNAL = 206,
2005 SKILL_PET_DOOMGUARD = 207,
2006 SKILL_PET_WOLF = 208,
2007 SKILL_PET_CAT = 209,
2008 SKILL_PET_BEAR = 210,
2009 SKILL_PET_BOAR = 211,
2010 SKILL_PET_CROCILISK = 212,
2011 SKILL_PET_CARRION_BIRD = 213,
2012 SKILL_PET_CRAB = 214,
2013 SKILL_PET_GORILLA = 215,
2014 SKILL_PET_RAPTOR = 217,
2015 SKILL_PET_TALLSTRIDER = 218,
2016 SKILL_RACIAL_UNDED = 220,
2017 SKILL_CROSSBOWS = 226,
2018 SKILL_WANDS = 228,
2019 SKILL_POLEARMS = 229,
2020 SKILL_PET_SCORPID = 236,
2021 SKILL_ARCANE = 237,
2022 SKILL_PET_TURTLE = 251,
2023 SKILL_ASSASSINATION = 253,
2024 SKILL_FURY = 256,
2025 SKILL_PROTECTION = 257,
2026 SKILL_PROTECTION2 = 267,
2027 SKILL_PET_TALENTS = 270,
2028 SKILL_PLATE_MAIL = 293,
2029 SKILL_LANG_GNOMISH = 313,
2030 SKILL_LANG_TROLL = 315,
2031 SKILL_ENCHANTING = 333,
2032 SKILL_DEMONOLOGY = 354,
2033 SKILL_AFFLICTION = 355,
2034 SKILL_FISHING = 356,
2035 SKILL_ENHANCEMENT = 373,
2036 SKILL_RESTORATION = 374,
2037 SKILL_ELEMENTAL_COMBAT = 375,
2038 SKILL_SKINNING = 393,
2039 SKILL_MAIL = 413,
2040 SKILL_LEATHER = 414,
2041 SKILL_CLOTH = 415,
2042 SKILL_SHIELD = 433,
2043 SKILL_FIST_WEAPONS = 473,
2044 SKILL_RIDING_RAPTOR = 533,
2045 SKILL_RIDING_MECHANOSTRIDER = 553,
2046 SKILL_RIDING_UNDEAD_HORSE = 554,
2047 SKILL_RESTORATION2 = 573,
2048 SKILL_BALANCE = 574,
2049 SKILL_DESTRUCTION = 593,
2050 SKILL_HOLY2 = 594,
2051 SKILL_DISCIPLINE = 613,
2052 SKILL_LOCKPICKING = 633,
2053 SKILL_PET_BAT = 653,
2054 SKILL_PET_HYENA = 654,
2055 SKILL_PET_BIRD_OF_PREY = 655,
2056 SKILL_PET_WIND_SERPENT = 656,
2057 SKILL_LANG_GUTTERSPEAK = 673,
2058 SKILL_RIDING_KODO = 713,
2059 SKILL_RACIAL_TROLL = 733,
2060 SKILL_RACIAL_GNOME = 753,
2061 SKILL_RACIAL_HUMAN = 754,
2062 SKILL_JEWELCRAFTING = 755,
2063 SKILL_RACIAL_BLOODELF = 756,
2064 SKILL_PET_EVENT_RC = 758,
2065 SKILL_LANG_DRAENEI = 759,
2066 SKILL_RACIAL_DRAENEI = 760,
2067 SKILL_PET_FELGUARD = 761,
2068 SKILL_RIDING = 762,
2069 SKILL_PET_DRAGONHAWK = 763,
2070 SKILL_PET_NETHER_RAY = 764,
2071 SKILL_PET_SPOREBAT = 765,
2072 SKILL_PET_WARP_STALKER = 766,
2073 SKILL_PET_RAVAGER = 767,
2074 SKILL_PET_SERPENT = 768,
2075 SKILL_INTERNAL = 769,
2076 SKILL_DK_BLOOD = 770,
2077 SKILL_DK_FROST = 771,
2078 SKILL_DK_UNHOLY = 772,
2079 SKILL_INSCRIPTION = 773,
2080 SKILL_PET_MOTH = 775,
2081 SKILL_RUNEFORGING = 776,
2082 SKILL_MOUNTS = 777,
2083 SKILL_COMPANIONS = 778,
2084 SKILL_PET_EXOTIC_CHIMAERA = 780,
2085 SKILL_PET_EXOTIC_DEVILSAUR = 781,
2086 SKILL_PET_GHOUL = 782,
2087 SKILL_PET_EXOTIC_SILITHID = 783,
2088 SKILL_PET_EXOTIC_WORM = 784,
