comment out debug prints while fixing merge conflicts
[view.love.git] / text.lua
blob5814693577ae2332b49c3ab72a6e8b51d9ff2d1c
1 -- text editor, particularly text drawing, horizontal wrap, vertical scrolling
2 Text = {}
4 -- draw a line starting from startpos to screen at y between State.left and State.right
5 -- return y for the next line
6 function Text.draw(State, line_index, y, startpos)
7 --? print('text.draw', line_index, y)
8 local line = State.lines[line_index]
9 local line_cache = State.line_cache[line_index]
10 line_cache.startpos = startpos
11 -- wrap long lines
12 Text.populate_screen_line_starting_pos(State, line_index)
13 assert(#line_cache.screen_line_starting_pos >= 1, 'line cache missing screen line info')
14 for i=1,#line_cache.screen_line_starting_pos do
15 local pos = line_cache.screen_line_starting_pos[i]
16 if pos < startpos then
17 -- render nothing
18 else
19 local screen_line = Text.screen_line(line, line_cache, i)
20 --? print('text.draw:', screen_line, 'at', line_index,pos, 'after', x,y)
21 local frag_len = utf8.len(screen_line)
22 -- render any highlights
23 if State.selection1.line then
24 local lo, hi = Text.clip_selection(State, line_index, pos, pos+frag_len)
25 Text.draw_highlight(State, line, State.left,y, pos, lo,hi)
26 end
27 if line_index == State.cursor1.line then
28 -- render search highlight or cursor
29 if State.search_term then
30 local data = State.lines[State.cursor1.line].data
31 local cursor_offset = Text.offset(data, State.cursor1.pos)
32 if data:sub(cursor_offset, cursor_offset+#State.search_term-1) == State.search_term then
33 local save_selection = State.selection1
34 State.selection1 = {line=line_index, pos=State.cursor1.pos+utf8.len(State.search_term)}
35 local lo, hi = Text.clip_selection(State, line_index, pos, pos+frag_len)
36 Text.draw_highlight(State, line, State.left,y, pos, lo,hi)
37 State.selection1 = save_selection
38 end
39 else
40 if pos <= State.cursor1.pos and pos + frag_len > State.cursor1.pos then
41 Text.draw_cursor(State, State.left+Text.x(State.font, screen_line, State.cursor1.pos-pos+1), y)
42 elseif pos + frag_len == State.cursor1.pos then
43 -- Show cursor at end of line.
44 -- This place also catches end of wrapping screen lines. That doesn't seem worth distinguishing.
45 -- It seems useful to see a cursor whether your eye is on the left or right margin.
46 Text.draw_cursor(State, State.left+Text.x(State.font, screen_line, State.cursor1.pos-pos+1), y)
47 end
48 end
49 end
50 -- render fragment
51 App.color(Text_color)
52 App.screen.print(screen_line, State.left,y)
53 y = y + State.line_height
54 if y >= App.screen.height then
55 break
56 end
57 end
58 end
59 return y
60 end
62 function Text.screen_line(line, line_cache, i)
63 local pos = line_cache.screen_line_starting_pos[i]
64 local offset = Text.offset(line.data, pos)
65 if i >= #line_cache.screen_line_starting_pos then
66 return line.data:sub(offset)
67 end
68 local endpos = line_cache.screen_line_starting_pos[i+1]-1
69 local end_offset = Text.offset(line.data, endpos)
70 return line.data:sub(offset, end_offset)
71 end
73 function Text.draw_cursor(State, x, y)
74 -- blink every 0.5s
75 if math.floor(Cursor_time*2)%2 == 0 then
76 App.color(Cursor_color)
77 love.graphics.rectangle('fill', x,y, 3,State.line_height)
78 end
79 State.cursor_x = x
80 State.cursor_y = y+State.line_height
81 end
83 function Text.populate_screen_line_starting_pos(State, line_index)
84 local line = State.lines[line_index]
85 local line_cache = State.line_cache[line_index]
86 if line_cache.screen_line_starting_pos then
87 return
88 end
89 line_cache.screen_line_starting_pos = {1}
90 local x = 0
91 local pos = 1
92 -- try to wrap at word boundaries
93 for frag in line.data:gmatch('%S*%s*') do
94 local frag_width = State.font:getWidth(frag)
95 --? print('-- frag:', frag, pos, x, frag_width, State.width)
96 while x + frag_width > State.width do
97 --? print('frag:', frag, pos, x, frag_width, State.width)
98 if x < 0.8 * State.width then
99 -- long word; chop it at some letter
100 -- We're not going to reimplement TeX here.
