incrementaltp: respect physics overrides
[waspsaliva.git] / README.md
blobd7613601ecbffed85d2fc8ee87b062a8ff465172
1 waspsaliva
2 =========
4 This is a hacked client forked from [Dragonfireclient](https://github.com/EliasFleckenstein03/dragonfireclient), itself a fork of Minetest. Build instructions are the same as regular Minetest.
8 Minetest
9 ========
11 ![Build Status](https://github.com/minetest/minetest/workflows/build/badge.svg)
12 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
13 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
15 Minetest is a free open-source voxel game engine with easy modding and game creation.
17 Copyright (C) 2010-2020 Perttu Ahola <celeron55@gmail.com>
18 and contributors (see source file comments and the version control log)
20 In case you downloaded the source code
21 --------------------------------------
22 If you downloaded the Minetest Engine source code in which this file is
23 contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
24 project too. See its README.txt for more information.
26 Table of Contents
27 ------------------
29 1. [Further Documentation](#further-documentation)
30 2. [Default Controls](#default-controls)
31 3. [Paths](#paths)
32 4. [Configuration File](#configuration-file)
33 5. [Command-line Options](#command-line-options)
34 6. [Compiling](#compiling)
35 7. [Docker](#docker)
36 8. [Version Scheme](#version-scheme)
39 Further documentation
40 ----------------------
41 - Website: http://minetest.net/
42 - Wiki: http://wiki.minetest.net/
43 - Developer wiki: http://dev.minetest.net/
44 - Forum: http://forum.minetest.net/
45 - GitHub: https://github.com/minetest/minetest/
46 - [doc/](doc/) directory of source distribution
48 Default controls
49 ----------------
50 All controls are re-bindable using settings.
51 Some can be changed in the key config dialog in the settings tab.
53 | Button                        | Action                                                         |
54 |-------------------------------|----------------------------------------------------------------|
55 | Move mouse                    | Look around                                                    |
56 | W, A, S, D                    | Move                                                           |
57 | Space                         | Jump/move up                                                   |
58 | Shift                         | Sneak/move down                                                |
59 | Q                             | Drop itemstack                                                 |
60 | Shift + Q                     | Drop single item                                               |
61 | Left mouse button             | Dig/punch/take item                                            |
62 | Right mouse button            | Place/use                                                      |
63 | Shift + right mouse button    | Build (without using)                                          |
64 | I                             | Inventory menu                                                 |
65 | Mouse wheel                   | Select item                                                    |
66 | 0-9                           | Select item                                                    |
67 | Z                             | Zoom (needs zoom privilege)                                    |
68 | T                             | Chat                                                           |
69 | /                             | Command                                                        |
70 | Esc                           | Pause menu/abort/exit (pauses only singleplayer game)          |
71 | R                             | Enable/disable full range view                                 |
72 | +                             | Increase view range                                            |
73 | -                             | Decrease view range                                            |
74 | K                             | Enable/disable fly mode (needs fly privilege)                  |
75 | P                             | Enable/disable pitch move mode                                 |
76 | J                             | Enable/disable fast mode (needs fast privilege)                |
77 | H                             | Enable/disable noclip mode (needs noclip privilege)            |
78 | E                             | Move fast in fast mode                                         |
79 | C                             | Cycle through camera modes                                     |
80 | V                             | Cycle through minimap modes                                    |
81 | Shift + V                     | Change minimap orientation                                     |
82 | F1                            | Hide/show HUD                                                  |
83 | F2                            | Hide/show chat                                                 |
84 | F3                            | Disable/enable fog                                             |
85 | F4                            | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
86 | F5                            | Cycle through debug information screens                        |
87 | F6                            | Cycle through profiler info screens                            |
88 | F10                           | Show/hide console                                              |
89 | F12                           | Take screenshot                                                |
91 Paths
92 -----
93 Locations:
95 * `bin`   - Compiled binaries
96 * `share` - Distributed read-only data
97 * `user`  - User-created modifiable data
99 Where each location is on each platform:
101 * Windows .zip / RUN_IN_PLACE source:
102     * `bin`   = `bin`
103     * `share` = `.`
104     * `user`  = `.`
105 * Windows installation:
106     * `bin`   = `C:\Program Files\Minetest\bin (Depends on the install location)`
107     * `share` = `C:\Program Files\Minetest (Depends on the install location)`
108     * `user`  = `%APPDATA%\Minetest`
109 * Linux installation:
110     * `bin`   = `/usr/bin`
111     * `share` = `/usr/share/minetest`
112     * `user`  = `~/.minetest`
113 * macOS:
114     * `bin`   = `Contents/MacOS`
115     * `share` = `Contents/Resources`
116     * `user`  = `Contents/User OR ~/Library/Application Support/minetest`
118 Worlds can be found as separate folders in: `user/worlds/`
120 Configuration file
121 ------------------
122 - Default location:
123     `user/minetest.conf`
124 - This file is created by closing Minetest for the first time.