2089 SKILL_PET_WASP = 785,
2090 SKILL_PET_EXOTIC_RHINO = 786,
2091 SKILL_PET_EXOTIC_CORE_HOUND = 787,
2092 SKILL_PET_EXOTIC_SPIRIT_BEAST = 788
2095 #define MAX_SKILL_TYPE 789
2097 inline SkillType SkillByLockType(LockType locktype)
2099 switch(locktype)
2101 case LOCKTYPE_PICKLOCK: return SKILL_LOCKPICKING;
2102 case LOCKTYPE_HERBALISM: return SKILL_HERBALISM;
2103 case LOCKTYPE_MINING: return SKILL_MINING;
2104 case LOCKTYPE_FISHING: return SKILL_FISHING;
2105 case LOCKTYPE_INSCRIPTION: return SKILL_INSCRIPTION;
2106 default: break;
2108 return SKILL_NONE;
2111 inline uint32 SkillByQuestSort(int32 QuestSort)
2113 switch(QuestSort)
2115 case QUEST_SORT_HERBALISM: return SKILL_HERBALISM;
2116 case QUEST_SORT_FISHING: return SKILL_FISHING;
2117 case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING;
2118 case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY;
2119 case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
2120 case QUEST_SORT_ENGINERING: return SKILL_ENGINERING;
2121 case QUEST_SORT_TAILORING: return SKILL_TAILORING;
2122 case QUEST_SORT_COOKING: return SKILL_COOKING;
2123 case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
2124 case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING;
2125 case QUEST_SORT_INSCRIPTION: return SKILL_INSCRIPTION;
2127 return 0;
2130 enum SkillCategory
2132 SKILL_CATEGORY_ATTRIBUTES = 5,
2133 SKILL_CATEGORY_WEAPON = 6,
2134 SKILL_CATEGORY_CLASS = 7,
2135 SKILL_CATEGORY_ARMOR = 8,
2136 SKILL_CATEGORY_SECONDARY = 9, // secondary professions
2137 SKILL_CATEGORY_LANGUAGES = 10,
2138 SKILL_CATEGORY_PROFESSION = 11, // primary professions
2139 SKILL_CATEGORY_GENERIC = 12
2142 enum TotemCategory
2144 TC_SKINNING_SKIFE_OLD = 1,
2145 TC_EARTH_TOTEM = 2,
2146 TC_AIR_TOTEM = 3,
2147 TC_FIRE_TOTEM = 4,
2148 TC_WATER_TOTEM = 5,
2149 TC_COPPER_ROD = 6,
2150 TC_SILVER_ROD = 7,
2151 TC_GOLDEN_ROD = 8,
2152 TC_TRUESILVER_ROD = 9,
2153 TC_ARCANITE_ROD = 10,
2154 TC_MINING_PICK_OLD = 11,
2155 TC_PHILOSOPHERS_STONE = 12,
2156 TC_BLACKSMITH_HAMMER_OLD = 13,
2157 TC_ARCLIGHT_SPANNER = 14,
2158 TC_GYROMATIC_MA = 15,
2159 TC_MASTER_TOTEM = 21,
2160 TC_FEL_IRON_ROD = 41,
2161 TC_ADAMANTITE_ROD = 62,
2162 TC_ETERNIUM_ROD = 63,
2163 TC_HOLLOW_QUILL = 81,
2164 TC_RUNED_AZURITE_ROD = 101,
2165 TC_VIRTUOSO_INKING_SET = 121,
2166 TC_DRUMS = 141,
2167 TC_GNOMISH_ARMY_KNIFE = 161,
2168 TC_BLACKSMITH_HAMMER = 162,
2169 TC_MINING_PICK = 165,
2170 TC_SKINNING_KNIFE = 166,
2171 TC_HAMMER_PICK = 167,
2172 TC_BLADED_PICKAXE = 168,
2173 TC_FLINT_AND_TINDER = 169,