101 local bpos = Text.nearest_pos_less_than(State.font, frag, State.width - x)
102 if x == 0 and bpos == 0 then
103 assert(false, ("Infinite loop while line-wrapping. Editor is %dpx wide; window is %dpx wide"):format(State.width, App.screen.width))
105 pos = pos + bpos
106 local boffset = Text.offset(frag, bpos+1) -- byte _after_ bpos
107 frag = string.sub(frag, boffset)
108 --? if bpos > 0 then
109 --? print('after chop:', frag)
110 --? end
111 frag_width = State.font:getWidth(frag)
113 --? print('screen line:', pos)
114 table.insert(line_cache.screen_line_starting_pos, pos)
115 x = 0 -- new screen line
117 x = x + frag_width
118 pos = pos + utf8.len(frag)
122 function Text.text_input(State, t)
123 if App.mouse_down(1) then return end
124 if App.any_modifier_down() then
125 if App.key_down(t) then
126 -- The modifiers didn't change the key. Handle it in keychord_pressed.
127 return
128 else
129 -- Key mutated by the keyboard layout. Continue below.
132 local before = snapshot(State, State.cursor1.line)
133 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
134 Text.insert_at_cursor(State, t)
135 if State.cursor_y > App.screen.height - State.line_height then
136 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
137 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
139 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
142 function Text.insert_at_cursor(State, t)
143 local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
144 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].data, byte_offset)
145 Text.clear_screen_line_cache(State, State.cursor1.line)
146 State.cursor1.pos = State.cursor1.pos+1
149 -- Don't handle any keys here that would trigger text_input above.
150 function Text.keychord_press(State, chord)
151 --? print('chord', chord, State.selection1.line, State.selection1.pos)
152 --== shortcuts that mutate text
153 if chord == 'return' then
154 local before_line = State.cursor1.line
155 local before = snapshot(State, before_line)
156 Text.insert_return(State)
157 State.selection1 = {}
158 if State.cursor_y > App.screen.height - State.line_height then
159 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
161 schedule_save(State)
162 record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
163 elseif chord == 'tab' then
164 local before = snapshot(State, State.cursor1.line)
165 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
166 Text.insert_at_cursor(State, '\t')
167 if State.cursor_y > App.screen.height - State.line_height then
168 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
169 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
170 --? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
172 schedule_save(State)
173 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
174 elseif chord == 'backspace' then
175 if State.selection1.line then
176 Text.delete_selection(State, State.left, State.right)
177 schedule_save(State)
178 return
180 local before
181 if State.cursor1.pos > 1 then
182 before = snapshot(State, State.cursor1.line)
183 local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos-1)
184 local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
185 if byte_start then
186 if byte_end then
187 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
188 else
189 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
191 State.cursor1.pos = State.cursor1.pos-1
193 elseif State.cursor1.line > 1 then
194 before = snapshot(State, State.cursor1.line-1, State.cursor1.line)
195 -- join lines
196 State.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1].data)+1
197 State.lines[State.cursor1.line-1].data = State.lines[State.cursor1.line-1].data..State.lines[State.cursor1.line].data
198 table.remove(State.lines, State.cursor1.line)
199 table.remove(State.line_cache, State.cursor1.line)
200 State.cursor1.line = State.cursor1.line-1
202 if State.screen_top1.line > #State.lines then
203 Text.populate_screen_line_starting_pos(State, #State.lines)
204 local line_cache = State.line_cache[#State.line_cache]
205 State.screen_top1 = {line=#State.lines, pos=line_cache.screen_line_starting_pos[#line_cache.screen_line_starting_pos]}
206 elseif Text.lt1(State.cursor1, State.screen_top1) then
207 State.screen_top1 = {
208 line=State.cursor1.line,
209 pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
211 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
