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[AHbot.git] / src / game / Player.h
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1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _PLAYER_H
20 #define _PLAYER_H
22 #include "Common.h"
23 #include "ItemPrototype.h"
24 #include "Unit.h"
25 #include "Item.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
29 #include "QuestDef.h"
30 #include "Group.h"
31 #include "Bag.h"
32 #include "WorldSession.h"
33 #include "Pet.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
36 #include "AchievementMgr.h"
37 #include "ReputationMgr.h"
38 #include "BattleGround.h"
40 #include<string>
41 #include<vector>
43 struct Mail;
44 class Channel;
45 class DynamicObject;
46 class Creature;
47 class Pet;
48 class PlayerMenu;
49 class Transport;
50 class UpdateMask;
51 class SpellCastTargets;
52 class PlayerSocial;
53 class Vehicle;
55 typedef std::deque<Mail*> PlayerMails;
57 #define PLAYER_MAX_SKILLS 127
58 #define PLAYER_MAX_DAILY_QUESTS 25
60 // Note: SPELLMOD_* values is aura types in fact
61 enum SpellModType
63 SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
64 SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
67 // 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
68 enum PlayerUnderwaterState
70 UNDERWATER_NONE = 0x00,
71 UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
72 UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
73 UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
74 UNDERWARER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
76 UNDERWATER_EXIST_TIMERS = 0x10
79 enum PlayerSpellState
81 PLAYERSPELL_UNCHANGED = 0,
82 PLAYERSPELL_CHANGED = 1,
83 PLAYERSPELL_NEW = 2,
84 PLAYERSPELL_REMOVED = 3
87 struct PlayerSpell
89 PlayerSpellState state : 8;
90 bool active : 1; // show in spellbook
91 bool dependent : 1; // learned as result another spell learn, skill grow, quest reward, etc
92 bool disabled : 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
95 // Spell modifier (used for modify other spells)
96 struct SpellModifier
98 SpellModifier() : charges(0), lastAffected(NULL) {}
99 SpellModOp op : 8;
100 SpellModType type : 8;
101 int16 charges : 16;
102 int32 value;
103 uint64 mask;
104 uint64 mask2;
105 uint32 spellId;
106 Spell const* lastAffected;
109 typedef UNORDERED_MAP<uint32, PlayerSpell*> PlayerSpellMap;
110 typedef std::list<SpellModifier*> SpellModList;
112 struct SpellCooldown
114 time_t end;
115 uint16 itemid;
118 typedef std::map<uint32, SpellCooldown> SpellCooldowns;
120 enum TrainerSpellState
122 TRAINER_SPELL_GREEN = 0,
123 TRAINER_SPELL_RED = 1,
124 TRAINER_SPELL_GRAY = 2,
125 TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
128 enum ActionButtonUpdateState
130 ACTIONBUTTON_UNCHANGED = 0,
131 ACTIONBUTTON_CHANGED = 1,
132 ACTIONBUTTON_NEW = 2,
133 ACTIONBUTTON_DELETED = 3
136 struct ActionButton
138 ActionButton() : action(0), type(0), misc(0), uState( ACTIONBUTTON_NEW ) {}
139 ActionButton(uint16 _action, uint8 _type, uint8 _misc) : action(_action), type(_type), misc(_misc), uState( ACTIONBUTTON_NEW ) {}
141 uint16 action;
142 uint8 type;
143 uint8 misc;
144 ActionButtonUpdateState uState;
147 enum ActionButtonType
149 ACTION_BUTTON_SPELL = 0,
150 ACTION_BUTTON_EQSET = 32,
151 ACTION_BUTTON_MACRO = 64,
152 ACTION_BUTTON_CMACRO= 65,
153 ACTION_BUTTON_ITEM = 128
156 #define MAX_ACTION_BUTTONS 132 //checked in 2.3.0
158 typedef std::map<uint8,ActionButton> ActionButtonList;
160 struct PlayerCreateInfoItem
162 PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
164 uint32 item_id;
165 uint32 item_amount;
168 typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
170 struct PlayerClassLevelInfo
172 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
173 uint16 basehealth;
174 uint16 basemana;
177 struct PlayerClassInfo
179 PlayerClassInfo() : levelInfo(NULL) { }
181 PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
184 struct PlayerLevelInfo
186 PlayerLevelInfo() { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
188 uint8 stats[MAX_STATS];
191 typedef std::list<uint32> PlayerCreateInfoSpells;
193 struct PlayerInfo
195 // existence checked by displayId != 0 // existence checked by displayId != 0
196 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL)
200 uint32 mapId;
201 uint32 zoneId;
202 float positionX;
203 float positionY;
204 float positionZ;
205 uint16 displayId_m;
206 uint16 displayId_f;
207 PlayerCreateInfoItems item;
208 PlayerCreateInfoSpells spell;
209 std::list<uint16> action[4];
211 PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
214 struct PvPInfo
216 PvPInfo() : inHostileArea(false), endTimer(0) {}
218 bool inHostileArea;
219 time_t endTimer;
222 struct DuelInfo
224 DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {}
226 Player *initiator;
227 Player *opponent;
228 time_t startTimer;
229 time_t startTime;
230 time_t outOfBound;
233 struct Areas
235 uint32 areaID;
236 uint32 areaFlag;
237 float x1;
238 float x2;
239 float y1;
240 float y2;
243 #define MAX_RUNES 6
244 #define RUNE_COOLDOWN 5 // 5*2=10 sec
246 enum RuneType
248 RUNE_BLOOD = 0,
249 RUNE_UNHOLY = 1,
250 RUNE_FROST = 2,
251 RUNE_DEATH = 3,
252 NUM_RUNE_TYPES = 4
255 struct RuneInfo
257 uint8 BaseRune;
258 uint8 CurrentRune;
259 uint8 Cooldown;
262 struct Runes
264 RuneInfo runes[MAX_RUNES];
265 uint8 runeState; // mask of available runes
267 void SetRuneState(uint8 index, bool set = true)
269 if(set)
270 runeState |= (1 << index); // usable
271 else
272 runeState &= ~(1 << index); // on cooldown
276 typedef std::set<uint64> GuardianPetList;
278 struct EnchantDuration
280 EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
281 EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), leftduration(_leftduration) { assert(item); };
283 Item * item;
284 EnchantmentSlot slot;
285 uint32 leftduration;
288 typedef std::list<EnchantDuration> EnchantDurationList;
289 typedef std::list<Item*> ItemDurationList;
291 struct LookingForGroupSlot
293 LookingForGroupSlot() : entry(0), type(0) {}
294 bool Empty() const { return !entry && !type; }
295 void Clear() { entry = 0; type = 0; }
296 void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
297 bool Is(uint32 _entry, uint32 _type) const { return entry==_entry && type==_type; }
298 bool canAutoJoin() const { return entry && (type == 1 || type == 5); }
300 uint32 entry;
301 uint32 type;
304 #define MAX_LOOKING_FOR_GROUP_SLOT 3
306 struct LookingForGroup
308 LookingForGroup() {}
309 bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry,slot.type); }
310 bool HaveInSlot(uint32 _entry, uint32 _type) const
312 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
313 if(slots[i].Is(_entry,_type))
314 return true;
315 return false;
318 bool canAutoJoin() const
320 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
321 if(slots[i].canAutoJoin())
322 return true;
323 return false;
326 bool Empty() const
328 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
329 if(!slots[i].Empty())
330 return false;
331 return more.Empty();
334 LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT];
335 LookingForGroupSlot more;
336 std::string comment;
337 uint8 roles;
340 enum PlayerMovementType
342 MOVE_ROOT = 1,
343 MOVE_UNROOT = 2,
344 MOVE_WATER_WALK = 3,
345 MOVE_LAND_WALK = 4
348 enum DrunkenState
350 DRUNKEN_SOBER = 0,
351 DRUNKEN_TIPSY = 1,
352 DRUNKEN_DRUNK = 2,
353 DRUNKEN_SMASHED = 3
356 enum PlayerFlags
358 PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
359 PLAYER_FLAGS_AFK = 0x00000002,
360 PLAYER_FLAGS_DND = 0x00000004,
361 PLAYER_FLAGS_GM = 0x00000008,
362 PLAYER_FLAGS_GHOST = 0x00000010,
363 PLAYER_FLAGS_RESTING = 0x00000020,
364 PLAYER_FLAGS_UNK7 = 0x00000040,
365 PLAYER_FLAGS_UNK8 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
366 PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
367 PLAYER_FLAGS_IN_PVP = 0x00000200,
368 PLAYER_FLAGS_HIDE_HELM = 0x00000400,
369 PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
370 PLAYER_FLAGS_UNK13 = 0x00001000, // played long time