2174 TC_RUNED_COBALT_ROD = 189,
2175 TC_RUNED_TITANIUM_ROD = 190
2178 enum UnitDynFlags
2180 UNIT_DYNFLAG_LOOTABLE = 0x0001,
2181 UNIT_DYNFLAG_TRACK_UNIT = 0x0002,
2182 UNIT_DYNFLAG_OTHER_TAGGER = 0x0004,
2183 UNIT_DYNFLAG_ROOTED = 0x0008,
2184 UNIT_DYNFLAG_SPECIALINFO = 0x0010,
2185 UNIT_DYNFLAG_DEAD = 0x0020,
2186 UNIT_DYNFLAG_REFER_A_FRIEND = 0x0040
2189 enum CorpseDynFlags
2191 CORPSE_DYNFLAG_LOOTABLE = 0x0001
2194 // Passive Spell codes explicit used in code
2195 #define SPELL_ID_GENERIC_LEARN 483
2196 #define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions
2197 #define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
2198 #define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
2199 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
2200 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
2201 #define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption
2202 #define SPELL_ID_SHADOWMELD 58984 // used for check ignore stealth stance state
2204 enum WeatherType
2206 WEATHER_TYPE_FINE = 0,
2207 WEATHER_TYPE_RAIN = 1,
2208 WEATHER_TYPE_SNOW = 2,
2209 WEATHER_TYPE_STORM = 3,
2210 WEATHER_TYPE_THUNDERS = 86,
2211 WEATHER_TYPE_BLACKRAIN = 90
2214 #define MAX_WEATHER_TYPE 4
2216 enum ChatMsg
2218 CHAT_MSG_ADDON = 0xFFFFFFFF,
2219 CHAT_MSG_SYSTEM = 0x00,
2220 CHAT_MSG_SAY = 0x01,
2221 CHAT_MSG_PARTY = 0x02,
2222 CHAT_MSG_RAID = 0x03,
2223 CHAT_MSG_GUILD = 0x04,
2224 CHAT_MSG_OFFICER = 0x05,
2225 CHAT_MSG_YELL = 0x06,
2226 CHAT_MSG_WHISPER = 0x07,
2227 CHAT_MSG_WHISPER_INFORM = 0x08,
2228 CHAT_MSG_REPLY = 0x09,
2229 CHAT_MSG_EMOTE = 0x0A,
2230 CHAT_MSG_TEXT_EMOTE = 0x0B,
2231 CHAT_MSG_MONSTER_SAY = 0x0C,
2232 CHAT_MSG_MONSTER_PARTY = 0x0D,
2233 CHAT_MSG_MONSTER_YELL = 0x0E,
2234 CHAT_MSG_MONSTER_WHISPER = 0x0F,
2235 CHAT_MSG_MONSTER_EMOTE = 0x10,
2236 CHAT_MSG_CHANNEL = 0x11,
2237 CHAT_MSG_CHANNEL_JOIN = 0x12,
2238 CHAT_MSG_CHANNEL_LEAVE = 0x13,
2239 CHAT_MSG_CHANNEL_LIST = 0x14,
2240 CHAT_MSG_CHANNEL_NOTICE = 0x15,
2241 CHAT_MSG_CHANNEL_NOTICE_USER = 0x16,
2242 CHAT_MSG_AFK = 0x17,
2243 CHAT_MSG_DND = 0x18,
2244 CHAT_MSG_IGNORED = 0x19,
2245 CHAT_MSG_SKILL = 0x1A,
2246 CHAT_MSG_LOOT = 0x1B,
2247 CHAT_MSG_MONEY = 0x1C,
2248 CHAT_MSG_OPENING = 0x1D,
2249 CHAT_MSG_TRADESKILLS = 0x1E,
2250 CHAT_MSG_PET_INFO = 0x1F,
2251 CHAT_MSG_COMBAT_MISC_INFO = 0x20,
2252 CHAT_MSG_COMBAT_XP_GAIN = 0x21,
2253 CHAT_MSG_COMBAT_HONOR_GAIN = 0x22,
2254 CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23,
2255 CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24,
2256 CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25,