213 Text.clear_screen_line_cache(State, State.cursor1.line)
214 assert(Text.le1(State.screen_top1, State.cursor1), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos))
215 schedule_save(State)
216 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
217 elseif chord == 'delete' then
218 if State.selection1.line then
219 Text.delete_selection(State, State.left, State.right)
220 schedule_save(State)
221 return
223 local before
224 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
225 before = snapshot(State, State.cursor1.line)
226 else
227 before = snapshot(State, State.cursor1.line, State.cursor1.line+1)
229 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
230 local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
231 local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos+1)
232 if byte_start then
233 if byte_end then
234 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
235 else
236 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
238 -- no change to State.cursor1.pos
240 elseif State.cursor1.line < #State.lines then
241 -- join lines
242 State.lines[State.cursor1.line].data = State.lines[State.cursor1.line].data..State.lines[State.cursor1.line+1].data
243 table.remove(State.lines, State.cursor1.line+1)
244 table.remove(State.line_cache, State.cursor1.line+1)
246 Text.clear_screen_line_cache(State, State.cursor1.line)
247 schedule_save(State)
248 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
249 --== shortcuts that move the cursor
250 elseif chord == 'left' then
251 Text.left(State)
252 State.selection1 = {}
253 elseif chord == 'right' then
254 Text.right(State)
255 State.selection1 = {}
256 elseif chord == 'S-left' then
257 if State.selection1.line == nil then
258 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
260 Text.left(State)
261 elseif chord == 'S-right' then
262 if State.selection1.line == nil then
263 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
265 Text.right(State)
266 -- C- hotkeys reserved for drawings, so we'll use M-
267 elseif chord == 'M-left' then
268 Text.word_left(State)
269 State.selection1 = {}
270 elseif chord == 'M-right' then
271 Text.word_right(State)
272 State.selection1 = {}
273 elseif chord == 'M-S-left' then
274 if State.selection1.line == nil then
275 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
277 Text.word_left(State)
278 elseif chord == 'M-S-right' then
279 if State.selection1.line == nil then
280 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
282 Text.word_right(State)
283 elseif chord == 'home' then
284 Text.start_of_line(State)
285 State.selection1 = {}
286 elseif chord == 'end' then
287 Text.end_of_line(State)
288 State.selection1 = {}
289 elseif chord == 'S-home' then
290 if State.selection1.line == nil then
291 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
293 Text.start_of_line(State)
294 elseif chord == 'S-end' then
295 if State.selection1.line == nil then
296 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
298 Text.end_of_line(State)
299 elseif chord == 'up' then
300 Text.up(State)
301 State.selection1 = {}
302 elseif chord == 'down' then
303 Text.down(State)
304 State.selection1 = {}
305 elseif chord == 'S-up' then
306 if State.selection1.line == nil then
307 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
309 Text.up(State)
310 elseif chord == 'S-down' then
311 if State.selection1.line == nil then
312 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
314 Text.down(State)
315 elseif chord == 'pageup' then
316 Text.pageup(State)
317 State.selection1 = {}
318 elseif chord == 'pagedown' then
319 Text.pagedown(State)
320 State.selection1 = {}
321 elseif chord == 'S-pageup' then
322 if State.selection1.line == nil then
323 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
325 Text.pageup(State)
326 elseif chord == 'S-pagedown' then
327 if State.selection1.line == nil then
328 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
330 Text.pagedown(State)
334 function Text.insert_return(State)
335 local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
336 table.insert(State.lines, State.cursor1.line+1, {data=string.sub(State.lines[State.cursor1.line].data, byte_offset)})
337 table.insert(State.line_cache, State.cursor1.line+1, {})
338 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)
339 Text.clear_screen_line_cache(State, State.cursor1.line)
340 State.cursor1 = {line=State.cursor1.line+1, pos=1}