371 PLAYER_FLAGS_UNK14 = 0x00002000, // played too long time
372 PLAYER_FLAGS_UNK15 = 0x00004000,
373 PLAYER_FLAGS_UNK16 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag
374 PLAYER_FLAGS_UNK17 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
375 PLAYER_FLAGS_UNK18 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
376 PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
377 PLAYER_FLAGS_UNK20 = 0x00080000,
378 PLAYER_FLAGS_UNK21 = 0x00100000,
379 PLAYER_FLAGS_UNK22 = 0x00200000,
380 PLAYER_FLAGS_UNK23 = 0x00400000,
381 PLAYER_FLAGS_UNK24 = 0x00800000, // disabled all abilitys on tab except autoattack
382 PLAYER_FLAGS_UNK25 = 0x01000000, // disabled all melee ability on tab include autoattack
386 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
387 // can't use enum for uint64 values
388 #define PLAYER_TITLE_DISABLED 0x0000000000000000LL
389 #define PLAYER_TITLE_NONE 0x0000000000000001LL
390 #define PLAYER_TITLE_PRIVATE 0x0000000000000002LL // 1
391 #define PLAYER_TITLE_CORPORAL 0x0000000000000004LL // 2
392 #define PLAYER_TITLE_SERGEANT_A 0x0000000000000008LL // 3
393 #define PLAYER_TITLE_MASTER_SERGEANT 0x0000000000000010LL // 4
394 #define PLAYER_TITLE_SERGEANT_MAJOR 0x0000000000000020LL // 5
395 #define PLAYER_TITLE_KNIGHT 0x0000000000000040LL // 6
396 #define PLAYER_TITLE_KNIGHT_LIEUTENANT 0x0000000000000080LL // 7
397 #define PLAYER_TITLE_KNIGHT_CAPTAIN 0x0000000000000100LL // 8
398 #define PLAYER_TITLE_KNIGHT_CHAMPION 0x0000000000000200LL // 9
399 #define PLAYER_TITLE_LIEUTENANT_COMMANDER 0x0000000000000400LL // 10
400 #define PLAYER_TITLE_COMMANDER 0x0000000000000800LL // 11
401 #define PLAYER_TITLE_MARSHAL 0x0000000000001000LL // 12
402 #define PLAYER_TITLE_FIELD_MARSHAL 0x0000000000002000LL // 13
403 #define PLAYER_TITLE_GRAND_MARSHAL 0x0000000000004000LL // 14
404 #define PLAYER_TITLE_SCOUT 0x0000000000008000LL // 15
405 #define PLAYER_TITLE_GRUNT 0x0000000000010000LL // 16
406 #define PLAYER_TITLE_SERGEANT_H 0x0000000000020000LL // 17
407 #define PLAYER_TITLE_SENIOR_SERGEANT 0x0000000000040000LL // 18
408 #define PLAYER_TITLE_FIRST_SERGEANT 0x0000000000080000LL // 19
409 #define PLAYER_TITLE_STONE_GUARD 0x0000000000100000LL // 20
410 #define PLAYER_TITLE_BLOOD_GUARD 0x0000000000200000LL // 21
411 #define PLAYER_TITLE_LEGIONNAIRE 0x0000000000400000LL // 22
412 #define PLAYER_TITLE_CENTURION 0x0000000000800000LL // 23
413 #define PLAYER_TITLE_CHAMPION 0x0000000001000000LL // 24
414 #define PLAYER_TITLE_LIEUTENANT_GENERAL 0x0000000002000000LL // 25
415 #define PLAYER_TITLE_GENERAL 0x0000000004000000LL // 26
416 #define PLAYER_TITLE_WARLORD 0x0000000008000000LL // 27
417 #define PLAYER_TITLE_HIGH_WARLORD 0x0000000010000000LL // 28
418 #define PLAYER_TITLE_GLADIATOR 0x0000000020000000LL // 29
419 #define PLAYER_TITLE_DUELIST 0x0000000040000000LL // 30
420 #define PLAYER_TITLE_RIVAL 0x0000000080000000LL // 31
421 #define PLAYER_TITLE_CHALLENGER 0x0000000100000000LL // 32
422 #define PLAYER_TITLE_SCARAB_LORD 0x0000000200000000LL // 33
423 #define PLAYER_TITLE_CONQUEROR 0x0000000400000000LL // 34
424 #define PLAYER_TITLE_JUSTICAR 0x0000000800000000LL // 35
425 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU 0x0000001000000000LL // 36
426 #define PLAYER_TITLE_MERCILESS_GLADIATOR 0x0000002000000000LL // 37
427 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN 0x0000004000000000LL // 38
428 #define PLAYER_TITLE_HAND_OF_ADAL 0x0000008000000000LL // 39
429 #define PLAYER_TITLE_VENGEFUL_GLADIATOR 0x0000010000000000LL // 40
431 // used in PLAYER_FIELD_BYTES values
432 enum PlayerFieldByteFlags
434 PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
435 PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
436 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
439 // used in PLAYER_FIELD_BYTES2 values
440 enum PlayerFieldByte2Flags
442 PLAYER_FIELD_BYTE2_NONE = 0x0000,
443 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000
446 enum ActivateTaxiReplies
448 ERR_TAXIOK = 0,
449 ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
450 ERR_TAXINOSUCHPATH = 2,
451 ERR_TAXINOTENOUGHMONEY = 3,
452 ERR_TAXITOOFARAWAY = 4,
453 ERR_TAXINOVENDORNEARBY = 5,
454 ERR_TAXINOTVISITED = 6,
455 ERR_TAXIPLAYERBUSY = 7,
456 ERR_TAXIPLAYERALREADYMOUNTED = 8,
457 ERR_TAXIPLAYERSHAPESHIFTED = 9,
458 ERR_TAXIPLAYERMOVING = 10,
459 ERR_TAXISAMENODE = 11,
460 ERR_TAXINOTSTANDING = 12
465 enum MirrorTimerType
467 FATIGUE_TIMER = 0,
468 BREATH_TIMER = 1,
469 FIRE_TIMER = 2
471 #define MAX_TIMERS 3
472 #define DISABLED_MIRROR_TIMER -1
474 // 2^n values
475 enum PlayerExtraFlags
477 // gm abilities
478 PLAYER_EXTRA_GM_ON = 0x0001,
479 PLAYER_EXTRA_GM_ACCEPT_TICKETS = 0x0002,
480 PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
481 PLAYER_EXTRA_TAXICHEAT = 0x0008,
482 PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
483 PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
485 // other states
486 PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
489 // 2^n values
490 enum AtLoginFlags
492 AT_LOGIN_NONE = 0,
493 AT_LOGIN_RENAME = 1,
494 AT_LOGIN_RESET_SPELLS = 2,
495 AT_LOGIN_RESET_TALENTS = 4,
496 AT_LOGIN_CUSTOMIZE = 8
499 typedef std::map<uint32, QuestStatusData> QuestStatusMap;
501 enum QuestSlotOffsets
503 QUEST_ID_OFFSET = 0,
504 QUEST_STATE_OFFSET = 1,
505 QUEST_COUNTS_OFFSET = 2,
506 QUEST_TIME_OFFSET = 3
509 #define MAX_QUEST_OFFSET 4
511 enum QuestSlotStateMask
513 QUEST_STATE_NONE = 0x0000,
514 QUEST_STATE_COMPLETE = 0x0001,
515 QUEST_STATE_FAIL = 0x0002
518 class Quest;
519 class Spell;
520 class Item;
521 class WorldSession;
523 enum PlayerSlots
525 // first slot for item stored (in any way in player m_items data)
526 PLAYER_SLOT_START = 0,
527 // last+1 slot for item stored (in any way in player m_items data)
528 PLAYER_SLOT_END = 150,
529 PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
532 #define INVENTORY_SLOT_BAG_0 255
534 enum EquipmentSlots // 19 slots
536 EQUIPMENT_SLOT_START = 0,
537 EQUIPMENT_SLOT_HEAD = 0,
538 EQUIPMENT_SLOT_NECK = 1,
539 EQUIPMENT_SLOT_SHOULDERS = 2,
540 EQUIPMENT_SLOT_BODY = 3,
541 EQUIPMENT_SLOT_CHEST = 4,
542 EQUIPMENT_SLOT_WAIST = 5,
543 EQUIPMENT_SLOT_LEGS = 6,
544 EQUIPMENT_SLOT_FEET = 7,
545 EQUIPMENT_SLOT_WRISTS = 8,
546 EQUIPMENT_SLOT_HANDS = 9,
547 EQUIPMENT_SLOT_FINGER1 = 10,
548 EQUIPMENT_SLOT_FINGER2 = 11,
549 EQUIPMENT_SLOT_TRINKET1 = 12,
550 EQUIPMENT_SLOT_TRINKET2 = 13,
551 EQUIPMENT_SLOT_BACK = 14,
552 EQUIPMENT_SLOT_MAINHAND = 15,
553 EQUIPMENT_SLOT_OFFHAND = 16,
554 EQUIPMENT_SLOT_RANGED = 17,
555 EQUIPMENT_SLOT_TABARD = 18,
556 EQUIPMENT_SLOT_END = 19
559 enum InventorySlots // 4 slots
561 INVENTORY_SLOT_BAG_START = 19,
562 INVENTORY_SLOT_BAG_END = 23
565 enum InventoryPackSlots // 16 slots
567 INVENTORY_SLOT_ITEM_START = 23,
568 INVENTORY_SLOT_ITEM_END = 39
571 enum BankItemSlots // 28 slots
573 BANK_SLOT_ITEM_START = 39,
574 BANK_SLOT_ITEM_END = 67
577 enum BankBagSlots // 7 slots
579 BANK_SLOT_BAG_START = 67,
580 BANK_SLOT_BAG_END = 74
583 enum BuyBackSlots // 12 slots
585 // stored in m_buybackitems
586 BUYBACK_SLOT_START = 74,
587 BUYBACK_SLOT_END = 86
590 enum KeyRingSlots // 32 slots
592 KEYRING_SLOT_START = 86,
593 KEYRING_SLOT_END = 118
596 enum CurrencyTokenSlots // 32 slots
598 CURRENCYTOKEN_SLOT_START = 118,
599 CURRENCYTOKEN_SLOT_END = 150
602 enum EquipmentSetUpdateState
604 EQUIPMENT_SET_UNCHANGED = 0,
605 EQUIPMENT_SET_CHANGED = 1,
606 EQUIPMENT_SET_NEW = 2,
607 EQUIPMENT_SET_DELETED = 3
610 struct EquipmentSet
612 EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW)
614 for(int i = 0; i < EQUIPMENT_SLOT_END; ++i)
615 Items[i] = 0;
618 uint64 Guid;
619 std::string Name;
620 std::string IconName;
621 uint32 Items[EQUIPMENT_SLOT_END];
622 EquipmentSetUpdateState state;
625 #define MAX_EQUIPMENT_SET_INDEX 10 // client limit
627 typedef std::map<uint32, EquipmentSet> EquipmentSets;
629 struct ItemPosCount
631 ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {}
632 bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
633 uint16 pos;
634 uint32 count;
636 typedef std::vector<ItemPosCount> ItemPosCountVec;