2257 CHAT_MSG_BG_SYSTEM_HORDE = 0x26,
2258 CHAT_MSG_RAID_LEADER = 0x27,
2259 CHAT_MSG_RAID_WARNING = 0x28,
2260 CHAT_MSG_RAID_BOSS_WHISPER = 0x29,
2261 CHAT_MSG_RAID_BOSS_EMOTE = 0x2A,
2262 CHAT_MSG_FILTERED = 0x2B,
2263 CHAT_MSG_BATTLEGROUND = 0x2C,
2264 CHAT_MSG_BATTLEGROUND_LEADER = 0x2D,
2265 CHAT_MSG_RESTRICTED = 0x2E,
2266 CHAT_MSG_BN = 0x2F,
2267 CHAT_MSG_ACHIEVEMENT = 0x30,
2268 CHAT_MSG_GUILD_ACHIEVEMENT = 0x31
2271 #define MAX_CHAT_MSG_TYPE 0x32
2273 // Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
2274 enum PetDiet
2276 PET_DIET_MEAT = 1,
2277 PET_DIET_FISH = 2,
2278 PET_DIET_CHEESE = 3,
2279 PET_DIET_BREAD = 4,
2280 PET_DIET_FUNGAS = 5,
2281 PET_DIET_FRUIT = 6,
2282 PET_DIET_RAW_MEAT = 7,
2283 PET_DIET_RAW_FISH = 8
2286 #define MAX_PET_DIET 9
2288 #define CHAIN_SPELL_JUMP_RADIUS 10
2290 // Max values for Guild & Guild Bank
2291 #define GUILD_BANK_MAX_TABS 6
2292 #define GUILD_BANK_MAX_SLOTS 98
2293 #define GUILD_BANK_MAX_LOGS 24
2294 #define GUILD_EVENTLOG_MAX_ENTRIES 100
2295 #define GUILD_MAX_RANKS 10
2297 enum AiReaction
2299 AI_REACTION_UNK1 = 1,
2300 AI_REACTION_AGGRO = 2,
2301 AI_REACTION_UNK3 = 3,
2302 AI_REACTION_UNK4 = 4
2305 // Diminishing Returns Types
2306 enum DiminishingReturnsType
2308 DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s
2309 DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players
2310 DRTYPE_ALL = 2 // this spell is diminished in every case
2313 // Diminishing Return Groups
2314 enum DiminishingGroup
2316 // Common Groups
2317 DIMINISHING_NONE,
2318 DIMINISHING_CONTROL_STUN, // Player Controlled stuns
2319 DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents
2320 DIMINISHING_SLEEP,
2321 DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells
2322 DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite
2323 DIMINISHING_FEAR, // Non-warlock fears
2324 DIMINISHING_CHARM,
2325 // Mage Specific
2326 DIMINISHING_POLYMORPH,
2327 // Rogue Specific
2328 DIMINISHING_KIDNEYSHOT, // Kidney Shot is not diminished with Cheap Shot
2329 // Warlock Specific
2330 DIMINISHING_DEATHCOIL, // Death Coil Diminish only with another Death Coil
2331 DIMINISHING_WARLOCK_FEAR, // Also with Sedduction
2332 // Shared Class Specific
2333 DIMINISHING_BLIND_CYCLONE, // From 2.3.0
2334 DIMINISHING_DISARM, // From 2.3.0
2335 DIMINISHING_SILENCE, // From 2.3.0
2336 DIMINISHING_FREEZE, // Hunter's Freezing Trap
2337 DIMINISHING_KNOCKOUT, // Also with Sap, all Knockout mechanics are here
2338 DIMINISHING_BANISH,
2339 // Other