343 function Text.pageup(State)
344 State.screen_top1 = Text.previous_screen_top1(State)
345 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
346 Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
347 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
350 -- return the top y coordinate of a given line_index,
351 -- or nil if no part of it is on screen
352 function Text.starty(State, line_index)
353 -- duplicate some logic from love.draw
354 -- does not modify State (except to populate line_cache)
355 if line_index < State.screen_top1.line then return end
356 local loc2 = Text.to2(State, State.screen_top1)
357 local y = State.top
358 while true do
359 if loc2.line == line_index then return y end
360 y = y + State.line_height
361 if y + State.line_height > App.screen.height then break end
362 local next_loc2 = Text.next_screen_line(State, loc2)
363 if Text.eq2(next_loc2, loc2) then break end -- end of file
364 loc2 = next_loc2
368 function Text.previous_screen_top1(State)
369 -- duplicate some logic from love.draw
370 -- does not modify State (except to populate line_cache)
371 local loc2 = Text.to2(State, State.screen_top1)
372 local y = App.screen.height - State.line_height
373 while y >= State.top do
374 if loc2.line == 1 and loc2.screen_line == 1 and loc2.screen_pos == 1 then break end
375 y = y - State.line_height
376 loc2 = Text.previous_screen_line(State, loc2)
378 return Text.to1(State, loc2)
381 function Text.pagedown(State)
382 State.screen_top1 = Text.screen_bottom1(State)
383 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
384 Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
385 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
388 -- return the location of the start of the bottom-most line on screen
389 function Text.screen_bottom1(State)
390 -- duplicate some logic from love.draw
391 -- does not modify State (except to populate line_cache)
392 local loc2 = Text.to2(State, State.screen_top1)
393 local y = State.top
394 while true do
395 y = y + State.line_height
396 if y + State.line_height > App.screen.height then break end
397 local next_loc2 = Text.next_screen_line(State, loc2)
398 if Text.eq2(next_loc2, loc2) then break end
399 loc2 = next_loc2
401 return Text.to1(State, loc2)
404 function Text.up(State)
405 --? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
406 local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
407 if screen_line_starting_pos == 1 then
408 --? print('cursor is at first screen line of its line')
409 -- line is done; skip to previous text line
410 if State.cursor1.line > 1 then
411 local new_cursor_line = State.cursor1.line-1
412 --? print('found previous text line')
413 State.cursor1 = {line=new_cursor_line, pos=nil}
414 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
415 -- previous text line found, pick its final screen line
416 --? print('has multiple screen lines')
417 local screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos
418 --? print(#screen_line_starting_pos)
419 screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
420 local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos)
421 local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset)
422 State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, State.cursor_x, State.left) - 1
424 else
425 -- move up one screen line in current line
426 assert(screen_line_index > 1, 'bumped up against top screen line in line')
427 local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index-1]
428 local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
429 local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
430 State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, State.cursor_x, State.left) - 1
431 --? print('cursor pos is now '..tostring(State.cursor1.pos))
433 if Text.lt1(State.cursor1, State.screen_top1) then
434 State.screen_top1 = {
435 line=State.cursor1.line,
436 pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
438 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
442 function Text.down(State)
443 --? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
444 assert(State.cursor1.pos, 'cursor has no pos')
445 if Text.cursor_at_final_screen_line(State) then
446 -- line is done, skip to next text line
447 --? print('cursor at final screen line of its line')
448 if State.cursor1.line < #State.lines then