125 - A specific file can be specified on the command line:
126     `--config <path-to-file>`
127 - A run-in-place build will look for the configuration file in
128     `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
130 Command-line options
131 --------------------
132 - Use `--help`
134 Compiling
135 ---------
136 ### Compiling on GNU/Linux
138 #### Dependencies
140 | Dependency | Version | Commentary |
141 |------------|---------|------------|
142 | GCC        | 4.9+    | Can be replaced with Clang 3.4+ |
143 | CMake      | 2.6+    |            |
144 | Irrlicht   | 1.7.3+  |            |
145 | SQLite3    | 3.0+    |            |
146 | LuaJIT     | 2.0+    | Bundled Lua 5.1 is used if not present |
147 | GMP        | 5.0.0+  | Bundled mini-GMP is used if not present |
148 | JsonCPP    | 1.0.0+  | Bundled JsonCPP is used if not present |
150 For Debian/Ubuntu users:
152     sudo apt install g++ make libc6-dev libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
154 For Fedora users:
156     sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
157     
158 For Arch users:
160     sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses
162 For Alpine users:
164     sudo apk add build-base irrlicht-dev cmake bzip2-dev libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev
166 #### Download
168 You can install Git for easily keeping your copy up to date.
169 If you don’t want Git, read below on how to get the source without Git.
170 This is an example for installing Git on Debian/Ubuntu:
172     sudo apt install git
174 For Fedora users:
176     sudo dnf install git
178 Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
180     git clone --depth 1 https://github.com/minetest/minetest.git
181     cd minetest
183 Download minetest_game (otherwise only the "Development Test" game is available) using Git:
185     git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
187 Download source, without using Git:
189     wget https://github.com/minetest/minetest/archive/master.tar.gz
190     tar xf master.tar.gz
191     cd minetest-master
193 Download minetest_game, without using Git:
195     cd games/
196     wget https://github.com/minetest/minetest_game/archive/master.tar.gz
197     tar xf master.tar.gz
198     mv minetest_game-master minetest_game
199     cd ..
201 #### Build
203 Build a version that runs directly from the source directory:
205     cmake . -DRUN_IN_PLACE=TRUE
206     make -j$(nproc)
208 Run it:
210     ./bin/minetest
212 - Use `cmake . -LH` to see all CMake options and their current state.
213 - If you want to install it system-wide (or are making a distribution package),
214   you will want to use `-DRUN_IN_PLACE=FALSE`.
215 - You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
216 - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
217 - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
218   - Debug build is slower, but gives much more useful output in a debugger.
219 - If you build a bare server you don't need to have Irrlicht installed.
220   - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`.
222 ### CMake options
224 General options and their default values:
226     BUILD_CLIENT=TRUE          - Build Minetest client
227     BUILD_SERVER=FALSE         - Build Minetest server
228     BUILD_UNITTESTS=TRUE       - Build unittest sources
229     CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)
230         Release                - Release build
231         Debug                  - Debug build
232         SemiDebug              - Partially optimized debug build
233         RelWithDebInfo         - Release build with debug information
234         MinSizeRel             - Release build with -Os passed to compiler to make executable as small as possible
235     ENABLE_CURL=ON             - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
236     ENABLE_CURSES=ON           - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
237     ENABLE_FREETYPE=ON         - Build with FreeType2; Allows using TTF fonts
238     ENABLE_GETTEXT=ON          - Build with Gettext; Allows using translations
239     ENABLE_GLES=OFF            - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
240     ENABLE_LEVELDB=ON          - Build with LevelDB; Enables use of LevelDB map backend
241     ENABLE_POSTGRESQL=ON       - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
242     ENABLE_REDIS=ON            - Build with libhiredis; Enables use of Redis map backend
243     ENABLE_SPATIAL=ON          - Build with LibSpatial; Speeds up AreaStores
244     ENABLE_SOUND=ON            - Build with OpenAL, libogg & libvorbis; in-game sounds
245     ENABLE_LUAJIT=ON           - Build with LuaJIT (much faster than non-JIT Lua)
246     ENABLE_PROMETHEUS=OFF      - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
247     ENABLE_SYSTEM_GMP=ON       - Use GMP from system (much faster than bundled mini-gmp)
248     ENABLE_SYSTEM_JSONCPP=OFF  - Use JsonCPP from system
249     OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
250     RUN_IN_PLACE=FALSE         - Create a portable install (worlds, settings etc. in current directory)
251     USE_GPROF=FALSE            - Enable profiling using GProf
252     VERSION_EXTRA=             - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
254 Library specific options:
256     BZIP2_INCLUDE_DIR               - Linux only; directory where bzlib.h is located
257     BZIP2_LIBRARY                   - Linux only; path to libbz2.a/libbz2.so
258     CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
259     CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
260     CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
261     EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
262     EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
263     FREETYPE_INCLUDE_DIR_freetype2  - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
264     FREETYPE_INCLUDE_DIR_ft2build   - Only if building with FreeType 2; directory that contains ft2build.h
265     FREETYPE_LIBRARY                - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
266     FREETYPE_DLL                    - Only if building with FreeType 2 on Windows; path to libfreetype.dll
267     GETTEXT_DLL                     - Only when building with gettext on Windows; path to libintl3.dll
268     GETTEXT_ICONV_DLL               - Only when building with gettext on Windows; path to libiconv2.dll
269     GETTEXT_INCLUDE_DIR             - Only when building with gettext; directory that contains iconv.h
270     GETTEXT_LIBRARY                 - Only when building with gettext on Windows; path to libintl.dll.a