638 enum TradeSlots
640 TRADE_SLOT_COUNT = 7,
641 TRADE_SLOT_TRADED_COUNT = 6,
642 TRADE_SLOT_NONTRADED = 6
645 enum TransferAbortReason
647 TRANSFER_ABORT_NONE = 0x00,
648 TRANSFER_ABORT_ERROR = 0x01,
649 TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
650 TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
651 TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
652 TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
653 TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC,WotLK> expansion installed to access this area.
654 TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
655 TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
656 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
657 TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
658 TRANSFER_ABORT_NOT_FOUND2 = 0x0C, // 3.1
659 TRANSFER_ABORT_NOT_FOUND3 = 0x0D, // 3.1
662 enum InstanceResetWarningType
664 RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
665 RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
666 RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
667 RAID_INSTANCE_WELCOME = 4 // Welcome to %s. This raid instance is scheduled to reset in %s.
670 struct MovementInfo
672 // common
673 uint32 flags;
674 uint16 unk1;
675 uint32 time;
676 float x, y, z, o;
677 // transport
678 uint64 t_guid;
679 float t_x, t_y, t_z, t_o;
680 uint32 t_time;
681 int8 t_seat;
682 // swimming and unknown
683 float s_pitch;
684 // last fall time
685 uint32 fallTime;
686 // jumping
687 float j_unk, j_sinAngle, j_cosAngle, j_xyspeed;
688 // spline
689 float u_unk1;
691 MovementInfo()
693 flags = 0;
694 time = t_time = fallTime = 0;
695 unk1 = 0;
696 x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
697 t_guid = 0;
700 uint32 GetMovementFlags() { return flags; }
701 void AddMovementFlag(uint32 flag) { flags |= flag; }
702 bool HasMovementFlag(uint32 flag) const { return flags & flag; }
705 // flags that use in movement check for example at spell casting
706 MovementFlags const movementFlagsMask = MovementFlags(
707 MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT|
708 MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FLY_UNK1 |
709 MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_FLY_UP |
710 MOVEMENTFLAG_FLYING |MOVEMENTFLAG_SPLINE
713 MovementFlags const movementOrTurningFlagsMask = MovementFlags(
714 movementFlagsMask | MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT
716 class InstanceSave;
718 enum RestType
720 REST_TYPE_NO = 0,
721 REST_TYPE_IN_TAVERN = 1,
722 REST_TYPE_IN_CITY = 2
725 enum DuelCompleteType
727 DUEL_INTERUPTED = 0,
728 DUEL_WON = 1,
729 DUEL_FLED = 2
732 enum TeleportToOptions
734 TELE_TO_GM_MODE = 0x01,
735 TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
736 TELE_TO_NOT_LEAVE_COMBAT = 0x04,
737 TELE_TO_NOT_UNSUMMON_PET = 0x08,
738 TELE_TO_SPELL = 0x10,
741 /// Type of environmental damages
742 enum EnviromentalDamage
744 DAMAGE_EXHAUSTED = 0,
745 DAMAGE_DROWNING = 1,
746 DAMAGE_FALL = 2,
747 DAMAGE_LAVA = 3,
748 DAMAGE_SLIME = 4,
749 DAMAGE_FIRE = 5,
750 DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
753 // used at player loading query list preparing, and later result selection
754 enum PlayerLoginQueryIndex
756 PLAYER_LOGIN_QUERY_LOADFROM = 0,
757 PLAYER_LOGIN_QUERY_LOADGROUP = 1,
758 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES = 2,
759 PLAYER_LOGIN_QUERY_LOADAURAS = 3,
760 PLAYER_LOGIN_QUERY_LOADSPELLS = 4,
761 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS = 5,
762 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS = 6,
763 PLAYER_LOGIN_QUERY_LOADREPUTATION = 7,
764 PLAYER_LOGIN_QUERY_LOADINVENTORY = 8,
765 PLAYER_LOGIN_QUERY_LOADACTIONS = 9,
766 PLAYER_LOGIN_QUERY_LOADMAILCOUNT = 10,
767 PLAYER_LOGIN_QUERY_LOADMAILDATE = 11,
768 PLAYER_LOGIN_QUERY_LOADSOCIALLIST = 12,
769 PLAYER_LOGIN_QUERY_LOADHOMEBIND = 13,
770 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS = 14,
771 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 15,
772 PLAYER_LOGIN_QUERY_LOADGUILD = 16,
773 PLAYER_LOGIN_QUERY_LOADARENAINFO = 17,
774 PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS = 18,
775 PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS = 19,
776 PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS = 20,
777 MAX_PLAYER_LOGIN_QUERY = 21
780 // Player summoning auto-decline time (in secs)
781 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
782 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
784 struct InstancePlayerBind
786 InstanceSave *save;
787 bool perm;
788 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
789 that aren't already permanently bound when they are inside when a boss is killed
790 or when they enter an instance that the group leader is permanently bound to. */
791 InstancePlayerBind() : save(NULL), perm(false) {}
794 class MANGOS_DLL_SPEC PlayerTaxi
796 public:
797 PlayerTaxi();
798 ~PlayerTaxi() {}
799 // Nodes
800 void InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level);
801 void LoadTaxiMask(const char* data);
803 bool IsTaximaskNodeKnown(uint32 nodeidx) const
805 uint8 field = uint8((nodeidx - 1) / 32);
806 uint32 submask = 1<<((nodeidx-1)%32);
807 return (m_taximask[field] & submask) == submask;
809 bool SetTaximaskNode(uint32 nodeidx)
811 uint8 field = uint8((nodeidx - 1) / 32);
812 uint32 submask = 1<<((nodeidx-1)%32);
813 if ((m_taximask[field] & submask) != submask )
815 m_taximask[field] |= submask;
816 return true;
818 else
819 return false;
821 void AppendTaximaskTo(ByteBuffer& data,bool all);
823 // Destinations
824 bool LoadTaxiDestinationsFromString(const std::string& values, uint32 team);
825 std::string SaveTaxiDestinationsToString();
827 void ClearTaxiDestinations() { m_TaxiDestinations.clear(); }
828 void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); }
829 uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); }
830 uint32 GetTaxiDestination() const { return m_TaxiDestinations.size() < 2 ? 0 : m_TaxiDestinations[1]; }
831 uint32 GetCurrentTaxiPath() const;
832 uint32 NextTaxiDestination()
834 m_TaxiDestinations.pop_front();
835 return GetTaxiDestination();
837 bool empty() const { return m_TaxiDestinations.empty(); }
839 friend std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
840 private:
841 TaxiMask m_taximask;
842 std::deque<uint32> m_TaxiDestinations;
845 std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
847 class MANGOS_DLL_SPEC Player : public Unit
849 friend class WorldSession;
850 friend void Item::AddToUpdateQueueOf(Player *player);
851 friend void Item::RemoveFromUpdateQueueOf(Player *player);
852 public:
853 explicit Player (WorldSession *session);
854 ~Player ( );
856 void CleanupsBeforeDelete();
858 static UpdateMask updateVisualBits;
859 static void InitVisibleBits();
861 void AddToWorld();
862 void RemoveFromWorld();
864 bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
866 bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
868 return TeleportTo(loc.mapid, loc.x, loc.y, loc.z, options);
871 void SetSummonPoint(uint32 mapid, float x, float y, float z)
873 m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
874 m_summon_mapid = mapid;
875 m_summon_x = x;
876 m_summon_y = y;
877 m_summon_z = z;
879 void SummonIfPossible(bool agree);
881 bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
883 void Update( uint32 time );
885 void BuildEnumData( QueryResult * result, WorldPacket * p_data );
887 void SetInWater(bool apply);
889 bool IsInWater() const { return m_isInWater; }
890 bool IsUnderWater() const;
892 void SendInitialPacketsBeforeAddToMap();
893 void SendInitialPacketsAfterAddToMap();
894 void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
895 void SendInstanceResetWarning(uint32 mapid, uint32 time);
897 Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
898 bool CanInteractWithNPCs(bool alive = true) const;
899 GameObject* GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const;
901 bool ToggleAFK();
902 bool ToggleDND();
903 bool isAFK() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_AFK); };
904 bool isDND() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_DND); };
905 uint8 chatTag() const;
906 std::string afkMsg;
907 std::string dndMsg;
909 uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair);
911 PlayerSocial *GetSocial() { return m_social; }
913 PlayerTaxi m_taxi;
914 void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
915 bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = NULL, uint32 spellid = 0);
916 bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0);
917 // mount_id can be used in scripting calls
918 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER && (m_ExtraFlags & PLAYER_EXTRA_GM_ACCEPT_TICKETS); }
919 void SetAcceptTicket(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_ACCEPT_TICKETS; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS; }
920 bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
921 void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
922 bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
923 void SetGameMaster(bool on);
924 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); }
925 void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
926 bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
927 void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
928 bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
929 void SetGMVisible(bool on);
930 void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
932 void GiveXP(uint32 xp, Unit* victim);
933 void GiveLevel(uint32 level);
934 void InitStatsForLevel(bool reapplyMods = false);
936 // Played Time Stuff
937 time_t m_logintime;
938 time_t m_Last_tick;
939 uint32 m_Played_time[2];
940 uint32 GetTotalPlayedTime() { return m_Played_time[0]; };
941 uint32 GetLevelPlayedTime() { return m_Played_time[1]; };
943 void setDeathState(DeathState s); // overwrite Unit::setDeathState
945 void InnEnter (int time,uint32 mapid, float x,float y,float z)
947 inn_pos_mapid = mapid;
948 inn_pos_x = x;
949 inn_pos_y = y;
950 inn_pos_z = z;
951 time_inn_enter = time;
954 float GetRestBonus() const { return m_rest_bonus; };
955 void SetRestBonus(float rest_bonus_new);
957 RestType GetRestType() const { return rest_type; };
958 void SetRestType(RestType n_r_type) { rest_type = n_r_type; };
960 uint32 GetInnPosMapId() const { return inn_pos_mapid; };
961 float GetInnPosX() const { return inn_pos_x; };
962 float GetInnPosY() const { return inn_pos_y; };
963 float GetInnPosZ() const { return inn_pos_z; };
965 int GetTimeInnEnter() const { return time_inn_enter; };
966 void UpdateInnerTime (int time) { time_inn_enter = time; };
968 void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
969 void RemoveMiniPet();
970 Pet* GetMiniPet();
971 void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); }
972 void RemoveGuardians();
973 bool HasGuardianWithEntry(uint32 entry);
974 void AddGuardian(Pet* pet) { m_guardianPets.insert(pet->GetGUID()); }
975 GuardianPetList const& GetGuardians() const { return m_guardianPets; }