449 local new_cursor_line = State.cursor1.line+1
450 State.cursor1.line = new_cursor_line
451 State.cursor1.pos = Text.nearest_cursor_pos(State.font, State.lines[State.cursor1.line].data, State.cursor_x, State.left)
452 --? print(State.cursor1.pos)
454 local screen_bottom1 = Text.screen_bottom1(State)
455 --? print('down 2', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, screen_bottom1.line, screen_bottom1.pos)
456 if State.cursor1.line > screen_bottom1.line then
457 --? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
458 --? print('scroll up preserving cursor')
459 Text.snap_cursor_to_bottom_of_screen(State)
460 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
462 else
463 -- move down one screen line in current line
464 local screen_bottom1 = Text.screen_bottom1(State)
465 local scroll_down = Text.le1(screen_bottom1, State.cursor1)
466 --? print('cursor is NOT at final screen line of its line')
467 local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
468 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
469 local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index+1]
470 --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
471 local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
472 local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
473 State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, State.cursor_x, State.left) - 1
474 --? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
475 if scroll_down then
476 --? print('scroll up preserving cursor')
477 Text.snap_cursor_to_bottom_of_screen(State)
478 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
481 --? print('=>', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
484 function Text.start_of_line(State)
485 State.cursor1.pos = 1
486 if Text.lt1(State.cursor1, State.screen_top1) then
487 State.screen_top1 = {line=State.cursor1.line, pos=State.cursor1.pos} -- copy
491 function Text.end_of_line(State)
492 State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
493 if Text.cursor_out_of_screen(State) then
494 Text.snap_cursor_to_bottom_of_screen(State)
498 function Text.word_left(State)
499 -- skip some whitespace
500 while true do
501 if State.cursor1.pos == 1 then
502 break
504 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%S') then
505 break
507 Text.left(State)
509 -- skip some non-whitespace
510 while true do
511 Text.left(State)
512 if State.cursor1.pos == 1 then
513 break
515 assert(State.cursor1.pos > 1, 'bumped up against start of line')
516 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%s') then
517 break
522 function Text.word_right(State)
523 -- skip some whitespace
524 while true do
525 if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
526 break
528 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%S') then
529 break
531 Text.right_without_scroll(State)
533 while true do
534 Text.right_without_scroll(State)
535 if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
536 break
538 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%s') then
539 break
542 if Text.cursor_out_of_screen(State) then
543 Text.snap_cursor_to_bottom_of_screen(State)
547 function Text.match(s, pos, pat)
548 local start_offset = Text.offset(s, pos)
549 local end_offset = Text.offset(s, pos+1)
550 assert(end_offset > start_offset, ('end_offset %d not > start_offset %d'):format(end_offset, start_offset))
551 local curr = s:sub(start_offset, end_offset-1)
552 return curr:match(pat)
555 function Text.left(State)
556 if State.cursor1.pos > 1 then
557 State.cursor1.pos = State.cursor1.pos-1
558 elseif State.cursor1.line > 1 then
559 State.cursor1.line = State.cursor1.line-1
560 State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
562 if Text.lt1(State.cursor1, State.screen_top1) then
563 State.screen_top1 = {
564 line=State.cursor1.line,
565 pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
567 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
571 function Text.right(State)
572 Text.right_without_scroll(State)
573 if Text.cursor_out_of_screen(State) then
574 Text.snap_cursor_to_bottom_of_screen(State)
578 function Text.right_without_scroll(State)
579 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
580 State.cursor1.pos = State.cursor1.pos+1
581 elseif State.cursor1.line <= #State.lines-1 then
582 State.cursor1.line = State.cursor1.line+1
583 State.cursor1.pos = 1
