1 Engine.LoadLibrary("rmgen");
2 Engine.LoadLibrary("rmgen2");
3 Engine.LoadLibrary("rmbiome");
10 resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight());
11 Engine.SetProgress(20);
13 addBases("stronghold", randFloat(0.2, 0.35), randFloat(0.05, 0.1), randFloat(0, 2 * Math.PI));
14 Engine.SetProgress(30);
16 addElements(shuffleArray([
19 "baseHeight": getMapBaseHeight(),
21 g_TileClasses.bluff, 20,
22 g_TileClasses.hill, 5,
23 g_TileClasses.mountain, 20,
24 g_TileClasses.plateau, 20,
25 g_TileClasses.player, 30,
26 g_TileClasses.valley, 5,
27 g_TileClasses.water, 7
29 "sizes": ["big", "huge"],
31 "amounts": g_AllAmounts
36 g_TileClasses.bluff, 5,
37 g_TileClasses.hill, 15,
38 g_TileClasses.mountain, 2,
39 g_TileClasses.plateau, 2,
40 g_TileClasses.player, 20,
41 g_TileClasses.valley, 2,
42 g_TileClasses.water, 2
44 "sizes": ["normal", "big"],
46 "amounts": g_AllAmounts
51 g_TileClasses.bluff, 20,
52 g_TileClasses.mountain, 25,
53 g_TileClasses.plateau, 20,
54 g_TileClasses.player, 20,
55 g_TileClasses.valley, 10,
56 g_TileClasses.water, 15
58 "sizes": ["big", "huge"],
60 "amounts": g_AllAmounts
65 g_TileClasses.bluff, 20,
66 g_TileClasses.mountain, 25,
67 g_TileClasses.plateau, 25,
68 g_TileClasses.player, 40,
69 g_TileClasses.valley, 10,
70 g_TileClasses.water, 15
72 "sizes": ["big", "huge"],
74 "amounts": g_AllAmounts
78 "baseHeight": getMapBaseHeight(),
80 g_TileClasses.bluff, 5,
81 g_TileClasses.hill, 5,
82 g_TileClasses.mountain, 25,
83 g_TileClasses.plateau, 10,
84 g_TileClasses.player, 40,
85 g_TileClasses.valley, 15,
86 g_TileClasses.water, 10
88 "sizes": ["normal", "big"],
90 "amounts": g_AllAmounts
93 Engine.SetProgress(60);
97 "func": addLayeredPatches,
99 g_TileClasses.bluff, 2,
100 g_TileClasses.dirt, 5,
101 g_TileClasses.forest, 2,
102 g_TileClasses.mountain, 2,
103 g_TileClasses.plateau, 2,
104 g_TileClasses.player, 12,
105 g_TileClasses.valley, 5,
106 g_TileClasses.water, 3
110 "amounts": ["normal"]
113 "func": addDecoration,
115 g_TileClasses.bluff, 2,
116 g_TileClasses.forest, 2,
117 g_TileClasses.mountain, 2,
118 g_TileClasses.plateau, 2,
119 g_TileClasses.player, 12,
120 g_TileClasses.water, 3
124 "amounts": ["normal"]
127 Engine.SetProgress(70);
129 addElements(shuffleArray([
133 g_TileClasses.berries, 5,
134 g_TileClasses.bluff, 5,
135 g_TileClasses.forest, 3,
136 g_TileClasses.mountain, 2,
137 g_TileClasses.plateau, 2,
138 g_TileClasses.player, 30,
139 g_TileClasses.rock, 10,
140 g_TileClasses.metal, 20,
141 g_TileClasses.water, 3
145 "amounts": g_AllAmounts
150 g_TileClasses.berries, 5,
151 g_TileClasses.bluff, 5,
152 g_TileClasses.forest, 3,
153 g_TileClasses.mountain, 2,
154 g_TileClasses.plateau, 2,
155 g_TileClasses.player, 30,
156 g_TileClasses.rock, 20,
157 g_TileClasses.metal, 10,
158 g_TileClasses.water, 3
162 "amounts": g_AllAmounts
167 g_TileClasses.berries,
168 5, g_TileClasses.bluff,
169 5, g_TileClasses.forest,
170 18, g_TileClasses.metal, 3,
171 g_TileClasses.mountain, 5,
172 g_TileClasses.plateau, 5,
173 g_TileClasses.player, 20,
174 g_TileClasses.rock, 3,
175 g_TileClasses.water, 2
179 "amounts": ["few", "normal", "many", "tons"]
182 Engine.SetProgress(80);
184 addElements(shuffleArray([
188 g_TileClasses.berries, 30,
189 g_TileClasses.bluff, 5,
190 g_TileClasses.forest, 5,
191 g_TileClasses.metal, 10,
192 g_TileClasses.mountain, 2,
193 g_TileClasses.plateau, 2,
194 g_TileClasses.player, 20,
195 g_TileClasses.rock, 10,
196 g_TileClasses.spine, 2,
197 g_TileClasses.water, 3
201 "amounts": g_AllAmounts
206 g_TileClasses.animals, 20,
207 g_TileClasses.bluff, 5,
208 g_TileClasses.forest, 2,
209 g_TileClasses.metal, 2,
210 g_TileClasses.mountain, 1,
211 g_TileClasses.plateau, 2,
212 g_TileClasses.player, 20,
213 g_TileClasses.rock, 2,
214 g_TileClasses.spine, 2,
215 g_TileClasses.water, 3
219 "amounts": g_AllAmounts
222 "func": addStragglerTrees,
224 g_TileClasses.berries, 5,
225 g_TileClasses.bluff, 5,
226 g_TileClasses.forest, 7,
227 g_TileClasses.metal, 2,
228 g_TileClasses.mountain, 1,
229 g_TileClasses.plateau, 2,
230 g_TileClasses.player, 12,
231 g_TileClasses.rock, 2,
232 g_TileClasses.spine, 2,
233 g_TileClasses.water, 5
237 "amounts": g_AllAmounts
240 Engine.SetProgress(90);
243 g_TileClasses.player,
245 g_TileClasses.bluff, 4,
246 g_TileClasses.plateau, 4,
247 g_TileClasses.forest, 1,
248 g_TileClasses.metal, 4,
249 g_TileClasses.rock, 4,
250 g_TileClasses.mountain, 4,
251 g_TileClasses.animals, 2));