976 void Uncharm();
977 uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
979 void Say(const std::string& text, const uint32 language);
980 void Yell(const std::string& text, const uint32 language);
981 void TextEmote(const std::string& text);
982 void Whisper(const std::string& text, const uint32 language,uint64 receiver);
983 void BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const;
985 /*********************************************************/
986 /*** STORAGE SYSTEM ***/
987 /*********************************************************/
989 void SetVirtualItemSlot( uint8 i, Item* item);
990 void SetSheath( uint32 sheathed );
991 uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
992 uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const;
993 Item* GetItemByGuid( uint64 guid ) const;
994 Item* GetItemByPos( uint16 pos ) const;
995 Item* GetItemByPos( uint8 bag, uint8 slot ) const;
996 Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
997 Item* GetShield(bool useable = false) const;
998 static uint32 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot
999 std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
1000 static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8,pos & 255); }
1001 static bool IsInventoryPos( uint8 bag, uint8 slot );
1002 static bool IsEquipmentPos( uint16 pos ) { return IsEquipmentPos(pos >> 8,pos & 255); }
1003 static bool IsEquipmentPos( uint8 bag, uint8 slot );
1004 static bool IsBagPos( uint16 pos );
1005 static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
1006 static bool IsBankPos( uint8 bag, uint8 slot );
1007 bool IsValidPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
1008 bool IsValidPos( uint8 bag, uint8 slot );
1009 bool HasBankBagSlot( uint8 slot ) const;
1010 bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;
1011 bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
1012 bool CanNoReagentCast(SpellEntry const* spellInfo) const;
1013 bool HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
1014 bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
1015 uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(),pItem->GetCount(),pItem); }
1016 uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry,count,NULL); }
1017 uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const
1019 return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count );
1021 uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const
1023 if(!pItem)
1024 return EQUIP_ERR_ITEM_NOT_FOUND;
1025 uint32 count = pItem->GetCount();
1026 return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL );
1029 uint8 CanStoreItems( Item **pItem,int count) const;
1030 uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const;
1031 uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const;
1033 uint8 CanEquipUniqueItem( Item * pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
1034 uint8 CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
1035 uint8 CanUnequipItems( uint32 item, uint32 count ) const;
1036 uint8 CanUnequipItem( uint16 src, bool swap ) const;
1037 uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const;
1038 uint8 CanUseItem( Item *pItem, bool not_loading = true ) const;
1039 bool HasItemTotemCategory( uint32 TotemCategory ) const;
1040 bool CanUseItem( ItemPrototype const *pItem );
1041 uint8 CanUseAmmo( uint32 item ) const;
1042 Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 );
1043 Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update );
1044 Item* EquipNewItem( uint16 pos, uint32 item, bool update );
1045 Item* EquipItem( uint16 pos, Item *pItem, bool update );
1046 void AutoUnequipOffhandIfNeed();
1047 bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
1048 void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
1049 void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG,NULL_SLOT,loot_id,store,broadcast); }
1051 uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
1052 uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
1054 void ApplyEquipCooldown( Item * pItem );
1055 void SetAmmo( uint32 item );
1056 void RemoveAmmo();
1057 float GetAmmoDPS() const { return m_ammoDPS; }
1058 bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const;
1059 void QuickEquipItem( uint16 pos, Item *pItem);
1060 void VisualizeItem( uint8 slot, Item *pItem);
1061 void SetVisibleItemSlot(uint8 slot, Item *pItem);
1062 Item* BankItem( ItemPosCountVec const& dest, Item *pItem, bool update )
1064 return StoreItem( dest, pItem, update);
1066 Item* BankItem( uint16 pos, Item *pItem, bool update );
1067 void RemoveItem( uint8 bag, uint8 slot, bool update );
1068 void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
1069 // in trade, auction, guild bank, mail....
1070 void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
1071 // in trade, guild bank, mail....
1072 void RemoveItemDependentAurasAndCasts( Item * pItem );
1073 void DestroyItem( uint8 bag, uint8 slot, bool update );
1074 void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false);
1075 void DestroyItemCount( Item* item, uint32& count, bool update );
1076 void DestroyConjuredItems( bool update );
1077 void DestroyZoneLimitedItem( bool update, uint32 new_zone );
1078 void SplitItem( uint16 src, uint16 dst, uint32 count );
1079 void SwapItem( uint16 src, uint16 dst );
1080 void AddItemToBuyBackSlot( Item *pItem );
1081 Item* GetItemFromBuyBackSlot( uint32 slot );
1082 void RemoveItemFromBuyBackSlot( uint32 slot, bool del );
1083 uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
1084 void SendEquipError( uint8 msg, Item* pItem, Item *pItem2 );
1085 void SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param );
1086 void SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param );
1087 void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
1088 void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
1089 uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
1090 uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
1091 bool IsUseEquipedWeapon( bool mainhand ) const
1093 // disarm applied only to mainhand weapon
1094 return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
1096 bool IsTwoHandUsed() const
1098 Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
1099 return mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
1101 void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
1102 bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint64 bagguid, uint8 slot);
1104 float GetReputationPriceDiscount( Creature const* pCreature ) const;
1105 Player* GetTrader() const { return pTrader; }
1106 void ClearTrade();
1107 void TradeCancel(bool sendback);
1108 uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
1110 void UpdateEnchantTime(uint32 time);
1111 void UpdateItemDuration(uint32 time, bool realtimeonly=false);
1112 void AddEnchantmentDurations(Item *item);
1113 void RemoveEnchantmentDurations(Item *item);
1114 void RemoveAllEnchantments(EnchantmentSlot slot);
1115 void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration);
1116 void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
1117 void ApplyEnchantment(Item *item,bool apply);
1118 void SendEnchantmentDurations();
1119 void BuildEnchantmentsInfoData(WorldPacket *data);
1120 void AddItemDurations(Item *item);
1121 void RemoveItemDurations(Item *item);
1122 void SendItemDurations();
1123 void LoadCorpse();
1124 void LoadPet();
1126 uint32 m_stableSlots;
1128 /*********************************************************/
1129 /*** QUEST SYSTEM ***/
1130 /*********************************************************/
1132 uint32 GetQuestLevel( Quest const* pQuest ) const { return pQuest && pQuest->GetQuestLevel() ? pQuest->GetQuestLevel() : getLevel(); }
1134 void PrepareQuestMenu( uint64 guid );
1135 void SendPreparedQuest( uint64 guid );
1136 bool IsActiveQuest( uint32 quest_id ) const;
1137 Quest const *GetNextQuest( uint64 guid, Quest const *pQuest );
1138 bool CanSeeStartQuest( Quest const *pQuest );
1139 bool CanTakeQuest( Quest const *pQuest, bool msg );
1140 bool CanAddQuest( Quest const *pQuest, bool msg );
1141 bool CanCompleteQuest( uint32 quest_id );
1142 bool CanCompleteRepeatableQuest(Quest const *pQuest);
1143 bool CanRewardQuest( Quest const *pQuest, bool msg );
1144 bool CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg );
1145 void AddQuest( Quest const *pQuest, Object *questGiver );
1146 void CompleteQuest( uint32 quest_id );
1147 void IncompleteQuest( uint32 quest_id );
1148 void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true );
1149 void FailQuest( uint32 quest_id );
1150 void FailTimedQuest( uint32 quest_id );
1151 bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg );
1152 bool SatisfyQuestLevel( Quest const* qInfo, bool msg );
1153 bool SatisfyQuestLog( bool msg );
1154 bool SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg );
1155 bool SatisfyQuestRace( Quest const* qInfo, bool msg );
1156 bool SatisfyQuestReputation( Quest const* qInfo, bool msg );
1157 bool SatisfyQuestStatus( Quest const* qInfo, bool msg );
1158 bool SatisfyQuestTimed( Quest const* qInfo, bool msg );
1159 bool SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg );
1160 bool SatisfyQuestNextChain( Quest const* qInfo, bool msg );
1161 bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg );
1162 bool SatisfyQuestDay( Quest const* qInfo, bool msg );
1163 bool GiveQuestSourceItem( Quest const *pQuest );
1164 bool TakeQuestSourceItem( uint32 quest_id, bool msg );
1165 bool GetQuestRewardStatus( uint32 quest_id ) const;
1166 QuestStatus GetQuestStatus( uint32 quest_id ) const;
1167 void SetQuestStatus( uint32 quest_id, QuestStatus status );
1169 void SetDailyQuestStatus( uint32 quest_id );
1170 void ResetDailyQuestStatus();
1172 uint16 FindQuestSlot( uint32 quest_id ) const;
1173 uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
1174 uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
1175 uint32 GetQuestSlotCounters(uint16 slot)const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET); }
1176 uint8 GetQuestSlotCounter(uint16 slot,uint8 counter) const { return GetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter); }
1177 uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
1178 void SetQuestSlot(uint16 slot,uint32 quest_id, uint32 timer = 0)
1180 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET,quest_id);
1181 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,0);
1182 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,0);
1183 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer);
1185 void SetQuestSlotCounter(uint16 slot,uint8 counter,uint8 count) { SetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter,count); }
1186 void SetQuestSlotState(uint16 slot,uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); }
1187 void RemoveQuestSlotState(uint16 slot,uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); }
1188 void SetQuestSlotTimer(uint16 slot,uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer); }