587 -- result: pos, index of screen line
588 function Text.pos_at_start_of_screen_line(State, loc1)
589 Text.populate_screen_line_starting_pos(State, loc1.line)
590 local line_cache = State.line_cache[loc1.line]
591 for i=#line_cache.screen_line_starting_pos,1,-1 do
592 local spos = line_cache.screen_line_starting_pos[i]
593 if spos <= loc1.pos then
594 return spos,i
597 assert(false, ('invalid pos %d'):format(loc1.pos))
600 function Text.pos_at_end_of_screen_line(State, loc1)
601 Text.populate_screen_line_starting_pos(State, loc1.line)
602 local line_cache = State.line_cache[loc1.line]
603 local most_recent_final_pos = utf8.len(State.lines[loc1.line].data)+1
604 for i=#line_cache.screen_line_starting_pos,1,-1 do
605 local spos = line_cache.screen_line_starting_pos[i]
606 if spos <= loc1.pos then
607 return most_recent_final_pos
609 most_recent_final_pos = spos-1
611 assert(false, ('invalid pos %d'):format(loc1.pos))
614 function Text.final_text_loc_on_screen(State)
615 local screen_bottom1 = Text.screen_bottom1(State)
616 return {
617 line=screen_bottom1.line,
618 pos=Text.pos_at_end_of_screen_line(State, screen_bottom1),
622 function Text.cursor_at_final_screen_line(State)
623 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
624 local screen_lines = State.line_cache[State.cursor1.line].screen_line_starting_pos
625 --? print(screen_lines[#screen_lines], State.cursor1.pos)
626 return screen_lines[#screen_lines] <= State.cursor1.pos
629 function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
630 if State.top > App.screen.height - State.line_height then
631 --? print('scroll up')
632 Text.snap_cursor_to_bottom_of_screen(State)
636 -- should never modify State.cursor1
637 function Text.snap_cursor_to_bottom_of_screen(State)
638 --? print('to2:', State.cursor1.line, State.cursor1.pos)
639 local top2 = Text.to2(State, State.cursor1)
640 --? print('to2: =>', top2.line, top2.screen_line, top2.screen_pos)
641 -- slide to start of screen line
642 top2.screen_pos = 1 -- start of screen line
643 --? print('snap', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
644 --? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
645 local y = App.screen.height - State.line_height
646 -- duplicate some logic from love.draw
647 while true do
648 --? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
649 if top2.line == 1 and top2.screen_line == 1 then break end
650 local h = State.line_height
651 if y - h < State.top then
652 break
654 y = y - h
655 top2 = Text.previous_screen_line(State, top2)
657 --? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
658 State.screen_top1 = Text.to1(State, top2)
659 --? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
660 --? print('snap =>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
661 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
664 function Text.in_line(State, line_index, x,y)
665 local line = State.lines[line_index]
666 local line_cache = State.line_cache[line_index]
667 local starty = Text.starty(State, line_index)
668 if starty == nil then return false end -- outside current page
669 if y < starty then return false end
670 Text.populate_screen_line_starting_pos(State, line_index)
671 return y < starty + State.line_height*(#line_cache.screen_line_starting_pos - Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos) + 1)
674 -- convert mx,my in pixels to schema-1 coordinates
675 function Text.to_pos_on_line(State, line_index, mx, my)
676 local line = State.lines[line_index]
677 local line_cache = State.line_cache[line_index]
678 local starty = Text.starty(State, line_index)
679 assert(my >= starty, 'failed to map y pixel to line')
680 -- duplicate some logic from Text.draw
681 local y = starty
682 local start_screen_line_index = Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos)
683 for screen_line_index = start_screen_line_index,#line_cache.screen_line_starting_pos do
684 local screen_line_starting_pos = line_cache.screen_line_starting_pos[screen_line_index]
685 local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos)
686 --? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
687 local nexty = y + State.line_height
688 if my < nexty then
689 -- On all wrapped screen lines but the final one, clicks past end of
690 -- line position cursor on final character of screen line.
691 -- (The final screen line positions past end of screen line as always.)
