Update jenkinsfiles to match upstream.
commit28f7075af89881f5374fe2560667b2141227f7d1
authorStan <Stan@3db68df2-c116-0410-a063-a993310a9797>
Sun, 11 Sep 2022 17:28:32 +0000 (11 17:28 +0000)
committerStan <Stan@3db68df2-c116-0410-a063-a993310a9797>
Sun, 11 Sep 2022 17:28:32 +0000 (11 17:28 +0000)
tree81e100a552f115398b28e68628b2ced8b76f7434
parentd5112cc210bb9c6004727031b13075b40e08b229
Update jenkinsfiles to match upstream.
Windows now builds the actor editor for autobuilds, and stores the test results.
All bundle now has an option to only build the macOS bundle and uses the number of cores available to build.
docker-translations now builds the long string locale. Fixes #5009.
New script that is run periodically to check if the nopch build still works.
Docker docs now builds the template analyser data and uploads it to the server.
Add the design docs script.
Add a new script to build the game using linux with custom flags, such as gles, clang, special linker etc.

git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@27096 3db68df2-c116-0410-a063-a993310a9797
build/jenkins/pipelines/design-docs.Jenkinsfile [new file with mode: 0644]
build/jenkins/pipelines/docker-custom.Jenkinsfile [deleted file]
build/jenkins/pipelines/docker-differential-custom.Jenkinsfile [new file with mode: 0644]
build/jenkins/pipelines/docker-differential.Jenkinsfile
build/jenkins/pipelines/docker-docs.Jenkinsfile
build/jenkins/pipelines/docker-rebuild.Jenkinsfile
build/jenkins/pipelines/docker-svn-no-pch.Jenkinsfile [new file with mode: 0644]
build/jenkins/pipelines/docker-translations.Jenkinsfile
build/jenkins/pipelines/macos-all-bundles.Jenkinsfile
build/jenkins/pipelines/vs2015-autobuild.Jenkinsfile
build/jenkins/pipelines/vs2015-differential.Jenkinsfile