1189 void SwapQuestSlot(uint16 slot1,uint16 slot2)
1191 for (int i = 0; i < MAX_QUEST_OFFSET ; ++i )
1193 uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i);
1194 uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i);
1196 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i, temp2);
1197 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i, temp1);
1200 uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
1201 void AreaExploredOrEventHappens( uint32 questId );
1202 void GroupEventHappens( uint32 questId, WorldObject const* pEventObject );
1203 void ItemAddedQuestCheck( uint32 entry, uint32 count );
1204 void ItemRemovedQuestCheck( uint32 entry, uint32 count );
1205 void KilledMonster( uint32 entry, uint64 guid );
1206 void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id );
1207 void TalkedToCreature( uint32 entry, uint64 guid );
1208 void MoneyChanged( uint32 value );
1209 void ReputationChanged(FactionEntry const* factionEntry );
1210 bool HasQuestForItem( uint32 itemid ) const;
1211 bool HasQuestForGO(int32 GOId) const;
1212 void UpdateForQuestWorldObjects();
1213 bool CanShareQuest(uint32 quest_id) const;
1215 void SendQuestComplete( uint32 quest_id );
1216 void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
1217 void SendQuestFailed( uint32 quest_id );
1218 void SendQuestTimerFailed( uint32 quest_id );
1219 void SendCanTakeQuestResponse( uint32 msg );
1220 void SendPushToPartyResponse( Player *pPlayer, uint32 msg );
1221 void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count );
1222 void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count );
1224 uint64 GetDivider() { return m_divider; };
1225 void SetDivider( uint64 guid ) { m_divider = guid; };
1227 uint32 GetInGameTime() { return m_ingametime; };
1229 void SetInGameTime( uint32 time ) { m_ingametime = time; };
1231 void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); }
1233 /*********************************************************/
1234 /*** LOAD SYSTEM ***/
1235 /*********************************************************/
1237 bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
1239 bool MinimalLoadFromDB(QueryResult *result, uint32 guid);
1240 static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);
1241 static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
1242 static float GetFloatValueFromArray(Tokens const& data, uint16 index);
1243 static uint32 GetUInt32ValueFromDB(uint16 index, uint64 guid);
1244 static float GetFloatValueFromDB(uint16 index, uint64 guid);
1245 static uint32 GetZoneIdFromDB(uint64 guid);
1246 static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
1248 /*********************************************************/
1249 /*** SAVE SYSTEM ***/
1250 /*********************************************************/
1252 void SaveToDB();
1253 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1254 void SaveDataFieldToDB();
1255 static bool SaveValuesArrayInDB(Tokens const& data,uint64 guid);
1256 static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value);
1257 static void SetFloatValueInArray(Tokens& data,uint16 index, float value);
1258 static void SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid);
1259 static void SetFloatValueInDB(uint16 index, float value, uint64 guid);
1260 static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
1261 static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
1263 bool m_mailsLoaded;
1264 bool m_mailsUpdated;
1266 void SetBindPoint(uint64 guid);
1267 void SendTalentWipeConfirm(uint64 guid);
1268 void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker );
1269 void SendPetSkillWipeConfirm();
1270 void CalcRage( uint32 damage,bool attacker );
1271 void RegenerateAll();
1272 void Regenerate(Powers power);
1273 void RegenerateHealth();
1274 void setRegenTimer(uint32 time) {m_regenTimer = time;}
1275 void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
1277 uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }
1278 void ModifyMoney( int32 d )
1280 if(d < 0)
1281 SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
1282 else
1283 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
1285 // "At Gold Limit"
1286 if(GetMoney() >= MAX_MONEY_AMOUNT)
1287 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL);
1289 void SetMoney( uint32 value )
1291 SetUInt32Value (PLAYER_FIELD_COINAGE, value);
1292 MoneyChanged( value );
1293 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
1296 QuestStatusMap& getQuestStatusMap() { return mQuestStatus; };
1298 const uint64& GetSelection( ) const { return m_curSelection; }
1299 void SetSelection(const uint64 &guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
1301 uint8 GetComboPoints() { return m_comboPoints; }
1302 const uint64& GetComboTarget() const { return m_comboTarget; }
1304 void AddComboPoints(Unit* target, int8 count);
1305 void ClearComboPoints();
1306 void SendComboPoints();
1308 void SendMailResult(uint32 mailId, uint32 mailAction, uint32 mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
1309 void SendNewMail();
1310 void UpdateNextMailTimeAndUnreads();
1311 void AddNewMailDeliverTime(time_t deliver_time);
1312 bool IsMailsLoaded() const { return m_mailsLoaded; }
1314 //void SetMail(Mail *m);
1315 void RemoveMail(uint32 id);
1317 void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
1318 uint32 GetMailSize() { return m_mail.size();};
1319 Mail* GetMail(uint32 id);
1321 PlayerMails::iterator GetmailBegin() { return m_mail.begin();};
1322 PlayerMails::iterator GetmailEnd() { return m_mail.end();};
1324 /*********************************************************/
1325 /*** MAILED ITEMS SYSTEM ***/
1326 /*********************************************************/
1328 uint8 unReadMails;
1329 time_t m_nextMailDelivereTime;
1331 typedef UNORDERED_MAP<uint32, Item*> ItemMap;
1333 ItemMap mMitems; //template defined in objectmgr.cpp
1335 Item* GetMItem(uint32 id)
1337 ItemMap::const_iterator itr = mMitems.find(id);
1338 return itr != mMitems.end() ? itr->second : NULL;
1341 void AddMItem(Item* it)
1343 ASSERT( it );
1344 //assert deleted, because items can be added before loading
1345 mMitems[it->GetGUIDLow()] = it;
1348 bool RemoveMItem(uint32 id)
1350 return mMitems.erase(id) ? true : false;
1353 void PetSpellInitialize();
1354 void CharmSpellInitialize();
1355 void PossessSpellInitialize();
1356 bool HasSpell(uint32 spell) const;
1357 bool HasActiveSpell(uint32 spell) const; // show in spellbook
1358 TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
1359 bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
1360 bool IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const;
1362 void SendProficiency(uint8 pr1, uint32 pr2);
1363 void SendInitialSpells();
1364 bool addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled);
1365 void learnSpell(uint32 spell_id, bool dependent);
1366 void removeSpell(uint32 spell_id, bool disabled = false, bool update_action_bar_for_low_rank = false);
1367 void resetSpells();
1368 void learnDefaultSpells();
1369 void learnQuestRewardedSpells();
1370 void learnQuestRewardedSpells(Quest const* quest);
1371 void learnSpellHighRank(uint32 spellid);
1373 uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
1374 void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
1375 bool resetTalents(bool no_cost = false);
1376 uint32 resetTalentsCost() const;
1377 void InitTalentForLevel();
1378 void BuildPlayerTalentsInfoData(WorldPacket *data);
1379 void BuildPetTalentsInfoData(WorldPacket *data);
1380 void SendTalentsInfoData(bool pet);
1381 void LearnTalent(uint32 talentId, uint32 talentRank);
1382 void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
1384 uint32 CalculateTalentsPoints() const;
1386 void InitGlyphsForLevel();
1387 void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
1388 uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
1389 void SetGlyph(uint8 slot, uint32 glyph) { SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph); }
1390 uint32 GetGlyph(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot); }
1392 uint32 GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
1393 void SetFreePrimaryProffesions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2,profs); }
1394 void InitPrimaryProffesions();
1396 PlayerSpellMap const& GetSpellMap() const { return m_spells; }
1397 PlayerSpellMap & GetSpellMap() { return m_spells; }
1399 void AddSpellMod(SpellModifier* mod, bool apply);
1400 bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell = NULL);
1401 template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL);
1402 void RemoveSpellMods(Spell const* spell);
1404 bool HasSpellCooldown(uint32 spell_id) const
1406 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1407 return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
1409 uint32 GetSpellCooldownDelay(uint32 spell_id) const
1411 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1412 time_t t = time(NULL);
1413 return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0;
1415 void AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell = NULL, bool infinityCooldown = false );
1416 void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
1417 void SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId = 0, Spell* spell = NULL);
1418 void ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs );
1419 void RemoveSpellCooldown(uint32 spell_id) { m_spellCooldowns.erase(spell_id); }
1420 void RemoveArenaSpellCooldowns();
1421 void RemoveAllSpellCooldown();
1422 void _LoadSpellCooldowns(QueryResult *result);
1423 void _SaveSpellCooldowns();
1424 void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
1425 void UpdatePotionCooldown(Spell* spell = NULL);
1427 void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
1429 m_resurrectGUID = guid;
1430 m_resurrectMap = mapId;
1431 m_resurrectX = X;
1432 m_resurrectY = Y;
1433 m_resurrectZ = Z;
1434 m_resurrectHealth = health;
1435 m_resurrectMana = mana;
1437 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); }
1438 bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
1439 bool isRessurectRequested() const { return m_resurrectGUID != 0; }
1440 void ResurectUsingRequestData();
1442 int getCinematic()
1444 return m_cinematic;
1446 void setCinematic(int cine)
1448 m_cinematic = cine;
1451 bool addActionButton(uint8 button, uint16 action, uint8 type, uint8 misc);
1452 void removeActionButton(uint8 button);
1453 void SendInitialActionButtons() const;
1455 PvPInfo pvpInfo;
1456 void UpdatePvP(bool state, bool ovrride=false);
1457 void UpdateZone(uint32 newZone,uint32 newArea);
1458 void UpdateArea(uint32 newArea);
1460 void UpdateZoneDependentAuras( uint32 zone_id ); // zones
1461 void UpdateAreaDependentAuras( uint32 area_id ); // subzones
1463 void UpdateAfkReport(time_t currTime);
1464 void UpdatePvPFlag(time_t currTime);
1465 void UpdateContestedPvP(uint32 currTime);
1466 void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
1467 void ResetContestedPvP()