692 if screen_line_index < #line_cache.screen_line_starting_pos and mx > State.left + Text.screen_line_width(State, line_index, screen_line_index) then
693 --? print('past end of non-final line; return')
694 return line_cache.screen_line_starting_pos[screen_line_index+1]
696 local s = string.sub(line.data, screen_line_starting_byte_offset)
697 --? print('return', mx, Text.nearest_cursor_pos(State.font, s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, mx, State.left) - 1)
698 return screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, mx, State.left) - 1
700 y = nexty
702 assert(false, 'failed to map y pixel to line')
705 function Text.screen_line_width(State, line_index, i)
706 local line = State.lines[line_index]
707 local line_cache = State.line_cache[line_index]
708 local start_pos = line_cache.screen_line_starting_pos[i]
709 local start_offset = Text.offset(line.data, start_pos)
710 local screen_line
711 if i < #line_cache.screen_line_starting_pos then
712 local past_end_pos = line_cache.screen_line_starting_pos[i+1]
713 local past_end_offset = Text.offset(line.data, past_end_pos)
714 screen_line = string.sub(line.data, start_offset, past_end_offset-1)
715 else
716 screen_line = string.sub(line.data, start_pos)
718 return State.font:getWidth(screen_line)
721 function Text.screen_line_index(screen_line_starting_pos, pos)
722 for i = #screen_line_starting_pos,1,-1 do
723 if screen_line_starting_pos[i] <= pos then
724 return i
729 -- convert x pixel coordinate to pos
730 -- oblivious to wrapping
731 -- result: 1 to len+1
732 function Text.nearest_cursor_pos(font, line, x, left)
733 if x < left then
734 return 1
736 local len = utf8.len(line)
737 local max_x = left+Text.x(font, line, len+1)
738 if x > max_x then
739 return len+1
741 local leftpos, rightpos = 1, len+1
742 --? print('-- nearest', x)
743 while true do
744 --? print('nearest', x, '^'..line..'$', leftpos, rightpos)
745 if leftpos == rightpos then
746 return leftpos
748 local curr = math.floor((leftpos+rightpos)/2)
749 local currxmin = left+Text.x(font, line, curr)
750 local currxmax = left+Text.x(font, line, curr+1)
751 --? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
752 if currxmin <= x and x < currxmax then
753 if x-currxmin < currxmax-x then
754 return curr
755 else
756 return curr+1
759 if leftpos >= rightpos-1 then
760 return rightpos
762 if currxmin > x then
763 rightpos = curr
764 else
765 leftpos = curr
768 assert(false, 'failed to map x pixel to pos')
771 -- return the nearest index of line (in utf8 code points) which lies entirely
772 -- within x pixels of the left margin
773 -- result: 0 to len+1
774 function Text.nearest_pos_less_than(font, line, x)
775 --? print('', '-- nearest_pos_less_than', line, x)
776 local len = utf8.len(line)
777 local max_x = Text.x_after(font, line, len)
778 if x > max_x then
779 return len+1
781 local left, right = 0, len+1
782 while true do
783 local curr = math.floor((left+right)/2)
784 local currxmin = Text.x_after(font, line, curr+1)
785 local currxmax = Text.x_after(font, line, curr+2)
786 --? print('', x, left, right, curr, currxmin, currxmax)
787 if currxmin <= x and x < currxmax then
788 return curr
790 if left >= right-1 then
791 return left
793 if currxmin > x then
794 right = curr
795 else
796 left = curr
799 assert(false, 'failed to map x pixel to pos')
802 function Text.x_after(font, s, pos)
803 local len = utf8.len(s)
804 local offset = Text.offset(s, math.min(pos+1, len+1))
805 local s_before = s:sub(1, offset-1)
806 --? print('^'..s_before..'$')
807 return font:getWidth(s_before)
810 function Text.x(font, s, pos)
811 local offset = Text.offset(s, pos)
812 local s_before = s:sub(1, offset-1)
813 return font:getWidth(s_before)
816 function Text.to2(State, loc1)
817 local result = {line=loc1.line}
818 local line_cache = State.line_cache[loc1.line]
819 Text.populate_screen_line_starting_pos(State, loc1.line)
820 for i=#line_cache.screen_line_starting_pos,1,-1 do
821 local spos = line_cache.screen_line_starting_pos[i]
822 if spos <= loc1.pos then
823 result.screen_line = i
824 result.screen_pos = loc1.pos - spos + 1
825 break
828 assert(result.screen_pos, 'failed to convert schema-1 coordinate to schema-2')
829 return result
832 function Text.to1(State, loc2)
