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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cvar.h
24 cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
25 in C code.
27 it is sufficient to initialize a cvar_t with just the first two fields, or
28 you can add a ,true flag for variables that you want saved to the configuration
29 file when the game is quit:
31 cvar_t r_draworder = {"r_draworder","1"};
32 cvar_t scr_screensize = {"screensize","1",true};
34 Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed:
35 Cvar_RegisterVariable (&host_framerate);
38 C code usually just references a cvar in place:
39 if ( r_draworder.value )
41 It could optionally ask for the value to be looked up for a string name:
42 if (Cvar_VariableValue ("r_draworder"))
44 Interpreted prog code can access cvars with the cvar(name) or
45 cvar_set (name, value) internal functions:
46 teamplay = cvar("teamplay");
47 cvar_set ("registered", "1");
49 The user can access cvars from the console in two ways:
50 r_draworder prints the current value
51 r_draworder 0 sets the current value to 0
52 Cvars are restricted from having the same names as commands to keep this
53 interface from being ambiguous.
56 typedef struct cvar_s
58 char *name;
59 char *string;
60 qboolean archive; // set to true to cause it to be saved to vars.rc
61 qboolean server; // notifies players when changed
62 float value;
63 struct cvar_s *next;
64 } cvar_t;
66 void Cvar_RegisterVariable (cvar_t *variable);
67 // registers a cvar that allready has the name, string, and optionally the
68 // archive elements set.
70 void Cvar_Set (char *var_name, char *value);
71 // equivelant to "<name> <variable>" typed at the console
73 void Cvar_SetValue (char *var_name, float value);
74 // expands value to a string and calls Cvar_Set
76 float Cvar_VariableValue (char *var_name);
77 // returns 0 if not defined or non numeric
79 char *Cvar_VariableString (char *var_name);
80 // returns an empty string if not defined
82 char *Cvar_CompleteVariable (char *partial);
83 // attempts to match a partial variable name for command line completion
84 // returns NULL if nothing fits
86 qboolean Cvar_Command (void);
87 // called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
88 // command. Returns true if the command was a variable reference that
89 // was handled. (print or change)
91 void Cvar_WriteVariables (FILE *f);
92 // Writes lines containing "set variable value" for all variables
93 // with the archive flag set to true.
95 cvar_t *Cvar_FindVar (char *var_name);
97 extern cvar_t *cvar_vars;