Nomad mode on all random map scripts (except Survival of the Fittest), fixes #3591.
[0ad.git] / binaries / data / mods / public / maps / random / corinthian_isthmus.js
blobee5038da0de81324f3a903a4b037157523816b24
1 Engine.LoadLibrary("rmgen");
3 TILE_CENTERED_HEIGHT_MAP = true;
5 const tCity = "medit_city_pavement";
6 const tCityPlaza = "medit_city_pavement";
7 const tHill = ["medit_grass_shrubs", "medit_rocks_grass_shrubs", "medit_rocks_shrubs", "medit_rocks_grass", "medit_shrubs"];
8 const tMainDirt = "medit_dirt";
9 const tCliff = "medit_cliff_aegean";
10 const tForestFloor = "medit_grass_shrubs";
11 const tGrass = ["medit_grass_field", "medit_grass_field_a"];
12 const tGrassSand50 = "medit_grass_field_a";
13 const tGrassSand25 = "medit_grass_field_b";
14 const tDirt = "medit_dirt_b";
15 const tDirt2 = "medit_rocks_grass";
16 const tDirt3 = "medit_rocks_shrubs";
17 const tDirtCracks = "medit_dirt_c";
18 const tShore = "medit_sand";
19 const tWater = "medit_sand_wet";
21 const oBerryBush = "gaia/flora_bush_berry";
22 const oDeer = "gaia/fauna_deer";
23 const oFish = "gaia/fauna_fish";
24 const oSheep = "gaia/fauna_sheep";
25 const oGoat = "gaia/fauna_goat";
26 const oStoneLarge = "gaia/geology_stonemine_medit_quarry";
27 const oStoneSmall = "gaia/geology_stone_mediterranean";
28 const oMetalLarge = "gaia/geology_metal_mediterranean_slabs";
29 const oDatePalm = "gaia/flora_tree_cretan_date_palm_short";
30 const oSDatePalm = "gaia/flora_tree_cretan_date_palm_tall";
31 const oCarob = "gaia/flora_tree_carob";
32 const oFanPalm = "gaia/flora_tree_medit_fan_palm";
33 const oPoplar = "gaia/flora_tree_poplar_lombardy";
34 const oCypress = "gaia/flora_tree_cypress";
36 const aBush1 = "actor|props/flora/bush_medit_sm.xml";
37 const aBush2 = "actor|props/flora/bush_medit_me.xml";
38 const aBush3 = "actor|props/flora/bush_medit_la.xml";
39 const aBush4 = "actor|props/flora/bush_medit_me.xml";
40 const aDecorativeRock = "actor|geology/stone_granite_med.xml";
42 const pForest = [tForestFloor, tForestFloor + TERRAIN_SEPARATOR + oCarob, tForestFloor + TERRAIN_SEPARATOR + oDatePalm, tForestFloor + TERRAIN_SEPARATOR + oSDatePalm, tForestFloor];
44 InitMap();
46 const numPlayers = getNumPlayers();
47 const mapSize = getMapSize();
48 const mapCenter = getMapCenter();
50 var clPlayer = createTileClass();
51 var clForest = createTileClass();
52 var clWater = createTileClass();
53 var clDirt = createTileClass();
54 var clRock = createTileClass();
55 var clMetal = createTileClass();
56 var clFood = createTileClass();
57 var clBaseResource = createTileClass();
58 var clGrass = createTileClass();
59 var clHill = createTileClass();
61 var landHeight = getMapBaseHeight();
62 var waterHeight = -4;
64 log("Creating the main river");
65 var riverAngle = randFloat(0, Math.PI);
66 var riverWidth = scaleByMapSize(15, 70);
67 var riverStart = new Vector2D(mapCenter.x, 0).rotateAround(riverAngle, mapCenter);
68 var riverEnd = new Vector2D(mapCenter.x, mapSize).rotateAround(riverAngle, mapCenter);
70 createArea(
71         new PathPlacer(riverStart.x, riverStart.y, riverEnd.x, riverEnd.y, riverWidth, 0.2, 15 * scaleByMapSize(1, 3), 0.04, 0.01),
72         new SmoothElevationPainter(ELEVATION_SET, waterHeight, 4),
73         null);
75 log("Creating small puddles at the map border to ensure players being separated...");
