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[kurok.git] / server.h
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // server.h
22 typedef struct
24 int maxclients;
25 int maxclientslimit;
26 struct client_s *clients; // [maxclients]
27 int serverflags; // episode completion information
28 qboolean changelevel_issued; // cleared when at SV_SpawnServer
29 } server_static_t;
31 //=============================================================================
33 typedef enum {ss_loading, ss_active} server_state_t;
35 typedef struct
37 qboolean active; // false if only a net client
39 qboolean paused;
40 qboolean loadgame; // handle connections specially
42 double time;
44 int lastcheck; // used by PF_checkclient
45 double lastchecktime;
47 char name[64]; // map name
48 #ifdef QUAKE2
49 char startspot[64];
50 #endif
51 char modelname[64]; // maps/<name>.bsp, for model_precache[0]
52 struct model_s *worldmodel;
53 char *model_precache[MAX_MODELS]; // NULL terminated
54 struct model_s *models[MAX_MODELS];
55 char *sound_precache[MAX_SOUNDS]; // NULL terminated
56 char *lightstyles[MAX_LIGHTSTYLES];
57 int num_edicts;
58 int max_edicts;
59 edict_t *edicts; // can NOT be array indexed, because
60 // edict_t is variable sized, but can
61 // be used to reference the world ent
62 server_state_t state; // some actions are only valid during load
64 sizebuf_t datagram;
65 byte datagram_buf[MAX_DATAGRAM];
67 sizebuf_t reliable_datagram; // copied to all clients at end of frame
68 byte reliable_datagram_buf[MAX_DATAGRAM];
70 sizebuf_t signon;
71 byte signon_buf[8192];
72 } server_t;
75 #define NUM_PING_TIMES 16
76 #define NUM_SPAWN_PARMS 16
78 typedef struct client_s
80 qboolean active; // false = client is free
81 qboolean spawned; // false = don't send datagrams
82 qboolean dropasap; // has been told to go to another level
83 qboolean privileged; // can execute any host command
84 qboolean sendsignon; // only valid before spawned
86 double last_message; // reliable messages must be sent
87 // periodically
89 struct qsocket_s *netconnection; // communications handle
91 usercmd_t cmd; // movement
92 vec3_t wishdir; // intended motion calced from cmd
94 sizebuf_t message; // can be added to at any time,
95 // copied and clear once per frame
96 byte msgbuf[MAX_MSGLEN];
97 edict_t *edict; // EDICT_NUM(clientnum+1)
98 char name[32]; // for printing to other people
99 int colors;
101 float ping_times[NUM_PING_TIMES];
102 int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
104 // spawn parms are carried from level to level
105 float spawn_parms[NUM_SPAWN_PARMS];
107 // client known data for deltas
108 int old_frags;
109 } client_t;
112 //=============================================================================
114 // edict->movetype values
115 #define MOVETYPE_NONE 0 // never moves
116 #define MOVETYPE_ANGLENOCLIP 1
117 #define MOVETYPE_ANGLECLIP 2
118 #define MOVETYPE_WALK 3 // gravity
119 #define MOVETYPE_STEP 4 // gravity, special edge handling
120 #define MOVETYPE_FLY 5
121 #define MOVETYPE_TOSS 6 // gravity
122 #define MOVETYPE_PUSH 7 // no clip to world, push and crush
123 #define MOVETYPE_NOCLIP 8
124 #define MOVETYPE_FLYMISSILE 9 // extra size to monsters
125 #define MOVETYPE_BOUNCE 10
126 #ifdef QUAKE2
127 #define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
128 #define MOVETYPE_FOLLOW 12 // track movement of aiment
