2 -Revamped audio output API to move resource access to the ao plugin,
3 allowing for the plugin to have more control over how things are
6 -Fixed build so that FFMpeg plugin is not built if libav{codec,format}
7 support is disabled / not detected.
9 -Added configure checks for FFMpeg and SDL.
11 -Implemented functional base for audio output.
12 -Added SDL audio output driver.
14 -Fixed heap corruption in service allocation in plugin/service.c.
15 -Added service for accessing AV resources.
17 -AV access framework in-place. No support for multiple plugins yet.
18 -Base FFmpeg audio access implemented.
22 -FFmpeg AV input plugin started
23 -Fixed various VFS issues
24 -Plugin service for accessing VFS added
26 -Implemented basic VFS access routines
28 -Moved VFS access routines to their own source file
30 -Began adding VFS resource access routines
32 -VFS resource population partially implemented
34 -Made VFS-Flat plugin actually load rather than bailing
35 -Altered plugin loading to not require symbols from the executable
38 -Added plugin service interface
39 -Grouped routines in Doxygen
40 -Further developed plugin prologue
42 -Added libltdl stuff to autotools scripts
43 -Plugin initialization further developed
45 -Began working on game loop framework
46 -Began working on plugin framework
47 -Added conf_getsubpath() allowing for work within the config dir
49 -Disabled optimizations in the autogen.sh
50 -Started to clean up the code to deal with the user's home dir.
51 -Fixed logging so that it actually displays the log severity.