76 for (let point of [riverStart, riverEnd])
77         createArea(
78                 new ClumpPlacer(Math.floor(diskArea(riverWidth / 2)), 0.95, 0.6, 10, point.x, point.y),
79                 new SmoothElevationPainter(ELEVATION_SET, waterHeight, 4),
80                 null);
82 log("Creating passage connecting the two riversides...");
83 var passageStart = riverStart.rotateAround(Math.PI / 2, mapCenter);
84 var passageEnd = riverEnd.rotateAround(Math.PI / 2, mapCenter);
85 createArea(
86         new PathPlacer(
87                 passageStart.x,
88                 passageStart.y,
89                 passageEnd.x,
90                 passageEnd.y,
91                 scaleByMapSize(10, 30),
92                 0.5,
93                 3 * scaleByMapSize(1, 4),
94                 0.1,
95                 0.01),
96         new SmoothElevationPainter(ELEVATION_SET, landHeight, 4),
97         null);
99 paintTerrainBasedOnHeight(-6, 1, 1, tWater);
100 paintTerrainBasedOnHeight(1, 2, 1, tShore);
101 paintTerrainBasedOnHeight(2, 5, 1, tGrass);
103 paintTileClassBasedOnHeight(-6, 0.5, 1, clWater);
105 placePlayerBases({
106         "PlayerPlacement": playerPlacementRiver(riverAngle, 0.6),
107         "PlayerTileClass": clPlayer,
108         "BaseResourceClass": clBaseResource,
109         "Walls": "towers",
110         "CityPatch": {
111                 "outerTerrain": tCityPlaza,
112                 "innerTerrain": tCity
113         },
114         "Chicken": {
115         },
116         "Berries": {
117                 "template": oBerryBush
118         },
119         "Mines": {
120                 "types": [
121                         { "template": oMetalLarge },
122                         { "template": oStoneLarge }
123                 ]
124         },
125         "Trees": {
126                 "template": oCarob,
127                 "count": 2
128         },
129         "Decoratives": {
130                 "template": aBush1
131         }
133 Engine.SetProgress(40);
135 createBumps(avoidClasses(clWater, 2, clPlayer, 20));
137 var [forestTrees, stragglerTrees] = getTreeCounts(500, 3000, 0.7);
138 createForests(
139  [tForestFloor, tForestFloor, tForestFloor, pForest, pForest],
140  avoidClasses(clPlayer, 20, clForest, 17, clWater, 2, clBaseResource, 3),
141  clForest,
142  forestTrees);
144 Engine.SetProgress(50);
146 if (randBool())
147         createHills([tGrass, tCliff, tHill], avoidClasses(clPlayer, 20, clForest, 1, clHill, 15, clWater, 3), clHill, scaleByMapSize(3, 15));
148 else
149         createMountains(tCliff, avoidClasses(clPlayer, 20, clForest, 1, clHill, 15, clWater, 3), clHill, scaleByMapSize(3, 15));
151 log("Creating grass patches...");
152 createLayeredPatches(
153  [scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)],
154  [[tGrass,tGrassSand50],[tGrassSand50,tGrassSand25], [tGrassSand25,tGrass]],
155  [1,1],
156  avoidClasses(clForest, 0, clGrass, 2, clPlayer, 10, clWater, 2, clDirt, 2, clHill, 1),
157  scaleByMapSize(15, 45),
158  clDirt);
160 Engine.SetProgress(55);
162 log("Creating dirt patches...");
163 createLayeredPatches(
164  [scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)],
165  [tDirt3, tDirt2,[tDirt,tMainDirt], [tDirtCracks,tMainDirt]],
166  [1,1,1],