1469 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
1470 RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
1471 m_contestedPvPTimer = 0;
1474 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1475 DuelInfo *duel;
1476 void UpdateDuelFlag(time_t currTime);
1477 void CheckDuelDistance(time_t currTime);
1478 void DuelComplete(DuelCompleteType type);
1480 bool IsGroupVisibleFor(Player* p) const;
1481 bool IsInSameGroupWith(Player const* p) const;
1482 bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
1483 void UninviteFromGroup();
1484 static void RemoveFromGroup(Group* group, uint64 guid);
1485 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1486 void SendUpdateToOutOfRangeGroupMembers();
1488 void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
1489 void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); }
1490 void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
1491 uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
1492 static uint32 GetGuildIdFromDB(uint64 guid);
1493 uint32 GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK); }
1494 static uint32 GetRankFromDB(uint64 guid);
1495 int GetGuildIdInvited() { return m_GuildIdInvited; }
1496 static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
1498 // Arena Team
1499 void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot)
1501 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId);
1503 uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6)); }
1504 static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
1505 void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
1506 uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
1507 static void LeaveAllArenaTeams(uint64 guid);
1509 void SetDifficulty(uint32 dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
1510 uint8 GetDifficulty() { return m_dungeonDifficulty; }
1512 bool UpdateSkill(uint32 skill_id, uint32 step);
1513 bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
1515 bool UpdateCraftSkill(uint32 spellid);
1516 bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
1517 bool UpdateFishingSkill();
1519 uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
1520 uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
1522 uint32 GetSpellByProto(ItemPrototype *proto);
1524 float GetHealthBonusFromStamina();
1525 float GetManaBonusFromIntellect();
1527 bool UpdateStats(Stats stat);
1528 bool UpdateAllStats();
1529 void UpdateResistances(uint32 school);
1530 void UpdateArmor();
1531 void UpdateMaxHealth();
1532 void UpdateMaxPower(Powers power);
1533 void ApplyFeralAPBonus(int32 amount, bool apply);
1534 void UpdateAttackPowerAndDamage(bool ranged = false);
1535 void UpdateShieldBlockValue();
1536 void UpdateDamagePhysical(WeaponAttackType attType);
1537 void ApplySpellDamageBonus(int32 amount, bool apply);
1538 void ApplySpellHealingBonus(int32 amount, bool apply);
1539 void UpdateSpellDamageAndHealingBonus();
1541 void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage);
1543 void UpdateDefenseBonusesMod();
1544 void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
1545 float GetMeleeCritFromAgility();
1546 float GetDodgeFromAgility();
1547 float GetSpellCritFromIntellect();
1548 float OCTRegenHPPerSpirit();
1549 float OCTRegenMPPerSpirit();
1550 float GetRatingCoefficient(CombatRating cr) const;
1551 float GetRatingBonusValue(CombatRating cr) const;
1552 uint32 GetMeleeCritDamageReduction(uint32 damage) const;
1553 uint32 GetRangedCritDamageReduction(uint32 damage) const;
1554 uint32 GetSpellCritDamageReduction(uint32 damage) const;
1555 uint32 GetDotDamageReduction(uint32 damage) const;
1556 uint32 GetBaseSpellDamageBonus() { return m_baseSpellDamage;}
1557 uint32 GetBaseSpellHealingBonus() { return m_baseSpellHealing;}
1559 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
1560 void UpdateBlockPercentage();
1561 void UpdateCritPercentage(WeaponAttackType attType);
1562 void UpdateAllCritPercentages();
1563 void UpdateParryPercentage();
1564 void UpdateDodgePercentage();
1565 void UpdateMeleeHitChances();
1566 void UpdateRangedHitChances();
1567 void UpdateSpellHitChances();
1569 void UpdateAllSpellCritChances();
1570 void UpdateSpellCritChance(uint32 school);
1571 void UpdateExpertise(WeaponAttackType attType);
1572 void ApplyManaRegenBonus(int32 amount, bool apply);
1573 void UpdateManaRegen();
1575 const uint64& GetLootGUID() const { return m_lootGuid; }
1576 void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; }
1578 void RemovedInsignia(Player* looterPlr);
1580 WorldSession* GetSession() const { return m_session; }
1581 void SetSession(WorldSession *s) { m_session = s; }
1583 void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
1584 void DestroyForPlayer( Player *target ) const;
1585 void SendDelayResponse(const uint32);
1586 void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
1588 //notifiers
1589 void SendAttackSwingCantAttack();
1590 void SendAttackSwingCancelAttack();
1591 void SendAttackSwingDeadTarget();
1592 void SendAttackSwingNotStanding();
1593 void SendAttackSwingNotInRange();
1594 void SendAttackSwingBadFacingAttack();
1595 void SendAutoRepeatCancel();
1596 void SendExplorationExperience(uint32 Area, uint32 Experience);
1598 void SendDungeonDifficulty(bool IsInGroup);
1599 void ResetInstances(uint8 method);
1600 void SendResetInstanceSuccess(uint32 MapId);
1601 void SendResetInstanceFailed(uint32 reason, uint32 MapId);
1602 void SendResetFailedNotify(uint32 mapid);
1604 bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
1605 void UpdateUnderwaterState( Map * m, float x, float y, float z );
1607 void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
1608 void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);
1609 // overwrite Object::SendMessageToSetInRange
1610 void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
1612 static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
1614 Corpse *GetCorpse() const;
1615 void SpawnCorpseBones();
1616 void CreateCorpse();
1617 void KillPlayer();
1618 uint32 GetResurrectionSpellId();
1619 void ResurrectPlayer(float restore_percent, bool applySickness = false);
1620 void BuildPlayerRepop();
1621 void RepopAtGraveyard();
1623 void DurabilityLossAll(double percent, bool inventory);
1624 void DurabilityLoss(Item* item, double percent);
1625 void DurabilityPointsLossAll(int32 points, bool inventory);
1626 void DurabilityPointsLoss(Item* item, int32 points);
1627 void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
1628 uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
1629 uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
1631 void UpdateMirrorTimers();
1632 void StopMirrorTimers()
1634 StopMirrorTimer(FATIGUE_TIMER);
1635 StopMirrorTimer(BREATH_TIMER);
1636 StopMirrorTimer(FIRE_TIMER);
1639 void SetMovement(PlayerMovementType pType);
1641 void JoinedChannel(Channel *c);
1642 void LeftChannel(Channel *c);
1643 void CleanupChannels();
1644 void UpdateLocalChannels( uint32 newZone );
1645 void LeaveLFGChannel();
1647 void UpdateDefense();
1648 void UpdateWeaponSkill (WeaponAttackType attType);
1649 void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence);
1651 void SetSkill(uint32 id, uint16 currVal, uint16 maxVal);
1652 uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
1653 uint16 GetPureMaxSkillValue(uint32 skill) const; // max
1654 uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
1655 uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
1656 uint16 GetPureSkillValue(uint32 skill) const; // skill value
1657 int16 GetSkillPermBonusValue(uint32 skill) const;
1658 int16 GetSkillTempBonusValue(uint32 skill) const;
1659 bool HasSkill(uint32 skill) const;
1660 void learnSkillRewardedSpells(uint32 id, uint32 value);
1662 WorldLocation& GetTeleportDest() { return m_teleport_dest; }
1663 bool IsBeingTeleported() const { return mSemaphoreTeleport_Near || mSemaphoreTeleport_Far; }
1664 bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near; }
1665 bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far; }
1666 void SetSemaphoreTeleportNear(bool semphsetting) { mSemaphoreTeleport_Near = semphsetting; }
1667 void SetSemaphoreTeleportFar(bool semphsetting) { mSemaphoreTeleport_Far = semphsetting; }
1669 void CheckExploreSystem(void);
1671 static uint32 TeamForRace(uint8 race);
1672 uint32 GetTeam() const { return m_team; }
1673 static uint32 getFactionForRace(uint8 race);
1674 void setFactionForRace(uint8 race);
1676 bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
1677 bool RewardPlayerAndGroupAtKill(Unit* pVictim);
1678 void RewardPlayerAndGroupAtEvent(uint32 creature_id,WorldObject* pRewardSource);
1679 bool isHonorOrXPTarget(Unit* pVictim);
1681 ReputationMgr& GetReputationMgr() { return m_reputationMgr; }
1682 ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; }
1683 ReputationRank GetReputationRank(uint32 faction_id) const;
1684 void RewardReputation(Unit *pVictim, float rate);
1685 void RewardReputation(Quest const *pQuest);
1687 void UpdateSkillsForLevel();
1688 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1689 void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
1691 /*********************************************************/
1692 /*** PVP SYSTEM ***/
1693 /*********************************************************/
1694 void UpdateArenaFields();
1695 void UpdateHonorFields();
1696 bool RewardHonor(Unit *pVictim, uint32 groupsize, float honor = -1);
1697 uint32 GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
1698 uint32 GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
1699 void ModifyHonorPoints( int32 value );
1700 void ModifyArenaPoints( int32 value );
1701 uint32 GetMaxPersonalArenaRatingRequirement();
1703 //End of PvP System
1705 void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
1706 uint16 GetDrunkValue() const { return m_drunk; }
1707 static DrunkenState GetDrunkenstateByValue(uint16 value);
1709 uint32 GetDeathTimer() const { return m_deathTimer; }
1710 uint32 GetCorpseReclaimDelay(bool pvp) const;
1711 void UpdateCorpseReclaimDelay();
1712 void SendCorpseReclaimDelay(bool load = false);
1714 uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
1715 bool CanParry() const { return m_canParry; }
1716 void SetCanParry(bool value);
1717 bool CanBlock() const { return m_canBlock; }
1718 void SetCanBlock(bool value);
1719 bool CanDualWield() const { return m_canDualWield; }
1720 void SetCanDualWield(bool value) { m_canDualWield = value; }
1721 bool CanTitanGrip() const { return m_canTitanGrip ; }
1722 void SetCanTitanGrip(bool value) { m_canTitanGrip = value; }
1724 void SetRegularAttackTime();
1725 void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
1726 void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
1727 float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
1728 float GetTotalBaseModValue(BaseModGroup modGroup) const;
1729 float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
1730 void _ApplyAllStatBonuses();
1731 void _RemoveAllStatBonuses();