129 #endif
131 // edict->solid values
132 #define SOLID_NOT 0 // no interaction with other objects
133 #define SOLID_TRIGGER 1 // touch on edge, but not blocking
134 #define SOLID_BBOX 2 // touch on edge, block
135 #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
136 #define SOLID_BSP 4 // bsp clip, touch on edge, block
138 // edict->deadflag values
139 #define DEAD_NO 0
140 #define DEAD_DYING 1
141 #define DEAD_DEAD 2
143 #define DAMAGE_NO 0
144 #define DAMAGE_YES 1
145 #define DAMAGE_AIM 2
147 // edict->flags
148 #define FL_FLY 1
149 #define FL_SWIM 2
150 //#define FL_GLIMPSE 4
151 #define FL_CONVEYOR 4
152 #define FL_CLIENT 8
153 #define FL_INWATER 16
154 #define FL_MONSTER 32
155 #define FL_GODMODE 64
156 #define FL_NOTARGET 128
157 #define FL_ITEM 256
158 #define FL_ONGROUND 512
159 #define FL_PARTIALGROUND 1024 // not all corners are valid
160 #define FL_WATERJUMP 2048 // player jumping out of water
161 #define FL_JUMPRELEASED 4096 // for jump debouncing
162 #ifdef QUAKE2
163 #define FL_FLASHLIGHT 8192
164 #define FL_ARCHIVE_OVERRIDE 1048576
165 #endif
167 // entity effects
169 #define EF_BRIGHTFIELD 1
170 #define EF_MUZZLEFLASH 2
171 #define EF_BRIGHTLIGHT 4
172 #define EF_DIMLIGHT 8
173 #define EF_REDLIGHT 16
174 #define EF_BLUELIGHT 32
175 #ifdef QUAKE2
176 #define EF_DARKLIGHT 16
177 #define EF_DARKFIELD 32
178 #define EF_LIGHT 64
179 #define EF_NODRAW 128
180 #endif
182 #define SPAWNFLAG_NOT_EASY 256
183 #define SPAWNFLAG_NOT_MEDIUM 512
184 #define SPAWNFLAG_NOT_HARD 1024
185 #define SPAWNFLAG_NOT_DEATHMATCH 2048
187 #ifdef QUAKE2
188 // server flags
189 #define SFL_EPISODE_1 1
190 #define SFL_EPISODE_2 2
191 #define SFL_EPISODE_3 4
192 #define SFL_EPISODE_4 8
193 #define SFL_NEW_UNIT 16
194 #define SFL_NEW_EPISODE 32
195 #define SFL_CROSS_TRIGGERS 65280
196 #endif
198 //============================================================================
200 extern cvar_t teamplay;
201 extern cvar_t skill;
202 extern cvar_t deathmatch;
203 extern cvar_t coop;
204 extern cvar_t fraglimit;
205 extern cvar_t timelimit;
207 extern server_static_t svs; // persistant server info
208 extern server_t sv; // local server
210 extern client_t *host_client;
212 extern jmp_buf host_abortserver;
214 extern double host_time;
216 extern edict_t *sv_player;
218 //===========================================================
220 void SV_Init (void);
222 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
223 void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
224 float attenuation);
226 void SV_DropClient (qboolean crash);
228 void SV_SendClientMessages (void);
229 void SV_ClearDatagram (void);
231 int SV_ModelIndex (char *name);
233 void SV_SetIdealPitch (void);
235 void SV_AddUpdates (void);
237 void SV_ClientThink (void);
238 void SV_AddClientToServer (struct qsocket_s *ret);
240 void SV_ClientPrintf (char *fmt, ...);
241 void SV_BroadcastPrintf (char *fmt, ...);
243 void SV_Physics (void);
245 qboolean SV_CheckBottom (edict_t *ent);
246 qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
248 void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
250 void SV_MoveToGoal (void);
252 void SV_CheckForNewClients (void);
253 void SV_RunClients (void);
254 void SV_SaveSpawnparms ();
255 #ifdef QUAKE2
256 void SV_SpawnServer (char *server, char *startspot);
257 #else
258 void SV_SpawnServer (char *server);
259 #endif