2340 // Don't Diminish, but limit duration to 10s
2341 DIMINISHING_LIMITONLY
2344 enum DungeonDifficulties
2346 DIFFICULTY_NORMAL = 0,
2347 DIFFICULTY_HEROIC = 1,
2348 TOTAL_DIFFICULTIES
2351 enum SummonType
2353 SUMMON_TYPE_CRITTER = 41,
2354 SUMMON_TYPE_GUARDIAN = 61,
2355 SUMMON_TYPE_TOTEM_SLOT1 = 63,
2356 SUMMON_TYPE_WILD = 64,
2357 SUMMON_TYPE_POSESSED = 65,
2358 SUMMON_TYPE_DEMON = 66,
2359 SUMMON_TYPE_SUMMON = 67,
2360 SUMMON_TYPE_TOTEM_SLOT2 = 81,
2361 SUMMON_TYPE_TOTEM_SLOT3 = 82,
2362 SUMMON_TYPE_TOTEM_SLOT4 = 83,
2363 SUMMON_TYPE_TOTEM = 121,
2364 SUMMON_TYPE_UNKNOWN3 = 181,
2365 SUMMON_TYPE_UNKNOWN4 = 187,
2366 SUMMON_TYPE_UNKNOWN1 = 247,
2367 SUMMON_TYPE_CRITTER2 = 407,
2368 SUMMON_TYPE_CRITTER3 = 307,
2369 SUMMON_TYPE_UNKNOWN5 = 409,
2370 SUMMON_TYPE_UNKNOWN2 = 427,
2371 SUMMON_TYPE_POSESSED2 = 428,
2372 SUMMON_TYPE_FORCE_OF_NATURE = 669,
2373 SUMMON_TYPE_GUARDIAN2 = 1161
2376 enum ResponseCodes
2378 RESPONSE_SUCCESS = 0x00,
2379 RESPONSE_FAILURE = 0x01,
2380 RESPONSE_CANCELLED = 0x02,
2381 RESPONSE_DISCONNECTED = 0x03,
2382 RESPONSE_FAILED_TO_CONNECT = 0x04,
2383 RESPONSE_CONNECTED = 0x05,
2384 RESPONSE_VERSION_MISMATCH = 0x06,
2386 CSTATUS_CONNECTING = 0x07,
2387 CSTATUS_NEGOTIATING_SECURITY = 0x08,
2388 CSTATUS_NEGOTIATION_COMPLETE = 0x09,
2389 CSTATUS_NEGOTIATION_FAILED = 0x0A,
2390 CSTATUS_AUTHENTICATING = 0x0B,
2392 AUTH_OK = 0x0C,
2393 AUTH_FAILED = 0x0D,
2394 AUTH_REJECT = 0x0E,
2395 AUTH_BAD_SERVER_PROOF = 0x0F,
2396 AUTH_UNAVAILABLE = 0x10,
2397 AUTH_SYSTEM_ERROR = 0x11,
2398 AUTH_BILLING_ERROR = 0x12,
2399 AUTH_BILLING_EXPIRED = 0x13,
2400 AUTH_VERSION_MISMATCH = 0x14,
2401 AUTH_UNKNOWN_ACCOUNT = 0x15,
2402 AUTH_INCORRECT_PASSWORD = 0x16,
2403 AUTH_SESSION_EXPIRED = 0x17,
2404 AUTH_SERVER_SHUTTING_DOWN = 0x18,
2405 AUTH_ALREADY_LOGGING_IN = 0x19,
2406 AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A,
2407 AUTH_WAIT_QUEUE = 0x1B,
2408 AUTH_BANNED = 0x1C,
2409 AUTH_ALREADY_ONLINE = 0x1D,
2410 AUTH_NO_TIME = 0x1E,
2411 AUTH_DB_BUSY = 0x1F,
2412 AUTH_SUSPENDED = 0x20,
2413 AUTH_PARENTAL_CONTROL = 0x21,
2414 AUTH_LOCKED_ENFORCED = 0x22,
2416 REALM_LIST_IN_PROGRESS = 0x23,
2417 REALM_LIST_SUCCESS = 0x24,
2418 REALM_LIST_FAILED = 0x25,
2419 REALM_LIST_INVALID = 0x26,
2420 REALM_LIST_REALM_NOT_FOUND = 0x27,
2422 ACCOUNT_CREATE_IN_PROGRESS = 0x28,
2423 ACCOUNT_CREATE_SUCCESS = 0x29,
2424 ACCOUNT_CREATE_FAILED = 0x2A,
2426 CHAR_LIST_RETRIEVING = 0x2B,
2427 CHAR_LIST_RETRIEVED = 0x2C,
2428 CHAR_LIST_FAILED = 0x2D,
2430 CHAR_CREATE_IN_PROGRESS = 0x2E,
2431 CHAR_CREATE_SUCCESS = 0x2F,