167  avoidClasses(clForest, 0, clDirt, 2, clPlayer, 10, clWater, 2, clGrass, 2, clHill, 1),
168  scaleByMapSize(15, 45),
169  clDirt);
171 Engine.SetProgress(60);
173 log("Creating stone mines...");
174 createMines(
176   [new SimpleObject(oStoneSmall, 0,2, 0,4), new SimpleObject(oStoneLarge, 1,1, 0,4)],
177   [new SimpleObject(oStoneSmall, 2,5, 1,3)]
178  ],
179  avoidClasses(clForest, 4, clPlayer, 15, clRock, 10, clWater, 4, clHill, 4),
180  clRock);
182 log("Creating metal mines...");
183 createMines(
185   [new SimpleObject(oMetalLarge, 1,1, 0,4)]
186  ],
187  avoidClasses(clForest, 4, clPlayer, 15, clMetal, 10, clRock, 5, clWater, 4, clHill, 4),
188  clMetal
191 Engine.SetProgress(65);
193 createDecoration(
194         [
195                 [
196                         new SimpleObject(aDecorativeRock, 1, 3, 0, 1)
197                 ],
198                 [
199                         new SimpleObject(aBush2, 1, 2, 0, 1),
200                         new SimpleObject(aBush1, 1, 3, 0, 2),
201                         new SimpleObject(aBush4, 1, 2, 0, 1),
202                         new SimpleObject(aBush3, 1, 3, 0, 2)
203                 ]
204         ],
205         [
206                 scaleByMapSize(16, 262),
207                 scaleByMapSize(40, 360)
208         ],
209         avoidClasses(clWater, 2, clForest, 0, clPlayer, 5, clBaseResource, 6, clHill, 1, clRock, 6, clMetal, 6));
211 Engine.SetProgress(70);
213 createFood(
214         [
215                 [new SimpleObject(oFish, 2, 3, 0, 2)]
216         ],
217         [
218                 3 * scaleByMapSize(5, 20)
219         ],
220         [avoidClasses(clFood, 10), stayClasses(clWater, 5)],
221         clFood);
223 createFood(
224         [
225                 [new SimpleObject(oSheep, 5, 7, 0, 4)],
226                 [new SimpleObject(oGoat, 2, 4, 0, 3)],
227                 [new SimpleObject(oDeer, 2, 4, 0, 2)]
228         ],
229         [
230                 scaleByMapSize(5,20),
231                 scaleByMapSize(5,20),
232                 scaleByMapSize(5,20)
233         ],
234         avoidClasses(clForest, 0, clPlayer, 10, clBaseResource, 6, clWater, 1, clFood, 10, clHill, 1, clRock, 6, clMetal, 6),
235         clFood);
237 createFood(
238         [
239                 [new SimpleObject(oBerryBush, 5, 7, 0, 4)]
240         ],
241         [
242                 3 * numPlayers
243         ],
244         avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10, clRock, 6, clMetal, 6),
245         clFood);
247 Engine.SetProgress(90);
249 createStragglerTrees(
250         [oDatePalm, oSDatePalm, oCarob, oFanPalm, oPoplar, oCypress],
251         avoidClasses(clForest, 1, clWater, 2, clPlayer, 8, clBaseResource, 6, clMetal, 6, clRock, 6, clHill, 1),
252         clForest,
253         stragglerTrees);
255 placePlayersNomad(clPlayer, avoidClasses(clWater, 4, clForest, 1, clMetal, 4, clRock, 4, clHill, 4, clFood, 2));
257 setSkySet("sunny");
258 setSunColor(0.917, 0.828, 0.734);
259 setWaterColor(0, 0.501961, 1);
260 setWaterTint(0.501961, 1, 1);
261 setWaterWaviness(2.5);
262 setWaterType("ocean");
263 setWaterMurkiness(0.49);
265 setFogFactor(0.3);
266 setFogThickness(0.25);
268 setPPEffect("hdr");
269 setPPContrast(0.62);
270 setPPSaturation(0.51);
271 setPPBloom(0.12);
273 ExportMap();