833 local result = {line=loc2.line, pos=loc2.screen_pos}
834 if loc2.screen_line > 1 then
835 result.pos = State.line_cache[loc2.line].screen_line_starting_pos[loc2.screen_line] + loc2.screen_pos - 1
837 return result
840 function Text.eq1(a, b)
841 return a.line == b.line and a.pos == b.pos
844 function Text.lt1(a, b)
845 if a.line < b.line then
846 return true
848 if a.line > b.line then
849 return false
851 return a.pos < b.pos
854 function Text.le1(a, b)
855 if a.line < b.line then
856 return true
858 if a.line > b.line then
859 return false
861 return a.pos <= b.pos
864 function Text.eq2(a, b)
865 return a.line == b.line and a.screen_line == b.screen_line and a.screen_pos == b.screen_pos
868 function Text.offset(s, pos1)
869 if pos1 == 1 then return 1 end
870 local result = utf8.offset(s, pos1)
871 if result == nil then
872 assert(false, ('Text.offset(%d) called on a string of length %d (byte size %d); this is likely a failure to handle utf8\n\n^%s$\n'):format(pos1, utf8.len(s), #s, s))
874 return result
877 function Text.previous_screen_line(State, loc2)
878 if loc2.screen_line > 1 then
879 return {line=loc2.line, screen_line=loc2.screen_line-1, screen_pos=1}
880 elseif loc2.line == 1 then
881 return loc2
882 else
883 local l = State.lines[loc2.line-1]
884 Text.populate_screen_line_starting_pos(State, loc2.line-1)
885 return {line=loc2.line-1, screen_line=#State.line_cache[loc2.line-1].screen_line_starting_pos, screen_pos=1}
889 function Text.next_screen_line(State, loc2)
890 Text.populate_screen_line_starting_pos(State, loc2.line)
891 if loc2.screen_line >= #State.line_cache[loc2.line].screen_line_starting_pos then
892 if loc2.line < #State.lines then
893 return {line=loc2.line+1, screen_line=1, screen_pos=1}
894 else
895 return loc2
897 else
898 return {line=loc2.line, screen_line=loc2.screen_line+1, screen_pos=1}
902 -- resize helper
903 function Text.tweak_screen_top_and_cursor(State)
904 if State.screen_top1.pos == 1 then return end
905 Text.populate_screen_line_starting_pos(State, State.screen_top1.line)
906 local line = State.lines[State.screen_top1.line]
907 local line_cache = State.line_cache[State.screen_top1.line]
908 for i=2,#line_cache.screen_line_starting_pos do
909 local pos = line_cache.screen_line_starting_pos[i]
910 if pos == State.screen_top1.pos then
911 break
913 if pos > State.screen_top1.pos then
914 -- make sure screen top is at start of a screen line
915 local prev = line_cache.screen_line_starting_pos[i-1]
916 if State.screen_top1.pos - prev < pos - State.screen_top1.pos then
917 State.screen_top1.pos = prev
918 else
919 State.screen_top1.pos = pos
921 break
924 -- make sure cursor is on screen
925 local screen_bottom1 = Text.screen_bottom1(State)
926 if Text.lt1(State.cursor1, State.screen_top1) then
927 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
928 elseif State.cursor1.line >= screen_bottom1.line then
929 if Text.cursor_out_of_screen(State) then
930 State.cursor1 = Text.final_text_loc_on_screen(State)
935 -- slightly expensive since it redraws the screen
936 function Text.cursor_out_of_screen(State)
937 edit.draw(State)
938 return State.cursor_y == nil
941 function Text.redraw_all(State)
942 --? print('clearing fragments')
943 -- Perform some early sanity checking here, in hopes that we correctly call
944 -- this whenever we change editor state.
945 if State.right <= State.left then
946 assert(false, ('Right margin %d must be to the right of the left margin %d'):format(State.right, State.left))
949 State.line_cache = {}
950 for i=1,#State.lines do
951 State.line_cache[i] = {}
955 function Text.clear_screen_line_cache(State, line_index)
956 State.line_cache[line_index].screen_line_starting_pos = nil
959 function trim(s)
960 return s:gsub('^%s+', ''):gsub('%s+$', '')
963 function ltrim(s)
964 return s:gsub('^%s+', '')
967 function rtrim(s)
968 return s:gsub('%s+$', '')
971 function starts_with(s, prefix)
972 if #s < #prefix then
973 return false
975 for i=1,#prefix do
976 if s:sub(i,i) ~= prefix:sub(i,i) then
977 return false
980 return true
983 function ends_with(s, suffix)
984 if #s < #suffix then
985 return false
987 for i=0,#suffix-1 do
988 if s:sub(#s-i,#s-i) ~= suffix:sub(#suffix-i,#suffix-i) then
989 return false
992 return true