1733 void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
1734 void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1735 void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1737 void _ApplyItemMods(Item *item,uint8 slot,bool apply);
1738 void _RemoveAllItemMods();
1739 void _ApplyAllItemMods();
1740 void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply);
1741 void _ApplyAmmoBonuses();
1742 bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
1743 void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
1744 void CorrectMetaGemEnchants(uint8 slot, bool apply);
1745 void InitDataForForm(bool reapplyMods = false);
1747 void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
1748 void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
1749 void UpdateEquipSpellsAtFormChange();
1750 void CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attType);
1751 void CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex);
1753 void SendEquipmentSetList();
1754 void SetEquipmentSet(uint32 index, EquipmentSet eqset);
1755 void DeleteEquipmentSet(uint64 setGuid);
1757 void SendInitWorldStates(uint32 zone, uint32 area);
1758 void SendUpdateWorldState(uint32 Field, uint32 Value);
1759 void SendDirectMessage(WorldPacket *data);
1761 void SendAurasForTarget(Unit *target);
1763 PlayerMenu* PlayerTalkClass;
1764 std::vector<ItemSetEffect *> ItemSetEff;
1766 void SendLoot(uint64 guid, LootType loot_type);
1767 void SendLootRelease( uint64 guid );
1768 void SendNotifyLootItemRemoved(uint8 lootSlot);
1769 void SendNotifyLootMoneyRemoved();
1771 /*********************************************************/
1772 /*** BATTLEGROUND SYSTEM ***/
1773 /*********************************************************/
1775 bool InBattleGround() const { return m_bgBattleGroundID != 0; }
1776 bool InArena() const;
1777 uint32 GetBattleGroundId() const { return m_bgBattleGroundID; }
1778 BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgTypeID; }
1779 BattleGround* GetBattleGround() const;
1782 BGQueueIdBasedOnLevel GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId) const;
1784 bool InBattleGroundQueue() const
1786 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1787 if (m_bgBattleGroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
1788 return true;
1789 return false;
1792 BattleGroundQueueTypeId GetBattleGroundQueueTypeId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueTypeId; }
1793 uint32 GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId) const
1795 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1796 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
1797 return i;
1798 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1800 bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
1802 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1803 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
1804 return m_bgBattleGroundQueueID[i].invitedToInstance != 0;
1805 return false;
1807 bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
1809 return GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
1812 void SetBattleGroundId(uint32 val, BattleGroundTypeId bgTypeId)
1814 m_bgBattleGroundID = val;
1815 m_bgTypeID = bgTypeId;
1817 uint32 AddBattleGroundQueueId(BattleGroundQueueTypeId val)
1819 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1821 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
1823 m_bgBattleGroundQueueID[i].bgQueueTypeId = val;
1824 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
1825 return i;
1828 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1830 bool HasFreeBattleGroundQueueId()
1832 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1833 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
1834 return true;
1835 return false;
1837 void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val)
1839 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1841 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
1843 m_bgBattleGroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
1844 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
1845 return;
1849 void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId, uint32 instanceId)
1851 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1852 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
1853 m_bgBattleGroundQueueID[i].invitedToInstance = instanceId;
1855 bool IsInvitedForBattleGroundInstance(uint32 instanceId) const
1857 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1858 if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId)
1859 return true;
1860 return false;
1862 WorldLocation const& GetBattleGroundEntryPoint() const { return m_bgEntryPoint; }
1863 void SetBattleGroundEntryPoint(uint32 Map, float PosX, float PosY, float PosZ, float PosO )
1865 m_bgEntryPoint = WorldLocation(Map,PosX,PosY,PosZ,PosO);
1868 void SetBGTeam(uint32 team) { m_bgTeam = team; }
1869 uint32 GetBGTeam() const { return m_bgTeam ? m_bgTeam : GetTeam(); }
1871 void LeaveBattleground(bool teleportToEntryPoint = true);
1872 bool CanJoinToBattleground() const;
1873 bool CanReportAfkDueToLimit();
1874 void ReportedAfkBy(Player* reporter);
1875 void ClearAfkReports() { m_bgAfkReporter.clear(); }
1877 bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const;
1878 bool CanUseBattleGroundObject();
1879 bool isTotalImmune();
1880 bool CanCaptureTowerPoint();
1882 /*********************************************************/
1883 /*** REST SYSTEM ***/
1884 /*********************************************************/
1886 bool isRested() const { return GetRestTime() >= 10*IN_MILISECONDS; }
1887 uint32 GetXPRestBonus(uint32 xp);
1888 uint32 GetRestTime() const { return m_restTime;};
1889 void SetRestTime(uint32 v) { m_restTime = v;};
1891 /*********************************************************/
1892 /*** ENVIROMENTAL SYSTEM ***/
1893 /*********************************************************/
1895 void EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
1897 /*********************************************************/
1898 /*** FLOOD FILTER SYSTEM ***/
1899 /*********************************************************/
1901 void UpdateSpeakTime();
1902 bool CanSpeak() const;
1903 void ChangeSpeakTime(int utime);
1905 /*********************************************************/
1906 /*** VARIOUS SYSTEMS ***/
1907 /*********************************************************/
1908 MovementInfo m_movementInfo;
1909 void UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode);
1910 Unit *m_mover;
1911 void SetFallInformation(uint32 time, float z)
1913 m_lastFallTime = time;
1914 m_lastFallZ = z;
1916 void HandleFall(MovementInfo const& movementInfo);
1918 bool isMoving() const { return m_movementInfo.HasMovementFlag(movementFlagsMask); }
1919 bool isMovingOrTurning() const { return m_movementInfo.HasMovementFlag(movementOrTurningFlagsMask); }
1921 bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
1922 bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); }
1923 bool IsAllowUseFlyMountsHere() const;
1925 void SetClientControl(Unit* target, uint8 allowMove);
1927 void EnterVehicle(Vehicle *vehicle);
1928 void ExitVehicle(Vehicle *vehicle);
1930 uint64 GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT); }
1931 void SetFarSightGUID(uint64 guid) { SetUInt64Value(PLAYER_FARSIGHT, guid); }
1933 // Transports
1934 Transport * GetTransport() const { return m_transport; }
1935 void SetTransport(Transport * t) { m_transport = t; }
1937 float GetTransOffsetX() const { return m_movementInfo.t_x; }
1938 float GetTransOffsetY() const { return m_movementInfo.t_y; }
1939 float GetTransOffsetZ() const { return m_movementInfo.t_z; }
1940 float GetTransOffsetO() const { return m_movementInfo.t_o; }
1941 uint32 GetTransTime() const { return m_movementInfo.t_time; }
1942 int8 GetTransSeat() const { return m_movementInfo.t_seat; }
1944 uint32 GetSaveTimer() const { return m_nextSave; }
1945 void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
1947 // Recall position
1948 uint32 m_recallMap;
1949 float m_recallX;
1950 float m_recallY;
1951 float m_recallZ;
1952 float m_recallO;
1953 void SaveRecallPosition();
1955 // Homebind coordinates
1956 uint32 m_homebindMapId;
1957 uint16 m_homebindZoneId;
1958 float m_homebindX;
1959 float m_homebindY;
1960 float m_homebindZ;
1961 void RelocateToHomebind() { SetMapId(m_homebindMapId); Relocate(m_homebindX,m_homebindY,m_homebindZ); }
1963 // currently visible objects at player client
1964 typedef std::set<uint64> ClientGUIDs;
1965 ClientGUIDs m_clientGUIDs;
1967 bool HaveAtClient(WorldObject const* u) { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
1969 bool IsVisibleInGridForPlayer(Player* pl) const;
1970 bool IsVisibleGloballyFor(Player* pl) const;
1972 void UpdateVisibilityOf(WorldObject* target);
1974 template<class T>
1975 void UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
1977 // Stealth detection system
1978 uint32 m_DetectInvTimer;
1979 void HandleStealthedUnitsDetection();
1981 uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
1983 bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
1984 void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
1986 LookingForGroup m_lookingForGroup;
1988 // Temporarily removed pet cache
1989 uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
1990 void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
1991 void UnsummonPetTemporaryIfAny();
1992 void ResummonPetTemporaryUnSummonedIfAny();
1993 bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
1995 void SendCinematicStart(uint32 CinematicSequenceId);
1996 void SendMovieStart(uint32 MovieId);
1998 /*********************************************************/
1999 /*** INSTANCE SYSTEM ***/
2000 /*********************************************************/
2002 typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
2004 void UpdateHomebindTime(uint32 time);
2006 uint32 m_HomebindTimer;
2007 bool m_InstanceValid;
2008 // permanent binds and solo binds by difficulty
2009 BoundInstancesMap m_boundInstances[TOTAL_DIFFICULTIES];
2010 InstancePlayerBind* GetBoundInstance(uint32 mapid, uint8 difficulty);
2011 BoundInstancesMap& GetBoundInstances(uint8 difficulty) { return m_boundInstances[difficulty]; }
2012 void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
2013 void UnbindInstance(BoundInstancesMap::iterator &itr, uint8 difficulty, bool unload = false);
2014 InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
2015 void SendRaidInfo();
2016 void SendSavedInstances();
2017 static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
2019 /*********************************************************/
2020 /*** GROUP SYSTEM ***/
2021 /*********************************************************/
2023 Group * GetGroupInvite() { return m_groupInvite; }
2024 void SetGroupInvite(Group *group) { m_groupInvite = group; }
2025 Group * GetGroup() { return m_group.getTarget(); }
2026 const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
2027 GroupReference& GetGroupRef() { return m_group; }