271     GETTEXT_MSGFMT                  - Only when building with gettext; path to msgfmt/msgfmt.exe
272     IRRLICHT_DLL                    - Only on Windows; path to Irrlicht.dll
273     IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h
274     IRRLICHT_LIBRARY                - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
275     LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
276     LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
277     LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
278     PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
279     PostgreSQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
280     REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
281     REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
282     SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
283     SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
284     LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
285     LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
286     MINGWM10_DLL                    - Only if compiling with MinGW; path to mingwm10.dll
287     OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
288     OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
289     OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
290     OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
291     OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
292     OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
293     OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
294     OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
295     SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
296     SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
297     VORBISFILE_DLL                  - Only if building with sound on Windows; path to libvorbisfile-3.dll
298     VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
299     VORBIS_DLL                      - Only if building with sound on Windows; path to libvorbis-0.dll
300     VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
301     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
302     XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
303     ZLIB_DLL                        - Only on Windows; path to zlib1.dll
304     ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
305     ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlib.lib
307 ### Compiling on Windows
309 ### Requirements
311 - [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
312 - [CMake](https://cmake.org/download/)
313 - [vcpkg](https://github.com/Microsoft/vcpkg)
314 - [Git](https://git-scm.com/downloads)
316 ### Compiling and installing the dependencies
318 It is highly recommended to use vcpkg as package manager.
320 #### a) Using vcpkg to install dependencies
322 After you successfully built vcpkg you can easily install the required libraries:
323 ```powershell
324 vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit gmp jsoncpp --triplet x64-windows
327 - `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
328 - `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
329 - `freetype` is optional, it allows true-type font rendering.
330 - `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
331 - `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
333 There are other optional libraries, but they are not tested if they can build and link correctly.
335 Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
337 #### b) Compile the dependencies on your own
339 This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
341 ### Compile Minetest
343 #### a) Using the vcpkg toolchain and CMake GUI
344 1. Start up the CMake GUI
345 2. Select **Browse Source...** and select DIR/minetest
346 3. Select **Browse Build...** and select DIR/minetest-build
347 4. Select **Configure**
348 5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
349 6. Choose **Specify toolchain file for cross-compiling**
350 7. Click **Next**
351 8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
352 9. Click Finish
353 10. Wait until cmake have generated the cash file
354 11. If there are any errors, solve them and hit **Configure**
355 12. Click **Generate**
356 13. Click **Open Project**
357 14. Compile Minetest inside Visual studio.
359 #### b) Using the vcpkg toolchain and the commandline
361 Run the following script in PowerShell:
363 ```powershell
364 cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF -DENABLE_SYSTEM_JSONCPP=ON
365 cmake --build . --config Release
367 Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
369 #### c) Using your own compiled libraries
371 **This is outdated and not recommended**
373 Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
375 ### Windows Installer using WiX Toolset
377 Requirements:
378 * [Visual Studio 2017](https://visualstudio.microsoft.com/)
379 * [WiX Toolset](https://wixtoolset.org/)
381 In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
383 Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
385 Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
386 It may take some minutes to generate the installer.
389 Docker
390 ------
391 We provide Minetest server Docker images using the GitLab mirror registry.
393 Images are built on each commit and available using the following tag scheme:
395 * `registry.gitlab.com/minetest/minetest/server:latest` (latest build)
396 * `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
397 * `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
399 If you want to test it on a Docker server you can easily run:
401         sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
403 If you want to use it in a production environment you should use volumes bound to the Docker host
404 to persist data and modify the configuration:
406         sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
408 Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
410 **Note:** If you don't understand the previous commands please read the official Docker documentation before use.
412 You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
415 Version scheme
416 --------------
417 We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
419 - Major is incremented when the release contains breaking changes, all other
420 numbers are set to 0.
421 - Minor is incremented when the release contains new non-breaking features,
422 patch is set to 0.
423 - Patch is incremented when the release only contains bugfixes and very
424 minor/trivial features considered necessary.
426 Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
427 i.e.: 5.0.0-dev is the development version leading to 5.0.0.
428 Prior to that we used `previous_version-dev`.