2432 CHAR_CREATE_ERROR = 0x30,
2433 CHAR_CREATE_FAILED = 0x31,
2434 CHAR_CREATE_NAME_IN_USE = 0x32,
2435 CHAR_CREATE_DISABLED = 0x33,
2436 CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34,
2437 CHAR_CREATE_SERVER_LIMIT = 0x35,
2438 CHAR_CREATE_ACCOUNT_LIMIT = 0x36,
2439 CHAR_CREATE_SERVER_QUEUE = 0x37,
2440 CHAR_CREATE_ONLY_EXISTING = 0x38,
2441 CHAR_CREATE_EXPANSION = 0x39,
2442 CHAR_CREATE_EXPANSION_CLASS = 0x3A,
2443 CHAR_CREATE_LEVEL_REQUIREMENT = 0x3B,
2444 CHAR_CREATE_UNIQUE_CLASS_LIMIT = 0x3C,
2446 CHAR_DELETE_IN_PROGRESS = 0x3D,
2447 CHAR_DELETE_SUCCESS = 0x3E,
2448 CHAR_DELETE_FAILED = 0x3F,
2449 CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x40,
2450 CHAR_DELETE_FAILED_GUILD_LEADER = 0x41,
2451 CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x42,
2453 CHAR_LOGIN_IN_PROGRESS = 0x43,
2454 CHAR_LOGIN_SUCCESS = 0x44,
2455 CHAR_LOGIN_NO_WORLD = 0x45,
2456 CHAR_LOGIN_DUPLICATE_CHARACTER = 0x46,
2457 CHAR_LOGIN_NO_INSTANCES = 0x47,
2458 CHAR_LOGIN_FAILED = 0x48,
2459 CHAR_LOGIN_DISABLED = 0x49,
2460 CHAR_LOGIN_NO_CHARACTER = 0x4A,
2461 CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x4B,
2462 CHAR_LOGIN_LOCKED_BY_BILLING = 0x4C,
2464 CHAR_NAME_SUCCESS = 0x4D,
2465 CHAR_NAME_FAILURE = 0x4E,
2466 CHAR_NAME_NO_NAME = 0x4F,
2467 CHAR_NAME_TOO_SHORT = 0x50,
2468 CHAR_NAME_TOO_LONG = 0x51,
2469 CHAR_NAME_INVALID_CHARACTER = 0x52,
2470 CHAR_NAME_MIXED_LANGUAGES = 0x53,
2471 CHAR_NAME_PROFANE = 0x54,
2472 CHAR_NAME_RESERVED = 0x55,
2473 CHAR_NAME_INVALID_APOSTROPHE = 0x56,
2474 CHAR_NAME_MULTIPLE_APOSTROPHES = 0x57,
2475 CHAR_NAME_THREE_CONSECUTIVE = 0x58,
2476 CHAR_NAME_INVALID_SPACE = 0x59,
2477 CHAR_NAME_CONSECUTIVE_SPACES = 0x5A,
2478 CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x5B,
2479 CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x5C,
2480 CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x5D
2483 /// Ban function modes
2484 enum BanMode
2486 BAN_ACCOUNT,
2487 BAN_CHARACTER,
2488 BAN_IP
2491 /// Ban function return codes
2492 enum BanReturn
2494 BAN_SUCCESS,
2495 BAN_SYNTAX_ERROR,
2496 BAN_NOTFOUND
2499 // indexes of BattlemasterList.dbc
2500 enum BattleGroundTypeId
2502 BATTLEGROUND_TYPE_NONE = 0,
2503 BATTLEGROUND_AV = 1,
2504 BATTLEGROUND_WS = 2,
2505 BATTLEGROUND_AB = 3,
2506 BATTLEGROUND_NA = 4,
2507 BATTLEGROUND_BE = 5,
2508 BATTLEGROUND_AA = 6,
2509 BATTLEGROUND_EY = 7,
2510 BATTLEGROUND_RL = 8,
2511 BATTLEGROUND_SA = 9,
2512 BATTLEGROUND_DS = 10,
2513 BATTLEGROUND_RV = 11
2515 #define MAX_BATTLEGROUND_TYPE_ID 12
2517 #endif