2028 void SetGroup(Group *group, int8 subgroup = -1);
2029 uint8 GetSubGroup() const { return m_group.getSubGroup(); }
2030 uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
2031 void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
2032 const uint64& GetAuraUpdateMask() const { return m_auraUpdateMask; }
2033 void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
2034 Player* GetNextRandomRaidMember(float radius);
2035 PartyResult CanUninviteFromGroup() const;
2036 // BattleGround Group System
2037 void SetBattleGroundRaid(Group *group, int8 subgroup = -1);
2038 void RemoveFromBattleGroundRaid();
2039 Group * GetOriginalGroup() { return m_originalGroup.getTarget(); }
2040 GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
2041 uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
2042 void SetOriginalGroup(Group *group, int8 subgroup = -1);
2044 GridReference<Player> &GetGridRef() { return m_gridRef; }
2045 MapReference &GetMapRef() { return m_mapRef; }
2047 bool isAllowedToLoot(Creature* creature);
2049 DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
2050 uint8 GetRunesState() const { return m_runes->runeState; }
2051 uint8 GetBaseRune(uint8 index) const { return m_runes->runes[index].BaseRune; }
2052 uint8 GetCurrentRune(uint8 index) const { return m_runes->runes[index].CurrentRune; }
2053 uint8 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
2054 void SetBaseRune(uint8 index, uint8 baseRune) { m_runes->runes[index].BaseRune = baseRune; }
2055 void SetCurrentRune(uint8 index, uint8 currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
2056 void SetRuneCooldown(uint8 index, uint8 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
2057 void ConvertRune(uint8 index, uint8 newType);
2058 void ResyncRunes(uint8 count);
2059 void AddRunePower(uint8 index);
2060 void InitRunes();
2061 AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
2062 void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
2063 bool HasTitle(uint32 bitIndex);
2064 bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
2065 void SetTitle(CharTitlesEntry const* title);
2067 bool isActiveObject() const { return true; }
2068 bool canSeeSpellClickOn(Creature const* creature) const;
2069 protected:
2071 /*********************************************************/
2072 /*** BATTLEGROUND SYSTEM ***/
2073 /*********************************************************/
2075 /* this variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)*/
2076 uint32 m_bgBattleGroundID;
2077 BattleGroundTypeId m_bgTypeID;
2079 this is an array of BG queues (BgTypeIDs) in which is player
2081 struct BgBattleGroundQueueID_Rec
2083 BattleGroundQueueTypeId bgQueueTypeId;
2084 uint32 invitedToInstance;
2086 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
2087 WorldLocation m_bgEntryPoint;
2089 std::set<uint32> m_bgAfkReporter;
2090 uint8 m_bgAfkReportedCount;
2091 time_t m_bgAfkReportedTimer;
2092 uint32 m_contestedPvPTimer;
2094 uint32 m_bgTeam; // what side the player will be added to
2096 /*********************************************************/
2097 /*** QUEST SYSTEM ***/
2098 /*********************************************************/
2100 std::set<uint32> m_timedquests;
2102 uint64 m_divider;
2103 uint32 m_ingametime;
2105 /*********************************************************/
2106 /*** LOAD SYSTEM ***/
2107 /*********************************************************/
2109 void _LoadActions(QueryResult *result);
2110 void _LoadAuras(QueryResult *result, uint32 timediff);
2111 void _LoadGlyphAuras();
2112 void _LoadBoundInstances(QueryResult *result);
2113 void _LoadInventory(QueryResult *result, uint32 timediff);
2114 void _LoadMailInit(QueryResult *resultUnread, QueryResult *resultDelivery);
2115 void _LoadMail();
2116 void _LoadMailedItems(Mail *mail);
2117 void _LoadQuestStatus(QueryResult *result);
2118 void _LoadDailyQuestStatus(QueryResult *result);
2119 void _LoadGroup(QueryResult *result);
2120 void _LoadSkills();
2121 void _LoadSpells(QueryResult *result);
2122 void _LoadFriendList(QueryResult *result);
2123 bool _LoadHomeBind(QueryResult *result);
2124 void _LoadDeclinedNames(QueryResult *result);
2125 void _LoadArenaTeamInfo(QueryResult *result);
2126 void _LoadEquipmentSets(QueryResult *result);
2128 /*********************************************************/
2129 /*** SAVE SYSTEM ***/
2130 /*********************************************************/
2132 void _SaveActions();
2133 void _SaveAuras();
2134 void _SaveInventory();
2135 void _SaveMail();
2136 void _SaveQuestStatus();
2137 void _SaveDailyQuestStatus();
2138 void _SaveSpells();
2139 void _SaveEquipmentSets();
2141 void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
2142 void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
2144 /*********************************************************/
2145 /*** ENVIRONMENTAL SYSTEM ***/
2146 /*********************************************************/
2147 void HandleSobering();
2148 void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
2149 void StopMirrorTimer(MirrorTimerType Type);
2150 void HandleDrowning(uint32 time_diff);
2151 int32 getMaxTimer(MirrorTimerType timer);
2153 /*********************************************************/
2154 /*** HONOR SYSTEM ***/
2155 /*********************************************************/
2156 time_t m_lastHonorUpdateTime;
2158 void outDebugValues() const;
2159 uint64 m_lootGuid;
2161 uint32 m_race;
2162 uint32 m_class;
2163 uint32 m_team;
2164 uint32 m_nextSave;
2165 time_t m_speakTime;
2166 uint32 m_speakCount;
2167 uint32 m_dungeonDifficulty;
2169 uint32 m_atLoginFlags;
2171 Item* m_items[PLAYER_SLOTS_COUNT];
2172 uint32 m_currentBuybackSlot;
2174 std::vector<Item*> m_itemUpdateQueue;
2175 bool m_itemUpdateQueueBlocked;
2177 uint32 m_ExtraFlags;
2178 uint64 m_curSelection;
2180 uint64 m_comboTarget;
2181 int8 m_comboPoints;
2183 QuestStatusMap mQuestStatus;
2185 uint32 m_GuildIdInvited;
2186 uint32 m_ArenaTeamIdInvited;
2188 PlayerMails m_mail;
2189 PlayerSpellMap m_spells;
2190 SpellCooldowns m_spellCooldowns;
2191 uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
2193 ActionButtonList m_actionButtons;
2195 float m_auraBaseMod[BASEMOD_END][MOD_END];
2196 int16 m_baseRatingValue[MAX_COMBAT_RATING];
2197 uint16 m_baseSpellDamage;
2198 uint16 m_baseSpellHealing;
2199 uint16 m_baseFeralAP;
2200 uint16 m_baseManaRegen;
2202 SpellModList m_spellMods[MAX_SPELLMOD];
2203 int32 m_SpellModRemoveCount;
2204 EnchantDurationList m_enchantDuration;
2205 ItemDurationList m_itemDuration;
2207 uint64 m_resurrectGUID;
2208 uint32 m_resurrectMap;
2209 float m_resurrectX, m_resurrectY, m_resurrectZ;
2210 uint32 m_resurrectHealth, m_resurrectMana;
2212 WorldSession *m_session;
2214 typedef std::list<Channel*> JoinedChannelsList;
2215 JoinedChannelsList m_channels;
2217 int m_cinematic;
2219 Player *pTrader;
2220 bool acceptTrade;
2221 uint16 tradeItems[TRADE_SLOT_COUNT];
2222 uint32 tradeGold;
2224 time_t m_nextThinkTime;
2226 bool m_DailyQuestChanged;
2227 time_t m_lastDailyQuestTime;
2229 uint32 m_drunkTimer;
2230 uint16 m_drunk;
2231 uint32 m_weaponChangeTimer;
2233 uint32 m_zoneUpdateId;
2234 uint32 m_zoneUpdateTimer;
2235 uint32 m_areaUpdateId;
2237 uint32 m_deathTimer;
2238 time_t m_deathExpireTime;
2240 uint32 m_restTime;
2242 uint32 m_WeaponProficiency;
2243 uint32 m_ArmorProficiency;
2244 bool m_canParry;
2245 bool m_canBlock;
2246 bool m_canDualWield;
2247 bool m_canTitanGrip;
2248 uint8 m_swingErrorMsg;
2249 float m_ammoDPS;
2251 ////////////////////Rest System/////////////////////
2252 int time_inn_enter;
2253 uint32 inn_pos_mapid;
2254 float inn_pos_x;
2255 float inn_pos_y;
2256 float inn_pos_z;
2257 float m_rest_bonus;
2258 RestType rest_type;
2259 ////////////////////Rest System/////////////////////
2261 // Transports
2262 Transport * m_transport;
2264 uint32 m_resetTalentsCost;
2265 time_t m_resetTalentsTime;
2266 uint32 m_usedTalentCount;
2267 uint32 m_questRewardTalentCount;
2269 // Social
2270 PlayerSocial *m_social;
2272 // Groups
2273 GroupReference m_group;
2274 GroupReference m_originalGroup;
2275 Group *m_groupInvite;
2276 uint32 m_groupUpdateMask;
2277 uint64 m_auraUpdateMask;
2279 uint64 m_miniPet;
2280 GuardianPetList m_guardianPets;
2282 // Player summoning
2283 time_t m_summon_expire;
2284 uint32 m_summon_mapid;
2285 float m_summon_x;
2286 float m_summon_y;
2287 float m_summon_z;
2289 DeclinedName *m_declinedname;
2290 Runes *m_runes;
2291 EquipmentSets m_EquipmentSets;
2292 private:
2293 // internal common parts for CanStore/StoreItem functions
2294 uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const;
2295 uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2296 uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2297 Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
2299 void UpdateKnownCurrencies(uint32 itemId, bool apply);
2300 int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, bool for_quest);
2301 void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData );
2303 GridReference<Player> m_gridRef;
2304 MapReference m_mapRef;
2306 uint32 m_lastFallTime;
2307 float m_lastFallZ;
2309 int32 m_MirrorTimer[MAX_TIMERS];
2310 uint8 m_MirrorTimerFlags;
2311 uint8 m_MirrorTimerFlagsLast;
2312 bool m_isInWater;
2314 // Current teleport data
2315 WorldLocation m_teleport_dest;
2316 bool mSemaphoreTeleport_Near;
2317 bool mSemaphoreTeleport_Far;
2319 // Temporary removed pet cache
2320 uint32 m_temporaryUnsummonedPetNumber;
2321 uint32 m_oldpetspell;
2323 AchievementMgr m_achievementMgr;
2324 ReputationMgr m_reputationMgr;
2327 void AddItemsSetItem(Player*player,Item *item);
2328 void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
2330 // "the bodies of template functions must be made available in a header file"
2331 template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell)
2333 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
2334 if (!spellInfo) return 0;
2335 int32 totalpct = 0;
2336 int32 totalflat = 0;
2337 for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr)
2339 SpellModifier *mod = *itr;
2341 if(!IsAffectedBySpellmod(spellInfo,mod,spell))
2342 continue;
2343 if (mod->type == SPELLMOD_FLAT)
2344 totalflat += mod->value;
2345 else if (mod->type == SPELLMOD_PCT)
2347 // skip percent mods for null basevalue (most important for spell mods with charges )
2348 if(basevalue == T(0))
2349 continue;
2351 // special case (skip >10sec spell casts for instant cast setting)
2352 if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10*IN_MILISECONDS) && mod->value <= -100)
2353 continue;
2355 totalpct += mod->value;
2358 if (mod->charges > 0 )
2360 --mod->charges;
2361 if (mod->charges == 0)
2363 mod->charges = -1;
2364 mod->lastAffected = spell;
2365 if(!mod->lastAffected)
2366 mod->lastAffected = FindCurrentSpellBySpellId(spellId);
2367 ++m_SpellModRemoveCount;
2372 float diff = (float)basevalue*(float)totalpct/100.0f + (float)totalflat;
2373 basevalue = T((float)basevalue + diff);
2374 return T(diff);
2376 #endif